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Hello, I have recently created lots of display ads to be used in a campaign on Google Campaign Manager. I added the button in Animate and used the 'click to go to web page' action in the code snippets. This is where I added in the URL I need people to go to when they click. After publishing, I edited the .html file in Dreamweaver and added in this code: <head> <meta name="ad.size" content="width=300,height=250"> <script type="text/javascript"> var clickTag = "http://www.google.com"; </script></head> When uploading to ad validator it came back saying they should track correctly. However since being uploaded into Campaign Manager I have received reports that the ads are not tracking correctly. Please can someone advise what I am doing wrong and what code I need to add / change to fix the issue? Thank you so much.
アドビのソフトウェアを使ってデザインを学びたい <superfluous link removed-kglad>
I don't know much about scripting, but there is the possibility of parenting a layer that has a symbol inside with another one that is outside the symbol. Something that happens in After Effects, shown in this twit: https://twitter.com/animatabledotco/status/1513922668478844934?s=20&t=QbbUn-bgYUDFgHWXBuNMRw
Now, I know I can export to PNG sequence, but exporting to video with masks has never been a problem for me before this update and it should work. See video.
how to fix this?how to fix this
If the publisher is asking for a 50k initial load Can I do this by checking "include preloader" under publish settings and select an image that is under 50k in my images folder? If I remember correctly when uploading rich media to doubleclick i had to add code to the javascript. This isnt a rich media buy and it might not be for doubleclick but I wanted to ask around. thanks for your help.
Hey, everyone. I’m having a big problem and I'll be very glad for your help.A couple of weeks ago, I payed for subscription to Adobe Animate, yet until this day, I never got the software for my computer, and furthermore, I keep getting payed for subscription to the credit card that I was using despite never receiving the software.What should I do? I’m afraid to redownload it, because it'll mean I'll have to spend more money for subscription, despite the fact that I already did, and all of that only for a chance to not getting the software again. Can you please tell me how do I get out of this mess?
I’m just started to use this program and without learning more then 4 tools it’s broken and I can’t use any function, and I’m so frustrated. For some reason I can no longer edit any specific frame, Whenever selecting any frame: every line in it is selected, the bucket tool won’t work (sometimes the brush) and it makes it so I’m editing every frame. I think ppl are referring to is as auto selection is on but I can’t find where to turn that off. I literally am unable to animate anything at this point.
I'm trying to animate a snake slithering across the screen coiling up, and then transitioning into a logo of a coiled up snake. I'm new to Adobe Animate, and I'm struggling with finding a way to animate the snake to follow a path. I've played around with asset warp with classic tweens, and simple shapes with motion tween, but is it possible to combine the two in some way?Can you get all the joints in a asset warp object to follow a path? I've seen it done with several separate circles put together to form a sort of caterpillar-snake, but that will not work with my design. Heres is a really simple animation that I managed to do, to show the bare concept.And a video with an example of how the snake should move, following it's own body. At the 46 second mark: https://youtu.be/7hxfIZ9Wkro?t=46
so my goal is to fetch my object from just a string, I want something like this var gems:int = 1; for(var i = 1; i <= gems; i++) { var name:String = "gem"+i; //ex: "gem2" var gemOBJ:Object = name; if (background.gemOBJ.hitTestObject(Rose)) { background.gemOBJ.visible = false; background.gemOBJ.y = 1500; background.gemOBJ.gotoAndStop(7); } } if that makes sense
Hi there, I'm new to animate and was playing with my fluid brush settings in the properties/tool panel and need to reset the brush settings but can't see where to do so. Any advide? Thank you.
I'm making a bullet hell but i've encountered a slight problem, I can't use just one sprite for everything and manually animating each attack would be way too time-consuming, Is it possible for symbols to be duplicated through actionscript? The example here is what i know how to do, being the use of a single object on loop in a set path. But what i need is for a single stationary object to be able to create duplicates of itself when a function is called, then have those clones do a desired action or go on a set path. As shown below.
Hello folks! I'm working on a project where I'm mixing some stop motion (frame by frame) animations with interactive interactions I'm looking for references, similar projects, to be inspired, to get some ideas, and do some reverse engineering to find the best way to compress images, handle the technique limitations, and more. So any clue, idea, comment, is more than welcomed! Link to the video: https://vimeo.com/616294100 THANK YOU ALL
When I did animations in Flash, if I selected "anti-alias for animation", my fonts would come out nice and crisp and clear.Now that I am having to use Animate CC, that option is now greyed out and my fonts are now less crisp.The two Animate books I have of course make no mention of this problem nor how to ensure clear text.Whenever I google anything about Animate, I get lots of posts from like 10 years ago or that talk about AS2 Any suggestions?
Hi, I am creating an interactive book game in Animate HTML5. I need to create a way to track users activity in the rendered html5 canvas in order to unlock levels as the user progresses. Is this even possible, does anyone know? Thanks,Eric
Hello,Does anybody know how to make a dynamic countdown timer to a future date (Jan 1 2020) displaying by Days : Hours : Minutes : Seconds?Any help would be much appreciated.Thanks,Charlie
Hi, I'm essentially a novice in using Animate, but I took a course on using it (with Windows). I'm now on Mac and trying to create a mask layer but it isn't working (the mask layer shows the little mask layer icon but doesn't mask the layer below it), and I assume my problem is how I attempted to create the mask layer. Here's what I tried: double click on the layer name I get a window titled 'Layer Properties' Under type, I select 'Mask'. This does nothing. I'm stuck, please help. You need to ask program questions in the forum for the program you are usingTo ask in the forum for your program please start at https://community.adobe.com/Moving from Using the Community (which is about the forums) to the correct forum... Mod
Hey, I am new to adobe animate.. how to hide object/image one by one by clicking the same button multiple times?
var arr=[],N=10,H=100,S=25,B=0.1,pts=[]; for(i=0;i<N;i++)arr.push(Math.random()*H); for(var i=-S;i<=H+S;i++)pts.push([i,f(i)]); pts.push([H+S,-S],[-S,-S]) app.activeDocument.pathItems.add().setEntirePath(pts) function f(x){ var d,y=0; for(var i=0;i<N;i++)if((d=S-Math.abs(arr[i]-x))>0)y+=d*B; return y; } // #dtp
The animation has stuff outside the boundaries of the stage, so I have the "clip content outside of stage" toggled on. When I go to Control>Test, a new window appears, but the window size doesn't match the exact size of the original stage, as I can see the "extra drawings" outside of stage; it's off by about an inch or so. Adjusting the window size manually is not reliable in being able to watch what the final product of the movie will look like. Changing it to full screen doesn't solve it, as I can still see drawings outside of original stage.Is there a way to test the movie with accurate stage size?Thank you
i need a help ! how to solve in this error TypeError: Error #1009: Cannot access a property or method of a null object reference.at RECOVER_assignment1_crossword_fla::MainTimeline/Play()[RECOVER_assignment1_crossword_fla.MainTimeline::frame3:11] here is my code: import flash.events.Event;stop();var score: int = 0;var correctInc: int = 10;score_txt_.text=score.toString();stage.addEventListener(Event.ENTER_FRAME, Play);function Play(e:Event) :void {if (emotional_e_txt.text == ("E").toString() &&emotional_m_txt.text == ("M").toString() &&emotional_o_txt.text == ("O").toString() &&emotional_t_txt.text == ("T").toString() &&emotional_i_txt.text == ("I").toString() &&emotional_o1_txt.text == ("O").toString() &&emotional_n_txt.text == ("N").toString() &&emotional_a_txt.text == ("A").toString() &&emotional_l_txt.text == ("L").toString()) {emobox_mc.gotoAndStop(3);score = correctInc;} else if(emotional_e_
I am using Animate to create a movie and was going to export it, but realized that I need Media Encoder to do so. I am using the Adobe Apps through my school's plan, although it ended already and I just activated the free trials. I just needed a few days to work on it so I didn't think it would be an issue, but I noticed that I can't activate the trial for Media Encoder. Is there a way to export my Animate movie without Media Encoder?
How to do it with one click. Creates tween based on the frame contents, motion tween for instances and shape tween for shape objects.
In addition to creating the animation, does Animate have the capacity to create an app? If not, what else is needed beyond Animate to create mobile apps?How is Flash air related to Animate? Thanks for any answers to what may be dumb questions, but I don't know the answers and cannot find info out there that answers them.
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