Get help using Adobe Animate and creating animations.
Recently active
I have no idea what's happening with Animate. I've exported so many projects over the years. Now that I'm using the 2020 version, I can no longer complete an export. The program goes through the whole song and dance with the progress bar, then opens Media Encoder, but then nothing gets added to the queue. Sometimes, a file will appear in the folder I designated, but it is completely blank. What am I to do? Why is this happening? Why now?
I went on Adobe Animation and I looked at my "open recent" folder and none of my animations came up. I tried opening my animation by going to the animation clip in my saved documents, but Adobe said that an error occurred and couldn't open the folder. This has never happened before. Now I'm on Adobe Animation CC and the timeline and tools aren't showing up at all. I don't know whats happening right now, I don't know if it's a glitch because i reloaded it and it still was happening. Is there someone out there that can tell me what is happening and what to do about it in case this happens again in the future? Just to clarify, I am using the trial version of Adobe Flash CC.
Hello everyone, It's been a little over a week since I've been trying to solve an issue that keeps me awake at night.It's about a project I'm working on that runs very slowly only on Chrome for Android. After much research, I found that the problem occurs when handling several large images (around 3500 pixels each).I've confirm this by compressing big spritesheets images to 100kb each and still laggy if the images are biger in pixel size. The issue is that if I don't use spritesheets, the loading time increases considerably, taking almost a minute to load, compared to 5 seconds of loading time when using two giant spritesheets. However, on Android, the performance drops significantly. On the other hand, if I load the 72 separate images, the loading time increases to a minute, but the performance is excellent.Could you share some experiences and/or suggestions on other methods to approach my problem? Or options to investigate?Thank you for reading this,Great performance
how do i edit the spot of the pivot point without it returning to the original center point? I click on the shape with free transform tool and attempt the edit the pivot point
Hello Friends! Hope all is well.I apologize in advance if my termanology isnt great, as I am still learning the Adobe Ecosystem.I am creating a Top down Walking Animation for a simple Chibi Like Character.When The Character takes a step forward with say his right foot&leg, I'd like to set it so that the "right foot&Leg" Layer is behind the "Left foot&leg" Layer. But then when the character takes a step forward with the left foot&Leg, I'd like to set it so that the "Left foot&Leg" Layer is behind the "Right foot&leg" Layer.Hopefully that makes sense. I really appreciate the help! Hopefully this is a feature.Thanks!
I have a cartoon I made a about a year and a half ago (I think). I've made an adaption to it by adding a music line. Now, I cannot load it into Media Encoder. What gives?
Download the music list (text file) from the remote directoryI want to make a music list.After "A codes" have been fully executed, "B codes and below"Is there any way to run it?thank youvar n: uint; var sm:Array = []; musicList => textField musicList_btn =>musicList button //=== A codes ======================================= var request:URLRequest = new URLRequest("http://......./Text/soundList.txt"); var loader:URLLoader = new URLLoader(); loader.load(request); loader.addEventListener(Event.COMPLETE, completeHandler); function completeHandler(event:Event):void { var str:String = event.target.data; sm = str.split(","); sm.sort(); for (var i: uint = 0; i < sm.length; i++) { musicList.appendText(sm[i]+"\n"); } } //=== B codes ====================================== musicList_btn.addEventListener(MouseEvent.CLICK, musicListSelect); var musicListOK: Boolean = false; function musicListSelect(evt: MouseEvent): void { musicListOK = !musicListOK; if (musicListOK)
Hello, All I am trying To navigate from scene 3 to scene 2 through button but i get 1120: Access of undefined propertyand after i google all possible solutions and not fix the issue.i came here to try to find any help to fix this issue.you will find FLA file attached belowhttps://www.dropbox.com/s/s6bc60trazgqpxg/Untitled-8.fla?dl=0Regards
Hi, I have pupils who have done an animation with buttons, but because they have camera angles and zoom, the buttons are jumping all over the screen. Can any one help with a pupil friendly response to help resolve this.
We have a process in which we bring in Adobe Illustrator files (floorplans, buildings, etc) into Animate and then break the linework in order to optimize. The issue is, especially with building level floorplans, is when there are a large number of lines that breaking process can take upwards of 30 minutes to an hour, in some cases it hangs the program completely. Question is, is there any way to optimize Animate, either a setting to break linework quicker or automatically break on import? Barring that, is there a setting in Illustrator that would pre-break the linework? Thank you for any help you can offer
Hello,Complete Animate virgin here.I have drawn my own character that i wish to do some basic animation with.I am following this tutorialhttps://helpx.adobe.com/au/mobile-apps/how-to/animate-ink-drawing-adobe-capture.html When i import my character (PNG no colour or background just line work of character) and choose break a part it seems to highlight the whole square (picture attached) instead of the individual line work which makes me think thats where my problem is because i follow the tutorial to a tee and its shambles. Im assuming im doing something real ignorant because the only difference i can see from the tutorial is that he is importing a character he has mad through capture.Thanks!
Hi, the ActionScript codes for the video screen recorder for my Talking Ben (Wii) project were made by the ChatGPT and this is only being worked and developed on the ActionScript 2.0 language, because this is supposed to be my unofficial remake of Talking Ben for the Nintendo Wii that is supposed to be loaded in Adobe Flash. The Wii only supports ActionScript 1.0 and 2.0 from Flash Player 1 to 9. And I'm having trouble for this one ActionScript code that is supposed to screen record all of the frame labels that have the Talking Ben video clips. By the way all of these Ben clips such as Ben eating, drinking, burping, and what you do to ben such as touching him are only videos that are in all FLV movie clips and all of the video screen size are in 222 x 480. Here's the full list of frame labels that loads in Ben clips: "Newspaper", "Burp", "Drink", "Eat", "Main", "Opening_Newspaper", "Fliping_Page", "Fliping_Page_2", "Closing_Newspaper", "Moving_While_Reading_Newspaper", "Fliping_P
I would like to see Adobe Animate add this new feature. When animating frame by frame, instead of deleting the previous drawing all the time when jumping to the next frame, I think the previous one should be deleted automatically when jumping to the next frame. I like the automatic keyframe that Adobe added, but still not enough in order to speed up when working frame by frame. It would save time if we had this feature of auto-delete the previous drawing on the new frame.
I recorded a music sequence un Reason+. I had brought the sound down to more quite level then the original recording. When I bring it into Animate the adjustment simply disappears. I have tried a grillain times but each time when I comes into Animate it doesn't keep the new volume. Help! [Mod note: Moved to appropriate forum]
Hi, I'm working on a major animation project in Adobe Animate and I just finished the animatic. I'm starting to animate it, meaning I have to add color, but whenever I use the eyedropper it greys out the symbol I clicked it on and then the drawing I clicked on disappears completely. It doesn't actually pick out the color I want and allow me to continue to use it like intended. Can anyone explain how to fix this so that the eyedropper actually picks the color I want instead of erasing my drawing? Any help would be greatly appreciated.
Asset warp tool is supposed to move a character as you think it move. The times i move a character, it doesn't do that. It's similiar to rotate layers with selection tool. Layers you have put together with layer parenting with no warp handle does this. The layers doesn't move with the other layers when you deform them. When i move a character with asset warp tool a layer get transparent. How do i get asset warp tool to not do this?
I have recently taken to using adobe animate for makind storyboards by treating each frame as a storyboard frame. In the past Ive had to go through the timeline and ctrl+p to export each frame as an image individually. This is a very time consuming process but I canot find any setting on the export menu to allow me to do this. Can someone please help?
Is there a way to position a TextField based on the vertical and horizontal center of its string? I gather the .myText.width and myText.height can be read, but the native origin seems to be in the upper left, as shown here:so it will take trig todecide the offset to the center. Is there a native function to position at the actual center?
How to convert the following Actions3.0 code into HTML5 canvas code? ? ? ? stop(); random_btn.addEventListener(MouseEvent.CLICK, choose);function choose (event:MouseEvent):void{var pic_number : Number =140;var randomFrame: Number = Math.ceil (Math.random () * pic_number);gotoAndStop(randomFrame);}
I got two commands using the history panel, create classic tween and delete tween,an.getDocumentDOM().getTimeline().createMotionTween();an.getDocumentDOM().getTimeline().setFrameProperty('tweenType', 'none');Now I want to make these two commands into one, one click is to create, and another click is to delete, how to do it?For example, in the my.jsfl file, put these two commands. When I use my.jsfl for the first time, add a tween, and click my.jsfl again to delete the tween.This method is similar to the shortcut keys set for creating tweens in the software. One click in Animate is to add, and another click is to delete. without having to do two jsfl commands.How can I achieve it, is there a formula to apply? This kind of operation is not limited to tweening, I seem to find that many commands in the history panel can be used,
Hello,I've run into a potential glitch or bug where my classic tweened symbol containing bitmaps doesn't distort the bitmaps as expected for a few frames during a skewing animation. Instead, the bitmaps defy the parent symbol's distortion as if they remove all transformations for a few frames, thus causing an undesired visual inconsistency/error in the animation.Below is an example video showing the issue and further explaining it while attempting to create a simple animation of a book's page being turned. https://youtu.be/3SnOcTJSCcsThe issue is not present when the bitmaps are converted into vector art using Adobe Animate's Image Tracing feature. So I wonder if there's anything else I could do to prevent the issue from happening with bitmaps since I wish to use more detailed photos as part of some future animations. Thank you in advance for any input or workarounds.
Hello the one thing I do not get is variable scope. Below is some fully functional code.Where I have the comment ( // public or private ?) is what I do not get.I tried to change to change var to public var or to private var on both of those linesof code and each time I get errors. So what exactly is the scope since you cannot specifypublic or private as a prefix to either line?package { import flash.display.Sprite; import flash.events.*; import flash.media.Microphone; import flash.system.Security; import flash.system.SecurityPanel; public class MicrophoneExample extends Sprite { public function MicrophoneExample() { var mic:Microphone = Microphone.getMicrophone(); // public or private ?  
It seems that a var defined at the top of any frame, outside of a function, is visble to all frames. It that the case? If so, if the same variables are reassigned new values in each frame, is it better to declare them all in frame1? Also, it seems that functions declared in one frame are seen as duplicate if used again in another frame. While it's fine it my application to share vars across frames, should functions all be declared as private to limit their scope to the frame in which they're located?
Hello! Is their an easy way to create a Click Tag button in an HTML Web banner in Animate? If so, how do I know it's working? I'm pretty new to creating web banners and html in general, so any advice/help would be greatly appreciated. Thanks!
When Frame picker is opened from Window, the functions are greyed out and "no graphic symbol selected". The symbol I first tried to open wasn't graphic, so I changed it to a graphic symbols by right clicking on the symbol and clicking properties and then editing.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.