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This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7ff0.html
I get this warning when building:ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE, but used in _llvm_unwind from AOTBuildOutput-0.o. To fix this warning, don't compile with -mdynamic-no-pic or link with -Wl,-no_pieThe app appears to be fine so far, and I haven't seen it mess up anything functionally yet, but am still testing.Edit: I am also curious as to what exactly this is. I think it is possibly related to an ANE that I NEED to use to work around a bug in AIR.
I am making a runner game in air for android actionscript 3.It has two buttons. One for Jumping and one for running. It runs to the right.As my character runs to the right the background also scrolls to the left.Now the problem is I need to add some obstacles for the character. The character needs to jump on it to avoid losing life.How can I add a obstacle and a health bar T_T. Also can the obstacles be on random so that the user won't predict where the obstacles are.Help me please! I can't figure it out
Good day everyone, Using Xcelsius with the latest service packs and updated JRE to latest. I downloaded the SDK 4.7 and changed the path in Adobe assets air to the below:C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\sdks\4.6.0I basically tried to follow the instructions found here:7.2.2 To setup your system for Adobe AIRIf you want to export model content as an Adobe Integrated Runtime (AIR) desktop application, youmust install the Adobe Flex 3.0 SDK.1. Download the Adobe Flex 3.0 SDK from the Adobe website.2. Extract the files in the zipped Adobe Flex SDK file to the following path: C:\Program Files\Adobe\FlexBuilder 3 Plug-in\sdks\3.0Note:If you want to change the location for the SDK file, after you install Xcelsius, change the folderlocation in file Xcelsius’s Installation Path\Xcelsius\assets\air\sdkPath.dat file.3. Download and install the Java 2 Runtime Environment (J2RE 1.4 or higher).To run the exported AIR file, you will need to download and install the AIR player f
Only in the ios6 read, can not write, but the file is set up can be modified to run in the ios5 and ios4 system, normal, can write readable modify.
Hi,My Setup:MP4 Video encoded with h264, keyframes set at every secondAdobe Air 3.5.0.600, swf-target=17Device: ASUS Nexus 7 Tablet with Android 4.2, Kernel Version 3.1.10-g22b4fcdRenderMode: DirectThe Problem:Using seek while a MP4 video encoded with h264 is paused does not update the video frames.It only updates the frame when the video is resumed.Seeking while the video is not paused works, but it doesnt look smooth because the video plays and seeks at the same time and you cannot seek backwards while the video is playing.I've already finished the iOS Version of my App in March of this year with Adobe AIR 3.2 where the seeking and my code worked without any seeking problems using the same video file.Information about the problem:StageVideo is available and is being usedStageVideoState tells me that the video is correctly acceleratedNetStreamStatus tells me that NetStream.seek() is starting and ending, no NetStream.seek.failedNetStream.time shows me that the video itself is seeking a
I receive this error when packaging my AIR apps "Packaging failed. Make sure your computer time is in sync and your certificate is valid" As a note I am using "-tsa none" when packaging. The problem only occurs when I use captive runtime via ’-target bundle’. If I try to produce a regular .air file it works fine.
Anyone from Adobe know if there are provisions to support the new iOS 5.0.1 way you need to save files?Since November 2011 Apple have updated the way you need to save files on iOS 5.0.1.I know there an ANE extension to overcome the problem, you can find it at:http://www.jampot.ie/ane/ane-ios-data-storage-set-donotbackup-attribute-for-ios5-native-extension/and the new Apple rules here:https://developer.apple.com/library/ios/#qa/qa1719/_index.htmlIn my opinion this must be implemented directly in the AIR ecosystem, and not rely on third party solutions.As I have made the StageWebViewBridge class and it uses extensively the filesystem, I need know which must be my next steps in the development.Thanks
Hey all, I'm trying to abide by the new rules to keep content that is not vital to the application yet very desirable to cache in 5.0.1. The original project was built using Flash IDE and FlashDevelop and stored files in the Documents folder. It was rejected from the app store for 2.23 for not putting those files in the app/Library/Caches folder. I've checked to see if this folder auto-exists using a bunch of File.applicationDirectory.resolvePath() traces and I can't find this folders existence. I can see that /Library/Caches exists but I get errors trying to write to that so that can't be it. For example, here's a bunch of traces using applicationDirectory and then applicationStorageDirectory and their outputs:File.applicationDirectory.resolvePath('/Library/Caches');File.applicationDirectory.resolvePath('./../../Library/Caches');File.applicationDirectory.resolvePath('./../Library/Caches');File.applicationDirectory.resolvePath('../Library/Caches');File.applicationDirectory.resolvePath(
Hello,"SQLError: 'Error #3125: Unable to open the database file.', details:'Connection closed.', operation:'open', detailID:'1001'"this is my code :sqlConn = new SQLConnection();var str:String=File.applicationDirectory.nativePath;var cacheDir= new File(str +"/\.\./Library/Caches");var dbFile:File=cacheDir.resolvePath("DB.db");sqlConn.open(dbFile);sqlStat = new SQLStatement();sqlStat.sqlConnection=sqlConn;It works if I use var dbFile:File=File.applicationStorageDirectory.resolvePath("DB.db");
Hi there guys! I am making a side scrolling runner game in AIR FOR ANDROID ACTIONSCRIPT3. I have two working buttons: One for the Jump button and One for the Run button - It is already working perfectly.My character is placed on the center left of the stage so the user has more of a preview before they encounter an obstacle.Now my problem is how to make the background scroll to the left when the character runs to the right, also the Character can still jump when i press the jump button. I can’t figure it out guys please help! T_TThe 'walking' and 'still' are animations for the character.This is are my codes for the jump and run button:var dy:Number = 0;var gravity:Number = 1;var canjump:Boolean = false;hero.gotoAndStop('still');hero.speed = 0;hero.upval = 0;right_btn.addEventListener(MouseEvent.MOUSE_DOWN, doRight);jump_btn.addEventListener(MouseEvent.MOUSE_DOWN, doUp);stage.addEventListener(MouseEvent.MOUSE_UP, doStill);stage.addEventListener(Event.ENTER_FRAME,onenter);function doRigh
I am disappointed with the current performance of device orientation support in Air 3.5, and am looking for a better way to repond to orientation changes using a native AS (non-flex) Air for mobile.With stage.autoOrients = true, and using only Event.RESIZE to handle screen updates, the effect is extremely ugly. I will attempt to describe what happens:User changes orientation from portrait to landscapeThe image on the screen rotates to match the new orientation but does not scaleAs a result, the image on the screen is now cropped by the bottom of the screen AND the right half of the screen (that is not covered by the width of the previously portrait-oriented image) is now BLANK (ie: white or black)After a brief delay, the Event.RESIZE event is triggeredUser code can then read the stage.stageWidth and stage.stageHeight properties and can re-layout accordingly.A similar experience happens when the user rotates from landscape to portrait.The image on the screen rotates to match the new ori
I have an app that essentially allows users to draw on the screen and then save a picture of the stage to the cameraroll. It took a long time but looks like this causes an issue which I think is related to the bitmapdata size. It seems to crash any IOS device but I have only tried iphone4 and ipad3 with retina. It doesn't happen on the first save but concurrent saves, like 2 or 3 fast ones. I have tried nulling and disposing the bitmap data as well as forcing the garbage collection but it doesn't seem to help. Anyone had this issue or thoughts on how to reolve?What is funny is that on my ipad3, while testing the Photos app gets full of test images and if I multi-select a bunch to delete, it crashes the stock photos app as well!
Adobe AIR auto-updated earlier this afternoon, and now every time I try to open a PDF created by Livescribe, Adobe Reader crashes.Adobe Reader XI ver. 11.0.0.379Adobe AIR ver. 3.5.0.1060Windows 7 Pro, SP1I have tried uninstalling/reinstalling both AIR and Reader, to no avail. I can provide install log for AIR if needed (just need to know how to upload it, or if you'd rather me paste the text).Thanks for any help,-Rick
How to put App Icon while installation on homescreen of the mobile device? (like every other app is doing it)I'm using FlashCS6, yes I saw Icon in publish settings and it works there, I see icon of that apk file on android device, but when I install app it isn't on homescreen or any other... ?Thanks
How to make the transition iconDisplay mobile IconItemRender class?Previously, I did this:<s:transitions> <s:Transition fromState="_edit" toState="_normal" > <s:Fade targets="{myIconDisplay}"/> </s:Transition> <s:Transition fromState="_normal" toState="_edit" > <s:Fade targets="{myIconDisplay}"/> </s:Transition> </s:transitions>Unfortunately, it is not bindable standard iconDisplay so I can not use it. Such transitions are not working in AIR:import fl.transitions.*; import fl.transitions.easing.*; var myTM:TransitionManager = new TransitionManager(my_mc); myTM.startTransition({type:Fade, direction:Transition.OUT, duration:3,
I'm building an app where I need to save a text file of JSON with user generated data. I've been reading a few things on the Internet and it seems that the <Application_Home>/Documents directory is the best place to write the file without running into any problems with Apple. I've also seen things where I need use of a Native Extension. All in all, I'm a bit unsure since a lot of those articles are over a year old and Adobe has no documentation for this that I know of. So, can anyone clarify a best practice for saving text files?
In iOS, it is possible with Air3.6 to download a SWF from web, store it in the device and execute it?Like Atari Greatest Hits app? There you download each game, and stores it in your phone. Then you can access each game thru the app.
hi I have just recently bought a Galaxy Tablet 10.1 at Staples in Canada! I am a home based business person and I need adobe to upload to my tablet! It is telling me it is dowwnloaded but still need to install flash player! Can you help me as I was told that adobe can be put on the galaxy tablets! If there is another tablet that allows us to have this could you please let me know?
i keep getting this errr messege can someone please help me im not too computer savy and i need some tech help
To give you people the context we will be developing Hybrid application using HTML5 and PhoneGap which will be published on Android and iOS platforms.I want to know if an AIR application in android can get the content dynamically from the server. If yes, then how part comes into picture?PS:- I dont have any knowledge about AIR applications and i am an Android developer and exploring this integration of AIR on android.
I was wondering if it was at all possible to browse the CameraRoll for videos as well as images ?Currently I can't seem to find some easy way to do it, I assume it's probably only possible if using ANEs ?
Hi,I'm a player of League of Legends and when I try to play it an application error comes up. When I went to the Reliability Monitor of my Windows 7, found out that it's an error regarding Adobe Air (source: Adobe AIR Debug Launcher). Also I cannot reinstall Adobe AIR because when I try to run the setup another application error comes up (image below). Same issue happens when I try to install the Microsoft NET.Framework. Also below there is the log file of the Adobe AIR installation. I'm really out of ideas and came here for hope of any help.[2012-03-23:17:06:52] Runtime Installer begin with version 2.5.1.17730 on Windows 7 x86[2012-03-23:17:06:52] Commandline is: -silent -eulaAccepted -programMenu AdobeHelp.air[2012-03-23:17:06:52] No installed runtime detected[2012-03-23:17:06:53] Invoking Application Installer for combined install[2012-03-23:17:06:53] Launching subprocess with commandline C:\Users\Owen\AppData\Local\Temp\AIR339E.tmp\Adobe AIR\Versions\1.0\Adobe AIR Application Insta
I've been having big problems trying to get a sucessful build for iOS for a swf with 2 ANEs using AIR 3.5.Does anyone know if there are any differences between 3.4 and 3.5 that would cause a major slow down/crash in iOS applications compiled in 3.5?I have no problems at all with 3.1, 3.3 and 3.4. However, when I use 3.5, I either get a compile warning:"ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE...."With this warning, the app does not work. Or it compiles with no warning. When the app compiles without the warning, it will freeze almost imediately after loading.For the SWF, I compile with AIR 3.4 and 3.5 - both command line and in FlexBuilder. I notice that when I compilewith 3.5, the SWF is significantly larger.For 3.5, I have tried various combinations of the compiler option '-swf-version=17' (basically used 15,16,17 and 18).I have tried all the various options in the Application.xml header - <application xmlns="htt
Hello,My son got a "spy watch" for Xmas and I am trying to download "spynet client" from the spynethq website. For this I need to install Adobe Air first.I have downloaded it but I am getting a problem on installation. Please see below log:[2012-12-28:14:08:21] Runtime Installer begin with version 3.5.0.880 on Windows Vista x86[2012-12-28:14:08:21] Commandline is: [2012-12-28:14:08:21] No installed runtime detected[2012-12-28:14:08:39] Relaunching with elevation[2012-12-28:14:08:39] Launching subprocess with commandline c:\users\maela\appdata\local\temp\air7afb.tmp\adobe air installer.exe -ei[2012-12-28:14:08:53] Runtime Installer begin with version 3.5.0.880 on Windows Vista x86[2012-12-28:14:08:53] Commandline is: -stdio \\.\pipe\AIR_3364_0 -ei[2012-12-28:14:08:53] No installed runtime detected[2012-12-28:14:08:55] Starting silent runtime install. Installing runtime version 3.5.0.880[2012-12-28:14:08:56] Installing msi at c:\users\maela\appdata\local\temp\air7afb.tmp\setup.msi with g
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