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Hi, while developing a mobile app to run on both Android and iOS platforms I noticed that, while running on Android, media file loading is extremely slow. Not only slow, but it seems to almost freeze the entire app while loading media files packed within the app. The same doesn't happen on Windows while testing or on iOS devices, even slower ones. All media types seem to be affected (tryied with audio, video and picture), so I believe it is some sort of general file access problem. While testing, I noticed that loading three pngs of about 1024x768 pixels freezed the app on a Galaxy Tab, making it unresponsive, for about 3 to 4 seconds!Is file access on Android devices really this slow? Is there a workaround?
Hi,I was wondering if it is possible to know if the system media player (ie: iPod on ios) is playing.On iOS I would do something like that:if ([[MPMusicPlayerController iPodMusicPlayer] playbackState] == MPMusicPlaybackStatePlaying) ... That could be useful in a game for intance, to let the user play his own music instead of the game music. I doubt it's possible, but hey it's worth asking.
Hello,I don't know if this is the correct forum for this post, but here it goes.I created my AIR app on my desktop running OSX 10.5.8. I'm able to publish and install the app just fine. I'm also installing the same AIR app on my laptop running OSX 10.6.8. The install works great. It's when I make changes to the .fla file, I transferd to my laptop, and go thru the AIR 2.6 setting to publish the app and install it; I get the "Sorrry, an error has occurred. ...this installer has been mis-configured... Should the differnt OS's make a differance?Both macs run CS5.5ThanksRick
Hi,I'm working on a sound processing app, which records sounds first using the microphone and later plays the processed sound dynamically using SampleDataEvent.SAMPLE_DATA event.It works perfectly on iPod Touch devices, but there is a problem with iPhone. Recording and processing are fine, yet the sound plays from the ear speaker, not the loud speakers. Do you know how to fix this and route audio output to the loudspeakers of iphone?Thanks...
Device: Nexus OneOS: Android 2.3.4Class: CameraRollError: [ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Error #2038: File I/O Error." errorID=2038]I'm trying to develop a photo app but am having problems saving the full sized version of the image back to the CameraRoll. This is very frustrating as I've only seen examples saving the stage to CameraRoll (which I can get to work).Is there a limitation to saving back to CameraRoll?? When I try to load an image (2592 x 1944) and save it directly back to CameraRoll using addBitmapData(), I get the following error.[ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Error #2038: File I/O Error." errorID=2038]Here's a code sample.// class vars for CameraRoll and Loaderprivate var _cameraRoll:CameraRoll = new CameraRoll();private var _loader:Loader = new Loader();// launch _cameraRollprivate function launchCameraRoll(e:MouseEvent):void { _cameraRoll.addEvent
HelloI'm building this App that is almost all in landscape, but I need to lock the vertical screen for the options,I've tried adding a event listener to the stage for Changing but doesn't work ... I´m working in Flash CS 5Anyone knows how to lock the orientation for portrait just for a part of the code?Thank you
I couldn't install the latest upgrade, so i uninstalled Adobe Air and tried to reinstall, but similar to other people in this forum i get the message 'an error occurred while installing Adobe Air. Installation may not be allowed by your administartor. Please contact your administrator.'I've tried the other solutions suggested in other threads, and the advice on the troubleshoot AIR installation page, to no avail.Does anyone have any other suggestions how to solve this problem?
While flash player 10 for android is smooth as silk?Try this page on your Android device:http://literacysoft.com/tst/McGuffey_Primer_Courseware.swfevery thing works smoothly in flash player.My program makes a rather large apk file, at 38 megs and contains thousands of mp3 files. It runs very very slow sometimes taking several seconds loading a 2 kilobyte file. Is it this slow because it is loading and unpacking my files into an inefficient ram disk? Its like it is paging the whole apk file everytime it loads a single file no matter how small.I may have to abandon the android side of my project. This is just not going to work.
I dont see a Combo Box control in the ide..is there no combo box control in the mobile framework?if not why?
I have successfully deployed a game to the iOS App Store using Flash CS5.5When I try to publish the same game on my 2 Androids (or when I start an Air for Android file from scratch), I get this error message: "Device Error: please check if there is enough space on the device" on both of them.First I was trying to install it on a Optimus One, which later I figured out would not run AIR/Flash applications because of the uncompatible ARMv6 processor.I exchanged my phone to a Galaxy S, which shows on adobe's site as a certified device to run AIR applications.Since the second phone is definitely not a problem, I must be doing something wrong.I have followed video tutorials step by step and I still get this error.I have installed the drivers through Samsung Kies.I have air installed on my android.I have developer debug set to on (I noticed that when I do that, I can no longer copy files to my android through the USB. The device loses its access on windows file manager, could this be th
AIR build 19610 has produced strange behavior in an existing app that has been published and installed since AIR 1.5. There is a clip onstage (using Flash CS5) which contains sound on its timeline, as well as some simple timeline code (AS3). Certain behavior in the app moves the root playhead to different timeline locations. The sound clip never goes out of scope. At a certain point, for some still-unknown reason, a "ghost duplicate" of the sound clip starts to loop, playing its sound, but without any of the timeline code. It's a "ghost duplicate" because the original sound clip onstage continues to function normally; it doesn't play, and its timeline code is still functional. In testing, I can create other clips onstage that contain sound, with a simple stop() command, and they fail the same way. Different timeline movements can make more ghost duplicates, creating overlapping sounds. It seems specific to build 19610, since repeated tries with the previous build, 19530, showed no prob
Hi all I developed a simple game test for iPad.When i test and debug my app on the device all is right but when i try to create limited distribution release build to test performances the application is installed on iPad, it starts... but doesn't works!Do I need to port my app in Objective-C and write a new version for Andriod too? ;(Excuse me for mi approximate english
Hi, Guys, I had use CS5 success to release an app on Apple store. Now want to upgrade to CS5.5, I use trial version at home andfull version at office to deploy my app to my iPod touch, it can't be deployto it, No error message, Just see when iTunes show "Determingto sync apps" and the checked box of sync app is unchecked. I try to uninstall Flash CS5.5 and Air 2.7 . reboot and re-install it in a folder "Adobe2" and overlap the AIR 2.7,still dont work, does anybody know or any ideas to fix this problem.....
HelloAnybody could help me, I dont know how to ask if there's a Listener Running, I need to add an EventListener but I'd like to ask first if that listener is already running..Thanks
Ok firstly I have to say these forums are probably the most user unfriendly I have ever encountered. Nowhere could I find a general issues forum or a cs5.5 forum or anything of the sort. Youd think that a company that makes such terrific intuitive software (well at least some programmes) would be able to get it together to provide an easy to use forum but thats another whole thread. So the reason Im here is because I have just installed CS5.5 and all was going well, I activated and had no probs. Now a few days later when I open any adobe programme I get a window saying I need to activate and must be online to do so. If I click continue the window does nothing and just keeps saying must be online even though I most definitely am online. So I close the window and the programme opens. I really dont want to have to go through this most irritating experience every time I open a programme.What should I do?I also found out that after effects is no longer supported on my syst
I have a CS Premium Suite and have recently installed it onto my Windows 7 notebook. Unfortunately, when I open Photoshop it comes up with the error:'Could not complete your request because of missing or invalid personalization informationi'. All other applications in the suite load ok with the serial number displayed on the splash screen. It was a clean install. I note that the serial number is not displayed on the Photoshop splash screen when it starts up.I did some testing and grabbed a 'fake' serial number to install photoshop 8 directly from the cd rather than via the suite install and it loads fine. However, I couldn't keep it as the serial number was illegal and therefore, wouldn't activate. The point is, the software will work fine on my Windows 7.Does anyone know how to fix this?Thanks
I have an Acer Iconia A500 tablet and am building an app using Flash Builder 4.5 on Windows.The A500 doesn't have a physical button for the menu. In my app, the virtual button for the menu does not appear, eventhough I have defined menu items, and it works for my other android devices. Does anyone know where I might look to help figure out what to do?thanks!-jonathan
Hi,I try for an iOs application to reproduce the navigation of iOs photo gallery.In iOs gallery, you can swipe quickly with your finger and the picture slide quickly in the same direction. But if your finger swipe slowly you can drag the picture, and when you release the finger the galleru change the picture or not if you move from half of screen width.So for my code, i catch two type of events:Swipe event and mouse events.viewer.addEventListener(TransformGestureEvent.GESTURE_SWIPE, handleSwipe); viewer.addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown); viewer.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);For the swipe, i do the same effect that iOS.And for the Mouse, on mouse_down, i start a startdrag() of my viewer and stop it on mouse_up.Debugging on my Macbook Pro with the trackpad works fine, with the three fingers, for swipe effect, and with mouse for the rest.But on my device, it seems that swipe and mouse-down start at the same time ;(Did i need to handle the swip
Hello all, I'm having a little difficulty reading, then writing to a XML file in the applicationDirectory. I can read from it fine, parse the results, close the stream. However, when it comes time to write to the file, I get this error thrown: SecurityError: fileWriteResource at runtime::SecurityManager$/checkPrivilegeForCaller() at flash.filestream::FileStream/open() ... (the rest is my stuff)
In my program I am having sprites disappear and reappear seemingly at random, usually sprites in the background. This only happens on air 3.0 for ios. It works fine in flash player 10 for the pc. Also 2d rendering is not as fast as it was on air 2.6. And now I no longer have the option of using air 2.6 because it crashes because of a memory limitation that I am unable to get around. I cannot use air 2.7 because the timer class is all screwed up fires several seconds after it is told to. Will 2d rendering ever be even half decent? The ipad its just aweful.Air for android is so slow it is just unreal. Flash player 10 is a lot smoother for android for my program except it is no longer reliably firing mouse up events. Besides that there is no way to monitize my program with flash player so I'm kind of screwed there too.Will there ever be a version of air for mobile that doesn't have a bug that is fatal to my project?Adobe, it is really really looking grim for me. I've supported you with cs
Both Android and iOS have possibility for push-notifications, can AIR use this feature in some way ?How could i in that case create pushes for both Android and iOS ?Cirrus could be one possibility but its not what im looking for since it's for non-commercial use and it does not satisfy my needs :P.
In xCode you need devices to be jailbreaked to communicate with springboard so i think there is no way in AIRbut ill ask anyway. Can home button default be prevented in AIR for iOS ? Or is there a way to do that ? A customer wants a application to be shown in the stores so users can use only this app but they dont want to let users to close the app d do something else. Or is there maybe a restart "hack" if app gets closed by home button, it restarts itself ?
We have an iOS3 upgraded to 4...when trying to install the ipa file, getting a message "cannot be installed as it is not compatible..." .
how can I do for to work with flex builder 3 and adobeairsdk2.7? In other words, I would write my ".as" files with flex3 and to import the class TouchEvent pressing "CTRL+SPACE", how can I do?thanks
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