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Hello. I would like to get some feedback from AIR team regarding this bug:We have a custom assembled computer running under WindowsXP. It runs AIR app with 6 windows, 5 of them running in fullscreen mode on 5 touchscreens (3 videocards, I believe ). The problem is that one of the screens (randomly) becomes frozen at some point. I mean the AIR window on that screen. As soon as you leave fullscreen mode it becomes alive again (being re-rendered and continue working normally).I've made two sort of tests to ensure that this is not monitor issue:1. I quit fullscreen mode on another window of that app (on another screen, the one was working properly) and moved (with use of keyboard) it on top of frozen one — the moved window updates(renders) properly (on top of frozen one) — so the monitor is ok.2. Performed a series of touch interactions (full date and coordinates logged into txt file) — it shows that monitor works correctly, e.g. recieving mouse events and, what's most important, AIR app a
I have running android application which is build with Flash CS 5.5 version and uploaded on google android market place.Once of user complatin about Crash Error. error is listed below. any idea where is wrong? Application already donwloaded for more then 300 time and no one report this bug. i just got his bug from dell streak 5 device. Exception classjava.lang.UnsatisfiedLinkErrorSource methodAndroidActivityWrapper.nativeSetVisible() java.lang.UnsatisfiedLinkError: nativeSetVisibleat com.adobe.air.AndroidActivityWrapper.nativeSetVisible(Native Method)at com.adobe.air.AndroidActivityWrapper.SetVisible(AndroidActivityWrapper.java:651)at com.adobe.air.AndroidActivityWrapper.onSurfaceInitialized(AndroidActivityWrapper.java:614)at com.adobe.air.AIRWindowSurfaceView.surfaceChanged(AIRWindowSurfaceView.java:438)at android.view.SurfaceView.updateWindow(SurfaceView.java:538)at android.view.SurfaceView.dispatchDraw(SurfaceView.java:339)at android.view.View.draw(View.java:6743)at android.view.Sur
Hi,As the title says, when I turn cacheAsBitmap on in GPU mode (on an iPad 1), the shapes are rendered without antialiasing. I tried changing the stage.quality to various settings to no effect. It it supposed to be like this or is this a bug? Non-cached shapes are draw with antialiasing in medium and high quality, but the performance is too bad to be usable. Would reverting back to a previous SDK solve the problem, or was it always like this?
Hi,I am developing an sample mobile application to target all mobile devices (IPhone/IPad/IPod and Android).I am facing an Issue that i am using default text size for the TextInput, TextArea and label but text size look so small for some devices, i discuss this with some(unkown) person(he is an IPhone developer).He told me that in Iphone development for different devices they use different text size. So how would I do the same at our Flex Mobile application ?Please provide me help regarding thisThere is one more problem in the application. I have tabbed view application, and i assign the firstview of the tab after 10 or more seconds of interval so that data will load in the application properly.But issue is that my first tab is not show anything at first go. When we switch the tab then it loads the screen and application work fine.Please provide me any help so that i can see the first Tab Screen.Thanks
In my iPad app, I want to load in a PDF and then get control of the Acrobat API to allow the user to interact with the PDF as they see fit.Is this possible?I am making the assumption that there is currently objectiveC code available to use the Acrobat API on the iOS. Can anyone verify?I am also making the assumption that through Native Extension I can bridge to this objevtiveC code from AS3 on the iOS. Can anyone please verify?Thanks...
i want to get Screen's width,height .how can i write the code?
Hi,I'm looking for a component or a way to create a scrollview with paging mode enabled.Same component than the scroller on IOS photogalerie (swipe to go to the next image and move with finger position).I find a FLEX example here http://www.adobe.com/devnet/flex/samples/fig_pagedlist.htmlBut the code is not optimised for mobile (it works with some tweak but very slow).In IOS native dev, I used uiScrollView with pagedEnabled parameter. There is something like this in the Air SDK ?Thank for your help
I'm creating a simple drawing app. I have a mouseEventListener attached to a sprite and when the user drags a finger over the screen it draws a line - simple enough. I have then added in a listener for the Zoom and Pan transformGestureEvents which in turn scales and pans the canvas as you would expect.The issue I am having is when you perform zoom or pan gestures there seems to be a slight delay in registering the event which means whenever you pan or zoom you also get a little unwanted line drawn.I've tried adding a check for event.phase.begin and then disabling the mouseEvent when that fires but the delay is still there and I get the unwanted line. My next plan is start with Multitouch.input type as TouchEvents rather than GestureEvents and then as soon as I detect more than one touch point I will switch to Gesture events disable the drawing and enable the zoom and pan.This seems a little over complicated has anyone got any better ideas?Thanks!
hi everyone i have some problem with HTMLLoaderi have this code: var htmlLoader:HTMLLoader = new HTMLLoader(); htmlLoader.loadString("<html><div id='test'>dsf</div></html>"); htmlLoader.addEventListener(Event.COMPLETE,function htmlDOMInitialize(evt:Event):void{ trace(htmlLoader.window.document.getElementById("test")); }); htmlLoader.addEventListener(Event.HTML_DOM_INITIALIZE,function htmlDOMInitialize(evt:Event):void{ trace(htmlLoader.window.document.getElementById("test")); });but in this example COMPLETE and HTML_DOM_INITIALIZE not activate .. why ?? Regards
I downloaded the Newest version of Adobe Air. It said the Installation was Successful but everytime I try to open up a file with it, it tells me to run Adobe air again as if Im trying to download it again. Please Help!
All I need to display the camera is:var deviceCameraApp:CameraUI = new CameraUI();var imageLoader:Loader;deviceCameraApp.launch( MediaType.VIDEO );But can the HUD (the grey area with buttons) be disabled/hidden?I couldn't find anything like that in the Adobe docs about CameraUI, so I'm asking here in case it's possible anyway.
Hi,I'm trying to test my game on my nexus 1. I understand that to be able to do that I first need to download and install Adobe Air for Android from the Android market.When I go go to the Air page on the market it says that the app is incompatible with my phone. I'm running OS 2.2 that should support the app and from what I saw nexus 1 should be able to run AIR.Did someone else had this problem and managed to solve it?Thanks,Oz
Hi guys,I finally came around building a captive runtime version of my project using adt The final apk resulted in a filesize of 8.5mb (the .swf itself is only 200kb!), and I don't think thats bad at all. But on the device it took up 24mb of internal memory! After some research I found out that setting the installLocation property to "preferExternal" in the android manifest will reduce the allocation by the size of the original apk (8.5mb), and this helped a little.But the app still takes up 15mb of internal memory, and on a lot of android devices this could still be a serious dealbreaker!Is there anybody that have a solution to this? or do we have to address Adobe to solve/reduce this issue?Brian
I just reinstalled my FlashBuilder 4.5.1 and built a new HelloWorld Appin order to test the SDK 2.6 with the Air ApplicationUpdaterUI.I get no errors but it won't update using the 2.6 namespace in both the -app.mxml and update.xml on server.A trace in the StatusUpdateEvent never shows up in debug mode. The only window that pops up is the one asking to Check for Update?Pulling my hair out - must be something obvious I'm doing wrong here - can a new set of eyes spot something?Main xml file:<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" &nb
User opens an AIR application and accepts the EULA. I can see the eulaaccepted file has been generated in the user's profie and is 1KB in size. Close AIR app and relaunch and no EULA.Now I reboot the computer and launch the AIR app again, now I'm prompted to accept the EULA again. Why isn't this being saved?
Hi,I am trying to write universal landscape only code (so the stage re-orients only when in rotatedLeft or rotatedRight orientaion) for Android.Testing on Archos 70 internet tabled forced me to use Timer that checks deviceOrientation instead of adding stage listeners (no stage changing events are dispatched) and to rotate MainTimeline (stage.setOrientation does nothing).This works on Archos 70 (with Android 2.2.1) but other testers reported there are issues on Android 3.0 devices.The half-solution could be to disable autoOrients but there is a problem that initial rotation (after application launch) is not correct - it is always in the basic rotatedLeft orientation.I do not own any Android 3.0 device so I can't test it effectively and would really appreciate any advice (or code samples).Thank you!(I have also found the bug when rotating MainTimeline - shadows don't change their direction)
Just in case it help anyone. I was experiencing a problem where every time I attempted to add an app to my iPhone via iTunes, I was getting the errorMyApp was not installed on the iPhone "myPhone" because the entitlements are not validI have figured out the problem to be that the App ID which you fill in on the AIR for IOS Settings Deployment settings screen needed to be the App ID I had included in my provisioning profile. This setting appears to be auto-completed with the name of the Flash file so you need to be sure to change this if you are having this problem.Hope that helps someone.....
I am doing some tests with Flash CS5.5 and AIR 3.0 and literally testing a hello world type app.It is taking a considerable amount of time to create the ipa file. I timed it and it was about 12 minutes. I have a reasonably good spec PC son wondered if this is the normal amount of time it takes to publish?Thanks in advance...
Is there any word on when Adobe plans on updating the Flash IDE to support AIR 3?
On iPhone the ad is displayed in the html container and when you click the ad the web browser opens up with the correct site of the ad. But on Android there's only a "Web page not available" with the green Android dude looking down from above, instead of the ad which should be there instead. I've set the internet permission and other tests shows internet does work, but this code doesn't for some reason, only on iPhone. If I remove the internet permission, the html container is just white and empty.html:<!doctype html> <html> <head> <script type="text/javascript" src="http://ad.leadbolt.net/show_app_ad.js?section_id=xxxxxxxxx"></script> <meta name="viewport" content="width=device-width, height=device-height, user-scalable=no"/> </head> <body> </body> </html> AS code:var _stageWebView:StageWebView;var myAdvertURL:String="http://www.blahblah.com/blah.html";// check that _sta
Hey,I'm a little confused with the Touch_Tap and Touch_End events. I would expect Touch_End to be triggered regardless of how long ago the Touch_Begin was triggered. I would only expect Touch_Tap to be triggered when there has been a very short amount of time between the Touch_Begin and Touch_End event.So if the user taps the screen the Touch_Tap would be triggered and if the user presses the screen and drags something for example then when the user lifts their finger the Touch_End event is triggered. What I am seeing though is both the Touch_End and Touch_Tap event are triggered. This doesn't make sense to me as the user pressed, dragged and released - they didn't tap.Am I doing something wrong or do I actually need to compare the times between the begin and the end to decide if I wan to treat it as a tap or not?Thanks in advance!
my phone updated to 2.3.3 and now parts of my apps will not workproblem 1:using cameraUI the app will send the user to the device camera and take a picture then uses this deviceCameraApp.addEventListener( MediaEvent.COMPLETE, imageCaptured );to return the image infoThis is no longer working. It is as if the app is completely restarted once the image is taken.problem 2:this no longer works var callURL:String="tel:"+num; var targetURL:URLRequest = new URLRequest(callURL); navigateToURL(targetURL);it will take the user to the phone dialer but will not populate the phone number fieldany help guys?
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Hey Guys,I am trying to downgrade to version 2.7.1 or earlier of Adobe Air (from 3.0) and I always get the error message:"This version of Adobe Air cannot be installed because a more recent version is installed on your system"After removing the app from Control Panel and deleting all relevant Adobe Air programs, I am still unable to install the 2.7.1 version. I attempted to remove all components of Air usinghttp://support.microsoft.com/mats/Program_Install_and_Uninstall/en-us I got this from another Adobe's employee support postand alsoThe Microsoft cleanup Utility --- http://download.youneedabudget.com/microsoft/msicuu2.exeNo matter what, i can never downgrade.Any help please?
Hi,Does anyone know if video is always played fullscreen on android ?I have a 800x480 project and I include a FLV using the FLVplayer in my project.The FLV is a lot smaller then the fullscreen and my air app is setup for fullscreen app.Is it normal that the FLV is automatically zoomed to the full android screen? I wanted to let it play in its initial size 128x128 pxKind regards,Bart
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