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Last week I startuing using Real's Rinse application and it works great for a few days, it started to crash when opening the application. So I figured I would reinstall it. However, it won't install, no errors or anything. Just nothing happens. The error that I was seeing when trying to open it came up with an AIR error. So I figured I would reinstall AIR but I can't get it to install again. I have deleted the App from Applications. I have deleted the install and uninstall files in Utilities. The uninstall never did anything and the install could come up with this error message:This application requires a version of Adobe AIR which cannot be found.Please download the latest version of the runtime fromhttp://www.adobe.com/go/getair,or contact the application author for an updated version.Which this also came up when running the installer from the download site.I also tried deleting Adobe AIR.framework from HD > Library > FrameworkNothing is helping. Any ideas? I am running OS 
Dear all,I need to connect my flash builder application to Dropbox but until now there is not dropbox API for ActionScript, I found an unofficial API for AS3 but it seems use an deprecated version, so it doesn't work.Looking on Google I see that there is a possibility to connect an Action Script class to Objective C library through Adobe Native Extension, but I want understand if it possible extend for example my methods or property.For example:I write a library in Objective C through wich I can connect and operate with Dropbox, this class has, for example the methods upload,download and connect. The question is can I use this methods in actionscript class??If yes please can you advise a simple guide?thank you very muchAndrea
Today Adobe said that he stop with the developing for iOS,It`s mean that he will NOT update the AIR for iOS for newer iOS (like iOS 5).I paid many money for a Flash`s license and AppStore`s member!What sould I do now?
Hi,Imagine I have a flash game I want to publish on the Android Market. If I publish the apk that AIR generates... the user needs to download the AIR runtime as a separate installation, that is not really good in terms of user experience.Is there any way to put the Runtime inside my game's APK so only one download is required to my user? I heard about a certificate or something like that. Are there detailed instructions on the process?Thanks!
I've just been through somewhat of a learning curve developing a Flash app for browser use in a broswer and setting it up with hopefully optimal memory management using Flash Professional CS5.5.Part of the process being to make sure object have no references pointing at them when they are done with so garbage collection can clean them up.Now I've come to port the app onto iOS for iPad. My question is... Does AIR for iOS run garbage collection?Thanks,Mark
I am trying to connect my AIR for Android-app to my https-server. The http-verson works fine, but when moving over to https, I receive a message saying that the server has not been verified, and showing the SSL certificate.The SLL certificate works fine in all web browsers, including web browsers on Android. The warning just shows in the AIR-app.Anyone had the same problem, and knows what this is?I need a secure app to send Cheers,/anders
Hi My company has created a software with lot´s of AJAX stuff and it has been compiled as an AIR installer. It uses Adobe AIR´s built-in browser to run the web-app... it seems that there´s some serious problems with Windows platform. Our software is super slow. It works with macs as it should.I think we have same problem that has been described here:https://bugbase.adobe.com/index.cfm?event=bug&id=2958614Does anyone has any idea about this issue and/or possible schedule when we could expect some fix for it?Regards,Petteri PaananeneDocker - Adobe Solution Partner
Since Adobe AIR only runs on ARMv7 processor with vector FPU, minimum 550MHz, OpenGL ES 2.0, H.264 and AAC HW decoders. Does anyone know whether i can find a list of Android phones that are able to run AIR?
Hi,I have an application that use flash.net.ServerSocket class, in my test suite when i reuse the address/port used by ServerSocketthe application fails with "#2002: Operation attempted on invalid socket.", these only appers to happen in OSx , in Windows 7 thesame test works fine.Seem my test case bellow, the error happens the second time server.bind is called, any ideas, is there something wrong with thatcode?<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[  
I used Flash CS 5.0 to develop iPhone games with my grade 10 programming class last year.The school board gave us a set of old 2nd Gen iPod Touches to do it on and it worked great.This year we upgraded to CS 5.5.We can no longer load the programs on 2nd Gen iPods.When I dug into it, it seems that the new Flash is adding the following into the Info.plist: <key>UIRequiredDeviceCapabilities</key> <array> <string>armv7</string> <string>opengles-2</string> </array>2nd Gen iPods do not have this ability.I tried removing the line but then I get a code signing error.I was wondering if anyone has a solution?Thanks
I am a college instructor and I'm trying the best I can to prepare for my Spring semester. I appreciate any help in seeing the path to the inclusion of Native Extensions (NE) in a Flash Professional 5.5 project using Air for iOS. There is no Flex / Flash Builder installed at school and I teach non-programmers... what I am looking for is a NE example for Flash Pro 5.5. The build out from Flash Pro 5.5 -> iphone is straight forward and I have that ready for the students. When I visit http://help.adobe.com/en_US/air/build/WS597e5dadb9cc1e0253f7d2fc1311b491071-8000.html#WS08cc5e527b0868243ea2ffcd1314dff873a-7ffc the info refers to Flash CS5 (not 5.5) and I was wondering if the integration and packaging is "exactly" the same for Flash Pro CS5.5? Or does Flash CS 5.5 offer any advantage over CS5 for this inclusion?I found (I think) a variant in the LINKAGE info to SWC on the above link's description of part of the process (unless I read the steps wrong)... so now I have
I am working on a Native Extension for iOS applications. All seems to go well until I try to build the native code in Xcode. I get about 20 errors on FlashRuntimeExtensions.h. Parse errors."Parse issue: Must use 'enum' tag to refer to type 'FREResult':The compiler wants me to place an "enum" in front of every instance of FREResult in the header file, for instance, in front of:FREResult FREGetContextNativeData( FREContext ctx, void** nativeData );Any ideas what might be the problem?Isaac Rivera
Hi all,I'm successfully creating .deb native installers on an Ubuntu machine from a .air file. I'm using AIR 2.6 SDK. On the same machine I tried creating .rpm packages from the same .air file but without success.It seems that the .rpm package is corrupted. After some tests it turned out that the .rpm is just a .deb package renamed.Do I need to build the package under a different distribution that supports .rpm or maybe did I something wrong?Thanks for any help,Paolo
Code examples: http://code.google.com/p/in-app-purchase-air-ios/w/listExtension download: http://code.google.com/p/in-app-purchase-air-ios/downloads/listHow do I use this with my Flash CS5.5 Pro (IDE)?They show examples with using ADT command line stuff.
I have an app created at iPhone4 screen res (640x960)Now I want it to scale properly on an android tablet (800x1200).this looks goodstage.scaleMode = StageScaleMode.NO_BORDER;But how to I query the size for my buttons?I use the capabilities class to get the screen dpi and layout the button sizes based on pixels, works goodhowever StageScaleMode.NO_BORDER, it appears I am just scaling the whole swf, thus making my buttons too large.thanks
I'm running adobe premiere elements 7 and trying to burn a slideshow video, but i keep getting a error message saying that premier elements is running very low on system memory. And to save your project and proceed with caution. Then when i click on burn, there's a message saying that there's a transcoding error and it won't burn my video. What should I do to correct these problems? I need help. Edda
We got a big location map that allows user to zoom in and out and do the panning but the image of the map is not very smooth when you pan it in iOS (Android is ok) so is there a way to fix this problem?thanks!
Hi!With previous versions of Air on iOS, when I was loading an external SWF that was containing library symbols using linkage names, I was getting a popup message saying that uncompiled actionscript was not allowed on this system. It was really a pain, since it was not possible to use the class system of AS3 to instanciate several instances of the same object. So I had to create all the instances on my stage in the IDE, and manipulate them using GetChildByName() in my pure AS3 code.Today I made some tests, and didn't realize that my SWF file was containing some symbols with a linkage name. And it was working fine! With previous versions of AIR, I was getting an instant warning message, and the app was stuck.So I made further tests, and now I can load an external SWF even containing AS3 code on the timeline, and it works!! Really I don't know what to think. This is wonderful news, because now we can really implement iOS apps the same way we would on any other platform. But I also know t
Hello,I'm creating my first mobile air app, to start with it's going to be on ios then I hope to launch on Android and other platforms. I'm wondering is it a good idea to load my bitmap assets during runtime as and when I need them or is it advised to load them all at once upfront and store in memory?I guess obviously it's going to depend on how many, how big, whether items are reused etc but would be great to get an overview of other peoples general approach.Thanks is advance!
HiHere is my problem : i'm able to detect if the my mobile application run on a tablet or on a phone by calculating the diagonal of the stageBut then, i need to load the good css : the smarphone.css or the tablet.css I try by compiling css as swf, BUT the problem : iOS doesn't permit to load external swf and in this case, smartphone.swf or tablet.swf are external swfSo my needs is to switch the css at runtime, but not by loading external swfI try with <fx:Style source.myStateTablet="" /> but it's not possibleAny ideas ?ThanksSebastien
Just got a brand new Samsung Galaxy Ace S5830 mobile, and couldn't install Flash Player 10.2 nor AIR 2.6I doesn't list in the mobile Market app, as well as, if I try to install from market.android.com, its says"This item is not compatible with your device". But its not supposed to be so.Disappointed !! Should i enable / disable something?I posted this question earlier in Android forum, and they say Adobe should answer this.I thought any 2.2 or above mobile device should be capable for FP 10.1 and AIR for Android, but why its not so?Yes, Galaxy Ace OS is Android version Froyo 2.2In my Mobile -> Settings -> About Phone says : 2.2.1Samsung site says 2.2 : http://www.samsung.com/galaxyace/ace_techspec.htmlGSMArena says 2.2 : http://www.gsmarena.com/samsung_galaxy_ace_s5830-3724.phpFlash Player app is tried to install is : https://market.android.com/details?id=com.adobe.flashplayer
I have been using the following but it throws an error "Result of expression air.EncryptedLocalStorage[undefined]is not an object". Whats happening?<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><title>Untitled Document</title><script type="text/javascript" src="js/jquery.js"></script><script type="text/javascript" src="AIRAliases.js"></script><script type="text/javascript">$(document).ready(function(){$("#but").click(function(){ var str = "Bob"; var data = new air.ByteArray(); data.writeUTFBytes(str); try { air.EncryptedLocalStore.setItem('firstName', data); } catch(e) { alert(e)}}) })</script></head><body><input id="but" type="button" value="button" /></b
Wasn't sure if this is an AIR installation issue or a FB issue.I've written an application in Flash Builder and I'm now attempting to get it running on an iPad.I am running on a Mac (OSX 10.6.7)I have FB 4.5 installed and downloaded the separate 4.5.1 update file successfully updated FB to 4.5.1.I have downloaded and installed AIR 2.7. I have downloaded and installed the AIR sdk.I have an iOS developer account and have created my developer certificatn p12 file, created an Apple Id for my application and a provisioning profile. I created a new "ActionScript Mobile Project" for my application and enabled the Apple iOS platform.I have entered my certificate and provisioning information into FB.I created a "Debug Configuration" for my project.When I run my debug configuration, I am prompted for my Certificate Password (which I enter).I then receive a pop-up message with the following error:"AIR for Apple iOS Support in Flash Builder is not installed. To enable packaging support for Apple i
Ok, anyone has the same behavior with flashbuilder 4.6 ?An emty mobile application, with on the empty HomeView generated, make a swf is 2.8 MoThe fast IPA build for IPhone is 5.7 Mo The release IPA build is 6.5 MoOnce this application is deployed thru itunes, it weight 18 Mo ... for an empty app...tks
I have a StageWeb View which loads a URL. I have defined the limits of it. When the content loads, there are few images added and it gets Zoom In a bit. I need to set it default to Zoom Out.
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