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Hey guys, I've problem with my project. So, I've published my project into apk and then try to installed to my android phone, but while the app is running there's something weird. There's a white background on left&right side, how do I remove it ? Basically, my android AIR setting was landscape aspect ratio and full screen with 1280x720 stage resolution
Hello,When I export my Adobe Anime video as an H.264 (mp4) file, the audio is very low quality. When I am in adobe animate before exporting, the audio is completely fine.I checked out this solution, but I do not have those options. When I open publishing settings, this is what I see:
Really dumb questions! I am making a quiz type of movie. Each question has a series of variables which require a numbers as the answer. Question 1 screen: variable1=x, variable2, variable3=x, variable4=x Answer1 = (variable3==12) So the answer to question one is that "variable3 is equal to 12". The answer itself is not 12, but Variable3==12 I need some form of a condition but not sure how to sstate it. Hope this makes sense. Not sure what I am searching for.
I am not a developer so pardon the dumb question. I have 2 scenes. (really many more than 2, but for this question we will say 2 scenes). Scene 1 links to Scene 2.In my scene 2 I have a scrollpane with two buttons. Each button links to a frame in the timeline. That's working great after I found some answers on this board. Here is the scrollpane code: import fl.containers.ScrollPane;import fl.controls.ScrollPolicy;import fl.controls.DataGrid;import fl.data.DataProvider;var aSp:ScrollPane = new ScrollPane();var aBox:MovieClip = new MovieClip();aSp.source = member_snapshot_tiles;aSp.setSize(1340, 170);aSp.move(570, 110);addChild(aSp);Now I need to have a button that goes back to Scene 1. The button works but the scrollpane from Scene 2 appears in Scene 1.I found this snippet on the board:btnHeim.addEventListener(MouseEvent.CLICK,heimClick);function heimClick(e:MouseEvent):void { loader.unload(); gotoAndStop(1
Hello. I have 18 array variables and each one with 3 mp3 sounds to load. I want to put a loading bar where the loading progress of all the variables is shown. I don't know how to associate the loading bar with all the variables. the line...controlCarga.source = this[soundR[i]];this is my complete code:package com.kglad { import flash.display.MovieClip; import flash.display.InteractiveObject; import flash.events.Event; import flash.events.MouseEvent; import flash.display.MovieClip; import flash.media.Sound; import flash.media.SoundMixer; import flash.media.SoundChannel; import flash.media.SoundTransform; import flash.geom.Rectangle; import fl.controls.ProgressBar; import flash.events.ProgressEvent import flash.events.StatusEvent; import flash.net.URLLoader; import flash.display.Loader; import flash.net.URLRequest; import flash.events.IOErrorEvent public class Standars_all_mc extends MovieClip { private var st:SoundTransform; private var sound0:Sound = new Soun
var doc = fl.getDocumentDOM();doc.breakApart();doc.distributeToLayers();doc.selectAll();var obs = doc.selection;doc.getTimeline().insertFrames( obs.length * 2, true, 1);var tl = doc.getTimeline();var total = obs.length;var i = total + 1;while( i-- ){tl.setSelectedLayers( total - i, true );tl.cutFrames(0);tl.pasteFrames( i * 2 );tl.clearFrames(0, (i * 2));}
This usually works finr for me, but now I can't get past this problem. When I click the left leg A, it moves correctly, taking with it left leg B. But when I move right leg A, despite the fact that it is nested with right leg B, it behaves as if it is not. (please look at images below). This is also happening with the arm layers for some reason. I have tried to remove the parenting layers then re-attach, that does not work. I tried to restart adobe and the did not work either. Am I missing something here? Any assistance would be greatly appreeciated 🙂
I'm wondering if it's possible to change the standard white background outside the stage when publishing as a Canvas HTML5 doc?
Hi, I am trying to create a web banner in Animate. The .fla file is 2.2 MB and it contains 1 small image plus text. The exported .gif file is over 8 MB and the text is all pixelated and very bad quality. Can this be right? I've tried to attache the .fla file in case someone would like to look at it, but got the following error message: The attachment's test_animation.fla content type (application/octet-stream) does not match its file extension and has been removed. Would appreciate any help. Many thanks.Attila
I have found a snippet that will add a scrollpane to my timeline and it draws a red box for the content. That's working fine. Now I want to add my own movieclip to the scrollpane and it's not readily apparent to me how to do that.Here is the code I'm using to draw the scrollpane...how do I add a movieclip to the pane?import fl.containers.ScrollPane;import fl.controls.ScrollPolicy;import fl.controls.DataGrid;import fl.data.DataProvider;var aSp:ScrollPane = new ScrollPane();var aBox:MovieClip = new MovieClip();drawBox(aBox, 0xFF0000); //draw a red boxaSp.source = aBox;aSp.setSize(1340, 170);aSp.move(570, 120);addChild(aSp);function drawBox(box:MovieClip,color:uint):void {box.graphics.beginFill(color, 1);box.graphics.drawRect(0, 0, 1650, 150);box.graphics.endFill();}
Hi.I can't figure out how to hide or show a layer in the timeline using JS.Help please.
Hello,When I start a new An project, it automatically creates an Adobe folder on a network drive and the program becomes unresponsive as the network is not fast enough to support what An wants to do in that folder. Upon first install, An was installing everything to this network drive, but I found the preferences setting and set CC to install everything local, and reinstalled An, and I do see the program files local.So why is An creating a folder on my network to store the project's assets or whatever it's doing when I try to create a new project. As soon as I delete this folder from the network drive, while An is just spinning nonresponsive, the program comes back to life. What is An doing and how can I stop it from doing anything on my network drive. Trying to work on anything using assets or files on my company's network is not viable. Thanks in advance as this issue is also affecting Ch and Au.
Hi, I have a problem.How can a button keep doing his task until I click it again. For example: If I press a button, a door gets closed forever until I press the button again.
bonjour, j'ai une fenêtre avec 2 boutons.Quand je clique sur le bouton 1 > le pop up 1 s'affiche,si je clique sur le bouton FERMER ce pop up, il se ferme.Mais si je ne ferme pas le popup 1 via le bouton FERMER, le popup 1 reste ouvert,et si je clique après sur le bouton 2 > le pop up 2 s'affiche mais le popup 1 ne disparait pas :(.Comment faire pour que le popup 1 se ferme >> si je clique soit sur le bouton 1 ou ailleurs dans la fenêtre.Merci pour votre aide 🙂
ive tried everything. ive toggled off object drawing mode, ive made sure all regions are closed, ive made sure i checked with each "close gap" mode but somehow some regions i can fill perfectly fine and others i cannot? i had this issue before, but it was a small animation and coloring each frame individually was not an issue, however this is a huge project with over 300 individual frames. personally its frustrating as im working on a valentines day gift... i love animate and the bucket tool is the only tool giving me issues. id like this resolved for future projects and possibly help others who are dealing with the same issue.in summary, some regions i can fill but others i cannot. ive tried common troubleshooting methods that usually work but they do not.
I got this issue whenever I export the video. I changed last 6 animate cc versions. But didn't fixed that issue. Here is the animate cc file: https://drive.google.com/file/d/1m72yclGkfsr52KRMfku913E9Ks6j8F-j/view?usp=drivesdk
Hi, I'm relatively new to Animate for HTML5 Banner ad production. I have a 10 second timeline. My limit for my final banner ad is 30 seconds then it needs to freeze. So, three loops. I've watched a number of tutorials but none seem to cover this that I've found. Is there a good way to control an animation so it doesnt exceed the allotted looping requirement? Thanks!
I'm brand new to Animate so be gentle as I have no idea what I'm doing 🙂 I'd like to create a way of recording a quantity on the last frame in my project by using plus and minus buttons to count up or down. Below is old code, but this is along the lines of what I'm trying to achieve: add.btn.addEventListener(MouseEvent.CLICK, addone);var count = 0;counting.text = count;function addone (event:Event){count ++;counting.text = count;} Can anyone help me figure out what I need to do? Thank you!
Hi. Whether I export a small jpeg or a png from Animate, it comes out pixelated even though it looks clean and crisp in my workspace. What can I do differently? Thank you.
When I create animated banner ads I have to include a JPEG image as a backup in case the animation doesn't load. The easiest way for me to do this is to select a frame and export to image, however the image quality looks terrible, even if I select Maximum at 100% with Art Optimized. Any suggestions on how I can improve the image quality?(I export as JPG since I have a photo in the image. I tried PNG, but it doesn't look any better.)Also, sometimes when I select "Export Image" the playhead shifts a few frames when the Export Image window opens. Very odd.Thanks
Hello everyone, I am looking for animators to join our team. If you have a good command of the tool and if you have the possibility of coming to live in Toulouse (France) from March to July 2022. You can apply at recrutement@studiolesaffranchis.fr, attaching your CV and a demo. Please specify that you are applying for "Boris". We will send you a test. Thanks see you soon.Bonjour à tous,Je recherche des animateurs pour rejoindre notre équipe.Si vous maîtrisez bien l'outil et si vous avez la possibilité de venir vivre à Toulouse (France) de mars à juillet 2022. Vous pouvez postuler à recrutement@studiolesfranchised.fr, en joignant votre CV et une démo. Merci de préciser que vous postulez pour "Boris". Nous vous enverrons un test. Merci à bientôt
Hello, i've been trying to fix this for a couple hours now but i can't figure it out and would love any kind of help/adivce.So, my main issue in adobe animate is that whenever i try to export my animation through the media encoder the renderd out animation is all glitchy and wrong. What i mean by glichy is that the played back mp4 file jumps back and forh between diffrent frames (i'll provide examples to show you). What's weird is that when i click the "test movie" button it plays the animation perfecly fine and smooth, so maybe it's my export settings or somthng else. At first i thought it was my laptop not being powerful enough to render properly but i'm exporting this animation on a new hp zbook laptop which i got to spcifcally handle adobe products so i'm not sure it's that.So if anyone has any idea what the issue is PLEASE reach out to me. Below is the examples of the glitched out animation and screenshots of my publishing/exporting settings
I am looking for simple dynamic text color change without having to use EaselJS? David
I'm working on a project and I made a layer with an object growning in different steps.Now I want this same layer animation copied (that's no issue) and than change, size and place the colour of the object. But when I select to whole layer it just changes one frame but not all a the same time. So I have to make the changes frame by frame. Does anybody have a smart idea that i can group the frame and make the change to the whole layer at once? Thanks
I NEED HELP!!!
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