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Roshan ChhetriHi Adobe Air Support, I know apple is forcing the bitcode thing in xcode 7+but there are still hundreds of third-party iOS libraries/Frameworks which have not yet updated their frameworks to support bitcode.This link shows where in xcode the bitcode thing can be disabled: Bitcode is now mandatory in iOS 9 Beta 3? | Apple Developer Forumswhen using xcode, we have the option to disable bitcode for our xcode project so the iOS compiler won't nag about the framework not supporting bitcode. But unfortunately we don't have any setting in Adobe Air SDK to disable it. Considering that Air SDK 20 is using the latest versions of iOS SDK, the bitcode is enabled by default and that makes the problem because we, as an ANE developer won't be able to develop or update our ANEs with newer Air SDK versions because we have to wait for the third-party framework developers to update their framework first! and this is all time consuming and a confusing process!In brief, that would have been g
Am I correct that it's not possible to get "verbose" stack traces (i.e. stack traces with line numbers) in packaged AIR apps?Adobe, is there any chance you will support this feature with a future version of the AIR SDK? It would be enormously useful in tracking down errors in the wild. As it is, when a customer hits an error that could be occurring in several places in a given function (a null-pointer exception, for example), I frequently have to do a lot of guessing and redeploying of the app to track down the bug if I can't repro it locally.
According to the Underwood release notes, FlashPlayer for Linux is being sync'd with the latest version of FlashPlayer (currently 23) for both the NPAPI and PPAPI versions.Does this mean that a newer version of AIR for Linux is not far behind?
I'm trying to compile an app against AIR 23, to test hiDPI support on Windows.My app was previously compiling using a combo SDK of Flex 3.5.0 and AIR 14. (yep, that's an ancient Flex version, but that's all my old app needed)I cloned my existing SDK folder, and overlaid the new AIR 23 SDk on top of the clone (the same process I've successfully used for previous AIR upgrades)Now my app fails to compile, complaining about unimplemented methods from the mx.core.IFlexModuleFactory and mx.managers.ISystemManager interfaces._cng_mx_managers_SystemManager.as(21): col: 14 Error: Interface method get allowDomainsInNewRSLs in namespace mx.core:IFlexModuleFactory not implemented by class _cng_mx_managers_SystemManager._cng_mx_managers_SystemManager.as(21): col: 14 Error: Interface method invalidateParentSizeAndDisplayList in namespace mx.managers:ISystemManager not implemented by class _cng_mx_managers_SystemManager.That code being referenced (_cng_mx_managers_SystemManager.as) does not exist in
Hi,For using a large ANE I had to increase the Java memory by putting_JAVA_OPTIONS="-Xms1024m -Xmx4096m"in my environnement variables. It's ok and I can compile with AIR 21 (Animate CC).But when I add AIR SDK 22, I have this in my SDK window (so it's OK) but I can't target AIR 22 from Flash, it's not visible.I edited the adt.bat in the bin/ folder of AIR SDK 22 but still the problem. For info, I put this : @11463107 -jar "%~dp0\..\lib\adt.jar" %*export _JAVA_OPTIONS="-Xms1024m -Xmx4096m"any answer is appreciated !
i have a problem, my app lost sounds when lock screen a few minute. And after a few a click button, sound play again. Can u help me? i code by as3 in flash builder.
I know there's a couple out there like https://github.com/gabriel/as3httpclient, but anything officially from Adobe? It would be nice if you guys could create a library and support it since you just released Adobe Animate CC. We want to create mobile apps using Adobe AIR, we need a solid http client to work with here. I am sure most of us in this community would agree with me.
Hello. I have a product called Cricut Craftroom. Since my computer downloaded windows 10 I had not used this product. Yesterday I tried but I had to uninstall the app from my computer and re install it. I also had to uninstall adobe air. I have downloaded the new version of my cricut craftroom (provo craft) and also have downloaded adobe air (4 times). Each time I have uninstalled the previous version. Adobe air on the download says it has downloaded but when I look at the icon on my computer apps page it is showing unavailable. I need this adobe air to run more than one of my systems. Please can you help me. I am not at all technically minded but looking at search engines I think it may have something to do with a problem with windows 10. Please can someone help me.Many thanks. Yvonne.
Hi,we see unexpected results in our application since installing macOS Sierra. Air beta 23 is not the solution.Since Sierra switching between dashboards (screens) does not do anything anymore.Suggestions more than welcome.If you want to test: www.happymetrix.comThank you,John
Hello, I have the problem that if I want to save PDFs with Adobe AIR Flex on a network drive, the files are stored sometimes damaged. These PDFs then go either not on or it is missing in the PDF whole sections. Now the question is whether this may be due to Adobe AIR, as this only occurs if one saves on the network drive.Best regardsRobbyn Gerhardt
I have successfully set up my project to recognize a device and load the appropriate sized assets. I have four resolutions (4 sizes): (4x) 1920 x 1280, (3x) 1440 x 960, (2x) 960 x 640, (1x) 480 x 320. The project launches the correct assets for each device but I have two issues when I test on an actual device. One is on the iPadPro and the other is on iPhone 6plus.My development environment: Windows10, FlashDevelop, Starling 2.0.1, Air 21.0, iOS 9.3.4Issue #1 - iPad Pro - There are two white bars that stretches the width of the device about 50 pixels high on the top and bottom. See image:Issue #2 - iPhone 6Plus - There are black bars on each side of the project. See image below:From my research and suggestions in Facebook groups I thought the issue may have been caused by the wrong launch images. I have the following launch images:Default-736h@3x.pngDefault-Portrait@2x.pngDefault-Portrait.pngDefault-LandscapeRight@2x.pngDefault-LandscapeLeft@2x~ipad.pngDefault-Landscape@2x~ipad.pngDe
Is there any way to use ELS with Worker?
I can't install published packages of AIR apps for desktop. I did it a few times, but then in the next session, it had me do a new certificate, or I didn't know how to use the old one, so I made a new one (this is the electronic signature thing where I put in the developer name and a password and my country etc.) and now when I publish (which works fine) and then try to open to install the package, I get an error saying that the certificate doesn't match what is in the published app. My first certificate has since been copied over by the new one, so I can't get it back. It's not even in my recycle bin on my Windows 10 OS. So, I think I need to clear all connections between AIR and the old certificate or something. Can anyone point me in the right direction?
Hi,I am trying to package an app for iOS with AIR SDK 22. The app uses native extensions. My packaging command is:adt -package -target ipa-app-store -storetype pkcs12 -hideAneLibSymbols yes -useLegacyAOT no -provisioning-profile freelancerApp/vodanet_distribution.mobileprovision -keystore freelancerApp/free_ios.p12 M_001.ipa freelancerApp/application.xml -extdir ANEs -C freelancerApp mobileapp.swf iconsAnd the error returned was:Undefined symbols for architecture arm64Undefined symbols for architecture armv7Kindly help me to resolve this issue.Thank you.
Hello all,We are trying to figure out the best way to package our application for Linux users. Looks like Linux support was officially dropped over 5 years ago, so what kind of workarounds do we have by now?Option 1- The windows version of our application was built with Flash CC using the "Application with runtime embedded (e.g. captive runtime) option, and it runs 95% fine on Linux using Wine on the exe file. The only issue is that the smoothing / antialiasing is turned off, which makes text pixelated. If this is a common known issue and there is a workaround, perhaps we can just use this approach?Option 2- We could try to make a native linux installer using AIR SDK 2.6, but we had trouble even getting AIR installed on our linux distros. Biggest downside is, AIR 2.6 doesn't have the captive runtime option (afaik that option came with AIR 3.0), so the user will have to download AIR alongside the application. Which will get increasingly difficult as time goes by.Option 3- We could possi
Hello all. I have a few problem with publication on itunes and playmarket, and ios devices. I tried to use flex 4.14.1 and 4.15.0 with air 17, 20, 21, 22 beta. The problem's link is next. Air 17 has a problem with open ssl on playmarket(http://support.google.com/faqs/answer/6376725) so it's solved by using newer air sdk. In addition i'm using some ANE that requires air sdk 20 and newer. Adobe air sdk 20 and 21 have problems with itunes publications(email from apple with message about Invalid Signature). There no problems with that on air sdk 22 beta. And it was fine and I was happy for a few days. But today new problem came. Its a new iOS 9.3.2. And the problem is called URLmonitor.available. Its always returns false value on air sdk 20-22 but device is connected to Internet and it works. By the way with air sdk 17 it works fine and returns true. So can anybody to answer what is that
Whenever I try to click on AIR 3.6 For Android Setting it crashes & says it has stopped working! Tried after restarting computer, but still same problem. Please Help me, I need to publish the App urgently. Thank you!Screenshots below:
Greetings AIR team,Some members of the community and I are having issues while developing chat based applications using the AIR runtime.Please take a look at the following report, Bug#4184369 - Emoji colors wrongly rendered in 'direct' mode Best regards,George
Has anyone had any luck with using context3D.setRenderToTexture with an instance of the RectangleTexture that is not a power of two? When I create a RectangleTexture with the dimensions of the screen (in my test environment 1440 x 900) and assign it using context3D.setRenderToTexture nothing is drawn to the texture. This problem does not occur if I use a Texture (power of two).Steps to Reproduce:- Create a rectangle texture the dimensions of the screen.- Set the context to use the texture.- Use drawTriangles to draw the vertex and index data to the texture.- Set the context to use the back buffer- Draw the texture into the back buffer and nothing will appearThis is the shader I am using to draw the render texture into the back buffer:Vertex:mov op, va0mov v0, va1Fragment:tex ft0, v0, fs0 <2d, nomip, clamp, linear>mov oc, ft0If you create an instance of Texture and follow the above steps correctly the problem goes away.
Hi, I have a problem with StageWebView on Windows.When I add a keydown listener to the html window or document object, it will not dispatch the event for the backspace. All other keys are working and this occurs only on Windows. Is this a bug or the expected behaviour? How can I detect a backspace keydown if it's the default behaviour?I'm using StageWebView with the flag useNative=true.Thanks, Solano
Hi,I have two SQLConnection one on regular VM and one on Worker to same database. I try to listen for SQLUpdateEvent but it's only catch on one connection but not on the other. The question next, as you may guess, is it possible to catch event that happen on one of two different SQLConnection?Peace and Love,VM
Hello,I am using almost Flashdevelop or Flash Cs6 with TTFs to do App Windows App with formated Text. What is the current way in Animate to make dynamic Text fields?regards
I get this same set of entries on the log file if I run the installer file as Administrator or as a common user.[2012-04-21:15:58:13] Runtime Installer begin with version 3.2.0.2070 on Windows 7 x86[2012-04-21:15:58:13] Commandline is: [2012-04-21:15:58:13] No installed runtime detectedAny ideas?
I was able to install a sample AIR app to the emulator of an Android setup as a APK file, but when I select it, it askes me to install Adobe AIR runtime. It takes me to the Android marketplace and I log in but it wont let me download it because I dont have an Android phone number associated with my account. Is there an AIR runtime APK file that I can use to bypass the marketplace? If not, how do I get around the fact that the emulator does not have a number and the (555) number that is defined in the emulator is not accepted in the Google account management?
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