Join a global community of Adobe Air users and developers.
Recently active
when I try to compile a feathers mobile project i get the following error:`: compileAPKProject: : : [java] dx tool failed: : :BUILD FAILED : C:\moonshine\bbbNewFeathersMobileProject\build\build.xml:146: Java returned: 17 : : Total time: 20 seconds : :BUILD FAILED : C:\moonshine\bbbNewFeathersMobileProject\build\build.xml:146: Java returned: 17 : : Total time: 20 seconds : FSCH exit code: 17`according to this link:https://help.adobe.com/en_US/air/build/WSBE9908A0-8E3A-4329-8ABD-12F2A19AB5E9.htmlwhen adt. jar returns 17 it means: "Device packaging tool failed.The package could not be created because expected operating system components are missing."I have no idea what that means I only know as3.I'm using moonshine ide trying to compile a feathers/starling project.please help.
Latest build 32.0.0.103 - my app now fails to compile with:ld: entry point (start) undefined. Usually in crt1.o for architecture arm64Undefined symbols for architecture armv7: "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_CTAppDescriptor in libRuntimeInterpreter.arm-air.a(CTContentPlayer.o) _OBJC_CLASS_$_ExtensionInfo in libRuntimeInterpreter.arm-air.a(CTContentPlayer.o) _OBJC_CLASS_$__CTPlayerTimerGlue in libRuntimeInterpreter.arm-air.a(CTPlayer.o) _OBJC_CLASS_$_ServiceASyncOnMainThread in libRuntimeInterpreter.arm-air.a(CTPlayer.o) _OBJC_CLASS_$__CTGestureState in libRuntimeInterpreter.arm-air.a(CTStageView.o) _OBJC_CLASS_$__CTTouchInfo in libRuntimeInterpreter.arm-air.a(CTStageView.o) _OBJC_CLASS_$__CTTransform in libRuntimeInterpreter.arm-air.a(CTStageV
I use intellij on Windows 10 to create a signed Air app, packaged as an exe (native installer).I then take the exe and install it on older Windows machines. The process has historically worked fine. But in the last few days when I copy the exe and attempt to run it on Windows 8.1 or Windows Embedded Standard SP1 machines, the application will not install.On Windows 8.1, I get a 'This application can't run on your PC'. On Windows Embedded - there is no feedback at all when I double-click the exe.Note the generated exe does install fine on Windows 10. As far as I can tell - the exe is still x86.Has anyone experienced this and found a solution that allows adt to create an exe that installs on both Windows 10 and Windows 8?Thank you in advance for any pointers.
HiI can produce an In House App fine and publish to an attached iPad whilst doing so and test there.Using the exact same Animate .fla fileWhen I try and produce an app for the Distribution to the App Store If I try to publish to a connected iPad I get this error:iPad: The device has encountered an unexpected error. Installation Error: ApplicationVerififcationFailed.This happened whether I used an App store provisioning profile or an Ad Hoc one.I can publish ok if I don't try to publish to a connected iPad.Then when I try and load onto the iPad using Xcode I get:A valid provisioning profile for this executable was not found.I found a thing about Assets.car so I created one of those and had it in the root directory and also attached it as a file in the included files in the AIR for iOS General section.Can any help me work out what I am doing wrong.
I have an ANE that says:"On the iOS side, you need to make sure you have included the resource, "GoogleSignIn.bundle" at the root of your package."I'm using animate CC ... does this mean to add the file to the "included files" list? Any clarification is appreciated.
Der Auf ruf aus der Creative Cloud App von "Game SDK" mündet in einem Absturz auf meinem MB Air, neustes macOS Version 10.14.3. Folgende Informationen enthält der Absturzbericht: //The call from ' s Creative Cloud app "Game SDK " results in a crash on my MB Air, latest macOS version 10.14.3.Process: ATFViewer [20210]Path: /Applications/Adobe Animate CC 2019/*/ATFViewer.app/Contents/MacOS/ATFViewerIdentifier: com.adobe.ATFViewerVersion: 0.914Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: ATFViewer [20210]User ID: 501Date/Time: 2019-02-15 15:15:24.416 +0100OS Version: Mac OS X 10.14.3 (18D109)Report Version: 12Anonymous UUID: 92487755-3DA0-29CF-9D00-5A0B0BB748AESleep/Wake UUID: 6C1FB73A-CE6B-4CD8-9C04-DA839B03A80DTime Awake Since Boot: 76000 secondsTime Since Wake: 200 secondsSystem Integrity Protection: enabledCrashed Thread: 0Exception Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYTermination Reason
All is well when the packaging method is Fast - issue only arrises in a Standard or Production build. This is only happening on iOS - Android (cheap low end model) all is well.I'm testing on an iPhone X 11.3.1 | AIR 30.0.0.96 | Feathers 3.5.0With one library and one line of code - a Worker terminates.For now I've integrated the code from my Worker into the main APP so I can submit to the APP Store - but the performance hit is evident.ADOBE - issues with workers on iOS that were not present in Air 27 and below.
There is currently a bug in Tracker (AIR-4198666) which is recognized in AIR 31 release notes: Release Notes Flash Player 31 AIR 31AIR 32 does not have this bug listed and it has not been fixed
My code works when I publish as a flash player file but not an air app. What would be the workaround? Is there some kind of security issue?import flash.text.TextField;var labelText:String = '<img class="aligncenter size-full wp-image-35505" src="https://www.onelittledaisy.co.uk/wp-content/uploads/CeriStacey-001.jpg" alt="" width="900" height="600" />';var label:TextField = new TextField();label.border = true;label.multiline = true;label.wordWrap = true;label.width = 900;label.height = 600;addChild(label);label.htmlText = labelText;
Hello there,this has ben testedby several people on several versions of AIR.Source code here: https://tracker.adobe.com/api/jira/issue/AIR-4198784/attachment/3439791On iOS, if a netstream is referenced to a variable, once the app goes to background, then crashes when brought to foreground again. It seems like a null pointer exception on iOS side. Apple console shows a null reference exception.Just a few lines are enough to cause the bug:private var _ns:NetStream; // This is in class constructorvar nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); /* THIS IS THE CULPRIT. COMMENT "_ns = ns" AND APP WILL NOT CRASH */ _ns = ns; // If this is commented, app doesn't crash.Just bring the app to background, then foreground again, and on iOS it will crash (all works fine on other platforms).Cheers
Consistently happens on AIR 32 (tried also 27 and 31), iOS 12 and 8.A video of this happening on both iOS8 and iOS12: airiosbug.mp4 - Google Drive Just create a NetConnection and a NetStream.If class has a variable referncing the NetStream, if app is brought to background and then to foreground, it crashes immediately.If NetStrean is not referenced, app doesn't crash.Crash log infact reports a null pointer.Exception Type: EXC_BAD_ACCESS (SIGSEGV)Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000Note that app works perfectly and for a long time if not brought to background and back to foreground again. Crashes only when brought back to foreground.You can download source code here: https://drive.google.com/open?id=1s92-Wv99dechTZgqRxNMpf-C1SabxBNh Here is the only code:Commenting: "_ns = ns;" application does not crash.package {import flash.display.MovieClip;import flash.net.NetConnection;import flash.net.NetStream;import flash.text.TextField;/*** ...* @author Pippo Greg
Trying to oAuth through Google to use an API. I get a disallowed_useragent error. Has anyone been able to successfully auth through Google in an AIR app for iOS ?
Firstly many thanks for AIR 31 Beta. I am glad I am able to run on iOS12 Beta.Problem Description:When I use Xcode10 beta to compile with iOS 12 beta SDK I receive compile errors Steps to Reproduce:Compile basic Hello World AIR app for iOS 12 beta using Xcode 10 beta 5 and the switch: -platformsdk /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdkActual Result:ld: library not found for -lstdc++ld: library not found for -lstdc++Compilation failed while executing : ld64If I copy + replace ld from /Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin to /AIRSDK_31Beta/lib/aot/bin/ld64/ld64 I receive the following error:dyld: Library not loaded: @rpath/libtapi.dylib Referenced from: /Users/xxxxx/SDKs/AIRSDK_31B/lib/aot/bin/ld64/ld64 Reason: image not foundI have attempted to copy libtapi.dylib from xctoolchain to several folders under the AIRSDK but I still receive the image not fou
When submitting with Air 32, I'm getting this notice: SDK Version Issue - This app was built with the iOS 12.0 SDK. Starting March 2019, all iOS apps submitted to the App Store must be built with the iOS 12.1 SDK or later, included in Xcode 10.1 or later.Is this coming to Air 33 by chance?
Hello guys,I have an application in adobe AIR that uses <mx: HTML for opening websites. My question is: in some websites external have link _blank when user click on button the app in air not make nothing. How do you identify this action and open new url in other tab or windowBest Resgards
I am trying to create a scrolling text area that shows scrollbars. It seems that Adobe already programmed this feature, in the fl.controls.xxx library, however, the fl.controls is not evidently part of AIR. I download the regular updates to the Adobe AIR SDK, but this module doesn't seem to be included. It is documented in the Adobe library. Is the fl.xx module set part of some other library like Flex. I get somewhat confused as to what is inside and not inside the AIR library set.
I read there will be improvements with video playback.Can you expand on that? Will you support playback rate in video? Thank you,Radu
I have been using Adobe Air for over a year on my Server 2008 terminal server environment. A few months ago I could not install the latest Air update which my application needs. When I try to install it I get: The procedure entry point RaiseFailFastException could not be located in the dynamic link library KERNEL32.dll. When I click to acknowledge that I get: This application requires a version of Adobe AIR which cannot be found. Please download the latest version of the runtime from http://www.adobe.com/go/getair, or contact the application author for an updated version.In doing some digging I found that my KERNEL32.dll had been updated by a Windows update around April or May of this year. I have been waiting for someone else to report this problem, but have not seen anyone post anything. So I guess I am one of the few using a fully updated Server 2008 R1 Service Pack 2 Standard Server. My processor is an Intel Core 2 Duo.I have tried downloading the installer several times and tried
hi. before i update my mac to mojave - has anyone ran into trouble building AIR desktop Apps with the air sdk or running AIR Apps on Mojave?i dont want to digg my own gravebest regards!Wolfgang
How to Copy with cntl+c and paste with ctrl+v in AIR ?Currently ctrl+insert and shift+insert are used in AIR for copy and paste.I want to use ctrl+c and ctrl+v... Is there any way to do this ?
Hi,After updating our Android app manifest XML to use targetSDK=27, the app icon looks like this after installing on a device with Android 8:While if the targetSDK is 24, we see the full icon in a rounded rectangle.We can create a round icon, but we don't know where to put it when packaging the app with Adobe Animate.Is there a solution for this? What can we do if we want to target SDK 27?We are building with Air SDK 29 (triggered from adobe animate)
Hi All,I just went to my Google Analytics account to create a new "mobile property" and discovered that GA is being deprecated for mobile apps and I'm now supposed to use Firebase.A few questions:1.. Am I correct that it's no longer possible to create a new Google Analytics mobile property?2. If I want to use Firebase for (just) analytics do I have to use an ANE?3. Is there any way to us ActionScript code such as Zwetan's GA code (https://github.com/zwetan/as3-universal-analytics) with Firebase?4. Are there any other analytics options out there that you would recommend?Thanks in advance for your thoughts. Douglas
Hi,AIR versions up to 23, using FlashDevelop and directly embedded mp3s. Sounds plays with a noticeable delay (can't measure, let's say approx 0.5-0.7s), when wrapped in andriod app.The swf in flash players works fine - all sounds plays instantly as should.Can't use CC for packing all the stuff in SWC (because reasons...). And do now want to use external ane.Please help!- Alexander
With Apple, in-app purchase is not an option, it is a requirement if you want to unlock content or add a subscription. Try to get around it and your app will be rejected.I cannot figure out if the same is true for Android. It almost seems as if in-app purchase is a convenience mechanism for the developer to have some way to collect money on games or services using the platform if you want to use it, but I don't see in the documentation that it is a requirement and that your app will be rejected if you try to use Stripe or some other payment mechanism.Does anyone know if you HAVE to use in-app purchase on Android to collect money for services or to unlock content or to add a subscription?Thanks for any insights!
I am working on this drummer game where the user has to repeat what he listens by tapping on the thouchscreen, but there´s a noticeable delay on Android and iOS. The same game I had it working fine on AS2 for PCs. I don´t know whats the problem in adobe air apps. I hoe someone can help me.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.