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I have Android 9.0 Pie on a Google Pixel 3 and need to run an application that requires Adobe Air for work. The last version I was able to locate is 25.0.0.134 but does not work correctly. Are there any later versions or beta versions avialable for android? It doesn't seem that any versions come up by searching the play store. Is this due to a compatibility issue?
Although it had passed app review twice, I had an app rejected recently from Apple's App Store because it does not use the in-app purchase API. My app is a real estate app that you can log into, or if you don't have an account, you can create it in the app and pay for a monthly subscription. Since it is a cross-platform app for Android, Apple, and desktop, I wanted just one payment solution to make it simple, so I chose Stripe. I open a webview in the app to pay for the subscription. Apple claims that since my content is locked until payment is made, so I am required to use the in-app purchase API to unlock the content. Now that I am so far into development, this could be a huge change that adds a lot of time to my actual release. I have two options as I see it:1) Implement in-app purchase API somehow into my code2) Give the user the option to Sign Up or Log In. If they choose to sign up, redirect them to my website in safari to sign up and use Stripe as I have already laid out. Once t
Here is the bugbase ticked: Bug#3940278 - [Windows] file.url throw error when application executable in root directoryIf you launch AIR application packaged as bundle from root directory and try to get url property of any file you get IllegalOperationError.No matter what file url property you try to get.It's a big problem when you distribute your application on CD disks or flash drive.I'd like to ask everyone affected by this issue to take a minute and vote for the following bug.Thanks.
I found a few posts - most quite old - this one appeared to have resolved the issue for some: https://forum.starling-framework.org/topic/air-18-black-screen-after-standby-on-android#post-82165 Nothing worked for me - I did figure out a workaround though:Add a listener in your main Context:NativeApplication.nativeApplication.addEventListener(flash.events.Event.ACTIVATE , activateHandler);In the handler - add a dummy object like a button to the stage (you can set its alpha to 0) then simply remove it after a quarter second. The removal of the object appears to kick the display back on. Note, if you try to remove the object too quickly, the display will stay black.
Hi everyone,I am in the process of updating our apps with support for the latest iPhone generation that all have a Notch. I thought I'd share the deviceModels for everyone else to update your apps:iPhone XiPhone10,3iPhone X GSMiPhone10,6iPhone XSiPhone11,2iPhone XSiPhone11,2iPhone XS MaxiPhone11,4iPhone XS Max ChinaiPhone11,6iPhone XRiPhone11,8For more details you can have a look at my blog.
It would have been nice to report this directly to Adobe instead of in a forum, but their website did not offer me that option. Hopefully Adobe scans these for reported issues. Adobe Air version 30 (the latest version) does not allow movie downloads in the VUDU app. I know this because I was mid-download when the app prompted me to "upgrade to the latest version of Adobe Air". When I agreed, I could no longer download movies in VUDU to Go. I knew it had to be something wrong with Adobe Air version 30 because it was the only thing that had been changed in the last few minutes. I was able to resolve the issue by uninstalling version 30 and reinstalling Adobe Air version 29 from their troubleshooting website. It works like a charm now. I hope fellow users can use this information if they are having problems with Air version 30, and that Adobe will read this and fix their glitch. I am running Windows 10 on my system, if that matters.&nb
Audio playback stops working in an AIR 26 for iOS app after playing audio from a different appSteps to reproduce:1. Launch an AIR 26 app. Play some audio ( soundChannel = sound.play(); )2. Minimize the AIR 26 app and launch the built-in iOS "Voice Memos" app3. Make a recording in "Voice Memos" and the play it back4. Return to the AIR 26 app. Try to play some audio ( soundChannel = sound.play(); )Expected results: Audio playback works correctly in step 4Actual results: Audio does not play in step 4. The SoundChannel gets created, and no errors are thrown, but the SoundChannel's position never advances past 0Tracker
I want to develop a 3D game and want to use ActionScript 3 and Adobe AIR - is this a good idea? I love Adobe and prefer to stick with it. I know JavaScript pretty well so I think I can pick up ActionScript 3.That being said, what happens when Flash is end of life in 2020 - will you remove all of the flash references from ActionScript and will AIR still work? e.g. will it just be HTML/ActionScript/AJAX at that point?
I don't know much if anything about Adobe Air, but I have a collection of files of what appears to be an Air application. I would like to run this and examine it. There are several XML files that seem to describe the Air application along with many .swf files (I know historically these are flash files). I was doing a lot of searching, but it's not clear to me how I can open this application and run it on a PC - how could I do this? Additionally, is it possible to import the collection with any Adobe program and view or edit it in any way?Which Adobe application would I need to accomplish any of the tasks above if possible on my PC? It seems that over time many different Adobe programs have been used for these type of applications and I can't seem to understand which one I need. Thanks.
I am able to launch my iOS app using a URL scheme, and to get parameters from theInvokeEvent.But when I trigger the URL in Safari, an alert pops up and asks me if I want to openmy app.Is there a way to suppress this question?
このアプリケーションで必要なadobe airのバージョンが見つかりません。と表示されます。以前のバージョンはアンインストールもできません。
When I try to debug iOS app with Flash Builder 4.7 and with AIR 29 or 30 Beta the app is not installed on the device. Compilation is completed and I get the message that I need to open the app but app is never installed on devices. I tried manually to install app by going to bin-debug folder and trying to install ipa from there but it says that app ipa is corrupted or not compatible with iOS 11.Is anyone able to debug app on iOS with AIR 29 or AIR 30 Beta?
I want to use Splash Image in my iOS Adobe AIR app.I've read this article:Launch Images on iOS with Adobe AIR I test my app on iPhone 7, so I included these two imagesiPhone 5,5c,5s640×1136Default-568h@2x~iphone.pngPortraitiPhone 6, 7, 8750×1334Default-375w-667h@2x~iphone.pngPortraitWhen I start my app I see Splash Image for iPhone 5, 5c, 5s. Why? Is is a bug?
I can't install in-house IPAs built by SDK above 29(29-31) on the device. But it works fine with SDK below 29.The situation is similar to air 29.0.0.122 -> adhoc ipa not installed on the device. Have I missed something or the issue still exists?Please let me know.
I am running windows 10 home on a Dell Inspiron 620 and keep getting the following error when attempting to install Adobe AIR:"Adobe AIRSorry, an error has occuredAn error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator."I am the administrator! Help, I need Adobe AIR to run a couple of other programs I am trying to run.
I have created an ANE (for Android) so I can use some external java code I have written. This code is used to display OpenGL graphics, and it also creates a GLSurfaceView on which to display this.This setup works fine, and I can call the ANE to load up the GLSurfaceView from my Air application without a problem. However, I want to use Air's Loader class to display a SWF file in front of the GLSurfaceView. I have managed to get this to work, but the background of the Loader view is always white - I assume this is because the 'background' is actually the root SWF. I really want this background to be transparent so it will show my GLSurfaceView. Is there anyway to accomplish this? I have tried setting background transparencies on all the views in the ANE, setting alpha's on the views in Air and setting 'transparency' to 'true' in my Air XML, but with no success.
With adobe air sdk 31 scroller is not working. You have to touch the scroll bar to scroll up and down. Will this be fixed?
Testing on a Nexus 6P running Android 8 against the release version of AIR 30. When the keyboard appears, the application gets stretched upwards. Seems like the bottom of the stage is pinned, so when the top of the stage moves to new position the movie height increases, and all child objects scaleY is greater than 1.Seems to be a problem with Android, since I can replicate the same issue in every AIR SDK back to 22.Cannot replicate this issue on same hardware running earlier Android versions.Is this a known issue? Haven't found any discussion about it here or elsewhere.btw I have to use renderMode = direct because this is a starling app.
Hi Community,I have a Samsung Tab A (SM-T590) and I'm trying to get Adobe AIR installed, but when I go to https://get.adobe.com/air, site says it's not supported for that device.It's running Android 8.1.0, am I missing something?Jeff
Hi all~I have an air app deal with the pixel level graphic, so I choose bdf font for text displaying. This font file is 7MB size and contains maybe 60k+ chars.So my opinion simply is:for each char I want to display at runtime,get its charCode as an index,find the charCode in bdf file,then get the bits which make up the char.And now, the problem is that the bdf file is huge. I use File::load() method to load the data into a byteArray, then find the charCode in it. I find it takes more than 5 secs to get the position for the last char in the file.My find logic like this:function search(findStr:String):uint { var basePos:uint = 0; var tempStr:String; while (basePos <= bdfFont.length) { bdfFont.position = basePos; try { tempStr = bdfFont.readUTFBytes(findStr.length); } catch(e:EOFError) { trace('didn\'t find'); return; &nb
Hello!In my cross-platform app (iOS, Android, Windows, Mac), some iOS users are telling me that since Apple changed the default picture-taking to store files in HEIC format, my app is no longer working. I know I can tell my customers to switch the default, but I am looking ahead to possible solutions. I don't know if there is a native conversion tool in the iOS AV Framework, but I assume there has to be something. Has anyone found/thought of a satisfactory solution? I was thinking of it didn't make it into an AIR class, maybe someone could develop an ANE?-jonathan
When running an app developed using Adobe AIR for Android on a Chromebook, buttons randomly don't work. Sometimes when the app starts the buttons work but sometimes they don't. Sometimes the buttons work until app is minimized - when maximized again, buttons do not work. Full screen button on Chromebook may also cause the buttons to randomly stop/start working. I have tested various things: older and newest AIR SDK, different parameters in app regarding fullscreen, resize and maximisable, but results are either not successful or inconsistent. I have also tested AIR app published both using Adobe Flash Builder 4.7 (FLEX/AIR SDK) and Adobe Animate IDE (AIR SDK) with same results. I'm now testing on a Acer model N16Q14 (R751T Series) but the random results are the same also on other Chrome OS devices. I am also testing on latest Chrome OS version. Please note that the issue only occurs on Chromebooks - not on Android phones/tablets (or same app published to iOS).Has anyone experienced the
In the release notes for AIR 31, this bug is listed as fixed: "[iOS 12]Failing to launch any AIR application (FLASH-4190352)"Anyone knows if this means we should update all our existing AIR apps on App Store, to AIR 31, before iOS 12 is released sometime in September?
Hi there!My group creates graphics for TV and movie productions, using Adobe Animate & Air to play them back on set.Right now we have found an issue with MP4 files and FLVPlayback specifically on Windows, the combination is unreliable and results in app crashes consistently.Here is a test file:Dropbox - TMPBS MP4 FLVPlayer Test v4.8.air To get it to crash, install & run. Hit enter to begin playback, then repeatedly hit enter (fast) to cycle between the 3 video feeds (these are all MP4 videos, being played back with FLVPlayback internally).It will crash within seconds.We are using Air 31, and windows 10. It crashes on a variety of machines.Of note: This same app does not crash on a Mac; while it takes a while for all those cue changes to catch up, once it does it just keeps playing the video as expected.Please let me know how I can help resolve this issue...we have a rather large movie coming up that we are intending to use our system on, and would like to trust playback on wind
In the air application, trying to read the swf of the server will crash the air.Who knows the cause?OS: Windows 7 SP1AIR version: 31.0.0.96FlashPlayer NPAPI: 31.0.0.108It is a windows event log.-------------------------------------------------------------------- ------------------Name of the application in which the problem occurred:MyApplication.exe, Version: 0.0.0.0, Time stamp: 0x5b8479aaName of the faulty module: NPSWF32_31_0_0_108.dll_unloaded, Version: 0.0.0.0, Time stamp: 0x5b84575dException code: 0xc0000005Fault Offset: 0x60218573Failing process ID: 0x4bcStart time of failed application: 0x01d45f8f165bf880Failing application path: C: \ Program Files \ MyApplication\ MyApplication.exeFailing module path: NPSWF32_31_0_0_108.dllReport ID: 7070 b 804 - cb 82 - 11 e 8 - 9043 - 488 a 5 b 1546 df-------------------------------------------------------------------- -------------------------------------------------------------------------------------- ------------------Name of the applic
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