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Hi, can anyone please tell me how to capture a picture programmatically after every 5 seconds. I can attach a camera to a Video component which i have added to my display list. Now once the user presses a button the app should start collecting the snap shot data every 5 seconds. I DO NOT want to launch the native cameraUI app , all this should be from within my app.I have the camera display visible in my app but how to issue the takepicture command??thank you
Hi, I am having some major provisioning problems, and i dont want to hijack the other thread.My Macbook Air crashed after trying to install a thunderbolt driver in July and i lost my dev environment.I reinstalled OS, downloaded my sources and i can debug the SW in the emulator.But i can no longer get it to install on any device. I have tried both a iphone 4 and an ipad 3.environment:osx 10.8Air 3.4b2xcode 4.4.1IOS 5.1.1IOS language:SwedishAfter reading the forum and pretty much half of the internet today I have tried the following.1. I revoke all certs in apple developer portal2. i remove all mobile provisioning files3. I export a cert request from Keychain access. ( Shall i export a special Key?, I export without having chosen a specific key in Keychain access)4. I use the certsigningrequest to create a new development cert.5. I download the new cert, doubleclick it and export a .p12 file by chosing Keys-><my name>->privatekey->export.6. I create a new mobile provisioni
Hi,We have developed and released flex iPhone app to the apple market. We want to restrict the application as it should work only for iPhone 4 and 4s, but in the iTunes application requirements section shows as following.Requirements : Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad. Requires iOS 4.0 or later.How can we restrict the flex iPhone app installable only in iPhone 4 and 4s devices. The app should not install in iPhone 3Gs, iPod touch and iPad.ThanksChandrashekarreddy Muthumula
Hi I need Accordion component for mobile application. please provide any help if anybody having.Thanks,Sunil Rana
Hello everyoneI'm a flash developer, and I'm building an app that plays YouTube videos. Currently I'm doing my tests on android devices (android 2.2 and android 4).I'm using stageWebView in order to display the videos (the embedded player won't play a lot of the videos, so I've decided not to use it).One of the things I want this app to do is to keep playing the audio, event when the app is going to the background, and this is where I have a major problem - i have no control on the behaviour of the video/audio in background, it always stops.I need your help in understanding whether there's any way I can make this work with AIR. maybe a workaround, or is it even theoretical possible to make a service that runs in the background or any other solution. I need your input in order to make a decision - should i keep developing this app using AIR, or try my luck on other platforms.Thank you very much in advanced
So I have been trying to troubleshoot this issue for about a week. I have tried everything I can think of, but I cant seem to find a way to get the app I made to load onto my iPad. Is there some sort of foolproof procedure I can follow? I have been using this site http://www.lynda.com/Flash-Professional-CS5-5-tutorials/Building-Mobile-Apps-for-Multiple-Devices-with-Flash-Professional/89049-2.html but I still am not able to get it to install. Any suggestions/help would be greatly appreciated!!
Is actively saving state really necessary for iPhone app development?Regarding this article on the issue: http://www.adobe.com/devnet/flash/articles/saving_state_air_apps.htmlWhen I test my app on my iPhone I can exit it in any way I like and it automatically pause the app. When I open the app again it starts exactly where I left it. So saving state does not seem to be necessary.I am aware that the state of my app is not saved if the iPhone is powered off and restartet, however, this is not necessary in my case.Seeing as the iPhone seems to simply pause my app when I close it, are there any reasons why I should save the state as described in the article?I hope you can help.
How can I package an Android app that is over the 50mb limit using Flash Pro CS6 and Air? Google now allows for additional content to be downloaded separately ...
Hello ,i have to build a button in my app. That button enables AirPlay Mirroring. You will get a popup where you have to choose the AirPlay device.I have no idea how to do this. Is there any NativeExtension for this? I found this https://github.com/MikkoH/AS3-Airplay but it can only stream video and image files.Some ideas?Best regardsMax
I'm currently building an app that's using StageWebView to launch a live stream. I'm wondering if there's a way to detect if the user clicks done so I can dispose of the WebView.I don't think it's too much of a big deal since it's currently 0,0 in Dim but resource wise I'm wondering if it's the best thing to have running awaiting a video link.
Whenever the App goes in sleep mode or anybody clicks the sleep button (on top of the iPad) the app loses socket connections.Is there a particular reason for this or it is a bug?
I'm trying to use the AdvancedDataGrid and HierarchicalData in a AIR 3.3 for iOS application, but the compiler can't resolve the references to them.The mx namespace is defined as xmlns:mx="http://ns.adobe.com/mxml/2009".What else do I need to resolve these?
I'm trying to add the iOS video player within my app. It looks like you can use StageWebView to launch it but I saw someone had an ANE that handled it using iOS UI controls. Does anyone have a tutorial out there on how to build an ANE that adds Native UI elements? I've only ever seen data being transmitted back and forth via alerts.
HeyI make a app with SQLLite.But if I try a insert our update show me a error with not have permission to write de DB. only ipad. On machine works perfect.Here my code:dbFile2 = File.applicationDirectory.resolvePath("Documents/base.db"); if (dbFile2.exists) { conn = new SQLConnection(); conn.addEventListener(SQLEvent.OPEN, openHandler); conn.open(dbFile2); } &nb
For several weeks I have been working an ANE for iOS Push Notifications (APNS). I now have a beta with the following specs.Methods:registerForAPN( badges : Boolean = true, sounds : Boolean = true, alerts : Boolean = true, newsStandContent : Boolean = false ) : void;unregisterForAPN() : void;askForAPNtypes() : void;setLocalBadge( badgeNumber : Number) : void;Last method doesn't really have to do with APN, but was build in because you probably will need it.All methods are void. For consistency all data is sent back through events.Events:REGISTERING - Just for debugging. Means registerForRemoteNotificationTypes was called.REGISTERED - Means registration was successful. Returns deviceToken on event.deviceTokenFAILED - Means registration failed. Returns error string on event.infoUNREGISTERING - Just for debugging. Means unregisterForRemoteNotifications was called.NOTIFICATION - Returns the payload of an APN as a string on event.info (not yet thoroughly tested, since I don't need it in my ow
I see several problems referenced with Adobe AIR and Mountain Lion support. My application crashes on load as well. Is there a fix in the works for Adobe AIR?
Hi,We developed a iPhone appliaction using flash builder. We used the following resolution icons.<icon> <image29x29>assets/images/x_29px.png</image29x29> <image57x57>assets/images/x_57px.png</image57x57> <image72x72>assets/images/x_72px.png</image72x72> <image114x114>assets/images/x_114px.png</image114x114> <image128x128>assets/images/x_128px.png</image128x
Hello everyone,Let me start with a small explanation of what I am and what I do:I am currently working under the alter ego named "Boompje" to provide roughly 100.000 people a working Mac client for a major online game (named League of Legends). The lobby room (named PvP.net) of this game runs natively through Adobe AIR.The problem can be described as following:On both OS X 10.6 and 10.7 there are zero issues with the PvP.net app. However, on 10.8 (released today) it is impossible to use this PvP.net app. It is abled to launch, but as soon as it needs to connect to servers, it errors out.The only error message that appears is:TypeError: Error #1034Opened log file: /Users/xxxxxxxxxxxx/Desktop/iLoL Open Beta 1.1.app/Contents/Resources/PvP.net.app/Contents/Resources/logs/LolClient.20120725.215638.logModule configurations loaded.We have tried to replace the AIR framework with all 3.x versions, but that is to no avail. Any help would be greatly appreciated. I'll check this post a few times a
I uninstalled air a couple of months ago and something went wrong to the point that air will not install again. I assume some piece of code or file is left over. Air does not appear in the control panel to uninstall it there.Here is the most recent install attempt log:[2012-08-09:00:49:44] Runtime Installer begin with version 3.3.0.3670 on Windows XP x86[2012-08-09:00:49:44] Commandline is: [2012-08-09:00:49:44] No installed runtime detected[2012-08-09:00:49:47] Starting runtime install. Installing runtime version 3.3.0.3670[2012-08-09:00:49:47] Installing msi at c:\docume~1\owner\locals~1\temp\air314.tmp\setup.msi with guid {65CB4C08-C47B-4A7E-A6A4-50C06ADA5FC6}[2012-08-09:00:49:47] Error occurred during msi install operation; beginning rollback: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="1601" errorID=0][2012-08-09:00:49:47] Rolling back install of c:\docume~1\owner\locals~1\temp\air314.tmp\setup.msi[2012-08-09:00:49:47] Rollback complete[2
Hi,When trying to use cameraRoll on a Nexus S with Ice Cream Sandwich I get a message "No External Storage Available" and then it cancels out and returns to my app. I can see the camera roll loading behind the message. I just can't get to it...Is anyone else having this problem? I've got a Nexus S that hasn't been updated to Ice Cream Sandwich and the cameraRoll works like it should.We were meant to be deploying this app tommorow but this is a big problem.Has anyone else experience this? Got any fixes?Thanks,Matt
Hi,Can anyone confirm whether loading SWF with bytecode is an issue for Apple Store validation?The issue is, I am positioning graphic elements loaded as SWF - which works fine - but they are generated by a third party and contain AS classes that I don't need or want, but cannot easily get taken out.I have a working app that reads them and works well, but I don't know whether Apple will object to content containing bytecode?Thanks,G
How do I view local videos on my iOS device running an Adobe Air app? I know how to view the CameraRoll for iOS in Flex on Adobe Air, but the CameraRoll class only brings up photos, no videos. When I use:if (CameraRoll.supportsBrowseForImage) { var roll:CameraRoll = new CameraRoll(); roll.browseForImage(); &nbs
I write an application (AIR-Android with Flash Builder) which can play internet radio stations (streamed audio in mp3).When I want to stop the stream like myChannel.stop() / mySound.close(); the sound is stopping but the stream is still loading (I can see it with a network monitor app).Streaming audio data won't stop unless I quit the application or I switch my connection from WIFI to 3G or from 3G to WIFI.I do not have this problem with Air for Mac and IOS.How can I solve this problem ?Bernard
I downloaded AIR 3.3 and installed it. from the downloaded site, it says that a version is available for windows 7 x32. I have extensions in dreamweaver that won't work and AIR is the suspected cause according to the developer. I have windows 7 x64 and using CS5.5. I can't get the sample extensions off of the Adobe website to work either. Adobe tech support denies that it might be a problem with their software. I have also tried to run it in compatibility mode and tested the extensions, but can't complete those installs without a properly functioning AIR. The extensions are Zpose photo gallery and TourDeFlex. Anyone else having the same issues?
When PersistenceManager save() returns false what are the likely causes of the failure? Is it safe to simply retry or retry after a short delay? The documentation is lacking with answers on these questions.
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