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Doodle Galaxy HDCheck out our new game Doodle Galaxy HD avilable now at Apple appstore for iPad and iPhone its created by lovely Flash Pro and packaged with air 3.0About Game: Doodle Galaxy is ONE OF CASUAL GAMES and is THE MOST SIMPLEST App Store game. POSSIBLY THE BEST iPHONE GAME EVER created, Doodle Galaxy HD is a MUST HAVE! Easy to Play, Exciting to Master & Power to WIN .Some screens shots of the gameTrailer of the Game:for more infor visit game webpage http://roayati.com/DoodleGalaxy/App Store Link: http://www.roayati.com/doodleGalaxy/go.html
I hvae an app which has been turned down by Amazon app store because it does not turn off when an incoming call arrives. Is their a setting for this? For instance by selecting the 'Export Device Sounds' click box in Publish Settings, audio event? All sounds in my app are started by clicking a play button with the sound embedded in the button.thanks for any helpsteve
Hi all,I am using Flash Builder 4.5 and adobe air 2.7I want to bundle Adobe Air Installer along with my application(.app file ) for mac. I followed the instructions mentioned in the linkhttp://help.adobe.com/en_US/air/redist/WS485a42d56cd19641-70d979a8124ef20a34b-8000.html#WS485a42d56cd19641-70d979a8124ef20a34b-7ffcBut with the .app file, I am getting the message"The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author."then i checked with .air file and it works fine.Is there any limitation with .app files? If yes, then what we should do to bundle the .app with adobe air installer.Any suggestion in this regard would be great.RegardsSumeet Kumar
Hey I was looking into getting my iphone packaged flash app to authenticate with facebook on the iphone. When looking at the fb sdk for iphone I noticed they utilize the custom url stuff that iphone provides. I got my app to have a custom url following this http://forums.adobe.com/message/3596513 and ran into the same questions. How do I access the url that was woken the application. Specific this functionality (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url in a native ios app. If it's not possible then how do you authenticate with facebook ? As far as I can tell the flash facebook sdk is also dependent on the auth token being passed in. thanks in advance,To:NY
hi.. I want to access method in native extension activity..I call startActivityForResult() method for execute other activity..but it can't receive return value..because startActivityForResult method is called in activity..how to get result in native extension??is it impossible??
Hi, I'd like to zoom a StageWebView's HTML content to fit it's width on load to avoid horizontal scrolling. I tried to dispatch an "gesture_zoom" event on the webview but that did not work. I have seen this feature in the QNXStageWebView class from the Blackberry Tablet SDK.Does annoyone know how to achieve this ? Any help would be highly appreciated Cheers!
I just update my AIR project for iOS from Adobe AIR 2.6 to Adobe AIR 3.1 (that comes with Flash Builder 4.6), than I always got an exception when packaging my application:Error occurred while packaging the application: Exception in thread "main" java.lang.NullPointerException at adobe.abc.Nsset.match(Nsset.java:263) at adobe.abc.Name.match(Name.java:555) at adobe.abc.Symtab.getEntry(Symtab.java:37) at adobe.abc.Symtab.get(Symtab.java:55) at adobe.abc.Type.setNeedsArgumentsUpInheritanceHierarchy(Type.java:343) at adobe.abc.Type.setNeedsArgumentsUptoRoot(Type.java:269) at adobe.abc.GlobalOptimizer$InputAbc.resolveType(GlobalOptimizer.java:558) &nb
I have built an app that uses both cameras to stream video with the ability to let the user switch between them. It seems to work fine, however, there is a noticable difference in performance. The front (facetime) camera is nice and smooth, but the back camera is very choppy. I am guessing that this has something to do with the fact that the front camera is only .3MP and the rear is 5.0MP.Has anyone else noticed this? Any way to speed up the framerate? Video capturing seems to be the same for both cameras in native apps.
Hi there, I am wondering if there is any feasability of opening a pdf directly in its native reader in iOS environment. I needed this to happen from an AIR application.I have found that AIR can be extended using a java program to do the above task for Android.here is the link: http://www.jamesward.com/2011/05/11/extending-air-for-android/Thanks in advance,Sris
Hi,I am building a cross-platform mobile app with Flash Builder 4.6 (for iOS and Android). The app needs to have several hundred Mbs of video packaged with the app so that they run quickly and beautifully, with the native player controls. I ued an instance of StageWebView and loaded a local URL using nativePath and URL, which worked a treat on iOS. When testing on a Motorola Xoom, I get nothing. I can use the SWV instance to load up a remote file (ie Google.com) and it works fine on the Android device, but no local files. I understand that Android doesn't like the app URI, so I have changed from nativePath to the URL string, and still nothing. I have tried loading a local HTML file which embeds the necessary video in it, and no dice; the html page loads fine, but can't load the video. Here's some code:webView = new StageWebView;webView.stage = this.stage; webView.viewPort = new Rectangle(200,200,480,360);var fPath:File = File.applicationDirectory.resolvePath("/assets/absMovie.html"); t
Hi I wonder when ADOBE finally add all the possibilities for developers Android devices. So far we have GPS, accelerometer, ect, but still lacks a lot of possibilities. For example, send and receive sms not natively and more like in JAVA. Adobe wake up if you don't want to be left behind. Im belive in you.
I've been working on an application that will be for both the web and mobile. All the graphic assets have been created as vectors so I can take advantage of all the different screen sizes without having to create a bunch of sets of graphics. To take advantage of the gpu, I scale the graphic to the current application scale and then draw it into a BitmapData and store it. With MovieClips I'll run through the timeline, storing all the BitmapData in a Vector. In order to keep this process from slowing down the cpu more than it needs to, I wrote a cache manager that will check to make sure that the stored instance doesn't already exist before going through the process of caching it again. So far this is all working great and I get tremendous performance out of it. The problem comes in with people zooming on the web page. Most of the time the application's scale is set during initialization and doesn't change. When people zoom in on the web page it causes the scale to change after that firs
Hey guysI compiled and installed the reference app Flex Tracker, the one where you can track receipts and add a new receipt and take a picture with the camera. On iPhone 4S the camera pops up and you can take the picture but when you return to the view after using the photo, the receipt picture does not show.When committing the record and then browsing to it and looking at it, the picture is not there. I read in the docs that camera entitlement is not putting in the app.xml like it is for android, that Apple manages this at runtime. I will stress again I can launch the camera, and take the picture. I would imagine that something went wrong with the media promise event / byte array ?Please help - does anyone have any ideasmr deli
I have downloaded the installer but when I click on it all I get is this error message however the link it says to download it from is the place where I originally downloaded it from but still this message appers and wont let me install the programme, sooooo anooying. I tried to talk to someone on support chat but they couldnt help me and said to call the helpline!! please please if anyone can help me I would much appreciate it!!!
I have Mac OS X (10.7.2), my air application was crashing on start. To fix that I uninstalled that AIR application and AIR runtime, and now trying reinstall runtime but when I click on "Adobe Air Installer.app", it show following error. I also tried installing latest beta from labs as well.This application requires a version of Adobe AIR which cannot be found.Please download the latest version of the runtime fromhttp://www.adobe.com/go/getair,or contact the application author for an updated version. In Console it prints following:12/19/11 3:09:06.685 PM Adobe AIR Installer: Runtime Installer begin with version 3.2.0.1320 on Mac OS 10.7.2 x8612/19/11 3:09:06.685 PM Adobe AIR Installer: Commandline is: -psn_0_73336312/19/11 3:09:06.685 PM Adobe AIR Installer: No installed runtime detected12/19/11 3:09:07.884 PM com.apple.launchd.peruser.1151718425: ([0x0-0xb30b3].com.adobe.air.Installer[930]) Job appears to have crashed: Bus error: 10
I've tried this three or four times now, and I get error 2038 every single time. I have to say, some more information about what error occurred would go a long way towards making this easier to track down.I have:Removed air with the dmg -uninstall option.Removed air manually.Created and checked permissions on ~/Library/FrameworksTried to decipher where it's gone wrong. Here's my console log -- What's going on?8/28/11 3:17:10.459 PM Adobe AIR Installer: Runtime Installer begin with version 2.7.1.19610 on Mac OS 10.7.0 x868/28/11 3:17:10.459 PM Adobe AIR Installer: Commandline is: -psn_0_40642248/28/11 3:17:10.459 PM Adobe AIR Installer: No installed runtime detected8/28/11 3:17:12.534 PM Adobe AIR Installer: Relaunching with elevation8/28/11 3:17:12.535 PM Adobe AIR Installer: Launching subprocess with commandline /Volumes/Adobe AIR/Adobe AIR Installer.app -ei8/28/11 3:17:15.512 PM authexec: executing /Volumes/Adobe AIR/Adobe AIR Installer.app/Contents/MacOS/Adobe AIR Instal
Hi all,I have requirement like i want to know which callback or state or method will be usefull if i am killing the app and moving to other app.Or the viceversa scene. Multitasking in ipad. Thanks
Hi Guys,My Air app crashes on Motorola XOOM after publishing native camera for more than 3 minutes but it works well on simulator. After checking android logs, I came to know that it was an out of memoy issue. Can anyone help me out in resolving this very issue on android.Thanks,Mamta
the iphone4:normalthe ipad :normalbut iTouch 4:it does not see normal ,i dont know why this?i can confirm that when screen resolution(width/height) small just like iTouch(320*460) it's differencei use applicationDPI="160" applicationDPI="240" applicationDPI="320" but it does not work.,how can i do that?Thanks Very Much~
I have tried to install Adobe Air repeatedly and all I get is the message that this installation is damaged. I have tried uninstalling and the reinstalling to no effect. Can anyone tell me what is going on and how to resolve this?
Using Air3.1 to develope a game.I want to have links on my main menu which will open the iOS app store for a specific application.The only way I have found to do this is by opening a url "http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=<THEAPPIDHERE>&mt=8"However, while this does work, so to speak, when I try to go back to the application, it starts up as if it had crashed... and it does several "redirects" before it get's where it is eventually going.Is there a better/proper way to open the app store?Cheersdave
I have an image as a background for a movable object and I want to place "random" numbers in it.The user will then move the numbers (with the background image) around in the app.I have the drag and drop code working for an object but how do I "merge" the image with the text and move both at once?Thanks
I had Air installed which I needed to run this porgram You Select it which needs adobe flash and Air to run.. The other day the program would not open up.I tried a number of things could not get it to work. Deleted the program, and tried installing Air again, and Flash. Flash would install fine but not Air.I searched the WEB and found a forum which said if You install Firefox web browser and run it while you install Air it will work.. I did and got Air and my Program installed fine.I have no clue why that worked but it did.Craig
What RIM devices run AIR? Only playbook? Exists some prevision for others devices RIM run AIR?
Apologies if this question sounds stupid... I am more familiar with design and am slowly learning technical/development side.I have developed a simple game for Android. Instead of uploading it on the Android Market, I would like to distribute via my own website.I've been doing some research around the web and people seem to think doing this has some major drawbacks, but I haven't seen anythingthat's very clear on what those drawbacks are. Can anyone tell me why uploading on the market would be preferable to offering downloads on your own site?
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