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Hi All. Hope you are well. Ive had a good search through the forums but havent found quite what I need. Im very new to Animate. Basically I have a button on my main timeline, when I click , a popup window appears and a movieclip plays . It plays to the end and stops. Then when I click the button again the popup dissapears. Heres where Im having a problem. If I now click the button again , the popup re-appears but its still at the last frame of the movieclip. How can I get it to re-appear and play from the start again ? Thanks in advance for any help on this. Kind regards Rich.
Unable to get my custom assets to show up in latest version of adobe animate,I uninstalled and also deleted preferences labeled 2022, and reinstalled, nothing,also tried pasting all my custom assets into the 2022 folder from 2021, still nothing,Also read on one thread about fixing it in preferences, but there are no such buttons tofix the issue.thanks.-Steve s,
I've just installed Animate (trial). After launching the program tries to automatically open something in new window. Unfortunately the process constantly restarts preventing me from using the program. All I can see is window with loading circle (screenshot below) which closes after a 2-3 seconds and then pops up again. And again. And again...
Hello,I'm wondering if this is possible. I want to apply a blur filter to multiple layers.I have put the layers into a folder but I can change anything unless I do it layer per layer.Do I need to go to After Effects for this?Thanks.
Hello, I have a simple script that checks if an object exists on the stage and returns that objects properties. However, this script only works during the first time the object is tested. If i delete the object from the stage, and add it back later on in the timeline, the object is no longer found. Here is a code sample. Is there some way to delete the object and recreate it for the scanning feature to function? https://drive.google.com/file/d/1fFEMDH80YPql0su2UOtnRkWgd4DbpZCP/view?usp=sharing
I had been working on an animation all day yesterday and when I opened the same fla today, all of the work had been deleted and the only things remaining were sketches from before I started working. I had been saving the fla yesterday and made sure it was saved before closing. I'm not sure what to do now. I already checked the recovery file and its the exact same issue.
Hi, I've got an app that, since 5 years now, that displays an offline map by reading from a folder embed in it ("assets").Since Android 11, it's impossible to read from ApplicationStorage (Error #3001: File or directory access denied), so I'm trying to copy the folder from applicationStorage to "Documents". What I did : source = File.applicationDirectory.resolvePath("assets/maps"); destination = File.documentsDirectory.resolvePath("Documents/www"); source.addEventListener(Event.COMPLETE, onMapCopyComplete); source.copyToAsync(destination, false); function onMapCopyComplete(e: Event): void { source.removeEventListener(Event.COMPLETE, onMapCopyComplete); log("onMapCopyComplete()"); } I've got a return onMapCopyComplete() but when I'm looking in InternalStorage/Documents of my phone I've got the folders but all are empty... None of the files were copy..
I can't do anything on the stage in the 2022, 2021 or the 2020 version. Using the brush, paint bucket, screen rotate tool or even changing the canvas size doesn't work. I guess it's a glitch or a bug and I realized that many people have asked for help with the same issue but never got a good answer. How do I fix it?
I want to import an XML into my project but when I do its writes (the execution of Import Motion XML.jsflline 1 of the "MotionXML.jsfl" file : SyntaxError: xml is a reserved identifier)
So I have been trying to get this to work for three days now and I am at the point that I feel like I must be missing something extremely obvious but I can't figure it out. I am trying to make a movie clip of a star getting larger and smaller just using a classic tween in a movie clip in order for it to continue throughout the rest of my animation. As you'll see in my video I copied an object to a new layer converted it to a graphic symbol and then converted it to a movie clip, then deleted the object from my new layer and brought the movie clip in to be sure that movie clip is the only thing on the layer. Then I double clicked the symbol twice to go into it make a new key frame scale it larger and then try to classic tween it and I get an alert telling me it is not a symbol. PLEASE if anyone can tell me what I'm doing wrong I would be extremely grateful! I have looked through quite a few topics that all seemed to be my same problem tried what the answers were as well as looked throguh
It seems strange that after all these years, Adobe still has not addressed this issue.. The issue is when you publish an animation from Animate, and it outputs the .js and .html files, the only way to use the published output in another webpage is to follow the following hack described here: https://community.adobe.com/t5/animate-discussions/scale-animation-to-fit-parent-container-not-window-size/td-p/8962200 ..But for people who don't bother to dig into Adobe support forums, this problem seems to make Adobe Animate useless, because the only way to view the resulting output is to view it standalone, or allow it to be stuck to the window size, and that's not feasible. Adobe, please fix this!! This is a massive 'speedbump' in the production cycle.
I am unable to install the latest version of Adobe Animate from the CC Desktop app. I have the 22.0.1 version and the app claims it is the most recent update. What gives?
I'm running into a huge issue with Adobe Animate. I'm trying to pose my character, which is rigged with parent layering, with the keyframes I want it set on the timeline. But when I go back, it randomly breaks like the example below, this has never happened to me before and I didn't do anything out of the ordinary. I've gone back to make corrections, but it keeps breaking and I don't know what's going on. Can somebody help me out please? Otherwise, Adobe Animate will become unusable.
Hi, I would like to know why my gradient won't apply to a keyframe in a shape tween ?. I have a gradient applied to a shape tween. I'm trying to change one of the gradient's colors at a specific keyframe. Even though in the color window the color changes, it does not change on the symbol. Do you know why it's not working. I'm going through the Adobe Animate Classroom in a book 2021's textbook.
Howdy, I'm trying to use modern rigging to animate a drawing, but the hands keep ending up behind the body. Is there a way I can get those hands in front and keep them in the front ( It does this thing where it'll stay in front in one frame and then go right back behind in the next one)? Or should I try it the old fashioned way? Any advice would be extremely helpful.
Hey guys, so I've had issues with bitmaps being corrupted and chainging to all red before, and thought i had solved this issue by always saving multiple files as adobe sometimes corrupts. No big deal, thats life. However I'm trying to make an object with a photo realistic immage that warps and changes shape with it and every time i save it, even in multiple locations, it always opens back up with the bitmap immage turned to all red. Can someone please tell me whats happening here. The steps I took >create 3 layered image, 1st layer lines, 2nt layer bitmap phot image that i use asset warp on, and 3rd layer as background color. >I convert the bitmap immage to bitmap (redundant but when i load it in from teh library it becomes an object?) I then use the magic wand tool to sellect and delete the white square that forms around it after i conver the object to bitmap, then use the asset warp to to create points and warp the image to what i want, then save.
Hello,I have been using PNG's for some time.I can easely move the transformation point. I have never seen a registration point.Since we can't open the PNG like a symbol I am assuming there is no registration point ?Is this right?
For some reason we can not get this code to work correctly any ideas? this is adobe animation 2021 import flash.system.Worker;tooltip._visible = false;var tipInt;//sets timer so that tooltip only shows up after a little bitvar tooltip: tempint tooltip. = new tooltip();strBtn.onRollOver=function(){tipInt= setInterval(showTip,100,"This is how many points you have put into your strength attribute. This stat is relevant for strength based weapons and tasksinvolving physical exertion");}//immediately removes tooltips once cursor is no longer over the buttonstrBtn.onRollOut = function(){hideTip();}var count=0;//shows dynamic text and textboxfunction showTip(tiptext){if(count==5){clearInterval(tipInt);count=0;tooltip.tiptext.text=tiptext;tooltip.x=root.xmouse;tooltip.y=root.ymouse;tooltip.visible=true;root.onMouseMove=function (){tooltip.x=root.xmouse;tooltip.y=root.ymouse;updateAfterEvent();}}else{count++;}}function hideTip(){clearInterval(tipInt);tooltip.visible=false;delet
I had been using the Hands-on Bouncing Ball tutorial with my students last year (version 20.xxx, I believe) but it's no longer there in the most recent Animate version that I just installed, version 21.0.5. I see that there is an import feature hands-on tutorials. Can I import that Bouncing Ball tutorial into my newer version?Thanks for any help, Claude
I make character animation using warp tool in Adobe Animate version 21.0. Everytime the file is re-opened, all the warped objects in the stage are missing. They reappeared after I copy-pasted them into a new layers. Is there any permanent solution for this problem?
Hello, I am trying to write some simple code that checks to see if an object exists on the stage. But I'm not really sure how this is supposed to work. If I check if it's on the stage i get a conversion error. If I try to do a simple if exists statement it always returns true. I just want to check if an object exists on every frame, and if it exists, pull it's coordinates. I attached a small piece of sample code. This should be simple but actionscript makes it so difficult... https://drive.google.com/file/d/1fFEMDH80YPql0su2UOtnRkWgd4DbpZCP/view?usp=sharing
We have fixed animations where we only need to replace the products every now and then. Normally, we click the image in a graphic symbol and click edit, PS opens, we change the product and save it.Then it updates in Animate. That is not happening anymore.No matter what we do, even though the images look like they´re saving in PS they do not update in Animate. Strange thing is we can doodle something with the Brush tool in PS and it updates immediately.So something tells me the link between Ps and An is not broken, but still we can´t replace them.I tried dragging the layer, copy-pasting inside the same layer, even making sure the name of the layer in Ps is the same, to no avail. Bug? The workaround is saving the image outside and reimporting it to the Animate library, but that´s a few extra steps we´d like to skip. Thoughts?
I want to write a simple script that will check if a moveclip exists on the stage. If it exists, then some action should occur based on the objects position. If it doesn't exist, do nothing. I've run into issues with animate throwing errors for the object not existing, and also inconsistent results with the scanning. Here is some basic code: if (athingtoscan){trace("found");// Some action}else{trace("not found");// Do nothing} I've tried a number of different ways but can't seem to find one that works. What am i missing here?
I've just completed watching the latest 'Modern Rigging' video tutorial and am unable to replicate it in my own project. My tool properties are not displaying the 'bone type' and 'freeze joint' options seen in the video tutorial when usingn the asset warp tool. I do have Adobe Animate version 22.0.1. What am I missing? You need to ask program questions in the forum for the program you are usingTo ask in the forum for your program please start at https://community.adobe.com/Moving from Using the Community (which is about the forums) to the correct forum... Mod
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