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my app http://softeoscar.altervista.org/2012/03/conta-le-pecore-per-iphone/?preview=true&preview_id=2092&preview_nonce=4f2fe4061d with the videoif you want same promo code ask to me from this discussion.I remember that this app is more smooth on 3gs than 4, also whether the imgages are the same, that is they have done for 320x480 screen display. I'm doing the 4 version, with images to 640x960 screen display but it isn't into applestore now. do you know how can I to do for improve the smooth on 4? I will try with the "direct" (changing it from cpu) into the manifest, but I don't use Stage3D, I use stage.The strange is that every 4-5 levels the game slows, independently on sprite are on the screen, while on 3gs when the sprite up a number then the game slows, so these is a constant, that is the number sprite on the screen... In the 4 I don't understand why every 4-5 levels I look this situation...
HiIs it possible start an Android Air App at Boot time.This article appears to outline how to do it in Java:http://stackoverflow.com/questions/6391902/how-to-start-an-application-on-startupJust wondered whether it is possible to do the same in Air/AS3?James
Hey everyone,is there a way to change the phone's wallpaper from an AIR for Android app?Thanks!
I have an application where I wish to have some secondary utility windows. For various reasons, I wanted to create these windows during the application initialization, but not "use" them immediately. To do so, I created a function to create each window and store it in a variable for later use. Because I don't want to display these windows, I simply didn't call activate() on them during creation. The goal is to keep the subwindows hidden until needed. If I activate them, they appear. If I activate them and set visible to false, they appear and disappear. I'd like to not have the windows flash on-screen.At a later point, if the user requests, I open the appropriate subwindow by calling activate(). This is where the problem arose.It seems that if all the windows don't get activated, when the user clicks the SystemChrome exit button (X), the NativeWindow.nativeApplication's EXITING and CLOSING events don't fire.What I'm seeing may be a featur
I'm looking to update my AIR app and I have that working. But what is the syntax for the description in the update descriptor file? How can I add a description that has multiple lines??Kyle
Hi there,I am developing a native extension for iOS based CityGrid framework. I compiled .a file and packaged it to ANE file. However when I am trying to compile the app, compiler shows me the error:Error occurred while packaging the application:Undefined symbols: "_OBJC_CLASS_$_CityGrid", referenced from: __objc_classrefs__DATA@0 in libcom.example.SomeAPI.a(SomeAPI.o)ld: symbol(s) not foundCompilation failed while executing : ld64I tried few options in XCode. However I still have the error.Is anybody tried to do a native extension with external frameworks?
Hi, have anyone tryied to use openid or facebook login to identify users on mobile air applications? Is there some reference for it?
So here's my issue... I've got an app which requires vertical swipes (gestures) which is being interfered with by the notification center pull down tab.Is there any way around this? :S
Hi,I’m working on an app with an iOS native extension that uses Accelerate.framework, and I'm stuck at the packaging phase, after successfully creating an .ane fileWhen I run the final packaging command (-target ipa-test), I get the following errors:ld warning: unexpected srelocation type 9ld warning: unexpected srelocation type 9... (repeating several times)Undefined symbols: "_vDSP_vsdiv", referenced from: ... "_vDSP_vsmul", referenced from: ... "_vDSP_sve", referenced from: ... "_vDSP_vflt16", referenced from: ... "_vDSP_create_fftsetup", referenced from: ... "_vDSP_ctoz", referenced from: ... "_vDSP_fft_zrip", referenced from: ... "_vDSP_vmul", referenced from: ... "_vDSP_zvmags", referenced from: ...ld: symbol(s) not foundCompilation failed while executing : ld64I guess this is because when I created the .a file in xcode, it couldn’t really link it statically to the Accelerate.framework.I suppose I need to tell adt to link it s
Hi,I'm trying to create my own Native Extension for iOs that will use another static library. My problem occurs when I try to package my app with ADT: after a lot of "ld warning: unexpected srelocation type 9" , I get a final error : "ld: thumb bl/blx out of range (-4468380 max is +/-4M)"This may be caused by the fact that the static library I am using needs the gcc setting "compile for thumb" turned off. I've done that in XCode to get my .a file to generate my .ane, but how could I tell ADT to take it into account ?Thank you for your help !
If you know of any andoid/IOS apps which have been deployed to app stores, please add them to this thread. I'm keen to see how well AIR3 performs in comparison to Sencha Touch 2.
I can't seem to figure out what should be a simple function.System.setClipboard??Has anyone figured out how to copy to the clipboard in iOS ?
First up, thanks to the team for AIR 2.6! It works unbelievably well for such young (on IOS) software!We have quite a graphically rich game in development and have had a lot of success with the 3GS, iPhone 4 and iPad 2. On the iPad 1 however, we're getting an intermittent screen blackout followed by a crash back to the operating system. We're getting no flash error and no crash log. The 3GS and the iPad 1 have the same amount of memory, and the app is crashing sometimes while using 7 MB (according to Doob Stats) and sometimes when using 14 MB, so it's not consistently a memory problem. What is consistent however is that it crashes while putting rich menus on screen while lots of bitmaps (tiles) for our level are in memory. The iPad has unified memory usage (system and GPU ram are served by the 256MB) but a much bigger display area, so our thought is that it's probably the video memory being slammed by details, rich menus (with transparent PNGS) appearing and sucking up video ram while
Hi, i have a view with a callout textinput. If i don't use the callout and click/push the android back button the app returns to previous view without any problem. But if I open the callout (in this case with a list inside) , select a item and then click the device back button it goes to background. I select it from the open apps and then i can hit the back button and return to previous view. This happens everytime i use the callout on every view where i have one of them.I have runned the app on debug mode to see if there is any error and it isn't. Any hint?Thanks
I have a image and a swf on screen loaded by SWFLoader. swf animation is 30fps and application fps is also 30.The image has a onTouchEnd event which. If I touch the image for 4-5 times while the swf is animating, the swf gets very very slow and ultimately stops animating. Note: if I do not touch, the swf runs perfectly without problem.Any help ?Platform: iOS 5.0, iPhone 4. Flash Builder 4.6
Hi all, I am building small browser with adobe air.Everything works well expect problems with forms on websites which I load in HTMLLoader.I found way to change text fields in html part but I need to have enter and tab functionality in my virtual keyboard.When enter is pressed on virtual keyboard I also made, form needs to be sent (as on standards browsers).I tried to dispatch KeyboardEvent (event for enter tab) on click on button in virtual keyboard but nothing happens.Can anybody to help me with this issue.Thanks in advance.
Hello,xcode n00b here. I just upgraded my mac to Lion and installed the latest xcode to take possesion of a flex mobile project which have a few iOS ANE's. Apparently there have been several changes with the structure of xcode since the iOS5.1 update. For example the SDK is no longer under /Developer and is now found here:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdkWhen I try to do a build release I'm getting a message “Id: framework not found libxml”. I tried copying the libxml dir around to different folders include the frameworks and it doesn't seem to matter.Anybody know how I need to get my machine / flash builder configured to fix that message?Thanks!
HI folks, i have to send a mail to outlook for correpanding mailler id with out opeing outlook from my app(iphonoe flex 4.5.1 app.) with taking the input values what ever we have given as input those values has to be send to outlook while pressing submit button on that view....(i dont want to open outlook and user action on that).Please help out on thsi issue..Regards,Madhu.
hi.. i try send parameter from android to air using intent..[android .java] -----------------------Intent intent = new Intent();intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);intent.setAction(Intent.ACTION_VIEW);intent.addCategory(Intent.CATEGORY_BROWSABLE);intent.addCategory(Intent.CATEGORY_DEFAULT);intent.putExtra("myKey", "1234567890");intent.setClassName("air.SharedIntentSample.debug", "air.SharedIntentSample.debug.AppEntry");startActivity(intent);[Air .xml] -----------------------<application android:enabled="true"> <activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN
The web site says - deploy standalone applications to Android, BlackBerry, iOS devices, But can these apps be sold in the various mobile app stores like native apps can? for example iTunes and the others for the various platforms?
HiI am trying to add Twitter framework(MgTwitterEngine) in Native extension for adobe air. I added files and respective delegates in the same way like I did in making Native iPhone app using xcode. I added libxml2.dylib in xcode and added its path in “Header search path” and it builds with no error on xcode. When I try to compile static library in adobe air it gives me errors like Xmlfree.. referenced from etc which means we need to add options for libxml2 in adobe air too. Can you please tell me how can I add library path and itself if needed? thanx for your help in advance. With my best, Amir
If I make an apk with the default setup (requires separate runtime download) it works, but not with captive runtime. I need captive runtime so that it can be accepted into Amazon Appstore.StageWebView.isSupported appears to return true when run, and then it just doesn't work.Is there any way around this? Will this work in the future?I am probably just going to work around it and do without it for this release, but would like to see if anyone knows what the deal is with it and let folks know of the issue.Edit: I have found that any usage of a StageWebView object not only doesn't work, but makes errors and breaks other parts of the app, so I have had to disable any usage of it...
HiI'm aware that we are limited to two concurrent connections to a single host, so I'm looking into using either subdomains pointing to the same server, or separate physical servers to process multiple requests side-by-side.However, whichever way I try to send three requests, looking at the Network Monitor the 3rd request always waits until one of the first two has finished. In the screenshot below, all three requests were sent at the same time to three separate physical servers, yet the top request didn't start until the bottom request finished, at 15:33:28Any ideas how to get round this? I'm using SSL, but I've also tested it on HTTP with the same resultsMany thanksJames
I write an application (AIR-Android with Flash Builder) which can play internet radio stations (streamed audio in mp3). When I want to stop the stream like myChannel.stop() / mySound.close(); the sound is stopping but the stream is still loading (I can see it with a network monitor app).Streaming audio data won't stop unless I quit the application or I switch my connection from WIFI to 3G or from 3G to WIFI.I do not have this problem with Air for Mac and IOS.How can I solve this problem ?Bernard
Hello !I use stagewebview on android and ios and get different result with the same code.If I create a simple (local) html5 page that plays a (local .mp4) video on the IPAD with stagewebview, the video player is embedded within the stagewebview rectangle. The IPAD will allow you to 'fullscreen or not fullscreen' the video via the controls button, pinch gesture or javascript function in the html page. The exact same code on Android (Kindle Fire) calls up a full screen video player, rather than keeping the player within the confines of the stagewebview rectangle.I read some arcane stuff about <application android:hardwareAccelerated="true"/> which I added to the manifest additions of the app.xml, but it didn't do anything. If I call a (remote) web page with a flowplayer on the stagewebview.loadURL the flowplayer video stays on the web page, inside the confines of the stagewebview rectangle.Is there a way to make the videoplayer open within the confines of the stagewebview rec
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