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I am using Animate CC and an HTML canvas. I have buttons that are common on all of my "pages" - home, previous and next. The home button works fine. However, the same is not true for the previous and next buttons. The code is contained within a frame named actions which is part of the timeline. In a frame towards the start of the timeline I define the actions for the previous and next buttons. What I am seeing is that on some of the "pages" when I press the next (or previous) button it is behaving as if I performed several clicks. In the code for the buttons, I have added window.alert calls to help with the debugging (one states the button was pressed, one states the current frame name, and a third displays the frame label I am going to). When I press, for example, next, I see the three alerts that I would expect. However, I then immediately see another set of alerts, as if I had pressed the next button again (but I have not). The implementation is currently skipping over several of my
I hope someone sees this quickly as I am running out of time. I am wrapping up a class that uses the Adobe Animate 2022 Classroom in a Book publication by Russel Chun. I sent an email to my instructor at the beginnin of the week and they have still not replied (and I probably shoud have posed here after a day of waiting for a reply). I am working on my final project which is to have an HTML canvas, with the first page being sort of an intro page. On that page are:- some text (simple enough)- three buttons: 1) a bio page, 2) a contact me page and 3) a page that lists the projects that were created during the course (I've created the buttons but not coded the actions) For the projects page, each project is to be listed with a clickable button. When the button is clicked, it is to open a new window that shows the project. My questions...1) for parts 1 - 3 (bio and contact pages), how do I replace the contents of the current page with another page? Are multiple canvasses goi
Hello,I'm not a developper and am new to Animate so be gentle. I created a simple animation in an HTML5 Canvas Doc with multiple timelines and motion tweens. I created the size based on the artwork provided to me. I'm just exporting a .gif so the animation can be shown to the client and I was asked to just make the document size bigger and square. I know I can export at a different scale and that's fine, but how do I change dimensions of the document/stage/canvas without affecting the animation itself? I locked my layers, changed the size of the stage and kept everything centered. It looks perfect but when I play the animation in the new size, all of the positioning of the objects are wrong. Things that used to stay centered now fly in from other directions. I dont want my animation to change at all - simply change the stage for presentation purposes. Possible? Or can I do it as part of an export? Files attached for reference. Thanks!
Hello all!I would like to ask about the adobe animate symbol "generate spritesheet" feature.I have a symbol that fades from 100% opacity to 0% opacity in 10 frames.However, when I generate spritesheet, the frames are either at 0% opacity or 100% opacity.This is expected behaviour of PNG8 format.However, this behaviour is also observed when generating a PNG32 spritesheet, which is COMPLETELY UNEXPECTED BEHAVIOUR.Does anyone know how to solve this?Note: The opacity was adjusted using the frame's Color Effects tab, where I adjusted the alpha levels.Any help would be greatly appreciated!Attached is the screenshot of where I adjust opacity, and also a spritesheet generated that is supposed to have 10 frames, each with changing opacity.Thank you
Hi, I am new to Actionscript 3. I have been learning how to code in AS3 on the go from forums on the net and from Youtube videos, so if anything I've said in this post is inappropriate as far as coding in AS3 is concerned, I apologize for the same. I am trying to create a graph as shown in the image with the inputs on the X-axis and the result on the Y-axis. I have also attached a screenshot of the inputs and resulting outputs. I have coded most of it, but I cannot figure out how to actually plot the graph corresponding to the input and resulting output values. I also want to improve the code given below for the "x" and "y" position of the text boxes (xtBox and ytBox, respectively), the horizontal and vertical markers (hLine and vLine respectively), and the "x" and "y" text labels (xLabel and yLabel, respectively). "x" and "y" arrays have to be sorted in ascending order, the maximum value has to be divided by the length of the array to display the numerical text on the axis with even d
This is my code where it can only stop. I want to make it play the song back can anyone help ? silence.addEventListener(MouseEvent.CLICK,onStop);function onStop(e:MouseEvent):void{SoundMixer.stopAll();silence.visible=false;}
I was working on an animation in Adobe Animate CC 2023 but the program started to get really laggy, taking a long time to respond to anything I did. So I closed out of Animte and saved the file. When I tried to re-open the FLA file, the program crashed without any error message. Does anyone know how to fix this, or what I can do to prevent it in the future?
I am attempting to use a motion tween (which Honestly I should have used a classic tween in this instance instead I know but let me finish). I create a keyframe at the end of the tween where I want the symbol to stop, and use free transform to rotate stretch and skew the symbol to the shape I want it. However, while rotating and stretching are working fine, skewing the symbol causes the tween to completely bug out, with in between frames having the symbol rotated to a completely different position, stretched further than any of the keyframes in the tween, or even entirely flipped horizontally. I assume that this is caused by a setting I accidentally flipped, but I'm not familiar with all the settings so I have no idea how to flip it back. I'd like to have this fixed, since even though I've now discovered the wonder that is classic tweens, I still want to be able to use motion tweens when need be.
I only started getting this issue right as im posting this When I try typing a number into the "First:" box in "Looping", instead of saving that number it just goes straight back to 1. I need this to work to stay in sync with my animation.
I want to set the x boundry of an object so it stops dragging between set values. For example, you can drag the object between 50px and 500px.What code can I add to the following to achieve this?var root = this;var Cucumber = root.Cucumber;createjs.Touch.enable(stage);Cucumber.on("mousedown", function (e) {e.currentTarget.offsetX = stage.mouseX / stage.scaleX - e.currentTarget.x;});Cucumber.on("pressmove", function (e) {e.currentTarget.x = stage.mouseX / stage.scaleX - e.currentTarget.offsetX;});
HI! i need help, i want to make one word is censored.So, when i write/type "This is look good", i want word "look" is censored to "This is **** good". Example code:trace("Hi! my name is black") // But i wanna the outuput is "Hi! my name is *****"
I was animating and I saved the process of my fla file...But when I went back and clicked on the file, I get this message: "An error ocurred opening file".The file's size is 2,81 MB. I've tried renaming it to rar and repair it on WinRAR, but that didn't work either.Does anyone know how to fix this?
Hello,I am working on an Adobe Premiere project: an 8 minute long video that consists of footage I shot on my DSLR camera. I am also using Adobe Animate to create some animations of hand drawn characters that I intend to import into my video on Premiere (think of the movie Space Jam - something with this concept of blending live action footage with animated characters).Throughout the 8 minute video on Premiere, I will be importing roughly 50 short animated Scenes all at different times. So I create my first animated Scene on Adobe Animate, drew out the characters and animated them. I then go to "Export to Video", and generate a .mov clip of that first Scene. I then import the .mov clip into Adobe Premiere and place it where it needs to be in my video. Perfect!Now I move onto creating a second Scene, draw out the characters and animate them. I go to "Export to Video" but it ends up exporting both the first and second Scene together as one .mov clip. Now I figured something like this mig
I’ve been using flash mx for about 2 months now, and a reoccuring problem is that when i try to test my animations, it plays the audio and the video together, but when i try to pause it, only the video pauses, while the audio continues until the very end. Just curious to see if anyone else had this problem in the past and knows how to fix it. Thank you for your time.
trying how to use animate few days now and encouter this issue..the Orange/yellow building at the back is the parallax, when it plays, it starts smooth then when the looping happens,, as you can see in the video it somewhat stutter.. any kind of help/tips is welcomed, and thanks!
I work with the Animate application. A few days ago, Animate refused to accept objects from its library that I had previously created, crashing the whole apple. A few times with the Escape command, the machine recovered, but the animate library could not be touched. A few times, as if by some miracle, Animate worked normally, but after a while the same problem happened again. Adobe blames Apple and Apple Adobe for this. I use macmini M1 Ventura 13.1. I have reinstalled the Apple software and also Animate, but the same problems are repeated. I'm obviously a complete imbecile because I don't understand where the fault is, what should be done and why these faults have only appeared now, not for example a couple of years ago. Can anyone help me?Animete
Whenever I finish an animation in Animate, and export it with Media Encoder, instead of the original framerate (usually 24), the video is exported at 30 frames per second. This has led to the timing being offset, as well as audio not being synced up. How can I fix this?
I've been using Flash for about 10 years (back in the day), and recently came across the need for creating web-based interactive animations again. I downloaded Animate, and wow - the nostalgia is strong! 🙂 On the plus side, I already am familiar with the workflow, but in the back of my mind I'm wondering if Adobe would discontinue this any day now. Is there a better alternative at this point? I have heard of Playcanvas, and know that Unity can do some great stuff in 2D, but I am a little challenged with code so am looking for something which requires very minimal code for interactivity. Thanks in advance!
We're having issues going back and forth from mac to PC where there are old assets with the same name (showing up when the FLA is unzipped) and the Mac displays one set of files, while the PC decides to display the older versions. the library within Animate only shows one set of assets, not the hidden ones in the unzipped FLA Also in the unzipped FLA there are very old assets from an old game this one was templated from sticking around causing increased file size. I can't find any info on how to manage this issue, or any scripts...or any way within Animate to display hidden files in the library... Any help would be much appreciated!thanksMike
Im a beginner at action script and some of the buttons work but as soon as it reaches another page/frame, all of the buttons seem to not work. TypeError: Error #1010: A term is undefined and has no properties.at Interactive_storyboard_group_project_fla::MainTimeline/frame11()[Interactive_storyboard_group_project_fla.MainTimeline::frame11:3]at flash.display::MovieClip/gotoAndPlay()at Interactive_storyboard_group_project_fla::MainTimeline/fl_ClickToGoToAndPlayFromFrame_5()[Interactive_storyboard_group_project_fla.MainTimeline::frame1:182] This was the highlight: scene_2_story.prevBTN.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_18);
I am trying to make an opening video using FLVPlayback 2.5, how can I make it play automatically in full screen and go to the next frame or screen after the end of the video?
My PC crashed right after I saved but then I ignored the recovery file because I just saved it but it couldn't open it so then I tried opening the recovery file but that wouldn't work aswell.Could anybody help me asap because I have a deadline of the 31st of December.
Hey, people! I am again experiencing problems with AS3.0. This time, it says my code is with syntax error, but I KNOW by heart that it is perfect. I guess I am having memory issues again. What do I do? Thanks!
I have an Animate CC Canvas project. My main timeline is one frame with child movieclips on separate layers. I have a function on the main timeline that I need to call inside a child movieclip. I have tried exportRoot.functionName and this.parent.functionName but neither works. Get js error in browser that object does not support method. I can't figure out how to target main timeline from within child movie clip.Thanks,Teresa
I can't open Animate, what to do? Registered and paid.
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