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I can't seem to figure out what should be a simple function.System.setClipboard??Has anyone figured out how to copy to the clipboard in iOS ?
First up, thanks to the team for AIR 2.6! It works unbelievably well for such young (on IOS) software!We have quite a graphically rich game in development and have had a lot of success with the 3GS, iPhone 4 and iPad 2. On the iPad 1 however, we're getting an intermittent screen blackout followed by a crash back to the operating system. We're getting no flash error and no crash log. The 3GS and the iPad 1 have the same amount of memory, and the app is crashing sometimes while using 7 MB (according to Doob Stats) and sometimes when using 14 MB, so it's not consistently a memory problem. What is consistent however is that it crashes while putting rich menus on screen while lots of bitmaps (tiles) for our level are in memory. The iPad has unified memory usage (system and GPU ram are served by the 256MB) but a much bigger display area, so our thought is that it's probably the video memory being slammed by details, rich menus (with transparent PNGS) appearing and sucking up video ram while
Hi, i have a view with a callout textinput. If i don't use the callout and click/push the android back button the app returns to previous view without any problem. But if I open the callout (in this case with a list inside) , select a item and then click the device back button it goes to background. I select it from the open apps and then i can hit the back button and return to previous view. This happens everytime i use the callout on every view where i have one of them.I have runned the app on debug mode to see if there is any error and it isn't. Any hint?Thanks
I have a image and a swf on screen loaded by SWFLoader. swf animation is 30fps and application fps is also 30.The image has a onTouchEnd event which. If I touch the image for 4-5 times while the swf is animating, the swf gets very very slow and ultimately stops animating. Note: if I do not touch, the swf runs perfectly without problem.Any help ?Platform: iOS 5.0, iPhone 4. Flash Builder 4.6
Hi all, I am building small browser with adobe air.Everything works well expect problems with forms on websites which I load in HTMLLoader.I found way to change text fields in html part but I need to have enter and tab functionality in my virtual keyboard.When enter is pressed on virtual keyboard I also made, form needs to be sent (as on standards browsers).I tried to dispatch KeyboardEvent (event for enter tab) on click on button in virtual keyboard but nothing happens.Can anybody to help me with this issue.Thanks in advance.
Hello,xcode n00b here. I just upgraded my mac to Lion and installed the latest xcode to take possesion of a flex mobile project which have a few iOS ANE's. Apparently there have been several changes with the structure of xcode since the iOS5.1 update. For example the SDK is no longer under /Developer and is now found here:/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdkWhen I try to do a build release I'm getting a message “Id: framework not found libxml”. I tried copying the libxml dir around to different folders include the frameworks and it doesn't seem to matter.Anybody know how I need to get my machine / flash builder configured to fix that message?Thanks!
HI folks, i have to send a mail to outlook for correpanding mailler id with out opeing outlook from my app(iphonoe flex 4.5.1 app.) with taking the input values what ever we have given as input those values has to be send to outlook while pressing submit button on that view....(i dont want to open outlook and user action on that).Please help out on thsi issue..Regards,Madhu.
hi.. i try send parameter from android to air using intent..[android .java] -----------------------Intent intent = new Intent();intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);intent.setAction(Intent.ACTION_VIEW);intent.addCategory(Intent.CATEGORY_BROWSABLE);intent.addCategory(Intent.CATEGORY_DEFAULT);intent.putExtra("myKey", "1234567890");intent.setClassName("air.SharedIntentSample.debug", "air.SharedIntentSample.debug.AppEntry");startActivity(intent);[Air .xml] -----------------------<application android:enabled="true"> <activity android:excludeFromRecents="false"> <intent-filter> <action android:name="android.intent.action.MAIN
The web site says - deploy standalone applications to Android, BlackBerry, iOS devices, But can these apps be sold in the various mobile app stores like native apps can? for example iTunes and the others for the various platforms?
HiI am trying to add Twitter framework(MgTwitterEngine) in Native extension for adobe air. I added files and respective delegates in the same way like I did in making Native iPhone app using xcode. I added libxml2.dylib in xcode and added its path in “Header search path” and it builds with no error on xcode. When I try to compile static library in adobe air it gives me errors like Xmlfree.. referenced from etc which means we need to add options for libxml2 in adobe air too. Can you please tell me how can I add library path and itself if needed? thanx for your help in advance. With my best, Amir
If I make an apk with the default setup (requires separate runtime download) it works, but not with captive runtime. I need captive runtime so that it can be accepted into Amazon Appstore.StageWebView.isSupported appears to return true when run, and then it just doesn't work.Is there any way around this? Will this work in the future?I am probably just going to work around it and do without it for this release, but would like to see if anyone knows what the deal is with it and let folks know of the issue.Edit: I have found that any usage of a StageWebView object not only doesn't work, but makes errors and breaks other parts of the app, so I have had to disable any usage of it...
HiI'm aware that we are limited to two concurrent connections to a single host, so I'm looking into using either subdomains pointing to the same server, or separate physical servers to process multiple requests side-by-side.However, whichever way I try to send three requests, looking at the Network Monitor the 3rd request always waits until one of the first two has finished. In the screenshot below, all three requests were sent at the same time to three separate physical servers, yet the top request didn't start until the bottom request finished, at 15:33:28Any ideas how to get round this? I'm using SSL, but I've also tested it on HTTP with the same resultsMany thanksJames
I write an application (AIR-Android with Flash Builder) which can play internet radio stations (streamed audio in mp3). When I want to stop the stream like myChannel.stop() / mySound.close(); the sound is stopping but the stream is still loading (I can see it with a network monitor app).Streaming audio data won't stop unless I quit the application or I switch my connection from WIFI to 3G or from 3G to WIFI.I do not have this problem with Air for Mac and IOS.How can I solve this problem ?Bernard
Hello !I use stagewebview on android and ios and get different result with the same code.If I create a simple (local) html5 page that plays a (local .mp4) video on the IPAD with stagewebview, the video player is embedded within the stagewebview rectangle. The IPAD will allow you to 'fullscreen or not fullscreen' the video via the controls button, pinch gesture or javascript function in the html page. The exact same code on Android (Kindle Fire) calls up a full screen video player, rather than keeping the player within the confines of the stagewebview rectangle.I read some arcane stuff about <application android:hardwareAccelerated="true"/> which I added to the manifest additions of the app.xml, but it didn't do anything. If I call a (remote) web page with a flowplayer on the stagewebview.loadURL the flowplayer video stays on the web page, inside the confines of the stagewebview rectangle.Is there a way to make the videoplayer open within the confines of the stagewebview rec
I built an air app in flash pro. I have pots (movieclips) that the user can drag to burners on a stovetop. The pots are the only targets and if you drag a pot anywhere else, they should snap to the nearest burner.But draging a movieclip over the sytem bar in iOS or any version of android, mouse_up or touch_end mouse events are not sent. So the object just hovers there. any ideas anybody to fix this issue?
Hi,I have developed mobile application for iPhone, iPad, and Android using flash builder 4.5.1. iPhone application performance is very slow compared to iPad version and Android even though the code set is same for all the versions.Can anybody help how to improve the performance on iPhone?
Hi all,I develop a broadcast app that uses the camera to broadcast video with netstream.I debug the code on Samsung GT-i9000, Android version 4.0.1, Baseband version i9000XXJVK, KErnel version 2.6.35.15-gcc86ee2.The trace shows the camera [object Camera], but when i attch the camera to the video object i see nothing i broadcast nothing!On other Android mobiles(older versions) it works fine.I use the adobe air 3 sdk.Any clue??
Hi,I've already generated a provisioning file and .p12 file but when I try to install it on iPhone using iTunes syncit always say "AppName failed to install". I used windows to generate .p12 and certificates. My ID on the descriptorfile is same as my Bundle ID. Any ideas?Thank you
Im unable to install the Air application using the Adobe Air badge for browser. I developed the desktop app using Flash builder 4.5 with AIR 3.0 OS- windows 7.0. Im able to install it manually and also able to download it directly via browser. But the installation from adobe air badge fails. with the error "The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author". I tried uninstalling and installing AIR again it failed; even if that succeeds its not a wise idea to suggest all the end user to follow the same.When i click install from the badge I get the following error You can find the Badge here:- http://www.imano.com/virgin_recorder/badge/badge.html I have a requirement of installing and upgrading the app from the browser need help to sort this issue thanks.Log file shows [2011-11-30:12:33:51] Application Installer begin with version 3.1.0.4880 on Windows 7 x86[2011-11-30:12:33:51] Commandline is: -pl
I've done a game and I compile it with the packager into the 3.2 AIR, it work fine on iPhone 3Gs (iOs 5.0.1) and it is smooth, but it on iPhone 4 (iOs 4.3.2) the game every 4-5 level it snapes, independently from how many sprite's showed! Though the image's done at 480x320 screen resolution and not at 960x640 like iPhone 4, Do this would to be an advise for the iPhone 4?Why my game don't smooth well on iPhone 4? And I repeat "independently from how many sprite's showed". Can the GC to be a reason? I run means the code the gs only when the game come back to the home game.thanks
Hello all!I need some help with swiping in my mobile project....O want swipe between views. So I add addEventListener(TransformGestureEvent.GESTURE_SWIPE, onSwipe); to my View init functionA it is OK. Its work!But, I also added <s:List> (horizontal) to view. And when i try scroll (swipe) that List horizontally with finger, i also swipe/scroll my View to another!I understand that it is something with event bubbling , but I don't know how to fix this. I try use removeEventListener(TransformGestureEvent.GESTURE_SWIPE, onSwipe) on navigator.activeView : View when I startTouch List. No positive effect. So. I would glad for any help.
I created an iOS application that used a SQLite database, and the behavior seemed to be that the SQLite data was removed when the application was deleted, and reinstalled. That is the behavior I wanted.However I no longer need the power or complexity of a database so I switched to EncryptedLocalStorage to store a simple blob of info. However, this information does not get deleted when the app gets deleted, and the state persists if I reinstall the app. Not what I wanted.Is the SQLite database unique in that it gets deleted upon app deletion? Is there a simple file storage mechanism where I can be assured the data will be removed when the app gets removed? What's really going on here?Any information is appreciated.
Hi,I am trying to associate a file extension with my air app on Android. My goal is to be able to start my app by clicking on a file with a specific file type from either a file manager or mail app. I have found a solution that in theory would work in native, but does not with air somehow.In the .xml-file for the app, under the <android> tag I have written:<activity> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> &
One of my Air applications uses StageDisplayState.FULL_SCREEN_INTERACTIVE to switch to full screen during the presentation of some sheets.Everything worked fine untill some users reported a streching of texts and images in the sheets. It turns out that the problem occurs after an update from the Adobe Air Player to 3.1 from 2.7.The first screen shots shows the text as it should be, the second screen shot shows the text after the update of the Air Player.The code used to go into the Full Screen mode is: public function setFullScreenInteractive(fullScreenWidth:int = Constants.INT_SCREEN_WIDTH_SMALL, fullScreenHeight:int = Constants.INT_SCREEN_HEIGHT_SMALL):void { s.fullScreenSourceRect = new Rectangle( 0, 0, fullScreenWidth, fullScreenHeight);
How can I Hide to Android Honeycomb taskbar on Adobe AIR3.0 SDK?thanks !
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