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Hello everyone i am new to adobe animate. I have a symbol named Einstein with frame 1 standing frame 5 90 degrees going to right.I want to write actionscript when i click on Einstein it must play to frame 5 and stop there.how can i stop it from playing the frame's automicaly and just play when i click on the symbol and stop at frame 5? i have this now:root.muur1.Einstein.addEventListener("click", openeinstein);function openeinstein(){this.Einstein.play();}
WHenever I press undo in adobe animate, it freezes for awhile, how do i fix this?
Hello, I was working on an adobe flash game and decided to transfer it to adobe animate. Now I can't open it as the animate is crashing. Could someone check if it can be opened at all or maybe my computer is too weak for it (Open .fla file) Download The Project
Hi ive been using adobe animate and media encoder for about a year now when all of a sudden I cant export any animation to media encoder. I've tried with 2 very different animations and both had the same error export as video/media the swf bar loads media encoder pops up then a error appear in adobe animate saying to check media encoder for details I will send both here. Please help me I desperately need to start some Christmas animations and I really need to export them. Thank you and let me know if you need more info.
So I finally was able to make a Armature, the only issue im having is I need to draw a mouth on and kinda change up my character (My character is smoking a cigarette) Is there anyway I can change my character?
Hi, I have learned a bit of code using p5.js. I would like to include some of my scripts written in p5.js in Adobe Animate html5 projects. I have added p5.js using the include. And I can copy and paste a script into animate and run it it but it only works if I create a separate canvas, obviously I need to draw to the Animate canvas instead.Any advice would be appreciated. Here's an example of a script I'd like to draw directly into an Animate project. https://editor.p5js.org/daniellefcourt/sketches/lDnqYHvuF
import.flash.events.MouseEvent; function ClickStop(Event: MouseEvent) {stop();}StopButton.addEventListener(Mouse.Event.MOUSE_UP, ClickStop);function ClickPlay(Event: MouseEvent) {play();}PlayButton.addEventListener(Mouse.Event.MOUSE_UP, ClickPlay);thats the code the one that gets the error is this import.flash.events.MouseEvent;
I don't know why this happening. I was the keyframes are blank, but aren't. There are things in them. I can draw new things in them, but I can't do anything with them after. Idk how to make them not blank. I deleting them and redoing that bit. Didn't work. How do I fix this?I posted a video of the problem on reddit. I haven't gotten a reponse yet. Here is a link to it so you can see the video. https://www.reddit.com/r/adobeanimate/comments/r7e6ef/i_dont_know_why_this_happening_i_was_the/?utm_source=share&utm_medium=web2x&context=3
Hi,I'm new to Adobe Animate and just created my first classic tween. The motion is supposed to smoothly go up and down in a straight line, but at the up and down phase of the tween, it glitches slightly. Anyone with a solution?
Hello. I recently made a model and I am trying to export a sprite sheet it, but when I click the model I want to export and create a sprite sheet, it comes out differently than before.For the layer, I used an advanced layer, and I used alpha + overlay to add shadows to the picture.This is what i want to make But when I try to create spritesheet +Previously the frame was 14 frames, but the sprite sheet only has two frames.
Hello, a customer have a file done with Adobe Edge..Can I use and modify this file with Adobe Animate? Thank's a lot, Lele
In Animate v19.2.1, when I try to view the Publishing settings via the File menu, or indeed the File Publish option, all I get is the error response "No valid HTML Templates are available to complete this operation", and no publishing settings dialog appears? What can I do to resolve this to correct this problem?
I've tried to mess with the available presets for export, but nothing seems to quite get at the issue. Original Illustration created in Illustrator and then imported to Animate. SWF file looks great, but had to make a H.264 for Instagram... but the colors are super muted (okay maybe not super, but still off-brand for this client) I'm doing more animations for them and would love to figure this out. Here are two side by sides from two different animations. Original correct on the left screen grabs from the output video file on the right. In looking there seems to be some fixes for Premire Pro with similar issues, but they don't seem to apply here.
Just wondering who at Adobe thinks this is a good way of representing a brush?
Hey gang, i have a weird issue. I made a number of html banners out of one creative. Two out of seven sizes shows as blanks after the export and i can't get why. The rest works just fine. The sizes in questions are 320X50 and 728X90. All banners were made with image assests, published not as a spridesheets. All of them where made in Animate 21.0.2. No action scripts where used, only simple animations. In a browser i can see the html code is loading, but i still see blank page.Please help.
In canvas is it possible to drag a mask around the stage? I'm wanting to drag a magnifying glass to reveal parts of the background image. Dragging the object is no problem, its when I add a "AlphaMaskFilter" I can no longer drag the object. Any ideas or code would be of great help!
What is this white filled frame icons? Why and how to use them in animation? If anyone can please help me. Thank you.
Hello,I'm trying to animate a the createJS blur filter but, so far, without success 😞here is my fla :https://www114.zippyshare.com/v/V5m0z67k/file.htmland this is the bit of code I'm using:var myBlur = new createjs.BlurFilter(25, 25, 1), nb = this.mario_mc_1.nominalBounds; this.mario_mc_1.filters = [myBlur]; this.mario_mc_1.cache(nb.x, nb.y, nb.width, nb.height); this.timeline.addTween(cjs.Tween.get(myBlur).to({blurX:0, blurY:0},25).wait(1));I'm aware that the filter only works on a http server. So I used servez (from greggman).The blur works... But not the animation. As can be seen here:https://banner-testing.neocities.org/Can anybody help me unblur Mario?Cheers
Hi All, The latest update of Adobe Animate 21.0.9 is now available for you to download and install. This update has important bug fixes and stability improvements.https://helpx.adobe.com/animate/kb/fixed-issues.html Thanks, Preran
so! I have used animate for a long time and I've used the camera tool a few times but never encountered this problem. I don't really know how to explain it so I have attached the animation that includes the problem. As you can see nothing changes size apart from the characters body and eyes. I added a classic tween to the camera tool so everything zooms out but when I go into the preview display or export it, it gives me this. Someone please help!https://youtu.be/9evdtU5gxJE here is what happens when exporting or previewinghttps://youtu.be/e3MP-mRwxPAhere is what its supposed to look like
Hello everyone, I am trying to convert a project I made in Adobe Animate into a video, but I am having trouble since I get warning output saying that "This movie uses features that are not supported in the Flash Player 32 player". So I cannot convert the file. Please help!
Using photoshop on a new computer and it will not allow me to change"Create Frame Animation" to "Video Animaiton"? how do I get it to switch? I have uploaded a photo like other resources shared and this does not work either.
When a button object is clicked I want a marker to appear over it to identify that is the one that was clicked. This works fine when both objects are in the same MC, but doesn't if they're not.Why not? this.button_01.on("click", function () { f_01(); this.parent.MARKER.x = this.button_01.x; this.parent.MARKER.y = this.button_01.y; });Uncaught TypeError: Cannot read properties of undefined (reading 'x') this.button_01.x; looks well defined, to me. Any suggestions to make this happen? Thanks!
I have auto-recovery enabled and I have been working on a project for hours straight. Without thinking, I just manually closed it without saving. Does this mean there's no way to find that file that is auto-recovering since they're deleted (because it didn't crash etc.)? I tried looking here C:\Users\<username>\AppData\Local\Adobe\Animate CC 2017\en_US\Configuration\ and in other folders and I couldn't find anything 😞 Thanks for the help.
So I have this picture and i want it to spin in a continuous loop 180 grades, like a spinning act. I can't do the format as a gif! can someone help me please?? thank you
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