Join a global community of Adobe Air users and developers.
Recently active
is it possible to load a video and save it to the file system,then load it back in and play it in stageWebView?When i load the saved video, it is in byteArray format.
stage.scaleMode = StageScaleMode.EXACT_FIT;Does not work correctly air 2.7 for ios. It is all messed up.This is what my program looks like in air 2.6 for ios:http://literacysoft.com/uploads/2.6.PNGThis is what it looks like when compiled with air 2.7:http://literacysoft.com/uploads/2.7.PNGIs there anything I can do to fix this?-Scott
Hi Guys, now with 2.7 released I want to update my games already in the app store... Does anyone know if I will have to go through the whole certificate/provisioning nightmare again? thanks I really appreciate any responds!
Hi,I've tried to develop an ios app with cs 5.5. The problem is it just can't run as smooth as native iphone apps (e.g scrolling in the clock app is much smoother than the app I made no matter how hard I've tried to optimize the contents).My question is: is it possible to make a decent ios game/app with the current flash packager or shall I switch to objective-c?Thanks,Mars
Are the optimizations in 2.7 CPU only, or is there increased speed in GPU mode as well?
When I publish my ipad app with gpu it's much improved but i lose the filter drop shadow on my text - how do i get it back?
Please download the attached file to view this post
Couldn't find any doc on this - With 2.7 is it possible yet to choose the keyboard type on iOS, or any mobile device?
Hi,I would like to write done the issues with 2.7 (or things that are still not working from previous versions)...Maybe we can find out and post workarounds in one thread, since right now there are several threads with the same problems.• Stage.Orientation - not as in native apps (http://forums.adobe.com/thread/865206?tstart=30)• GPU fullscreen - skaling bug (http://forums.adobe.com/message/3747505)• Apps are always multilanguage apps - even if they just support one language (iTunes will list them as apps available for all languages) http://forums.adobe.com/thread/865656?tstart=30• On iPad 2 per default (and iPad 1 when using iOS 4.3.x) audio doesn't play even if it is on highest volume when the "lock-button" is turned off - if the settings of the iPad's button is supporting audio on/off instead of orientation lock, the user has manually go into the preferences and select/deselect the audiooption there to activate the audiooutput.Maybe things can be added or solutions can be written ne
Hello all,Until now I compiled my air app with the Air 2.5 sdk.Accordingly, my update.xml file used the following namespace: <update xmlns="http://ns.adobe.com/air/framework/update/description/2.5">And the adobe update mechanizem worked great!Now I want to switch to Air 2.6 sdk.My compilation works, but when I switch the namespace to: <update xmlns="http://ns.adobe.com/air/framework/update/description/2.6"> I don't get an update.When I ran the application in debug mode (FB4), I noticed the following error in my console: "updater error unknown update descriptor namespace".Why does is not recognze the 2.6 namespace? Can anyone think of a reason for why this happens?p.sIf I switch the namespace back to 2.5, I get the update window, but it fails to update (understood since the app is now compiled with the 2.6 sdk)
Hi there,when switching to CPU-Mode (which is faster in my case) all is fine, except the scaled images look very bad.I'm compiling with AIR 2.7 and I've read somewhere that cpu mode has no AntiAlias.Can I use some other method / pixelmanipulation to AntiAlias my images?
Hi,I am developing a game using Air 2.7 but I only have an iPad 1 to test it on. The speed is really good (a steady 60fps) but I'm a bit curious how fast it will run on 3GS.Have you guys done any speed comparisons between iPhone 3GS and iPhone 4? I guess the speed on iPhone 4 is about the same as iPad 1? Thanks,/Andreas
Hi,im using a CS 5.5 Flash Professional Project to build a combined kiosk / iPad App. Everythings worked fine until I used flash.filesystem.File to cache some files on the iPad app.Now when I try to run the kiosk version I get problems because of the import of flash.filesystem.File.Any idea on how to deal with this? I thought about "conditional imports" or something a like so that I can compile the kiosk without flash.filesystems.File.Also I heard it's possible to compile the Flash Professional project as "AIR swf" which has support for flash.filesystem.File - but I need a simple swf File to use it with Zinc.Right now I depend on the .fla File because we have a lot of assets in there. Any recommendations?Best,Cedric
Hi. I want to make a file in sdcard but air fail and return "SecurityError: fileWriteResource".I set file's permission with "WRITE_EXTERNAL_STORAGE".Why don't make a file?It is impassible with air in android?Please tell me about the reason.Thanks.
i want to make my game stageand background unlimited when when my player character moves to the righthow can i do that?i wouldlove a sample codebtw my background is a movieclipThanks
what new features does air 2.7 have?
Hello guys and gals,I have an app that has audio which loops. When the user switchs to the launch screen on android (whats it called?) or to another app, my audio still plays. I don't want this. Is there a way of preventing this behavior? Kind of like suspend on app switch sort of thing....-Scott
Hi,i've got a problem with gpu accelerated objets, each time i use cacheAsBitmap or turn my clips to "3d",they become pixalated and distorted (as an interlaced video effect).I use flash cs5.5 with air for android, and test my app on a "eee pad transformer" with android 3.1 and AIR 2.7am i the only one getting that Bug, if it is one ?!thanks
I compiled an app from Flash CS 5.5 and tried installing through iTunes and I get an error saying a newer version of iOS was required. It seems odd that the packager doesn't support older iOS versions. Will I have to install CS 5 in order to get iOS 3 compatible apps?
Since I updated to Flash/Flash Builder CS5.5 I am getting the error "The application "XXXX" was not installed on the iPhone because it is not compatible with this iPhone" when I try to install an app onto my development iPhone (older 3GS model with firmware iOS4). If I go back to CS5 there is no error.Can anyone explain why I get this error?My settings:OSX 10.6.7CS5.5 Web PremiumResolution set to standard (I even tried deleting the line from descriptor file to mimic CS5)iPhone 3GS 8g iOS 4.1
Hello,I notice the setTimout() method does not work properly in AIR 2.7 for IOS.Closure function isn't execute with the proper delay...See bellow (Timeout.execute is a workaround -> http://www.displayobject.fr/2011/06/16/a-timeout-class-to-replace-settimeout-in-air-2-7-for-ios/)Jonas
Hello,I am new to mobile dev, but an experienced Flex developer. Forgive me for my noob ignorance.In my research, I keep seeing conflicting information. Will AIR for Android apps built in FB run on Android 2.1, or is 2.2 the lowest accepted version? And will the APK automatically install AIR if it is not on the device?Thanks!Joe
Hi.I've been testing some features of Air for android using the latest version of flash CS5 / AIR for android ext and found this unexpected behavior when testing on a device.I have a small testing project, this first two rows of graphics (the cats and the rats) are movie clips containing simple vector graphics (no filters).The difference between them:Cats:Left: a movieclip, on stage (using the ide) with a scale (x/y) of 150% + caching by code.Middle: same as the left cat but without caching.Right: a "prescaled" movieclip on stage (using the ide) with a scale (x/y) of 100% + caching by code (I simply scaled the elements within the mc).Rats:Left/Middle: same as left and middle cats, but with a scale of 230% [both x and y].Right: a scaled movieclip inside an empty container mc, created by code. inner mc scale = 230%, outer mc scale = 100%. caching of outer mc.Note: by "caching" I mean using both cacheAsBitmap = true AND CacheAsBitmapMatrix = new Matrix();On the computer, using the f
This is a duplicate post but I think this is a better place to post this.I have downloaded Air 2.6 SDK and copied runtimes\air\android\device\Runtime.apk to my HTC Legend and used Astro to install it but it displays an error message "Application not installed"Any ideas on what I am doing wrong ?
Hi, I'm looking for a way of pausing an ipad app, when you press the home button. So if you leave the app, you can come back to the place you were at.Is there a toggle from within flash CS5.5 that does this? If not is there some AS3 code I can put into my first frame?I've seen the code below on a recent post, so I though I'd insert it near the bottom of the XML file. But whenever I modify this andrepublish the FLA, it comes up with errors.I'd like a reverse of this code below - instead of exit, pause. and also need to know where exactly to put it?"When a user switches away from an AIR application it enters the background and pauses. If you want your application to exit completely instead of pausing, set the UIApplicationExitsOnSuspend property to YES"<key>UIApplicationExitsOnSuspend</key><string>NO</string>Anyone got a simple solution for this? Thanks!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.