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I'm getting the error in the header inside this function import flash.system.fscommand; import flash.events.MouseEvent; restartBtn.addEventListener(MouseEvent.CLICK, restartGame); quitBtn.addEventListener(MouseEvent.CLICK, exitGame); function restartGame(event:MouseEvent):void { MovieClip(root).deathScreen.x = 1000; MovieClip(root).deathScreen.y = 0; MovieClip(root).restartBtn.x = 1000; MovieClip(root).restartBtn.y = 0; MovieClip(root).quitBtn.x = 1000; MovieClip(root).quitBtn.y = 0; MovieClip(this.root).gotoAndPlay(1, "Scene 1"); } function exitGame(event:MouseEvent):void { fscommand("quit"); System.exit(0); } to my knowledge nothing was changed since last working copy, any insight would be helpful
var mySeconds = 5; this.seconds_txt.text = mySeconds; var timerId = setInterval(countDown.bind(this), 1000); function countDown(){ if(mySeconds == 0){ this.myStopIntervalFunction(); //call to function fires but doesn't clear interval clearInterval(countDown); //doesn't work } else{ mySeconds--; this.seconds_txt.text = mySeconds; } } this.myStopIntervalFunction = function (root) { console.log("myStopFunction fired"); root.clearInterval(countDown); }; I have no idea why its not working.
Trying to find where the template files are located for animate on windows but no luck. Any help appreciated
So I've been working on a big project, but my computer isn't powerful enough to export it all at once. I was planning to export the project 100-150 frames at a time and then edit it together in Premiere, but after exporting the first part, I couldn't export. I clicked on "Export Video/Media" but it didn't do anything. Please help!
HiI made a simple animation (please check the attached files)in that the animation looks perfect,and in the SWF also it is perfect but if I export the animations as a sprite sheet, I get this error https://prnt.sc/pqNM1z6Bu02ba piece of the object is visible in the corner (annoyingly) I tried all the settings in the generate sprite window, but nothing works if I draw a square to cover the animation and export it, it looks okbut the sprite size become bigger than my requirement which is 2048x2048 sorry for my bad English,I have attached the video file for a better understanding of the issueplease download the animate file here https://dl.dropboxusercontent.com/s/dufwb0d6w4dtnd6/Error.fla please help me to solve this, I have many animations clips like this and this problem is annoying Thanks
I have a small Adobe Animate extension that uses TexturePacker (https://www.codeandweb.com/texturepacker) to pack sprites onto sprite sheets. I've successfully added TexturePacker to $PATH (/Applications/TexturePacker.app/Contents/MacOS) so it works from Terminal. The thing is that TexturePacker works from any location and any shell (I've installed command line tool (a link) inside usr/local/bin so it could be found). I've also tested how node.js exec() is implemented - it uses /bin/sh to execute commands and exec() works from any location too. (the extension is written using typescript and node.js).Could it be that extensions are run inside some kind of sandbox and could not get global tools location? Is there any way to make it work from within my extension that uses /bin/sh?
Hello,I develop small simulators in html5/Canvas. After publishing to our server, they work fine with Chrome and some versions of Edge. However, for other versions of Edge, the page remains blank. I have the impression that the animation stays loading and does not start. Do you have a tip? Thank you...
Hey, so i have this new moust with extra buttons on the side, i have changed them to H and Shift H so i can use them to move around on the canvas and rotate ot however after im done it stays on those tools. I was wondering if theres a way to have it so that tool is only active when im holding down the button on the side and switches back after Like in some other programs when i hold CMD and then drag it moves the canavas or camera around Thanks
Every time I try to export a project in adobe animate I get an error saying that adobe media encoder is damaged or isnt installed even though i've re-installed it three different times. I wish i could get some help on this i'd appreciate it
我的工作是一名flash动画师,主要是用an做一些表情包1.舞台如何像ps一样变成透明的啊,有时候导出gif文件,因为舞台没法完全透明会闪烁。画质也很差2.导出的gif有时候过于大了,不利于做出的表情包在微信发布。
I have this html5 canvas project which is 900x2000 px in size.It is supposed to be taller than viewport height and you are supposed to scroll down to see all of it. It is also supposed to be horizontally responsive, so that it shrinks proportionally when the window width is less than 900px. So, I am trying to export the html5 project as responsive by width, and NOT scaled to fit, however when I open it in any browser, the content is stubbornly scaled to vertically fit into the browser. Here is an example of such content:http://www.yun0.net/animatehtml5/longcontent.html My settings: The exported HTML file: <!DOCTYPE html> <!-- NOTES: 1. All tokens are represented by '$' sign in the template. 2. You can write your code only wherever mentioned. 3. All occurrences of existing tokens will be replaced by their appropriate values. 4. Blank lines will be removed automatically. 5. Remove unnecessary comments before creating your template. -->
So I'm totally new to Animate, which probably isn't helpful here! I've created a HTML canvas and everything works fine when I test it but when I publish it all I see is a blank screen (in both Chrome & Safari), I've tried every conbination of Publish options to no avail & a lot of responses to similar problems go a bit over my head I'm afraid. I do see the following Output Warnings when published:WARNINGS: Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (11) Filters are very expensive and are not updated once applied. Cache as bitmap is automatically enabled when a filter is applied. This can prevent animations from updating. (2) Applying "cache as bitmap" to an animated instance will prevent the animation from updating. (2) Feature not supported: Bevel, gradient glow, and gradient bevel filters. (3) Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local
Can we achieve something of this sort using animate CC?www.defeatboco.com1. Can we execute this without using Actionscript? (I think the answer is no for this, but I will ask anyways :))2. Can this be executed only using Actionscript? Please share details around this.My idea is to understand the overall scope and also if this can be used in SCORM eventually.Please note, I am not looking at Adobe XD for the solution. I have already used Adobe XD and created it successfully using Key controls + Auto animate feature. Currently, I am looking at the potential of Animate CC to execute this.
Newbie here. I created an array containing the instance names of 6 buttons - for example: window.myBtns = ["a1_mc","a2_mc","a3_mc","a4_mc","b1_mc","b2_mc","b3_mc","b4_mc"]; When if go to loop through the array to pull the button instance names and assign the nested text field a value from another array I receive an error message saying "' is undefined. Here's my loop: for (let i = 0; i < selQues.length; i++) { switch (i) { case 0: for (let k = 0; k < selQuesSets[i].length; k++) { var myMC = queABtns[k]; myBtns[k].myTxt_txt.text = selQuesSets[0][k].value;. } break; } } What am I doing wrong? Another question. If I declare my array on frame 0, its undefined on frame 25 where I need to use it. How do I declare an array on frame 0 that's accessable throughout the timeline? Is it because the buttons are not used until frame 25?
How do you create a rectangle with rounded corners using Adobe Animate?There is nothing to grab in the corners when I select the rectangle. There is no property that allows you to set a pixel size for the corner rounding. Please help. This must be simple and I'm missing something.
Hi, is it possible to give the html file a different name than the js file in the settings when exporting? Output name in the publishing settings changes both the html and js file to the same name. But i want to name the html file, let's say, "index.html" but keep the .fla name for the js file. Cheers,John
Bonjour, J'ai importé en psd quelques dessins que j'aimerais animé. Malheureusement malgré une importation depuis la bibliothèque réussie avec convertissment en bitmap, une fois dans le fichier de travail, je ne peux créer de squelettage. En effet il me demande de transformer ma forme en symbole.Malheureusement j'ai beau demandé de transformé ce dernier en symbole, rien ne change... Une idée???Hello, I have imported some drawings in psd that I would like to animate. I've imported some drawings in psd that I'd like to animate. Unfortunately, despite a successful import from the library with conversion to bitmap, once in the work file, I can't create a skeleton. Indeed it asks me to transform my shape into a symbol.Unfortunately I asked to transform the latter into a symbol, nothing changes... Any idea???
Bonjour,Je développe des petits simulateurs en html5/Canvas. Après publication sur notre serveur, ils fonctionnent correctement avec Chrome et certaines versions d'Edge. Cependant, pour d'autres versions d'Edge, la page reste blanche. Auriez-vous une astuce ?Merci
Hi there I wanted to know if it's ok to download the old Macromedia flash 2004 mx from a random website for free just for fun. will that be wrong and illegal or will it be ok please give clear answer, thank you very much
I have Animate CC (2017.5) and a few days ago I started experiencing problems with the toolbar.If I click on any of the tabs outlined in red, as soon as I move my mouse down to access the sub-menu, it pops me over to one of the tabs in the green outlined part of the toolbar and opens up its sub-menu. The only way I can access the sub-menu from the red section is to use my arrow keys.If I click on any of the tabs in the green outlined section, no problem. Thanks in advance for any insight, John
Hey all! I was just wondering if anyone knew if there was a way to wrap an animated texture comp around an OBJ model using Stardust? In the attached example, I was trying to wrap the dog in the background animation. Any help would be hugely appreciated. Thanks!
Hi!I've created some ads in Animate and now my client asks me to add "Trade Desk" clicktag. I dont have any experience with this ad network, I would appreciate if somebody who does, takes a look and let me know have I done this right? I dont have access to Trade Desk platform, so dont have any way to test the ads and see have I implemented this clicktag correctly.This is the Trade Desk Specs Ive received: https://gocreative.cloud/gocreative.cloud/test/soulcbd/trade_tesk_specs.pdfSo, Ive placed this right before < / header > <script type="text/javascript"> function getParameterByName(name) { name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]"); var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"), results = regex.exec(location.search); return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " ")); } var clickTAG = getParameterByName("clickTAG"); </script> &nbs
I am able to download a .ai file from Stock and Marketplace. I am having problems creating symbols from this file for character animation. Can someone contact me to help me with this process? <personal info removed-kglad>
In the newest version of animate, I'm experencing consistent crashing and closing when I export a sequence twice or so in the same session. Has anyone else experienced this?
How come Animate lets you make flash games and stuff even when Flash is dead?And why?
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