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I am disappointed with the current performance of device orientation support in Air 3.5, and am looking for a better way to repond to orientation changes using a native AS (non-flex) Air for mobile.With stage.autoOrients = true, and using only Event.RESIZE to handle screen updates, the effect is extremely ugly. I will attempt to describe what happens:User changes orientation from portrait to landscapeThe image on the screen rotates to match the new orientation but does not scaleAs a result, the image on the screen is now cropped by the bottom of the screen AND the right half of the screen (that is not covered by the width of the previously portrait-oriented image) is now BLANK (ie: white or black)After a brief delay, the Event.RESIZE event is triggeredUser code can then read the stage.stageWidth and stage.stageHeight properties and can re-layout accordingly.A similar experience happens when the user rotates from landscape to portrait.The image on the screen rotates to match the new ori
I have an app that essentially allows users to draw on the screen and then save a picture of the stage to the cameraroll. It took a long time but looks like this causes an issue which I think is related to the bitmapdata size. It seems to crash any IOS device but I have only tried iphone4 and ipad3 with retina. It doesn't happen on the first save but concurrent saves, like 2 or 3 fast ones. I have tried nulling and disposing the bitmap data as well as forcing the garbage collection but it doesn't seem to help. Anyone had this issue or thoughts on how to reolve?What is funny is that on my ipad3, while testing the Photos app gets full of test images and if I multi-select a bunch to delete, it crashes the stock photos app as well!
Adobe AIR auto-updated earlier this afternoon, and now every time I try to open a PDF created by Livescribe, Adobe Reader crashes.Adobe Reader XI ver. 11.0.0.379Adobe AIR ver. 3.5.0.1060Windows 7 Pro, SP1I have tried uninstalling/reinstalling both AIR and Reader, to no avail. I can provide install log for AIR if needed (just need to know how to upload it, or if you'd rather me paste the text).Thanks for any help,-Rick
How to put App Icon while installation on homescreen of the mobile device? (like every other app is doing it)I'm using FlashCS6, yes I saw Icon in publish settings and it works there, I see icon of that apk file on android device, but when I install app it isn't on homescreen or any other... ?Thanks
How to make the transition iconDisplay mobile IconItemRender class?Previously, I did this:<s:transitions> <s:Transition fromState="_edit" toState="_normal" > <s:Fade targets="{myIconDisplay}"/> </s:Transition> <s:Transition fromState="_normal" toState="_edit" > <s:Fade targets="{myIconDisplay}"/> </s:Transition> </s:transitions>Unfortunately, it is not bindable standard iconDisplay so I can not use it. Such transitions are not working in AIR:import fl.transitions.*; import fl.transitions.easing.*; var myTM:TransitionManager = new TransitionManager(my_mc); myTM.startTransition({type:Fade, direction:Transition.OUT, duration:3,
I'm building an app where I need to save a text file of JSON with user generated data. I've been reading a few things on the Internet and it seems that the <Application_Home>/Documents directory is the best place to write the file without running into any problems with Apple. I've also seen things where I need use of a Native Extension. All in all, I'm a bit unsure since a lot of those articles are over a year old and Adobe has no documentation for this that I know of. So, can anyone clarify a best practice for saving text files?
In iOS, it is possible with Air3.6 to download a SWF from web, store it in the device and execute it?Like Atari Greatest Hits app? There you download each game, and stores it in your phone. Then you can access each game thru the app.
hi I have just recently bought a Galaxy Tablet 10.1 at Staples in Canada! I am a home based business person and I need adobe to upload to my tablet! It is telling me it is dowwnloaded but still need to install flash player! Can you help me as I was told that adobe can be put on the galaxy tablets! If there is another tablet that allows us to have this could you please let me know?
i keep getting this errr messege can someone please help me im not too computer savy and i need some tech help
To give you people the context we will be developing Hybrid application using HTML5 and PhoneGap which will be published on Android and iOS platforms.I want to know if an AIR application in android can get the content dynamically from the server. If yes, then how part comes into picture?PS:- I dont have any knowledge about AIR applications and i am an Android developer and exploring this integration of AIR on android.
I was wondering if it was at all possible to browse the CameraRoll for videos as well as images ?Currently I can't seem to find some easy way to do it, I assume it's probably only possible if using ANEs ?
Hi,I'm a player of League of Legends and when I try to play it an application error comes up. When I went to the Reliability Monitor of my Windows 7, found out that it's an error regarding Adobe Air (source: Adobe AIR Debug Launcher). Also I cannot reinstall Adobe AIR because when I try to run the setup another application error comes up (image below). Same issue happens when I try to install the Microsoft NET.Framework. Also below there is the log file of the Adobe AIR installation. I'm really out of ideas and came here for hope of any help.[2012-03-23:17:06:52] Runtime Installer begin with version 2.5.1.17730 on Windows 7 x86[2012-03-23:17:06:52] Commandline is: -silent -eulaAccepted -programMenu AdobeHelp.air[2012-03-23:17:06:52] No installed runtime detected[2012-03-23:17:06:53] Invoking Application Installer for combined install[2012-03-23:17:06:53] Launching subprocess with commandline C:\Users\Owen\AppData\Local\Temp\AIR339E.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Insta
I've been having big problems trying to get a sucessful build for iOS for a swf with 2 ANEs using AIR 3.5.Does anyone know if there are any differences between 3.4 and 3.5 that would cause a major slow down/crash in iOS applications compiled in 3.5?I have no problems at all with 3.1, 3.3 and 3.4. However, when I use 3.5, I either get a compile warning:"ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE...."With this warning, the app does not work. Or it compiles with no warning. When the app compiles without the warning, it will freeze almost imediately after loading.For the SWF, I compile with AIR 3.4 and 3.5 - both command line and in FlexBuilder. I notice that when I compilewith 3.5, the SWF is significantly larger.For 3.5, I have tried various combinations of the compiler option '-swf-version=17' (basically used 15,16,17 and 18).I have tried all the various options in the Application.xml header - <application xmlns="htt
Hello,My son got a "spy watch" for Xmas and I am trying to download "spynet client" from the spynethq website. For this I need to install Adobe Air first.I have downloaded it but I am getting a problem on installation. Please see below log:[2012-12-28:14:08:21] Runtime Installer begin with version 3.5.0.880 on Windows Vista x86[2012-12-28:14:08:21] Commandline is: [2012-12-28:14:08:21] No installed runtime detected[2012-12-28:14:08:39] Relaunching with elevation[2012-12-28:14:08:39] Launching subprocess with commandline c:\users\maela\appdata\local\temp\air7afb.tmp\adobe air installer.exe -ei[2012-12-28:14:08:53] Runtime Installer begin with version 3.5.0.880 on Windows Vista x86[2012-12-28:14:08:53] Commandline is: -stdio \\.\pipe\AIR_3364_0 -ei[2012-12-28:14:08:53] No installed runtime detected[2012-12-28:14:08:55] Starting silent runtime install. Installing runtime version 3.5.0.880[2012-12-28:14:08:56] Installing msi at c:\users\maela\appdata\local\temp\air7afb.tmp\setup.msi with g
Ok so I have successfulyy sent apps to my nook with adb.I know they are there because when i go to settings under apps I can see the app there and delete it. But it is not showing up on the home page, nor the app list, nor when I use the search toolbarif I buy one of my apps from the store, it shows up, then if I delete it and replace it by sideloading, my updated app loads.whats happening?
Hi guys please help again :angel::confused:I am making a android platform game in flash actionscript 3. It is a side scrolling runner game.So what I want is to make my character be on the center of the screen all the time. When it runs the character will always be at the center of the stage/screen. When I press the run button my character runs to the right then the background scrolls to the left.Please help guys, I am still new in this actionscript 3 programming. I can't find any tutorials in the net on actionscript 3 T_T.
hi aima developing a software for both android and Ipadswhen working with android it works like charm i can create the folders that i want using any file brawser on andoid so i use this location to save the database "/mnt/sdcard/MyApp/MyApp.db" and i can access it from the code and everything works like charmbut on Ipads its not working i dont want the database to be near the application i want it in a specifuc place in "MyApp" folder can anyone tell me what to do or how to do it -also i save pictures in that folder so i need a way to have the path thanx in advanced
Hi.i have one question.In the iphone, when I click on the status bar, in application the page automatically scrolls to the top. how to do this in a flex mobile?Regards
I originally made my app to work for iphone only but I am now scaling it to work on Ipad/ Android etc. I am doing all the scaling manually. It is a tabbed application.I am scaling all x and y locations and widths and heights by a scale factor that is created using.. scaleFactorX = stage.width/320; scaleFactorY = stage.height/480;It works perfectly on the x but not quite enough on the y as objects look a little squashed vertically.I can't think why this is. If I were to alter the y scalefactor it would put things out when at the original phone size.The only part I'm not scaling manually is the actionBar and the bottom tabs. They are currently using default skins which use the DPI classification to determined size. I have however overridden this and set the action bar to use a skin with a much greater layoutContentGroupHeight. This hasn't however had any effect on the y scaling of objects in the main display ar
Hi! I have a swf file with interaction (actionscripts i guess) so im trying in flash professional to do an .ipa but I cant. Is there a way to do this? I think that with a loader? Thanks!
Hi,I have a air package called "test_sandBox" -->will be installed under " c:\program files\"this "test_sandBox" will load another swf from c:\test\samp.swf. on test_sandBox i wont write any other function in feature. If i want to add anything i will add the feature on samp.swf and i will udpate that in c:\test\. So at any cost am not in need to reinstall the air package again. i am not able to update the samp.swf on "c:\program files\" due to some security issue on windows 7. So i decide to update the samp.swf on c:\test\the "test_sandBox.fla" have the following codeimport flash.display.Loader;init();var _defaultLoader:Loader;function init(){ _defaultLoader=new Loader(); _defaultLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onGameLoadComplete, false, 0, true); var urlRequest:URLRequest=new URLRequest("C:/digient_casino/samp.swf"); _defaultLoader.load(
So, we load in our language files, and also some config information into our app at startup using resourceManager.loadResourceModule(), loading resource Modules we have precompiled into a language swf. This works fine on the desktop applications, and also works fine when running as a mobile app in the emulator. But when I try to run it on an Android device via usb debugging I get:[SWF] assets/language/Resources_en_US.swf - 92,963 bytes after decompression Error #2046: The loaded file did not have a valid signature.Failed to load RSL http://fpdownload.adobe.com/pub/swz/flex/4.6.0.23201/framework_4.6.0.23201.swzFailing over to RSL framework_4.6.0.23201.swzError #2032: Stream Error. URL: app:/assets/language/framework_4.6.0.23201.swzWhere that initial Resources_en_US.swf is the one I'm trying to load. It seems to be happ initially (as it says how many bytes it is), but then fails. When I try the same app compiled into an IPA on an iPad it doesn't die, but none of the language fields come
Hello, I am developing a mobile app which loads thumbnail images from a remote server. During testing on the Android platform, however, I have discovered that images are very slow to load. By monitoring server logs I have determined that the poor performance is caused by the lack of connection pooling, meaning that each request builds a new connection. Running the sample code below on a mobile device produces 20 requests and 20 connection attempts. By comparison, the same web or desktop app creates 2 connections and reuses those connections for subsequent requests. The substantial overhead and latency associated with generating new connections has a substantial affect on performance, with 20 thumbnails taking approximately 4-5 seconds to load on mobile versus 0.5 - 1 second on a desktop. I have included a sample app below to emphasis the performance issue. The image itself is very small (290 bytes) to focus the issue on connection latency. I have confirmed this behavior on
Hi, I have a problem with liquidity orientation by 90 degrees, biznes app, device iPad3 - retina, renderMode is set to gpu. The problem does not occur on the iPad 4 and normal resolution. The problem does not occur when I turn 180 degrees and when I set the CPU renderMode. Unfortunately renderMode set to CPU, causing a significant slowdown navigation views transitions. Tested for AIR 3.5 and AIR 3.6 beta. My settings app.xml:<renderMode>gpu</renderMode><autoOrients>true</autoOrients><fullScreen>true</fullScreen> <visible>true</visible> <softKeyboardBehavior>none</softKeyboardBehavior></initialWindow><iPhone> <InfoAdditions><![CDATA[ <key>UIDeviceFamily</key> <array> <string>2</st
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