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Hi,I'm struggling with a text editor issue in iOS. My customer uses RichEditableText in a web project and wants to use the same in iOS, but there is no softKeyboard support in iOS for this.I've tried cobbling together something to act as an alias, but that doesn't request the keyboard either.So it looks as if I am limited to either TextArea or TextInput for request of soft keyboard? But that can't be right, surely?There must be a way to get the requestSoftKeyboard() function to be respected in iOS. Please provide any pointers you can!G
I'm building an ios app with Flash CS6 / AIR3.4. (...) private function geoUpdated(e:GeolocationEvent):void { latitudeField.text = e.latitude.toString(); longitudeField.text = e.longitude.toString(); altitudeField.text = e.altitude.toString(); hAccuracyField.text = e.horizontalAccuracy.toString(); vAccuracyField.text = e.verticalAccuracy.toString(); timestampField.text = e.timestamp.toString(); headingField.text = e.heading.toString(); }(../...)When
When renderMode is set to "direct", UIBackgroundModes doesnt work properly. Music remains playing. The GPS arrow is still displayed at the status bar, BUT, no function will be fired. If you have a loop function, for example, to make the music play again after it finishes, it will not play again until you come back to the app.As soon as I change the renderMode to gpu, everything works fine.<renderMode>direct</renderMode><key>UIBackgroundModes</key><array><string>location</string><string>audio</string></array>
Where do I start... I have been trying to tackle this issue for quite some time now and every time I think I have the answer something else comes along to crash the party.I am in the process of building a multi-screen AIR mobile application with the AIR 3.0 SDK that records geolocation updates as they are sent from the device.Everything works fine on Android but when I test on iOS here are my findings...Geolocation updates work fine while the app is active.In order for you app to be eligible for background services you need to set the UIBackgroundModes in your app-xml file for the service you would like to enable... in my case 'location' (which I did)I found that doing this alone will not allow you to receive the location updates when the app is in the background. As soon as the app is "minimized", it goes into a suspended state and no code is being executed until the app beomes active again ...therefore none of the location updates are received.I found that setting the 'audio' AND 'lo
We develop our mobile air apps at two resolutions, 960x640 for phones, and 1024x768 for ipads. For non-retina phones we scale down, and for retina ipads we scale up. We observe that scaling the content is worse performance than using requestedDisplayResolution = standard on ipad3. (Stage scaling SHOW_ALL being somewhat better than parentClip scaling 2x) Our rendermode is ‘direct’, since ‘gpu’ caused problems for our content.Presumably it is being faster to render to the smaller background with hardware on requestedDisplayResolution. That would be okay, except there’s no different requestedDisplayResolution between ipads and iphones. Setting the configuration to standard means we drop our 960x640 resolution setting on the phones. It’s that, or lose the universal app and have to ship separate builds, which is something we’d very much like to do… Is there a way to make a universal app that is retina at 960x640, but not 2048x1536???
Problem Description:When I set camera mode to 2592*1944(5M), the view on screen is stretched.The Issue is occurred in Flash 11+ and Air 3.0+ , and it's NOT fixed in the new release 3.2It was worked well in Air2.7 and before, or set the resolution down to 1600*1200Steps to Reproduce:var cam:Camera = Camera.getCamera();cam.setMode(2592,1944);videoDisplay.addCamera(cam);Expected Result:It should be same as setMode(1600,1200);https://bugbase.adobe.com/index.cfm?event=bug&id=3044808This is 2592*1944 , see the iphone. !!!1600*1200 good
Hi allDo you think it's possible to make an app with AIR that is Airplay compatible like this one?https://itunes.apple.com/it/app/pilots-path/id537251466?mt=8&affId=1507406&ign-mpt=uo%3D4In Phonegap is possible because you can set the second native view to a standard webViewhttp://www.tricedesigns.com/2012/01/12/multi-screen-ios-apps-with-phonegap/#comment-2210but what's for AIR? I think it's impossible to do but I want to be sure that I don't think wrong.Thanks
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-2e74ffb4130044f3619-8000.html
For an Air for Android app, how do you get a link in an email to give the user the option to open an app?I have looked at: http://www.riaspace.com/2011/08/defining-custom-url-schemes-for-your-air-mobile-applications/but it does not work.Maybe things have changed since then? If it still does, does anyone have a complete -app.xml to show?Also, a link which opens the app.Otherwise, what is the method?Ideally, if the app is installed, the link would open it and pass parameters.If the app is Not installed, it would link to the installer.Thanks in advance.
Hi all,I have been dealing with a user who is unable to install to his Windows XP x86 machine.The specific error returned is as follows:[ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1625" errorID=5009]We've tried uninstall reinstall (with revo and microsoft fix-it), Running as administrator, creating a new Administrator account, trying to install older Adobe AIR verions (2.7 and 3.0), and nothing has worked so far.Any help would be appreciated Cheers,Tomps. Here's the entire install log:[2012-09-17:12:25:45] Runtime Installer begin with version 3.4.0.2540 on Windows XP x86[2012-09-17:12:25:45] Commandline is: -playerVersion=11,0,1,152 -sandboxType=remote -securityDomain=airdownload.adobe.com -https=false -fromUserEvent=false -- -x1 http://download.marketsamurai.com/MarketSamurai.0.92.12.air -- "installed from web"[2012-09-17:12:25:45] No installed runtime detected[2012-09-17:12:25:45] Invoking Application Installer for combined install[2012-09-17:12:25:45]
Hi,On Android with AIR 3.4, netstream freezes between 110 and 240 secondswith videos in http://xxx/..../video.mp4 format.For more details, see bug:https://bugbase.adobe.com/index.cfm?event=bug&id=3323362Each video freezes at the same time on 3 different devices:- Asus Transformer TF101 on ICS 4.03,- Samsung SG2 on ICS 4.03- Nexus 7 on Jelly Bean 4.1.1If I use StageVideo, I have the same problem.If I use AIR 3.5 beta (Sep 26, 2012), I have the same problem.Is there a workaround for this problem ? Philippe
I have had some of my apps fail approval for the new nook HD because I do not allow orientation changes in them. It didn't stop them beign approved for the normal nook, but there you go.On iOS I use this code to only keep orientation to portrait. But this doesn't work on andorid, what other solution is there to fix it so you get no landscape orientation on an android device?var startOrientation:String = stage.orientation;if (startOrientation == "default" || startOrientation == "upsideDown"){ }else{stage.setOrientation(StageOrientation.DEFAULT);}stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGING, orientationChangeListener);function orientationChangeListener(e:StageOrientationEvent){if (e.afterOrientation == "rotatedLeft" || e.afterOrientation == "rotatedRight"){e.preventDefault();}}
After some limited success with getting my app on iOS, I have hit a roadblock. At first, I was publishing my app and it was working great. All of a sudden after fixing some issues, it no longer works. I reverted back the changes but no success. It works in desktop and on Android just great. Here is what I am seeingworks (kind of)- If I use low res iphone size it works (but looks terrible)- If I use high res iphone or ipad with CPU, it also works but looks terrible and is poor performance (also the native extension alert does not work)doesn't work- If GPU is on, there are just some wierd shapes on the screen (but mostly black)What doesnt work was actually at one point working great with great performance (including the native extension). The remote debugging shows no errors. Hopefully this is something someone has seen and an easy fix but it is driving me crazy.
I have an ANE that currently has a specific implementation for Android and a default implementation. Packaging up the .apk for android works fine on my android devices and packaging up a windows destop version (I created a separate desktop air application to do this) that uses the default ANE implementation works fine.The problem is when trying to packaging the ipa for iOS that uses the ANE. I get the following error when I try a "Export Release Build" of my mobile app for iOS. It should be using the default ANE implementation.Error occurred while packaging the application:Warning: Using default implementation for native extension '<my ane extension id here>'unexpected failure: nulljava.lang.NullPointerException at com.adobe.png.PNGUtils.updatePNGMetadata(PNGUtils.java:60) at com.adobe.air.ipa.IPAOutputStream.addFile(IPAOutputStream.java:557) at com.adobe.air.ADTOutputStream.addFileFromStream(ADTOutputStream.java:299) &nb
Yes.
I got a problem with installin Adobe Air. Cant install it in "normal" mods, with "Run as Administrator" and cant install it with the hidden Administrator account. I also tried everything from the Troubleshoot AIR installation guide.Every time the same message: An error occurred while installing Adobe AIR. Installation may not be alowed by your aministrator. Please contact your administrator.I have an Acer Aspire 5741G running Windows 7 64 BitHere ist the install-log:[2012-10-04:17:26:29] Runtime Installer begin with version 3.4.0.2540 on Windows 7 x86[2012-10-04:17:26:29] Commandline is: [2012-10-04:17:26:29] No installed runtime detected[2012-10-04:17:26:32] Relaunching with elevation[2012-10-04:17:26:32] Launching subprocess with commandline c:\users\michael\appdata\local\temp\air9679.tmp\adobe air installer.exe -ei[2012-10-04:17:26:34] Runtime Installer begin with version 3.4.0.2540 on Windows 7 x86[2012-10-04:17:26:34] Commandline is: -stdio \\.\pipe\AIR_4520_0 -ei[2012-10-04:17:26
2012-10-14 Update: I tried the fix another forum member posted about silent install..It worked!In an elevated command window, <Your Path>\AdobeAIRInstaller.exe-silentMTOriginal ----------------------------------Same problem many report and same frustration that the steps outlined by Adobe do not fix the problem. Win 7x64. Acrobat X Pro, Elements 10, Digital Editions and Premier 10 installed. MS installer/uninstaller cleanup tried. Uninstall of AIR done. Attempted update of AIR opens a new window every time I click "I Agree" and ultimately fails with message Sorry, an error has occurred...Please contact your administrator (I am the Admin). Defunctioning the Antivirus (ESET) does nothing. Registry cleaning useless etc.Install log:[2012-10-07:11:38:28] Launching subprocess with commandline c:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Resources\Adobe AIR Updater -updatecheck[2012-10-07:11:38:28] Runtime Installer begin with version 3.4.0.2540 on Windows 7 x8
I've been programming for some time in AS3 and found a really weird problem with strings that for no apparent reason are hanging on the memory, the program below just changes the label.text property with a random string, it works fine but when i looked at the Flex profiler i noticed that the number of Strings is increasing steadly, i tried executing the garbage collector but didnt helped me.Is this a memory leak? how can i solve it?As I know this strings should be collected by the garbage collector because there are no objects referencing them, yet this is not happening for all the strings.Heres the code and a screenshot of the Flex profiler showing the number of String instances.<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"  
We have about 200 Macs in our organization and do push deployments to them using JAMF Casper (which requires that installers be in PKG format). I am periodically asked by our security department to apply updates to Adobe Air for security reasons. So my question is - how can I repackage the AIR installer and updates to PKG format so I can deploy them from Casper? I've looked at Adobe Application Manager Enterprise Edition - and it doesn't even recognize the AIR installer as an Adobe installer.Any info you can provide would be much appreciated.Bob ReedAARP
Hi all,I've been working on a mobile app for a while and I did suscessfull tests on a 3GS (was Air 3.3)Now, I'm running with air 3.4 and I can't install anymore my app on a 3GS (application non compliant message)I may have change others things than the air version but I don't see what could be the issue.Any advice on this ?Thanks
Hi all. Is there any way to obtain or send data to USB-devices connected directly to my android-based phone? Application must recieve data coming from usb-device, and send response if requested.Saw solutions to make that on desktop apps (adruino ANE), but there is nothing for mobile (to android, for example). Any ideas? There is solution for Java (on android community) to get devices and so on, but i'm not interested in Java.--10x, Vlad.
Using FlashBuilder 4.6, I have submitted an update to my app for iPhone 5 users to iTunes. It includes the larger splash image Default-568h@2x.png in the root/src directory. Initially, it was getting rejected as an invalid binary and I received the message below from iTunes. Subsequently, I added the image Default@2x.png for iPhone 4 to the src/root directory hoping this would resolve the issue. However, I am still receiving the same error. Any help is appreciated. Thanks.Dear developer,Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.Regards,The App Store team
I think it would be a great idea to add a new method to resolve a storage directory for public application data.Sometimes you need to save a config file, database file, or any other kind of file in a location specific to your app but not specific to a single user on a machine.Somthing like:var _file:File = File.applicationPublicDirectory.resolvePath('myfile.txt');Would reference [Windows 7] C:\programdata\MyApp\myfile.txt[Mac OSx] \Library\Application Support\MyApp\myfile.txt[Windows XP] C:\Documents and Settings\All Users\Application Data\MyApp\myfile.txtI have made a rough fix for my orginal problem here: http://forums.adobe.com/message/4767669but I think this is something that should be provided by sdk
Hello,I have an augmented reality AIR App for IOS and Android. So I'm using Compass (http://blogs.adobe.com/cantrell/archives/2011/09/accessing-compass-data-with-air-3.html), Acelerometer, Geolocation and the Camera.IOS works fine, but Android sometimes crashes whenever the Application is started or it comes back from a pause (onActivate).The problem is that the device is restarted, sometimes the screen freezes and I can't even turn off the device, the battery must be taken off.I can't see a way to track down that bug, I've put trace commands all over the code and it all log fine, but the screen(ui) freezes.I tried to turnoff the camera and it seems that the UI is drawed a little faster and I have not experienced crashes with the camera off.Google play doesn't log anything either.I am really lost right now. Is there a way to minimize or track down this bug ?Thanks.
I've developed an iPhone app using Air for iOS 3.2 which is nearing completion.Even though it's just for iPhone, Apple's rules state that it must also work on an iPad - will display small in the centre of the screen with the "2x" button at the lower right of screen.The problem:In Air for iOS settings, if I have Full screen UNCHECKED, then when it launches on an iPad there is no response to touch events at all. That is until such time as the "2x" button is used, at which point it begins to work as normal.If I re-publish the same app with the Full screen option checked, then when launched on an iPad it behaves as expected.Problem is I don't want it to be full screen on the iPhone - I want the iPhone's menu bar to be present.I've checked with two other apps I'm developing, and this behaviour appears to be the case in all of them.I've also switched to Air for iOS 3.4 but this behaviour remains.Seems like a bug to me - or am I missing something?Any help much appreciated.David
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