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Hi All...Just Started Playing with AIR. Installed the runtime and the latest jdk on a Mac running OSX 10.6.7.Following the AIR 1.5 HTML Docs, attempted to run the HelloWorld application.I copied and pasted the HelloWorld-app.xml content and HelloWorld.html content into their respective files. Copied also the AIRAliases.js to the HelloWorld folder and used the command line tools as indicated:adl HelloWorld-app.xmlThe commend executes, but what I get is the following, both on the console and on an ActionScript error window:Error: HTMLLoader failed to initialize at flash.html::HTMLLoader/initHTMLEngine() at flash.html::HTMLLoader() at runtime::ContentPlayer/loadInitialContent() at runtime::ContentPlayer/playRawContent() at runtime::ContentPlayer/playContent()
Hello. This is the first time I've seen this problem while resizing images. While I hold down the shift key and drag the corner to resize, the image jumps when I let go of the left click. Can anyone tell me why this is happening and is there a way to correct it?
Hi!At program startup I load binary data of images from a remote server and save them locally in my applicationStorageDirectory:imageFile = new File(File.applicationStorageDirectory.nativePath);imageFile = imageFile.resolvePath("images/" + obj.id + extension);var filestream:FileStream = new FileStream();filestream.open(imageFile, FileMode.WRITE);filestream.writeBytes(loader.data);filestream.close();later, when I need the image for display reasons, I try to load them from my applicationStorageDirectory:file = new File(File.applicationStorageDirectory.nativePath);file = file.resolvePath("images/" + obj.id + extension);image.load(new URLRequest(file.nativePath));I made an output with both urls and they are identical. Nonetheless the image fails to load with error #2035.In the desktop version of this application I store images in and load them from the applicationDirectory. This works fine!Can anybody help?Judith
Does anybody know of any websites or tutorials thats teach 3D flying concepts with vectors. Here is an example of the kind of game I want to make: http://www.gamereclaim.com/2008/09/astroflyer/
Alright I got a couple of issues here.First I was on air 2.7 trying to convert an app that is designed to run in gpu mode, in landscape orientation, and full screen, well this is a known bug on 2.7 and the work arounds I found did not solve my problems or I was not clear on implementing them.Then I figured I go 3.1, surely that issue is fixed by now, run the app on my Kindle Fire and it tells me my air is out of date so it prompts me to go to the Amazon app store for an update except when I do it just takes me to the free app of the day page and I can't manually find the air app through the built in amazon app store, I see it on the web version but cannot download it, and if I am having this problem all the users will too so some solution like getting it off the android market and putting on the fire manually is useless.It seems that there is no plug in available on the amazon app store that will allow the fire to run applications built in 3.1, is this true? I've seen a few posts regar
Machine: mid-2010 macbook pro 15"OS: Mac OSX v.10.7.2 (Lion)Tried to download Muse (1/17/2012)or run Air-based help (for Vectorworks) (earlier) would not work. (Adobe.com reported "Plugin-failed")Tried installing Air new, reports "will not work requires a version of Air you do not have"Tried running Air Uninstaller (version 1.?) did not run.Please Help.INFO:Air version installed is: 3.0.0.4080System Log references to Adobe Air are:3.0.0.4080Jan 7 07:06:37 KrispBookPro Install Amazon MP3 Uploader[667]: Installed runtime (3.0.0.4080) located at /Library/Frameworks/Adobe AIR.frameworkJan 7 07:06:38 KrispBookPro Adobe AIR Application Installer[673]: Application Installer begin with version 3.0.0.4080 on Mac OS 10.7.2 x86Jan 7 07:06:38 KrispBookPro Adobe AIR Application Installer[673]: Commandline is: "/Volumes/Install Amazon MP3 Uploader/Install Amazon MP3 Uploader.app/Contents/Resources/Amazon MP3 Uploader"Jan 7 07:06
Recently discovered that all devices are not created equal for example an iPad can track 11 touch points at the same time, where the Kindle Fire and the NOOK can only do 2 and who knows about all the android phones out there.Here is my question, an app I am developing requires the user to hold their hand over the screen for a certain logistic purpose which means they would add anywhere from 1 to 4 touchpoints when that happens, well I dont need any of those inputs. I would like to have an area of the screen or an object that when touched kills the touch input so the 2 or more touch events are not in use and I can use them elsewhere.Its a weird problem but it will make sense when/if the app happens.
Can anybody give links to some (quality) games made on Air for iOS ?I know only Machinarium.Are there any more? At least medium quality ones...
I built a fairly simple app using Flash Builder 4.6 and have successfully deployed it to the Android Market (after testing on my own Android device). I have also taken that same app and compiled it for iOS and tested it on my own iPad. I have then done the release build with the "Final Release for App Store Distribution" option in the release build wizard. I have all the correct provisioning certificates in place and compiled the application to a .ipa file.At this point, using a MAC, I have run the Application Loader utility to upload my application to the itunesConnect portal to get it in the appstore. I've already gone through the steps of entering the metadata, price scheme, and screenshots in the itunes connect portal, and just need to upload it for review.When I upload the .ipa file into the application loader, it gives me the following error:"iPhone/iPod Touch: application executable contains unsupported architecture(s): arm"Anyone have any idea what
Prerty sure it's been discussed already, but thought I'd bring it up again... has anyone found a good workaround in order to use Adobe Air on Linux?Thanks,Eric
I am trying to upgrade from Adobe AIR version 2.7.1.1961 to version version 3.1.0.4880.The operating system is Windows Server 2008 Standard - SP1I am logged on as the administrator and shortly in the upgrade process, I receive a Window stating:Sorry an error has occurredAn error occured while install Adobe AIR. Installation may not be allow by your administrator. Please contact your administratorFollowing is the install log:[2012-02-15:15:56:56] Runtime Installer begin with version 3.1.0.4880 on Windows Server 2008 x86[2012-02-15:15:56:56] Commandline is: [2012-02-15:15:56:56] Installed runtime (2.7.1.19610) located at c:\Program Files (x86)\Common Files\Adobe AIR[2012-02-15:16:02:46] Relaunching with elevation[2012-02-15:16:02:46] Launching subprocess with commandline c:\users\admini~1\appdata\local\temp\1\air704f.tmp\adobe air installer.exe -ei[2012-02-15:16:02:46] Runtime Installer begin with version 3.1.0.4880 on Windows Server 2008 x86[2012-02-15:16:02:46] Commandline is: -s
I'm very frustrated. every time when I try to open any air application or run air debugger in Flash Builder, the error page always pops up. it says adl quit unexpectedly or (app name) quit unexpectedly,I'll be very appreciate anybody can give me a hint..the detail description from popup is like this:Process: Monster Debugger [602]Path: /Applications/Monster Debugger.app/Contents/MacOS/Monster DebuggerIdentifier: com.demonsters.debuggerVersion: 3.01 (???)Code Type: X86 (Native)Parent Process: launchd [240]Date/Time: 2012-01-17 17:53:52.738 +0800OS Version: Mac OS X 10.7.2 (11C74)Report Version: 9Interval Since Last Report: 67667 secC
I'm attempting to package an Android app built in Flash Pro CS5.5 for the Blackberry Playbook. (Just wait - I think I am posting this in the right forum).When I tried to do it the first time, Blackberry rejected my app because it needed the stand-alone AIR runtime. My next thought was the upgrade to AIR3.0 and use the captive runtime, hoping this would solve the problem. So I followed the steps online to upgrade CS5.5 to use AIR3.0 and republished my app. Then, I used the command-line adt ulitity to publish a new APK file with the captive runtime. All that seemed to work well.However, when I go to Blackberry's online conversion tool, I'm being told my app is not compatible. The reason (and again - why I'm asking this here and not on the BB forum) is because my app now thinks it is using all kinds of additional features that it isn't really using. Specifically:AIRStage3DSurfaceViewAIRWindowSurfaceViewAndroidActivityWrapperAndroidCameraAndroidInputConnectionAndroidLocaleAndroidMediaManag
I have been running Adobe CS3 on my computer for 4 years now, and recently installed windows 7. Since then I get an error on my computer when I try to open photoshop that says:"there is no disk in drive. Please insert a disk into drive\device\Harddisk1\DRI"From there all I can do is press try again or cancel. Try again doesn't do anything, so I press cancel and then the program opens like normal.The other problem I am having is I try to open a photoshop file in Illustrator or try to place a photoshop file in illustrator the program crashes and says:"The application ran out of memory. Please close some windows to free memory."I don't have any other windows or programs running, and I have a quad processor and 8g of memory. Shouldn't be crashing.Does anyone have a solution for me please?Thanks.
I'm comfortable with "shared objects" for saving hi scores and progress in a game, but what if I need to create a series of preset data files that ship with the game?I'm working on a large project that will involve a lot of data entry and I need to save lots of values to a file that the game will still have access to once it's installed on a mobile device.Hopefully it's not that much more complicated???
Do you always have to create objects on the stage or can you create them in the actual programming. I know you can create a movie clip instance and name it. but can you just inside the programming create a new class and then from there create the instance from the class?Thanks for all the help i am learning this after doing some C++ so going slow but hopefully will one day be good?also new to forum. i Don't know if im doing it wrong. I have seen people complain about new people posting stuff in the wrong places.Sorry if i am doing that
i have a text file that contains some information and i want to be able to read in the string from the file.I know some c++ so kinda like how you would do a fscanf to obtain information.anyidea how you would do this in actionscript. sorry really new to forums. actually first forums ive every signed up for
I am trying to submit an update to my app using the Apple Application Loader. The prevous version of my app was made with an early version of Adobe AIR about a year ago. My problem is when I upload my app I get an error, "The key UIRequiredDeviceCapabilities in the info.plist may not contain values that would prevent this application from running on devices not supported by previous versions".I have edited the UIRequiredDeviceCapabilities key in the Infoadditions of the xml document. I included the camera and microphone capabilities so the app would only run on the iPod Touch 4th gen but this would still allow it to run on older iPhone models.Are there any additional changes I need to make to be able to submit this app update?
Hi guys,I'm building an AIR Application for Android devices and I'm using the Camera.I found a really strange behaviour. When I first start the app and the camera initializes, I get around 1fps(!).If I then press the home Button and klick on the app icon again, it's all good and I get the full framerate.This same behaviour also occurs within the Tour de Mobile Flex app when I start the Raw Camera part.As soon as I press home and then return to the app, everythings fine...Anybody out there having the same issues and maybe a soulution?Help is highly apreciated.Gabor
I would like to call another app from an air app running on ios but it sounds like the custom url scheme used to do this can only be used from native apps to contact air apps and not the other way around, right?If so, is this going to be fixed by some other process in the future(ie. native extensions) or is there a work around?
My 15mb app made with air 3 mobile just got published on ios appstore but I've noticed a big bump in it's size, it's now around 27mb and so its no longer downloadable using a 3g connection.Is this fact related to AIR or is it a normal behaviour for any apps?It's weird because even the debug version was a lot smaller (around 17-18mbs), and the ipa file I uploaded to the store was the 15mb one
Hi,Im developping a software on Apple MacBook Pro latest OS X 10.6.6. I have set up the auto update feature and its work fine when i test it under Mac OS X.But when I test the same software on Windows 7, Im getting the error :16822I/O error while downloading. The subErrorID property may provide more information.With suberrorid 2032 : 2032Stream Error.I've checked different values from there, the update url is correct and work fine from the browser. The new software version is downloading correctly from IE 8 but it is seen and saved as a zip file. I have no idea what is going wrong with the auto updater. Does any body know something ?Whats difference between AIR auto update process between Mac and Win 7 ???Does the firewall of Win 7 could be the problem ?? I dont think so. What do you think ?Any help will be greatly appreciated. Thanks !
I am reporting this again because previous attempts seem to be going unanswered - maybe because the original question is marked as answered - http://forums.adobe.com/message/4118674#4118674 . However, the answer does not help at all.I have spent days on this but no success in terms of stability no matter what I try. It is blocking a decision to use AIR for our flex mobile development because one of the key needs is barcode scanning from camera. Can someone from Adobe please give an update on this one - stable access to Camera is a pretty basic need for a large class of mobile applications. My research seems to show that lots of people are having issues and some even recommended other platforms so bad was the problem. I'm starting to feel like this guy! - http://forums.adobe.com/thread/945089?tstart=0In frustration over the weekend I tried Titanium and was up and scanning in a day! We really want to stick with Air / Flex on this due to a significant investment in flex for our web backen
I use Flash Air to develop iOS games. It would be nice to be able to launch a browser from within your applications. Any ideas would be appreciated!!
Hi, I am using AIR 3.1 SDK. I am creating a new window in the main applicationvar window3DInstance:Window3D=new Window3D();window3DInstance.open(true);In the newly created window I am trying to load some 3D contents. Then It generates the Following ErrorError #2044: Unhandled ErrorEvent:. text=Error #3702: Context3D not available.I can able to load the 3D contents in the main application window.Then from my research I found that to use the stage3D support we need to have the rendermode to 'gpu' or 'direct'. I am setting the rendermode in the application descripter file.<renderMode>direct</renderMode>But the issue is that this renderMode property is not getting in the newly created window. IIs there any solution for this?Thanks in advance
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