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Hi,Long post ahead, please buckle down for a while.I'm having issues with the Kindle Fire and the bottom 20 pixel menu in GPU mode, CPU mode behaves correctly. The project was created with flash cs5.5, the stage size is 1024x600 and I've set the NO_SCALE flag. When the app is run on the Kindle Fire the Kindle scales it to 1024x580 for the bottom 20 pixel menu. If I create the project as 1024x580 it still scales it down and then centers it vertically introducing a 10pixel black bar at the top and I would assume a 10 pixel black bar at the bottom under their menu. In CPU mode the app is not scaled and the bottom 20 pixels is obscured.The problems I have encountered so far are incorrect mouse locations as reported in various mouse events. Messed up scrollRects when I try and clip something for display. Not being able to press buttons because of the incorrect mouse coordinates, the further down on the screen the more incorrect the buttons are. You can click below a button near the bottom o
Hey there. I could do with some help packaging an iOS app for distribution.I'm using AIR 3.2 with Flash Professional CS5.5 to create my application, however I figure that's pretty irrelevant seeing as I'm actually using the ADT tool included in AIR 3.2 to package my app for iOS. (I'm using an ANE, which isn't supported by the publish function in CS5.5). I've so far managed to build my app and install it on my iPhone 4S (running iOS 5.1) as a debug build, and then as an Ad-Hoc distribution build, but I can't seem to get Apple App Store distribution builds to install on my iPhone.When I try to package for Apple App Store using my distribution certificate and App Store provisioning profile, ADT finishes with no errors, however when I try to transfer the newly-created IPA to my iPhone, I get a pop-up on my iPhone simply saying '*AppName* failed to install.'. Having looked up this error, I learnt that it is normally produced by using the wrong certificate or provisioning profile when buildi
Hi guys,I'm considering purchasing the full version of Flash Builder 4.6 in order to create flash applications for iphone. The only trouble is I have an iphone 3g (not a 3gs). Before I go and invest in a new iphone 3gs or 4, as well as purchase the development certificate from apple, I was wondering weather any of your could confirm weather Flash Builder 4.6 supports iphone 3g as well as 3gs development? I have read a few forums stating that Flash Builder only supports iphone 3gs and not 3g... I have also spoken to Adobe customer support who will not tell me until I purchase the full version of Flash Builder..Would really appreciate any info on this... as it will otherwise save me a lot of wasted investment.Many thanks,Tom.
I am running AdobeAir version 3.2.0.2070. Upon attempting to update I receive the following error message. This Application cannot be installed because this installation has been mis-configured. Please contact the application author for assistance. I have made the following attempts:Uninstall, new installtried Microsoft "fixit" programmany rebootsAll to no avail!!
I have an HTML page that I'm loading with stageWebView locally. The href statements are not working for this. Any idea why this would happen ?
When I have a link inside my .pdf document - linking to another .pdf document or to a Word document - how can I force the linked-to document to open in a new window?I have a web site (business internal, so unfortunately I cannot point to it). My HTML menu has links to .pdf documents - no problem. However, once I open those .pdfs, they contain links to other .pdfs and to Word documents. Clicking on these links, which reside inside my .pdfs, opens the "linked-to" docs in the same page. How can I force them to open in a brand new frame?All of my .pdfs were originally created in Word, and in the Word versions, the links DO open into new frames. I am not sure why, when I convert them to .pdfs, they lose this feature.Can anyone help?
i cant able to launch my device after device boot up using broadcast receiver in air for android application. is there any solution for this by using native extension
So I noticed with the app I am working on. There are some stutters the first time a section animates on the stage. Once its been seen on the stage is performs great for the duration of the session. is there a way to preload all these movieclips to memory or something so that they will always perform great from the first time they are displayed to the stage ?
Hi I'm trying to make app play video using VideoPLayer component. I'm using this example:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/spark/components/VideoPlayer.html#includeExamplesSummaryIt works great wehn I add required murkup in MXML directly. But when I'm trying to add items from code - video is'nt played. Here is my code:var pnl:Panel=new Panel();pnl.title = "Spark VideoPlayer Example"pnl.width=0.75 ;pnl.height=0.75;pnl.horizontalCenter="0" pnl.verticalCenter="0"var gr:VGroup = new VGroup();gr.left = 10;gr.right=10;gr.top=10;gr.bottom=10;var l:Label = new Label();l.text = "Text Text text";/*l.color = "blue";*/l.width = .75;var vid:VideoPlayer = new VideoPlayer();vid.source = "rtmp://fmsexamples.adobe.com/vod/mp4:_cs4promo_1000.f4v";vid.width = .75;vid.height = .75;vid.autoPlay= false;pnl.addElement(gr);gr.addElement(l);gr.addElement(vid);stage.addChild(pnl);Could you help me please?
Hi,I have been trying to do this tutorial here:http://help.adobe.com/en_US/as3/iphone/WS144092a96ffef7cc-4ae52ec4126ab9d6ce6-8000.htmlto learn how to properly set up and build an application for iOS with Flash Pro CS5.5. When trying to test in though, the app didn't want to install, returning an error saying the app couldn't be installed due to invalid authorisation.Are there any known causes for this problem? What authorization is meant? Can the be causes dy the setings of thedevice itself? I followed the steps of the tutorial.I double checked all IDs, readded the device in the apple center, redownloaded the provisioning profile and did all the possible troubleshooting and the problem still persists. Does anyone has any suggestions as to what to try?Thank you,gdDept
When in GPU mode .. I am seeing pretty good performance. There is a couple hiccups on the iPad3 using tweenMAX on large PNG's. When I set renderMode to Direct ... performance takes a huge hit and looks like it's running at 10fps or something.I keep reading about starling and using direct rendermode for awesome performance. Is there something I need to do to achieve this ? I am building with AIR 3.2 .. I'm building on the command line with the iOS5.1 SDK. What else do I need to do to take advantage of getting greater performance ?
I can't get AIR to run...says installing update windows/x86/patch/3.1.0.4880 fails-exits with 0 code. Tried different things and nothing has worked.
I have an app which utilizes the camera.While the app is running, other apps such as the Camcorder, have issues with the camera.The Camcorder will display the video but will not record.The video file is created but not data in it. 0 bytes.How can I truly release the Camera from my app so it can be used in other applications?\I have tried various combinations of the following: ( recorder being the AS3 class which contains the camera,netstream, video, netconnection, etc.. ) recorder.camera = null; //delete recorder.camera;  
I've got two Asus Transformer Primes. One is running Honeycomb and one is upgraded to Ice Cream Sandwich. I've got an AIR app which views live encoded RTMP video. The video works well under Honeycomb, but I just get a black screen using the same binary running under Ice Cream Sandwich. The NetStream is connected, and shows that I am receiving 30FPS, but the video will not show up. Am I missing something? This looks like a bug.
This question was posted in response to the following article: http://help.adobe.com/en_US/air/extensions/WSff7e9115a8550eef64893a0c132502c6a64-8000.html
I am using returnKeyLabel on a flex TextInpout but it is not working. It doesn't shows up what I set. Any idea what might be the issue? Do I need to set any special skinclass for this?
I have two versions of my app, one is free and one is paid. I want to show links to paid version in the free version of the application. I want to open the link to the paid app directly in the market or app store. How can I do that?
HelloI have video application that shows up to 25 streaming videos on the screen. After update to Air 3.2 I see blinking pixels on video. I have simple Video objects.
Hi all, I started to migrate flex app to air mobile project and i can't get over one problem with LocalConnection, which does not dispatch any StatusEvent when I call send method on it. No Security or Async error events are dispatched. Could it be, because the domain property of localConnection object is null? I am running the app on desktop (not mobile device) at the moment.
What's the best way to debug an app when it consistently crashes on the iPad? I launch my app from Flash Builder using the debugger mode so I can see all of the trace statements. However, when the app crashes, nothing appears in the debugging console within Flash Builder to indicate there is a bug in the code.I'm sure I can create break points in the code to see exactly where it crashes, but is there a faster/better way to find the problem?thanks,Jack
How do you ensure that AIR on iOS does not leak memory and how do you trace 'leak' alerts to their source? Below is a table with a bunch of leak data, but I don't see how you could trace it back to your code and find the leak. I have tried making sure variables are de-referenced when finished with them, and event listeners are either removed or weak-referenced(allows objects to be garbage collected when the listener is the last thing referencing them).I would like to get any and all leaks out of my app so that I can submit it to the App Store.Edit: The leak table is from what it showed in the Apple 'Instruments' tool on my Mac when scanning the app running on my phone.Edit 2: I'm not sure how to interpret this leak data from Instruments. My app is running within the 'captive' AIR runtime on the iPhone, so theoretically I would think that any leaks in my app would stay allocated in the AIR captive runtime and not show up here. I thought maybe I should be monitoring the 'Allocations' sec
I have an app that is in portrait mode... but if I lock it to portrait than all videos cannot be viewed in landscape.. which sucks. ( unless someone knows a workaround for that ).So I though of writing a switch / case statement to go through each possible stage result.It doesnt work very well though. Does anyone have any examples of how they tackled this ?
Can anyone point me in the right direction? I am interested in building an iPhone app that would use the iPhone camera to photograph and decode bar codes on grocery items. The CameraUI and CameraRoll classes get the image into memory for me. I found the SimpleUPC service that will provide info based on the UPC number found on the bar code. What I think is missing is a reliable OCR routine to accurately scan the image and return a string of numbers. Any ideas?
Hello there!As discussed herehttp://forums.adobe.com/message/4090326it's very hard to load (for example) a local videofile saved on the device inside an HTML5 video-Tag.All the possible solutions I found and tried didn't work for me.Short description:- user can stream an mp4-video via http://....- if he wants, the user can download this video into the folder File.applicationStorageDirectory (also tried documentsDirectory, userDirectory)- user can then watch the video without internet connectionWhen the users wants to start the video, the app checks if the video is available local.if yes:StageWebView is loaded with the code<html><head><title>Player</title></head><body><div style="position:relative;width:800px;margin:0 auto;"><video id="player" autobuffer controls height="400" width="800" onclick="this.play();"><source src="file:///data/data/air.com.test.testApp.debug/com.test.testApp.debug/Local%20Store/video/video.mp4"></video>
Has any one got it loaded on Kindle Fire or do apps need to use captive runtimes?I load the apk onto the Fire and get "app requires a newer version..." but then there is no option to download air onto my device, both in the Appstore or the browser. Any advice?
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