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Hi All, I'm creating what appears to me to be a simple countdown script. And it's working fine, but my issue is with simply displaying the countdown number on the screen using Dynamic Text. Before you ask.Yes, I have Advanced Layers on.Yes, I have reviewed all of the posts in relationship to this issue that I can find, but nothing seems to address what I'm asking below.Yes, I have looked at JavaScript forums and I know that I can code this outside of Adobe Animate, but I need to do this from inside of Adobe Animate.Yes, there is probably a more elegant way to write a countdown, but that is not my question.I am simply looking for learning and understanding on what's going on, this is not for a client or project. Here is the code, problem areas in red: var waitingCount = 10; //Initialize counter, starting valuevar runCountdown = setInterval(displayProgress, 1000);console.log(waitingCount + " Seconds Left!"); //works finethis.countdownNumbers.text = "The Countdown
Hallo ihr Lieben,könnt ihr mir sagen, ob es die Funktion bei der man mehrere Bilder auf verschiedenen Ebenen gleichzeitig bearbeiten bzw. skalieren kann noch gibt? Ich habe diese in einer älteren Animate Version benutzt, aber kann sie in der aktuellen Version 2022 nicht entdecken. Schon sehr essentiell, wenn man einfach mehrere Objekte bearbeiten will. Vielen Dank im Voraus.
Hi everyone,I'm new to Animate and so far honestly it's been a strugle. My biggest issue on the current project is that one of my objects dissapears only when the animation is exported either in test swf file or final mp4 file. I found in this community the same topic and suggestions to turn off Guides but in my case I don't have any Guides used to create this animation. It's completely done by simple Classic Tweens and some Symbols. I've attached photos to show you the issue.Photo 1 is inside Animate and the visible object in question Photo 2 is when the project is exported and the missing objectPhoto 3 is when the project is exported and the missing object reapears just a moment before the animation finishes. Photo 4 current Layers in that Project to show there are no Guides. First version of this project had one Guide and I had the 1084 Syntax Error message appear when exporting the file so that's why I redid it without the Guide to see if it will help.
In the Timeline layout, the "New Layer, New Folder, Delete" used to be UNDER the layers. Now they are over. I hate it.Version: Animate 2019Any help on this is appreciated 🙂Thanks in advance.
Even after uninstalling and reinstalling my Adobe programs Animate still refuses to work. I am technically able to launch Animate but upon launching I receive an error message that reads "A JavaScript Error Occurred, Syntax error: missing ) after argument list." I have absolutely no idea why this is happening or why I can't use the program but if anyone else does please let me know!
I'm new to Animate, can anyone advise me on how to change this back to the normal font?I had Animate installed on my old computer and this was not an issue, I've tried uninstalling and reinstalling.
I am not a developer. I've been a graphic designer and UX designer for 25 years. Occasionally I volunteer (or get volunteered) to do something that's outside my realm of expertise. Without the help of the experts on this board I wouldn't accomplish any of these AS3 or HTML5 projects.You guys are rockstars and I want to personally thank you for sharing your time and knowledge with me.
I've had Adobe animate for a while and just fired it up to see how it worked.I have the XP pen 15.6 inch tablet, and adobe animate doesn't seem to like it. For some reason, whenever I put the pen down it draws a huge line and then starts drawing very far down, nowhere near where I originally put down the pan. Can someone tell me what I did wrong, or how to fix it?
Is there a way to select a span or series of frames and see how many frames it is without having to do the math from the frame numbers? If not, that would be a handy feature. Maybe something in the tweening properties. Or, an info strip above each layer that you could show or hide that would give the duration between each keyframe, like a timing chart.
How does one add audio into a Adobe Animate CC VR Panorama or VR 360 project. I would like to know how to add a background audio in main timeline as well as inside or attached to a movieclip. The event audio does not seem to play when test in browser. Also the code/actions wizard does not seem to having anything related to audio. Is audio not supported in Animate VR projects? Thanks!
Is there any way to select everything of a specific color and change it color? example: select all brown and convert to red.
Hello everybody,(excuse my bad english, I'm french)... All is the title : Scroll bars disappeared ! ... I try to install again my "Flash prof", but the scroll bars don't be back. Can you help me, please ? I thank you very much,Fred.
[Really lost here...brand new to Animate]...What I need to do (for a basic comedy video) is to either place an animated cartoon mouth onto an existing photograph of a face...or animate the face photo's existing mouth. Let's go w/ the 1st option (as low budget effects can also be funny). [AND...I'm not sure if 'Animate' is the app I need].So...right off the bat in Animate, I'm off to a bad start. I opened the app; and imported a still photo onto the stage, but I'm not seeing any animated mouth sets anywhere, so as to be able to place a cartoon mouth over the existing mouth in the photo. Are there additional files I need to download to 'Animate'...or do I need to use 'Character Animator'...or do I need to use plain 'ol 'Photoshop' or 'Illustrator'; & accomplish my animation in one of those.Any help would be appreciated...I've watched various tutorials, but none are relative to what I need to do...thanx,mw4man
hii am a begginer.I have an issue with lip sync. i used 2 characters and a background. both characters audio in one audio clip. i used same audio clip in few time1.for main timelime 2.both characters body part timeline 3. both characters head inside timeline. every timeline audio started 1st frame. I created auto lipsync for both characters. my issue is, when I see head inside timeline audio with lip sync is perfectly work. but when I back to main scene and test lip sync is not match with audio. there is a big timing issue. if anyone can give me a advive. please..
I have successfully rigged a character and applied the appropriate constrain values. The problem is that the constrain values are automatically changing and I don't know how to make the values static.Anyone have any suggestions??????
Hello, I just signed up for the 7 day trial of Animate. Is there anyone who provides private instruction that can help me shorten the learning curve. Thank you. michaelm16185358
Hey guys, I've problem with my project. So, I've published my project into apk and then try to installed to my android phone, but while the app is running there's something weird. There's a white background on left&right side, how do I remove it ? Basically, my android AIR setting was landscape aspect ratio and full screen with 1280x720 stage resolution
Hello,When I export my Adobe Anime video as an H.264 (mp4) file, the audio is very low quality. When I am in adobe animate before exporting, the audio is completely fine.I checked out this solution, but I do not have those options. When I open publishing settings, this is what I see:
Really dumb questions! I am making a quiz type of movie. Each question has a series of variables which require a numbers as the answer. Question 1 screen: variable1=x, variable2, variable3=x, variable4=x Answer1 = (variable3==12) So the answer to question one is that "variable3 is equal to 12". The answer itself is not 12, but Variable3==12 I need some form of a condition but not sure how to sstate it. Hope this makes sense. Not sure what I am searching for.
I am not a developer so pardon the dumb question. I have 2 scenes. (really many more than 2, but for this question we will say 2 scenes). Scene 1 links to Scene 2.In my scene 2 I have a scrollpane with two buttons. Each button links to a frame in the timeline. That's working great after I found some answers on this board. Here is the scrollpane code: import fl.containers.ScrollPane;import fl.controls.ScrollPolicy;import fl.controls.DataGrid;import fl.data.DataProvider;var aSp:ScrollPane = new ScrollPane();var aBox:MovieClip = new MovieClip();aSp.source = member_snapshot_tiles;aSp.setSize(1340, 170);aSp.move(570, 110);addChild(aSp);Now I need to have a button that goes back to Scene 1. The button works but the scrollpane from Scene 2 appears in Scene 1.I found this snippet on the board:btnHeim.addEventListener(MouseEvent.CLICK,heimClick);function heimClick(e:MouseEvent):void { loader.unload(); gotoAndStop(1
Hello. I have 18 array variables and each one with 3 mp3 sounds to load. I want to put a loading bar where the loading progress of all the variables is shown. I don't know how to associate the loading bar with all the variables. the line...controlCarga.source = this[soundR[i]];this is my complete code:package com.kglad { import flash.display.MovieClip; import flash.display.InteractiveObject; import flash.events.Event; import flash.events.MouseEvent; import flash.display.MovieClip; import flash.media.Sound; import flash.media.SoundMixer; import flash.media.SoundChannel; import flash.media.SoundTransform; import flash.geom.Rectangle; import fl.controls.ProgressBar; import flash.events.ProgressEvent import flash.events.StatusEvent; import flash.net.URLLoader; import flash.display.Loader; import flash.net.URLRequest; import flash.events.IOErrorEvent public class Standars_all_mc extends MovieClip { private var st:SoundTransform; private var sound0:Sound = new Soun
var doc = fl.getDocumentDOM();doc.breakApart();doc.distributeToLayers();doc.selectAll();var obs = doc.selection;doc.getTimeline().insertFrames( obs.length * 2, true, 1);var tl = doc.getTimeline();var total = obs.length;var i = total + 1;while( i-- ){tl.setSelectedLayers( total - i, true );tl.cutFrames(0);tl.pasteFrames( i * 2 );tl.clearFrames(0, (i * 2));}
This usually works finr for me, but now I can't get past this problem. When I click the left leg A, it moves correctly, taking with it left leg B. But when I move right leg A, despite the fact that it is nested with right leg B, it behaves as if it is not. (please look at images below). This is also happening with the arm layers for some reason. I have tried to remove the parenting layers then re-attach, that does not work. I tried to restart adobe and the did not work either. Am I missing something here? Any assistance would be greatly appreeciated 🙂
I'm wondering if it's possible to change the standard white background outside the stage when publishing as a Canvas HTML5 doc?
Hi, I am trying to create a web banner in Animate. The .fla file is 2.2 MB and it contains 1 small image plus text. The exported .gif file is over 8 MB and the text is all pixelated and very bad quality. Can this be right? I've tried to attache the .fla file in case someone would like to look at it, but got the following error message: The attachment's test_animation.fla content type (application/octet-stream) does not match its file extension and has been removed. Would appreciate any help. Many thanks.Attila
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