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Hello there,Currently working on an HTML5 banner ad. The folder of working files can be downloaded here.At the ~7 second mark, I'd like for the "balloon cat" to gently float up and down above the button.I've found inspiration for the floating movement here.We need to do this with javascript so that the animation will loop infinitely. I have some code already written for the background, but am having difficulty connecting the dots on this particular piece.I'd appreciate any help I can get.Cheers!
Hej mam jakiś problem techniczny z adobe animate , nie da się zapisać pracy oraz zniknęły poprzednie projekty z wczorajszego dnia , mimo że je zapisywałem ,gdy wchodzę w otwórz , by znaleść któryś z zapisanych prac , to nagle robi się muł z kompa i wywala z adobe , nie da się też zapisać nowej pracy bo dzieje się to samo , robi się muł gdy chcę zapisać prace i wywala z adobe .
Hey guys! I'm trying to use Adobe Animate to animate an object which squashes when the user clicks on the screen. I'm aware of creating an Instance with the object, naming it, and using the Wizard option (in a HTML5 Canvas Doc) to produce simple code. However the drop-down menu doesn't have the options i'm looking for. Does anyone know how, or the exact code I would need, to create an animated object which shrinks down when clicked, and continues to shrink the more you click it? Thank you so much, really appreciate it.
Hi,I am having this issue. When I use parenting sometimes it just doesn't work.For example, parenting right leg to body is fine.Parenting left leg makes the symbol jump to a different place or disappear.Checked all my registration points and they are all fine.Would I be better off simply rigging the character.Thanks.
The video should be in the middle: some elemts on top, most of them — behind.Here's a quick demo I made in Google Web Designer to make sure it works there:I read may topics, but all of them are about putting the video on the very bottom with z-index and making the canvas transparent. I need animated elements behind the video and on top of it. Any workarounds for this?
Hello, based on the createjs drag and drop demo, I'm trying to make it so that the circle jumps to the position of the cursor/touch on mousedown.I managed to make the dragging work, but no idea how to make the circle jump to position. createjs.Touch.enable(stage); this.circle_mc.on("pressmove", function (evt) { var point = stage.globalToLocal(evt.stageX, evt.stageY) evt.currentTarget.x = point.x; evt.currentTarget.y = point.y; stage.update(); }); Can anyone help it do something like this?
I'm currently working on a project on animate cc 2020, I've been trying to export video/media file using media encoder but it keep showing error message, I need help.
Hi, I'm just trying to figure out how the codes work. I know .on is like a shortcut and it works like this: this.circle_mc.on("pressmove", function (evt) { var point = stage.globalToLocal(evt.stageX, evt.stageY) evt.currentTarget.x = point.x; evt.currentTarget.y = point.y; }); so I thought the .addEventListener way would work too, but it doesn't. this.circle_mc.addEventListener("pressmove", evt.bind(this)); function evt() { var point = stage.globalToLocal(evt.stageX, evt.stageY) this.circle_mc.x = point.x; this.circle_mc.y = point.y; } but it doesn't. How do you make the .addEventListener version work?
Hi there,New to Adobe Animate. Is there a way to pass variables to instances created via code? I've created a symbol that moves left 12 frames and then right 12 frames back to the same spot.When creating an instance using the Linkage property and the code:var example = new lib.linkageText(); this.addChild(example);is there a way I can pass a variable through to the instance?For example, is there a way to pass a variable that is the speed for how fast it moves left then right? Something like:var example = new lib.linkageText(100); this.addChild(example);
Hello,Why I still get the message "the selected frame span cannot be tweened ... convert to symbol" when I try to create a classic tween but I had already created the symbol and the tween I am created is with thats ymbol. The symbol appears in the Library but I get that message anyway... I cant understand why Animate asks me to craeet a symbol inside the symbol when the symbol already exits. If I click OK I get all these unnamed tweens in the Library... it is a mess. I have checked many tutorials but i can really find an answer. In the tutorial below they say never click ok to that message, but I dont know what to do to avoid doing it. https://www.youtube.com/watch?v=NO2tcqbOx_U This may be a simple beginners question but I really dont understand why it happens and cant find anny more info about it. Many thanks. Elena
My workspace is vertically squashedWhen I hold shif and try to make perfect circle it's look squashedEven the icon if also look vertically squashedWhen I export vedio/image from animate cc It's become horizontally strachedLike this screenshot which I attach
I don't know why Adobe's developement team insisted on messing with the Asset Warp tool for the sake of what exactly? Inverse Kinmatics???? IK is in fact, a legacy feature in Toonboom Harmony. Which means it exists, but it is useless. The parenting system replaced any need for it. Animate has parenting also ..so there NO NEED for IK. What Adobe animate DOES LACK is proper deformation tools. Toonboom Harmony is years ahead of Adobe on this. The Asset Warp tool inside Animate was never perfect but it was the closest thing Animate had to a deformer tool. In the lastest Adobe Animate the Asset Warp tool now blurs all shapes and leaves a vectorized bitmap behind. This renders the tool effectively useless. I'll now have to revert back to previous versions of the software when the asset warp tool worked properly. Before the Update Adobe Animate had a useable but broken deformer, now it has ZERO deformers.&
I was panning and zooming my camera using tweens, and then the overlay bar that allows you to zoom was gone and I couldn't pan the camera around at all.
I have created an interactive animation using HTML5 canvas. I have placed the sounds on timeline which are working fine. When I publish my file in HTML5/JavaScript. While playing on the browser, sometime very few audio files create a "TUK" sound at the end of that clip and sometimes it doesn't. But few clips consistently create that sound. I have used both WAV and MP3 formats while importing but it doesn't help. Please help!
Hi:I have an Animated HTML5 on my website, but I want it to start just when it is on viewport.Please, explain me step to step 😉Thanks!!Sira
i like to share with you the link with the color book.http://hebrewgames.org/colorbook/clorbooktest i have in the labrary 2 picturesevery picture has a linkage name (pic1, pic2)each part in pic1 has a movie clips name by a1 a2 a3 a4 ... each part in pic2 has a movie clips name by a1 a2 a3 a4 ...when i am loading pic1 all work i can chage the color.when i click new pic buton pic1 removed and place pic2the prablem is: that now the color not chnage. it does not recognize the a1 instanc name in pic2.--------------------------------------------------this is the codethis.stop();root=this;var picNum=1;var MyInstance = new lib["pic"+1]();var MyInstance1 = new lib["pic"+2]();//var MyInstance2 = new lib["pic"+3]();// var MyInstance3 = new lib["pic"+4]();this.addChild(MyInstance);MyInstance.x=170;MyInstance.y=60;MyInstance.a1.addEventListener("click", a_1.bind(this));function a_1(){alert ("hello1");MyInstance.a1.shape.graphics._fill.style ="#ff0000";}MyInstance.a2.addEventLis
intento abrir un archivo para continuar animandolo y me da error, alguien me puede ayudar
so basically ive been workin on this lil animation for over a month and one day i open it back up and it says (what the picture says). the orginal file and the recovery file dont work. please let me know if theres a solution for this.
Is it possible to export just the keyframes as a gif? Or, when exporting gif, export every 5(th) or whatever frame — specific number of frames to keep down the gif size? (without changing the original file)
Hi, I have been working on a small project that worked fine for a while but suddenly started lagging and playback speed has plummeted . This is weird for this specific project because much bigger projects with twice as much animations run better than my current project. I've tried updating the program and restarting my computer repeatedly but nothing seems to work. Does anyone have a solution to this?
How would I create a dynamic frosted glass effect? This is for a lens on an optometry trial frame. The lens is frosted, so that the object behind the lens is more or less depending on the distance between the object and the lens. It needs to be a dynamic effect simualting a real frosted lens.
Hello, I'm facing the same problem, that my "save as" doesn't show up when I click on it. I've tried going into preferences - general, but I don't have a button who says "Show online storage when saving files"Mine just look like this: I've just upgraded my Mac to Monterey 12.2.1 and Adobe animate to 22.04Can you solve it?
hello guys am using adobe animate v20.6 and the lipsyncing button in properties panel is not appearing though i clicked on created symbol. what shall i do???
Having another go at this... At this stage, I'm after an example of a mgnifying glass, preferrably draggable, done in Animate HTML5 Canvas. I note that @Colin Holgate has done one a few years ago in Animate HTML5 Canvas: http://colin.scienceninja.com/magnify_Canvas.html As a result of this thread: https://community.adobe.com/t5/animate-discussions/mask-with-other-movieclip/m-p/9221137 But the actual Animate file for the Canvas version wasn't made available by Colin. Any help/code/examples to do a magnifying glass in HTML5 Canvas would be appreciated.
When converting to MP4, the color of the video changes. Even if the color doesn't change, when I upload the video on the web, it looks like I'm raising the exposure value and applying a yellow filter.How can I solve this problem? If you know the answer, please help.
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