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Hello All,I am desperately and humbly asking for assistance on creating a typewriter effect in Adobe Animate CC. I was able to, through a tutorial, create this effect in AS3. However, now that I’m converting all my files to Canvas, I am stuck and it is a tremendous problem for me. I am absolutely clueless when it comes to coding. I’ve read an answer to this issue, and the answer was so beyond my comprehension, it was embarrassing. I am able to do a few simple things and with the help of code snippets, I’m able to fool my friends into thinking that I’m pretty good at this stuff. The AS3 for the typewriter effect is: var myString:String = "I'm from Maryland.";var myArray:Array = myString.split("");addEventListener(Event.ENTER_FRAME, frameLooper);function frameLooper(event:Event):void { if (myArray.length > 0) {
i used the code to add moviclip from library --> it is workroot["emp"].addChild(new lib.pic1()); what is the new intance name? i tried to change the color but it is not reconize the movie clip name.for(i=1;i<63; i++){root["emp"]["pic1"]["p"+i].shape.graphics._fill.style =color;}
I've seen this addressed before, but honestly I'm not satisified with the answers given years ago. Why is the canvas view playback so slow? It works relatively well in most other animation programs, even Macromedia Flash 8 Pro, which was my software of choice until a couple of years ago, had basically realtime canvas playback. Most answers say to use the Test Movie function, which works but it's annoying to have to open it every time you want to look at 5 or 10 new frames of character animation to check if the motion is good. Ontop of this if the animation is half a minute, maybe even a couple minutes long this is unneccesary extra time to have to sit through the entire movie. It would have been more acceptable if the jump to CC did not remove the Bandwidth Profiler function in test movies (let you scrub through the timeline of .swf files) and adding actionscript to jump to spots is just unintuitive for artists. My computer specs are Ryzen 7 3800x, RTX 3090, 16gb
Hello everyone, I have some problems,In22.0.4(22.0.3)Using parent-child layers will cause errors in versions below 22.0.1, including animate2021This parts is not mine,I don't know which version it is,I use it directly,
I want to know if adobe animate can be set to have a vertical frame orientation? I have a couple hundred Fresco generated vertical jpegs quick exported to the cloud, which I want to use for frame by frame animation. Of course most animation has a horizontal orientation but is there a way to have a vertical orientation?
I have converted an .fla file to HTML5 using Animate CC.There are some other obvious problems.But for now, in the js file and when viewing through Dreamweaver I have several errors.Although they are all related to either, 'exportRoot' is not defined or 'stage' is not defined. Before I get too involved in what is stopping my .fla from working properly as HTML5 ( I'm doing a shuffle between Actionscript and JS ), I would like to clear these problems up first. A point in the right direction could save me a few days researching. Here is the code:- (function (cjs, an) {var p; // shortcut to reference prototypesvar lib={};var ss={};var img={};lib.ssMetadata = [{name:"NEW_GALLERY_AS_HTML5 Canvas_atlas_1", frames: [[0,444,760,440],[0,0,762,442],[0,886,160,138],[360,886,196,32],[558,886,196,32],[162,886,196,37],[162,925,196,37],[162,964,196,37]]}];(lib.AnMovieClip = function(){this.actionFrames = [];this.ignorePause = false;this.gotoAndPlay = function(positionOrLabel){
Is there a way to move the camera across the scene when the user clicks somewhere? Like animating the camera depending on the event? I have a scene where I would like to create buttons on either side which the user can click and the camera will pan across the scene.Thanks:)
When I open up the app it hangs for 27 Seconds before loading the "start a new file fast" home screen and then another 27 seconds to load up the "new file" window.If I disconnect the internet this issue does not happen. It's rather annoying having to disconnect the internet and reconnect every time I want to create a new file. Any help to fix this issue is much appreciated! Thanks.
I am attempting to add a line of text to html animated banners done by another vendor. I have an html and js file for each. It looks like they were done in animate cc. I cannot open the html from animate. I have opened in dreamweaver but nothing looks styled in DW. I am not a coder by trade, a production designer. I can do minor edits, so pardon my ignorance in this. Can I open the html in animate or do I need to try to just add the text in DW as best I can?
So whenever I try to draw something, hell, even import an image it turns it transparent with weird green lines around the thing im trying to draw. I dont know what the hell I did hELP.
I don't have the same distorsion options than in the tutorial on the screenshot, I don't why, can you help me ? Therefore I can't follow the tutorial. Thank you
Hello! I'm using Adobe Animate for the first time and am having trouble importing audio. I imported an audio file into the library, created a new layer, selected that layer, and dragged the audio onto the stage. But the audio won't play. As you can see in the screenshot, the file's waveform appears blank in the library's preview window. It's as if I imported a mute audio file. But when I play the file outside Animate, I can hear it perfectly. I tried importing a copy of the original audio file, but once again, its waveform dissapeared when it entered the library and I couldn't hear anything. I'm not sure what I'm doing wrong. Could you help me?
Howdy hello! I am brand new to this program so these questions are probably annoyingly simple. I swear I browsed this forum for topics that could answer this before I went and posted my own, but I could not find the right one (or they were super old and unanswered). I am having two problems up front. I am trying to do some very simple tweening based animations with a logo. I'm starting off with scaling it up across the span of two seconds. I first imported the logo itself, a very high quality PNG file to the stage. The tween was nice and smooth, but upon importing, the quality was lost big time. It looked like a JPEG. Tested it by exporting it to see if it was just the preview; still gross. Imported a different high quality PNG to see if it was just that one image; still gross. So, instead I tried to recreate the logo in base form with the text tool. Visual quality was great..until I added the motion tween. In scaling up it was very very jittery. It was like a train was
I have created an empty movieClip for loading images into. But I can't see why there is always a thin red border around this movieClip when I publish the movie. Any ideas? Thanks..
When I open Animate, there's an animated tip above 'What's new' in the bottom left corner. How do I disable this and any new ones from appearing, please? (Bonus kudos if you know how to disable the 'recent files' from appearing too!)
Hey guys. When I try to save my animation file as "save as" it doesn't show up. I've tried opening a new file, but it still didn't work. I haven't tried closing adobe animate, because I'm afraid it won't save my file properly. I've just upgraded my Mac to Monterey 12.2.1 and Adobe animate to 22.04Hope someone can help.
Please, give us back editable vector in meshes for Asset Warp Tool!!! just because this tool convert vectors in bitmap and the quality of rasterized image is very very bad!
So the video shows clearly what's happening. We can't figure it our and we are looking for someone to point us in the right direction.It's a side scroller that works just fine when it's on frame 1.We go to add a title page but just add blank frames and put everything on frame 2 and the program freaks out.If we add frames AFTER the main page it freezes up.Like I said, the video shows it prety clearly.Thank you for any help.https://www.dropbox.com/s/6kwl4org53bgw8t/WeirdGameAddedFramesIssue.mp4?dl=0
This code does load either object from the library, but fails to assign the loaded object the specified Instance Name:function ChinaPD(e) { window.PDisplay = stage.addChild(new lib.PDisp_CH()); this.PDisplay.x = 1629.15; this.PDisplay.y = 96.65; } function NotChina(e) { window.PDisplay = stage.addChild(new lib.PDisp()); this.PDisplay.x = 1629.15; this.PDisplay.y = 96.65; } When referred to after either object is loaded (it's always one or the other, never both), the MC does not respond to commands, only producing the error: Uncaught TypeError: Cannot read properties of undefined (reading 'gotoAndStop')exportRoot.PDisplay.gotoAndStop("CO2"); is the culprit... Shouldn't this work? Any insight as to why it doesn't? Thanks.
Hello all! I teach Animate to middle schoolers. I like them to utilize the tutorials on occasion. Sometimes, the students do not finish. They save their work, but the video "tour" is not available the next time the return. I know they can start over, but I was wondering if there is another way to get the "tour" video back. ThanksScott
Hi this is rakib I am using adobe animate cc for animation I recently notice adobe animate cc lagging while I drawing something using brush . But in photosho is is super fine. I notice when I click brush and paint and release click the line is automatically smooth . real time preview is not working there is a lag . I am using hp z4g4 tower 32gb ram quadro rtx 4000 gfx with latest driver. kindly help me any one . kindly see this .
I am using CCapture.min.js to create animated gifs from my canvas animation for users to download - the problem is, CCapture does not support alpha channel transparency. So, I thought to make the Animate stage color not visible; alpha 0, then remove all background color reference in the HTML: animation_container and canvas inline style. I added to the page an input that changes the background color inline style for the canvas element, which does show the color through the transparent bit of my animation. Based on http://jsfiddle.net/Xotic750/QXKSX/ if (rxValidHex.test(color)) { document.getElementById("canvas").style.background = color; } However, when downloaded, the gif does not record the canvas element background color, but only what lib.properties: color in the animate's .js file specifies (around line 830)// library properties: lib.properties = { id: 'BBF48DACC7820525246EC5C2330E0353', width: 20
I am attempting to make a mini animation engine using a texture atlas exported from Animate, then using GSAP to perform the animations in my game. However, I find the frame by frame JSON that is exported from Animate to be too large and unwieldy. Since GSAP uses a lot of the same ease interpolations as Animate, I was hoping to be able to read these eases from the frame data. I have yet to figure out a way to do this.It is easy to set the ease of a tween using something like: an.getDocumentDOM().getTimeline().setFrameProperty("easeType", 5, 4, 0); In order to read an ease, I've attempted to use: var easeType = an.getDocumentDOM().getTimeline().getFrameProperty("easeType", 0, 9); fl.trace(easeType); Where '0' and '9' are the first and last frame of my tween. This only returns a very unhelpful string of "easeType". Using "frame.getCustomEase()" also doesn't appear to be what I need.Is there some way of accessing this information?
I would like my animation .mp4 video to continuously loop. All symbols are graphics. I exported this as video (.mp4) In the Publish Settings "Loop Timeline" is checked but the mp4 does not loop. It is an HTML5 Canvas Document. Would love to know how to fix this.
I would be very grateful for any suggestions in getting this original AS2 calculator script to run as AS3 as am having problems getting Math functions to execute along with Incorrect Input function.I have 4 Input Text fields: speed, hook, area and drag. also a dynamic Text field: total_txt with a calculate and clear and close btn. // create permissible variable to ensure field is cleared on application loadpermissible = "";calculate_btn.onPress = function() {// execute script to calculate valuesif (speed>0 && hookload>0 && area >0 && drag >1.19999){permissible = Math.round(Math.sqrt(hookload*1.2/(drag*area))*speed*100)/100var num = String(permissible);if(permissible > speed) permissible = speed;}else{//issue message if incorrect inputpermissible = "Incorrect Input";}}clear_btn.onPress = function(){//clear named fieldspermissible = "";speed="";hookload="";area="";drag="";}close_btn.onRelease=function(){//unload this movieunlo
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