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I am trying to add sound to my animation and I can import the sound file (mp3) into the library and then add it to the animation, but I cannot used the Edit Sound Envelope as it is greyed out. Are there any simple settings or steps that I might be missing. I am on an HTML canvas if that matters.
Hello dear adobe! Can you make a Christmas present and release a good optimization for the MacBook on the M1? Now everything slows down. Because it runs on an emulator.
Hello,So with the current type of work I do, a lot of my workflow revolves around After Effects. I would love to be able to render individual layers or symbols to treat them independently in AE (whether it's SFX or a strange form of compositing or mapping).Is there currently a way to do that? As it stands, I am only able to get a single still of a symbol, if it's solo-ed.Cheers,Rury
I sometimes get absent minded when building an animated symbol with lots of parented symbols within it and forget to set them to "Single Frame" before moving on (My Animate has always defaulted to "Loop")I only realize this later when I notice my symbols strobing through all their keyframes and have to go back and change the Looping Options for each keyframe individually—as selecting multiple keyframes greys out the Looping Options.Is there a way to select multiple frames and change the Looping Options in one fell swoop?ORis there a way to change the default Looping Option to "Single Frame' so I don't have to worry about it?
We have developed animation in animate 2022 in html canvas, After launching publish file on browser. it taking more than 1 min on loading. Could some one please help me out how can we resolve this issue while we developed same animation in another tools they are loading very fast. Looking forward to your reply. ThanksPrasad
다른 앱은 한글화가 되지만 이 앱만 안됩니다.윈도우 버전은 됩니다.맥os m1 max 에서는 안됩니다. 왜 그런것이며 해결 방법이 무엇인가요
It crashed twice in 5 minutes, deleted keyframes of a warped object kept moving even when gone and the combination of warp + parenting is still not working well. The version of 2 years ago was better at combining the two like in a flexible arm and a hand parented at the end of the arm.
hello,one year ago, I imported .flv video to the scene and it was spreaded to the timeline to the frames, I could make animation on it. but now I can not spread it to the timeline when I import flv files. I import .mp4 file, it is in timeline, to the frames ,it is ok. but this time air 50.0.1.2 for ios player not support it. can you please help me?
Hello, everyone, I created an HTML5 banner with a button to a website. If I click the left button, the page opens. But the same thing happens when i right-click with the Mouse - I never saw this behavior before, how can you prevent this? I use: this.button_link_to_site.addEventListener("click", fl_ClickToGoToWebPage);function fl_ClickToGoToWebPage() {window.open("https://www.adobe.com", "_blank");}
Bonjour à tous ! comment peux-ton lire 2 sons à la suite avec le codeplaySound("FirstSound");playSound("SecondSound"); Merci pour votre aide ..
the preview for the sprite is normal but when i export the spritesheet it messes up the edges and makes the lines look blurred or somethingis there a way to turn this off or fix it?
Hi 🙂I am trying to convert an old AS3 game I created ages ago to HTML5.The original had a few buttons each playing a different voice and you could click each of them once to start and again to stop. Stopping one would not affect the others who were already playing. The fun was to try and get a nice harmonious tune. I want to do this in HTML. I am very new to this!I tried using createjs.Sound.play("tuneID"); to click a sound on and then createjs.Sound.stop("tuneID") to click it off but the latter simply switches all the sounds off 😞I need the tune to start from the beginning whenever it is switched on so originally I had the button move the play head inside a symbol to a frame with sound event-Start/loop and then, when clicked again, to a frame with a stop sync. But I realised those options are not available with HTML.Is there a simple way to do this?Can it be done with sounds imported to the library or do I need to call external sound files?Is this doable?Any advic
I'm new to Animate and while watching the tutorials I discovered that my Assets panel is totally blank. There is no info displayed whatsover, just a blank panel. I'm using the newest version, 23. Any idea what's going on?
Hello everyone, I'am working on a simple animation.Previously it was controlled with a mouse scroll that I had to replace with buttons.This animation works perfectly when I test but not after publication.I've searched but can't find the problem.Does somebody have an idea ? Thanks in advance.Chris
Hi so as you see from the title above I'm having tons of issues with audio. At first I was not able to import audio into the library. While I did solve that, now I cannot HEAR the audio when I drag along the timeline OR just hit the play button. I feel like there's some really easy solution to this, but I wouldn't have any idea as to what it is.
Hi guys,I am currently designing the level of a game and utilising this nice program. The problem is that the motion tween is too short and it doesn't allow me to extend further. I want to make movable objects like 10-20 trees to go from one position to another but as I said the tween is too short. What can I do?Cheers
Process: Adobe Animate 2021 [1192]Path: /Applications/Adobe Animate 2021/Adobe Animate 2021.app/Contents/MacOS/Adobe Animate 2021Identifier: com.adobe.Adobe-Animate-2021.applicationVersion: 21.0.9 (21.0.9.42677)Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Adobe Animate 2021 [1192]User ID: 501Date/Time: 2022-12-09 18:39:49.499 +0100OS Version: Mac OS X 10.14.6 (18G9323)Report Version: 12Anonymous UUID: 3EC28879-D91E-380C-AEBF-078D8027A309Time Awake Since Boot: 1600 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000018Exception Note: EXC_CORPSE_NOTIFYTermination Signal: Segmentation fault: 11Termination Reason: Namespace SIGNAL, Code 0xbTerminating Process: exc handler [1192]VM Regions Near 0x18:-->__TEXT 0000000100000000-0000000102ffc000 [ 48.0M] r-x/r-x SM=COW /Applications/Adobe Animate 2021/Adobe Animate 2021.app/Contents/
I am a sprite animator, and I have issue when it comes to stage size and lag For some reason, I have a stage size of 27,000 x 27,000. I think its due to using the Scale and Rotate transformation when right-clicking a Symbol. Can a massive stage cause lag?Is there any way to scale down the stage size without messing up my project? I left the file of the project
Hi,I'm trying to export from Adobe Animate and it doesn't open Media Encoder. It acts like it's rendering something with a progress bar, but then nothing is rendered.I'm on MacBookPro, OS 12.6.1, Intel Core i9Adobe Animate 23.0Media Encoder 23.1Please help.Thanks.
Hi, I would like to try to select a custom area or shape that will automatically appear and play a video based on that area whenever I mouse hover over it, and disappear and stop the video when I mouse over it. How do I do this, please?
Hi, I just bought a new laptop where the trackpad is bothering me. It zooms in a lot when I accidentally move two fingers on it. Is there any possibility to change mouse scrolling behaviors? For example, if I swipe two fingers on the trackpad, After Effects scrolls the composition as if using the Hand Tool or behave as like in the Illustrator.
Does anyone know how to export a banner ad from Animate for CM360?Do I need a publishing template? Do I need to import any special settings for the clickthrough or action layers? - Do I even need to do this if I want the whole ad clickable? Any help would be greatly appreciated.
Hello, this is q problem that bother me for a long time.I have an Audio which is Uncompressed WAV 48khz/24bit exported from Premiere. I import it into Animate and after export it again, it will sounds bad. I have always changed the publish setting into the best quality: "Raw, 44kHz Override sound settings." and make sure to select the best quality from media encoder or direct from Animate. I have tried to export Mp4 and Mov with 44 and 48khz but they all sonuds bad. I also try to import the sound in Premiere once again and export it. The sound will be great. Is this because Animate only support 44khz rather than 48khs? Any ideas why? Thanks.
I'm trying to create a mask that follows an object when the object is dragged. So far I'm using this code for the drag and drop of the object and the mask following that object:this.Handle.on("pressmove", moveHandle);function moveHandle(e) {var p = stage.globalToLocal(e.stageX, e.stageY)e.currentTarget.x = p.x;exportRoot.LeftMask.x = exportRoot.Handle.x;}The mask is set to a MovieClip. This works fine until I set it to a mask on the layers panel, then it then doesn't mask what's underneath it.Do I have to dynamically set the mask? Is there a way of dynamically setting a mask when it is a MovieClip?
Before you respond, yes, I am disabling smoothing on image files. I have been comparing the image quality between bitmaps and images in adobe animate. I've noticed that while bitmaps look smooth, image files look just terrible when the VCam moves, with some weird graphics when the camera moves and calculates how the images should look. Can someone explain to me how to use images and no not have a loss in quality? I use massive bitmap files in my work for parallax backgrounds, but they are very resource intensive and I want them to be images instead.
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