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Hello !... My name is Raszaq, am from Nigeria.Have been using adobe premiere pro for 9years now and it really really great and so cool because I could do all kind of video with it but I want to start using adobe after effect and other adobe app so that I could do animation and stuffs. Please can anyone tell me what to do and how to start more especially on the animation. Thanks
i am trying to conect to mysql i wote this code, but it is not wored for me. var con = mysql.createConnection({host: "db5005371458.hosting-data.io",user: "dbu616436",password: "NIRELamir1",database: "dbs4506304"});con.connect(function(err) {if (err) throw err;alert("Connected!");});
Please help. I mastered using containers for swf to be loaded upon button clicks in AS3. Now I've moved to html5 canvas. Can anyone direct me to a tutorial, or help me with the coding for html5 canvas? I really need to get this for the educational program I'm developing. Thanks in advance!!! Bottom line:I want to click on a button and the file appears in the container.
inputNumber is the instance name for the textinput compenent why this code is not working?this.document.getElementById("inputNumber").focus();
Hello Trying to create an password to access a frame. I have an Animate component with an instance name of "TextInput_cmpnt".I also have a custom submit button with an instance name of "submit_btn".The following code is in the Actions layer: _this.submit_btn.on('click', function(){_this.myVar = "Name";function checkPassword(){if(TextInput_cmpnt.myVar="Paul" ){_this.gotoAndPlay(4);}else{_this.gotoAndPlay(3);}}checkPassword();}); Any ideas on what. am doing wrong here will be much appreciated.
I am new to animate and I am trying to create HTML5 banner ads that uses a horizontal slider that has a number value that goes up or down as you slide the handle left or right. Similar to the sliders here --> How To Create Range SlidersBut I want it to have a highlight attached to the handle. So as you slide the handle right the highlight is revealed on the left side.My attempts so far to create this have not worked and I cannot find any examples online or tutorials. Has anyone had success creating something like this or useful resources they can suggest?
Good Evening Adobe Support Community, So I recently have installed Adobe Flash CS6 And when it opened I realized that the tool bar, the bottom, the left and right sides were all very small So I was just wondering if anyone knows how to make those things bigger? Cause I have tried googling, looking on YouTube and have gotten nothing so if anyone knows how please reply to this post ASAP! Thanks so much in advance! -VGirl
Hey everyone. I followed a YouTube video on how to construct a walk cycle. I only have five frames so when I click the play button, it goes by super quick. How can I slow down the walk cycle? Thanks!
I am going through a book tutorial on creating games in Flash/Animate, and the game is using keyboard key presses (arrow keys, spacebar) to control game elements. When I test the game, and also when I publish the game in .swf and windows exe format. The keys do nothing. This used to work years ago when I went through these examples previously, but now they aren't. I've looked through some troubleshooting sources, and I see a lot of references to something like "when testing the game, go to "Control/Disable Keyboard Shortcuts" because apparently, the testing environment is using keyboard shortcuts and has priority. However, in the current versions (2021, 2022) of Animate, I don't see anywhere where I can tell it to disable keyboard shortcuts for the test environment. Is there anyone that knows what to do about this now in the current software? P.S., I'm not using Flash Builder, or any other ActionScript coding apps. It's all done in Animate. Thanks. You need to ask program questi
Hi - can't seem to import image sequences into Adobe animate. It consistently only lets me import the images one at a time rather than the whole sequence in one go. Have tried various naming conventions and number paddings but doesn't make any difference. Any help very much appreciated! Seems like a bit of a bug...?
I'm developing a program that rotates when I put the mouse on the gogogo button and stops when I click the mouseThe rotation was successful, but the stop failedI want to know how to modify it/////////// animate cc (canvas)//////////////////////////////////////////////////////////////////////////////////////////////this.stop();/////////////////////////////////////////////////////var gunx = this.gun.x;var guny = this.gun.y;/////////////////////////////////////////////////////var cx = this.cen.x;var cy = this.cen.y;var a = 80;var b = 80; //초기쎄타각도 잡기///////////////////////////////////////////////////// ////////////////////////////////////////////////////var tgun = 3.14;function gun_fnc() {this.gun.x = cx + a * Math.cos(tgun);this.gun.y = cy + b * Math.sin(tgun);tgun = tgun + 0.8;}/////////////////////////////////////////////////////////////////////////////////// mouseover  
Как установить Animate 2019 года?
The Electric Dog team is proud to introduce Electric Dog Flanimate Power Tools v.6 EDAP Tools v.6 is a huge milestone not only for us and the constantly evolving Smart Magnet Rig system, but a turning point in the history of Flash Animation.For the first time ever, with the release of EDAPT Tools v.6, professional-grade Inverse Kinematics tools are available for the Flash / Animate platform. Here is an incomplete list of some of the more important new features:Professional-grade implementation of Inverse Kinematics, available as a premium feature.Full integration of Layer Parenting into the Smart Magnet Rig workflow.FreeStyle Rigging tool – now a separate tool, with improved stability and performance.SMR Helpers panel – a new interactive panel with a customizable set of buttons.SMRize Parented – an automated script, which converts a Layer Parenting rig into a Smart Magnet Rig.Layer Parenting Toggle – a new toggle command which works with SMR.Make Edaptable – an automate
This topic has been posted around online a few times but I still have yet to find an answer on it, so here's my problem: ever since a week or so ago I noticed that the brush tool in Flash CS6 begins to lag after I've been animating for about an 45 minutes or so (I haven't timed it but it seems to get progressively worse the longer I spend animating). If I draw slowly there isn't an issue, but if I draw the lines fast, the system will not seem to "catch up" to the speed I'm drawing at and I'll get jagged lines when I'm trying to draw smooth curves. This only occurs when the sensitivity is turned on; when it's off, the problem vanishes completely. The only fix is to restart the computer; restarting Flash does not solve the problem. I don't have this problem with Photoshop, only Flash, and, as far as I remember, I never recall it doing this up until recently. I have the latest Wacom driver and NVIDIA driver. I have tried two previous Wacom drivers as well, but the problem was no
Is it possible to sync or have just one custom ease for both location and transform in a motion tween?
Hi. I finally got the first part of this working. I am trying to check for end of a sound.However, all the examples I see don't seem to work. The console says I can't use .on this.btn_play.addEventListener("click", buttonClicked.bind(this)); function buttonClicked () { var instance = createjs.Sound.play("itemName"); //instance.on("complete", this.handleComplete, this); if (itemName=="monkey") { monkeyClickSound.play("monkeySound"); completeMonkeySound = monkeyClickSound.play("monkeySound"); completeMonkeySound.on("complete", this.handleComplete, this); } if (itemName=="froggy") { froggyClickSound.play("froggySound"); } this.genie.visible=true; this.genie_static.visible=false; //monkeyClickSound.on("complete", handleComplete, null, true); } function handleComplete() { console.log("sound complete works"); this.genie.visible=false; this.genie_static.visible=true; }
Hi every onei'm struggling with this issue i added my sound in my library and after i grab it to the stage in the timeline is working fine but when i test it i hear nothing even after i export the project (html5) is the same no sounds and i followed the tutorial but not work also the effect option in properties for the sound is unclickableany help please thanks
It was fine, but once i saved and quit, it was all greyed out. Is it a loading thing
从flash 到An都没有什么崭新的功能更新而更新的新功能对于动画方面的使用并没有更方便资源工具和骨骼工具还有不少麻烦和BUG 资源变形工具 重新打开或者更新文档就会失去动态,甚至连模型都消失多个动态情况下更是直接新建很多个元件,却连动态和模型都神奇消失 骨骼绑定 控制动态,节点小,控制范围需要通过数据,移动的权重,旋转的带动等等简直是灾难 以上两个工具好像都完全没有考虑过方便更改元件这个方面 期待很久An会有什么更新却发现原来没有 因此提上自己的建议希望这个软件可以继续能更好的做动画 JPG 为功能建议细节FLA 为建议参考的模型
I had this weird brush tool bug where if I try to make a shape inside a Graphic symbol, it instead fills up the space in it and remove the line. I made a circle, triangle, square and a scribble to show an example. It just like fills in when I make a shape. But if I make a line it disappeared. Somehow the Brush tool works perfectly fine outside the symbols. Please help me
Hello, I have macromedia flash 8 and I recently got a drawing tablet. The tablet is called "XP Pen Deco 01 V2". There's a button on the tablet that I can press to undo, but when I press that button on macromedia flash 8, I sometimes have to repeadetly click on the button so that it could actually undo. Do you know why this is happening? Maybe my tablet is too new for Flash? I use a windows 10.
Hello,I am using adobe animate and Create basic Stroke lines. When I transform its size then only Stroke size wont reduce with transform tool. only color scales successfully. See picturesStroke size was 2, When scaled down to small size, stroke wont reduce or maintained with scaling.How to fix this issue so that strokes maintained its proportion according to scale size.
I was wondering how important stage size is in Animate and how it affects the final product. Since Animate is in vector I would assume that any animation can be exported at any size, which would then make stage size not too important.
I'm trying to make this armature stable so that the torso stays still, but I don't know how. Whenever I try moving the arms, the entire body moves along with it, as seen below.
Hi, I have the following code - var fl_MyInstance = new lib.ResetBtns(); this.ShowReset.addEventListener("click", fl_MouseClickHandler_2.bind(this));function fl_MouseClickHandler_2() { this.addChild(fl_MyInstance); fl_MyInstance.x = 219.05; fl_MyInstance.y = 110.55;} //This code adds a MC from the library and works just fine //This code should call the alert command and does not workthis.ResetButtons.ResetSVDU.addEventListener("click", fl_MouseClickHandler.bind(this));function fl_MouseClickHandler() { alert("Mouse clicked"); } The name of the libary item I'm adding is ResetButtons. The Linkage name is ResetBtns. ResetSVDU is a button within the ResetButtons MC. I've tried ResetButtons, ResetBtns, and fl_MyInstance but I can't get to the ResetSVDU button to trigger the alert command. My question is, what name should I use in the following line? this.????.ResetSVDU.addEventListener("click", fl_MouseClic
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