Get help using Adobe Animate and creating animations.
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Hi, I have been reading and fear that there could be little I could do. I have spent weeks on a uni assignment, (new to adobe), and while exporting my animation, adobe animate became unresponsive. I waited over a half an hour but eventually had to force quit. When I tried to open the file again, I got the error: "An error ocurred opening file <filename>.fla" I am on an m1 macbook air if that helps anything.
in Adobe Animate...it seems im unable to easily move things in small ammounts...i can use the keyboard, but it seems this version of animate has a 'are you sure you want to move that?' feature...where the first few pixels of movement when dragging something are ignored, after that it works fine but this causes me to need to often move something further than i want, then move it back and try to keep it consistant in how an object is moving in the animation...rather annoying... ive been told animate 2017 and older adobe flash versions dont have this issue, but i was hoping there is some kind of option to disable this feature...it might also be a case of an object just not moving right away, some kind of lag...but ive also seen this to not be present on older adobe flash/animate versions...what happened?to be clear this is NOT because of having the 2 snap settings commonly in the top right being on, magnet snapping and all that, see belowi didnt find any other settings that jumped ou
So basically,whenever my pen is outside of Animate 2018, it works just fine and moves, WITH ANYTHING REALLY.But when I am trying to use the software with my pen, it doesn't even move ONCE, it will absolutely not budge.It is impossible for me to animate with this issue now,any suggestions on how to fix it?
How to write jsfl to achieve the effect in the advanced layer for the frame?
how to load video external in Animate CC canvas using createJs?
Hello AdobeFor a studio in The Netherlands, I have to purchase Adobe Flash CS6. They don't want to work in Animate or other newer versions. Is it still possible to purchase Adobe Flash CS6?Thanks in advance,Pepijn
cephtmlengine is taking up an incredible amount of my CPU usage. This has been discussed in other forums with adobe providing a solution but it only addresses other apps, not Animate, so it's not possible to apply the solutions to Animate.So my question is-- how do i fix the cephtmlengine problem that is happening on Animate. I'm on the latest version of Animate on a mac.
JSFL How to enable / disable the 'Use Advanced Layers' in the 'Advanced Settings...' ? Thanks
I have a very simple animation of object inside a movieclip objectI would like to make it move along a path with:- at the start frame: this.play();- in the middle(for testing only): this.stop()- At the end : this.gotoAndPlay("start"); I placed the movie clip in the main timeline and it looks good when I move the cursor in the timeline, BUT not when redering in browser, it follows a straight lineAm I missing something?
I have a Surface Pro 3 with what I still think is a generous screen resolution for a device of this size. But I have really big fingers, so I used 150% scaling to touch objects around the OS. The problem is that some times when I need as much real estate as I could get on the display, it will just scale up. If I wanted a device that had a resolution of 1440x960, I would've gotten one, and Animate is one of the big offenders, as it has a really large UI. Is there any way to disable this scaling in this one application? I still want everything else to scale.What it looks like currently:What I want it to look like:
The pressure sensitivity of Animate seems not to work when i drawsbut it works in my photoshopI can see there are options and properties in the brush tools but i can't seem to make it appearI have tried some solutions like stopping tablet service, change pen tips and other thingsbut they didn't work.Can anyone help?
When I open hands-on tutorial I get the completed scene (not animated), but there isn't a window with the step-by-step instructions. Anyone know how to fix this? Thank you,James
What a super awesome 3rd party plugin for Adobe Animate!! You must watch this tutorial to help you rig characters. https://www.youtube.com/watch?v=d2WZFDatO6c This tutorial really opens this tool up by the super awesome _keyframer visit www.flash-powertools.com to learn more and download EDAP Tools. Shout out to Vladin Mitov and Nickolay Tilcheff for creating a super awesome 3rd party plugin https://blog.adobe.com/en/2019/08/26/nickolay-tilcheff-enhancing-animate-for-animators
Hi,I'm trying to create an animation from this to that, with the Primitive oval tool, but I didn't find how to animate the angle.
Does Adobe Animate Still Support Windows 8.1?, if doesn't then tell me what version of Adobe animate that version supports windows 8.1 last time.
Hello 🙂 I can't save any project in Animate. I have reinstalled it many times, unplugged my graphic tablet and didn't change any presettings. As soon as I try to save it the following loop occurs as seen in he photos. I don't know what to do anymore 😞
I converted my characters parts into symbold but when I try to move the anchor point it moves the whole shape, any idea how to fix?
I have inserted a button that operates on frames 1-24. When clicked it goes to frame 25. Works fine. I have then done the same thing from frame 25-49 and when you click the button it should go to frame 50. This is not occurring. Any ideas why? I have turned off the advanced layers setting. I'm pretty new to this stuff but need to fix it.
this might be a silly question: I am using animate CC image component (canvas) html5 to pull in external images "multiple" images if there is another way I would like to find out. the component doesnt allow "scale" in proportion. I have images that are horizonal & verical and I need all the images to scale proportionally.. is there a better way to do this with code. see attached for screenshot. just an example i need all the same size containers but I need the images to be scaled down proportionally. verically and vertically and aligned to fit with the white box area
must be multiple line segments
In AnimateCC HTML5 Canvas I have made the following situation.In the first frame of the main Timline is a movieclip with an animation, lets call it "myMc". Lets call the layer in the main Timeline, where myMc is positioned "mcLayer".The first Frame of the main Timeline stops, with Javascript: this.stop();The Timeline of myMc does not play, if there is a keyframe in the next Frame of "mcLayer"myMC plays if there is an normal frame in the next Frame of "mcLayer".It also plays if there are no more frames on "mcLayer"What is the rule behind this?Is this a bug?
setTimeout(function () { var photo2Sound = createjs.Sound.play("crocodile", { volume: 1 }); photo2Sound.on("complete", photoSoundCompleteHandler, this); }, 2000); Hi. I'm working with canvass. I get an error with the above code. I'm not sure what I am doing wrong. When the sound completes, I am trying to call the photoSoundComplete() function. Uncaught TypeError: Cannot read properties of undefined (reading 'tweenjs_count') Any help would be appreciated.Thanks
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