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Hey people.I developer some apps to IOS. But never for Android.I have some questions.On IOS I have two screen sizes 320x480 for iphone and 1024x768 for ipad.On Android have a size for tablets and mobiles? I know with have many screen sizes.Have a form to create a unique app for all ??Is a possible to use WebService, AMF, Json??Sorry for my poor englishTanks for all.Bruno Brustoloni e Oliveira
Hi all,I need to create a file ANE for IOS but receive this error:Missing implementation for platform: iPhone-ARMfollowing the command that I used:"/Applications/Adobe Flash Builder 4.5/sdks/4.5.1"/bin/adt -package -target ane debug/NativeAlert.ane extensions.xml -swc NativeAlert.swc -platform iPhone-ARM -C debugcan you help me??thank you very muchAndrea
the method of animating by swapping bitmapdatas is said to be among the top performing techniques, is this true for both CPU and GPU mode?thanks
When trying to install Adobe Air on my Windows Vista I don't get an error message it just doesn't install
Hi,I'm trying to make my game run on my iPhone, I go on Flash CS5.5 to File->AIR for iOS Settings->Deployment, and after creating the certificate, provisioning profile, etc, I click Publish, and after 2 minutes of publishing process nothing happens...Then I tried to follow the described steps here: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b2-48bca492124b39ac5e2-7ffc.html But I swear that I have not a pfi folder inside my Flash installation folder in my Mac...any idea?Thanks!
Hi,I've seen at the developer center a table of compatible devices with AIR, but it does not include any iOS device, just androids, apple is not on the list. Are ALL the iOS devices compatible? or just some versions?thanks!
Hello, I have a big problem trying to upload to the App Store my application.I have compiled and packaged a new version of my app with AIR 3.0, previusly with AIR 2.7. When Application Loader makes the package check it tells me the following error:iPhone / iPod Touch application is missing a required executable architecture. At least one of the Following architecture (s) Must be present: armv6I have checked the Info.plist and appears armv7, I specified that also includes the armv6, and has been included, but still shows the same error.I tried to recompile with AIR 2.7 and upload it, but gives the same error.Has this happened to anyone? Any solution?.Thank you!!
Hello,Is there any getting started guide for AIR development for iOS? I'm looking for some kind of tutorial that tells me what to install, and how to create a hello world game on iOS (iPhone and iPad).Thanks
My app incorporates tasks that benefit from GPU rendering such as moving large graphics around, but I would also like to use filters (which requires CPU mode).Is it possible to change the rendering mode dynamically within an AIR-iOS app?Thanks,Mark
Hi,I'm trying to install adobe AIR. I have mounted the last version of adobe AIR but when I click on it, nothing happened !! I've tried with other version but no results. At the beginning, I tried to install a trial version of adobe master collection CS5.5 but when the adobe download assistant was downloaded, I click on it and I had a message "You need the last version of adobe AIR".Can anyone help me please ?MBP refurbished 15,4" quad core i7 2.0GHz, 4GB RAM
Hi everyone,I'm newbie about flashbuilder but I need to connect an Iphone application written in AS3 at Dropbox, unfortunately there is not API support for action script, so I'm going to to develop a my native extension in order to connect my application to dropbox storage folder.I think that the development is possible but I don't know what time its need, so do you have some useful advise for me?Somebody have already developed somethink like this?waiting your replythank you very muchAndrea
Last week I startuing using Real's Rinse application and it works great for a few days, it started to crash when opening the application. So I figured I would reinstall it. However, it won't install, no errors or anything. Just nothing happens. The error that I was seeing when trying to open it came up with an AIR error. So I figured I would reinstall AIR but I can't get it to install again. I have deleted the App from Applications. I have deleted the install and uninstall files in Utilities. The uninstall never did anything and the install could come up with this error message:This application requires a version of Adobe AIR which cannot be found.Please download the latest version of the runtime fromhttp://www.adobe.com/go/getair,or contact the application author for an updated version.Which this also came up when running the installer from the download site.I also tried deleting Adobe AIR.framework from HD > Library > FrameworkNothing is helping. Any ideas? I am running OS 
Dear all,I need to connect my flash builder application to Dropbox but until now there is not dropbox API for ActionScript, I found an unofficial API for AS3 but it seems use an deprecated version, so it doesn't work.Looking on Google I see that there is a possibility to connect an Action Script class to Objective C library through Adobe Native Extension, but I want understand if it possible extend for example my methods or property.For example:I write a library in Objective C through wich I can connect and operate with Dropbox, this class has, for example the methods upload,download and connect. The question is can I use this methods in actionscript class??If yes please can you advise a simple guide?thank you very muchAndrea
Today Adobe said that he stop with the developing for iOS,It`s mean that he will NOT update the AIR for iOS for newer iOS (like iOS 5).I paid many money for a Flash`s license and AppStore`s member!What sould I do now?
Hi,Imagine I have a flash game I want to publish on the Android Market. If I publish the apk that AIR generates... the user needs to download the AIR runtime as a separate installation, that is not really good in terms of user experience.Is there any way to put the Runtime inside my game's APK so only one download is required to my user? I heard about a certificate or something like that. Are there detailed instructions on the process?Thanks!
I've just been through somewhat of a learning curve developing a Flash app for browser use in a broswer and setting it up with hopefully optimal memory management using Flash Professional CS5.5.Part of the process being to make sure object have no references pointing at them when they are done with so garbage collection can clean them up.Now I've come to port the app onto iOS for iPad. My question is... Does AIR for iOS run garbage collection?Thanks,Mark
I am trying to connect my AIR for Android-app to my https-server. The http-verson works fine, but when moving over to https, I receive a message saying that the server has not been verified, and showing the SSL certificate.The SLL certificate works fine in all web browsers, including web browsers on Android. The warning just shows in the AIR-app.Anyone had the same problem, and knows what this is?I need a secure app to send Cheers,/anders
Hi My company has created a software with lot´s of AJAX stuff and it has been compiled as an AIR installer. It uses Adobe AIR´s built-in browser to run the web-app... it seems that there´s some serious problems with Windows platform. Our software is super slow. It works with macs as it should.I think we have same problem that has been described here:https://bugbase.adobe.com/index.cfm?event=bug&id=2958614Does anyone has any idea about this issue and/or possible schedule when we could expect some fix for it?Regards,Petteri PaananeneDocker - Adobe Solution Partner
Since Adobe AIR only runs on ARMv7 processor with vector FPU, minimum 550MHz, OpenGL ES 2.0, H.264 and AAC HW decoders. Does anyone know whether i can find a list of Android phones that are able to run AIR?
Hi,I have an application that use flash.net.ServerSocket class, in my test suite when i reuse the address/port used by ServerSocketthe application fails with "#2002: Operation attempted on invalid socket.", these only appers to happen in OSx , in Windows 7 thesame test works fine.Seem my test case bellow, the error happens the second time server.bind is called, any ideas, is there something wrong with thatcode?<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[  
I used Flash CS 5.0 to develop iPhone games with my grade 10 programming class last year.The school board gave us a set of old 2nd Gen iPod Touches to do it on and it worked great.This year we upgraded to CS 5.5.We can no longer load the programs on 2nd Gen iPods.When I dug into it, it seems that the new Flash is adding the following into the Info.plist: <key>UIRequiredDeviceCapabilities</key> <array> <string>armv7</string> <string>opengles-2</string> </array>2nd Gen iPods do not have this ability.I tried removing the line but then I get a code signing error.I was wondering if anyone has a solution?Thanks
I am a college instructor and I'm trying the best I can to prepare for my Spring semester. I appreciate any help in seeing the path to the inclusion of Native Extensions (NE) in a Flash Professional 5.5 project using Air for iOS. There is no Flex / Flash Builder installed at school and I teach non-programmers... what I am looking for is a NE example for Flash Pro 5.5. The build out from Flash Pro 5.5 -> iphone is straight forward and I have that ready for the students. When I visit http://help.adobe.com/en_US/air/build/WS597e5dadb9cc1e0253f7d2fc1311b491071-8000.html#WS08cc5e527b0868243ea2ffcd1314dff873a-7ffc the info refers to Flash CS5 (not 5.5) and I was wondering if the integration and packaging is "exactly" the same for Flash Pro CS5.5? Or does Flash CS 5.5 offer any advantage over CS5 for this inclusion?I found (I think) a variant in the LINKAGE info to SWC on the above link's description of part of the process (unless I read the steps wrong)... so now I have
I am working on a Native Extension for iOS applications. All seems to go well until I try to build the native code in Xcode. I get about 20 errors on FlashRuntimeExtensions.h. Parse errors."Parse issue: Must use 'enum' tag to refer to type 'FREResult':The compiler wants me to place an "enum" in front of every instance of FREResult in the header file, for instance, in front of:FREResult FREGetContextNativeData( FREContext ctx, void** nativeData );Any ideas what might be the problem?Isaac Rivera
Hi all,I'm successfully creating .deb native installers on an Ubuntu machine from a .air file. I'm using AIR 2.6 SDK. On the same machine I tried creating .rpm packages from the same .air file but without success.It seems that the .rpm package is corrupted. After some tests it turned out that the .rpm is just a .deb package renamed.Do I need to build the package under a different distribution that supports .rpm or maybe did I something wrong?Thanks for any help,Paolo
Code examples: http://code.google.com/p/in-app-purchase-air-ios/w/listExtension download: http://code.google.com/p/in-app-purchase-air-ios/downloads/listHow do I use this with my Flash CS5.5 Pro (IDE)?They show examples with using ADT command line stuff.
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