Get help using Adobe Animate and creating animations.
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I work with the Animate application. A few days ago, Animate refused to accept objects from its library that I had previously created, crashing the whole apple. A few times with the Escape command, the machine recovered, but the animate library could not be touched. A few times, as if by some miracle, Animate worked normally, but after a while the same problem happened again. Adobe blames Apple and Apple Adobe for this. I use macmini M1 Ventura 13.1. I have reinstalled the Apple software and also Animate, but the same problems are repeated. I'm obviously a complete imbecile because I don't understand where the fault is, what should be done and why these faults have only appeared now, not for example a couple of years ago. Can anyone help me?Animete
Whenever I finish an animation in Animate, and export it with Media Encoder, instead of the original framerate (usually 24), the video is exported at 30 frames per second. This has led to the timing being offset, as well as audio not being synced up. How can I fix this?
I've been using Flash for about 10 years (back in the day), and recently came across the need for creating web-based interactive animations again. I downloaded Animate, and wow - the nostalgia is strong! 🙂 On the plus side, I already am familiar with the workflow, but in the back of my mind I'm wondering if Adobe would discontinue this any day now. Is there a better alternative at this point? I have heard of Playcanvas, and know that Unity can do some great stuff in 2D, but I am a little challenged with code so am looking for something which requires very minimal code for interactivity. Thanks in advance!
We're having issues going back and forth from mac to PC where there are old assets with the same name (showing up when the FLA is unzipped) and the Mac displays one set of files, while the PC decides to display the older versions. the library within Animate only shows one set of assets, not the hidden ones in the unzipped FLA Also in the unzipped FLA there are very old assets from an old game this one was templated from sticking around causing increased file size. I can't find any info on how to manage this issue, or any scripts...or any way within Animate to display hidden files in the library... Any help would be much appreciated!thanksMike
Im a beginner at action script and some of the buttons work but as soon as it reaches another page/frame, all of the buttons seem to not work. TypeError: Error #1010: A term is undefined and has no properties.at Interactive_storyboard_group_project_fla::MainTimeline/frame11()[Interactive_storyboard_group_project_fla.MainTimeline::frame11:3]at flash.display::MovieClip/gotoAndPlay()at Interactive_storyboard_group_project_fla::MainTimeline/fl_ClickToGoToAndPlayFromFrame_5()[Interactive_storyboard_group_project_fla.MainTimeline::frame1:182] This was the highlight: scene_2_story.prevBTN.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_18);
I am trying to make an opening video using FLVPlayback 2.5, how can I make it play automatically in full screen and go to the next frame or screen after the end of the video?
My PC crashed right after I saved but then I ignored the recovery file because I just saved it but it couldn't open it so then I tried opening the recovery file but that wouldn't work aswell.Could anybody help me asap because I have a deadline of the 31st of December.
Hey, people! I am again experiencing problems with AS3.0. This time, it says my code is with syntax error, but I KNOW by heart that it is perfect. I guess I am having memory issues again. What do I do? Thanks!
I have an Animate CC Canvas project. My main timeline is one frame with child movieclips on separate layers. I have a function on the main timeline that I need to call inside a child movieclip. I have tried exportRoot.functionName and this.parent.functionName but neither works. Get js error in browser that object does not support method. I can't figure out how to target main timeline from within child movie clip.Thanks,Teresa
I can't open Animate, what to do? Registered and paid.
Hi! I've been using Adobe products for 10 years but I'm brand new to Animate—mainly using it to make HTML5 ads. My file works great when I go to Control > Test. But when I publish it, the button stops working and loses the hover effect. Any solutions? Thank you!
I'm incapable of clicking on any units in the motion graph besides the one already selected. In this image the only keyframe types I can edit, and click on, is for X, and it does not let me edit and click on rotation even though there is clearly keyframes for it. How do I fix this issue? Sometimes I don't have this issue, and sometimes I do.
When im using animate and i want to use pen pressure it turns the cursor into an annoying circle with a crosshair. i have tried looking in the settings, caps lock, etc. all to no avail, is there a way to get rid of this crosshair while using pen pressure?
Hi, there!I´ve been struggling with an issue.I'd like to copy some information stored in a symbol inside my library to another symbol.I am inside the target symbol at its target frame and my source object is selected on my library.I use the "an.getDocumentDOM().library.editItem(myLibraryItem.name)" to enter the library's symbol and read my info BUT when i use the command "an.getDocumentDOM().exitEditMode();" it goes back to the ROOT of my scene.I tried to find the information of wich symbol i was editing, but was not succesfull. The currentTimeline info refers to the scene, also did not work.Does anyone know how to get around this?Thanks in advance!
I am trying to add sound to my animation and I can import the sound file (mp3) into the library and then add it to the animation, but I cannot used the Edit Sound Envelope as it is greyed out. Are there any simple settings or steps that I might be missing. I am on an HTML canvas if that matters.
Hello dear adobe! Can you make a Christmas present and release a good optimization for the MacBook on the M1? Now everything slows down. Because it runs on an emulator.
Hello,So with the current type of work I do, a lot of my workflow revolves around After Effects. I would love to be able to render individual layers or symbols to treat them independently in AE (whether it's SFX or a strange form of compositing or mapping).Is there currently a way to do that? As it stands, I am only able to get a single still of a symbol, if it's solo-ed.Cheers,Rury
I sometimes get absent minded when building an animated symbol with lots of parented symbols within it and forget to set them to "Single Frame" before moving on (My Animate has always defaulted to "Loop")I only realize this later when I notice my symbols strobing through all their keyframes and have to go back and change the Looping Options for each keyframe individually—as selecting multiple keyframes greys out the Looping Options.Is there a way to select multiple frames and change the Looping Options in one fell swoop?ORis there a way to change the default Looping Option to "Single Frame' so I don't have to worry about it?
We have developed animation in animate 2022 in html canvas, After launching publish file on browser. it taking more than 1 min on loading. Could some one please help me out how can we resolve this issue while we developed same animation in another tools they are loading very fast. Looking forward to your reply. ThanksPrasad
다른 앱은 한글화가 되지만 이 앱만 안됩니다.윈도우 버전은 됩니다.맥os m1 max 에서는 안됩니다. 왜 그런것이며 해결 방법이 무엇인가요
It crashed twice in 5 minutes, deleted keyframes of a warped object kept moving even when gone and the combination of warp + parenting is still not working well. The version of 2 years ago was better at combining the two like in a flexible arm and a hand parented at the end of the arm.
hello,one year ago, I imported .flv video to the scene and it was spreaded to the timeline to the frames, I could make animation on it. but now I can not spread it to the timeline when I import flv files. I import .mp4 file, it is in timeline, to the frames ,it is ok. but this time air 50.0.1.2 for ios player not support it. can you please help me?
Hello, everyone, I created an HTML5 banner with a button to a website. If I click the left button, the page opens. But the same thing happens when i right-click with the Mouse - I never saw this behavior before, how can you prevent this? I use: this.button_link_to_site.addEventListener("click", fl_ClickToGoToWebPage);function fl_ClickToGoToWebPage() {window.open("https://www.adobe.com", "_blank");}
Bonjour à tous ! comment peux-ton lire 2 sons à la suite avec le codeplaySound("FirstSound");playSound("SecondSound"); Merci pour votre aide ..
the preview for the sprite is normal but when i export the spritesheet it messes up the edges and makes the lines look blurred or somethingis there a way to turn this off or fix it?
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