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Hello! this is a followup on a past post that i did not get to a solution on. Heres a quick recap. Anytime i add a moving camera to my movie and test it, the FPS drops to drastically slow levels. FPS will return to normal as soon as the camera stops moving or if i remove the camera entierly. Is there any way to fix this? The issue i am running into is that when i am testing my movie or publishing it, the frame rate drops. Playing it normally from the timeline doesnt seem to have any delays or lag at all. But the second i try to test the movie it the frames drop drastically when until the camera stops moving, then the frames return to a normal speed. my animation does contain some layer effects. I am also not accessing camera through script. i am just utalizing the camera function on the top of the timeline. all my settings are already set to this. happy to send samples of the issue if you provide an email address. here is a link to the previous post. Th
As most adobe flash users know, there is a large problem in the brushes (default ones) that you can use, or custom brushes if you don't know what you're doing. The problem is that the brush thinks intersections are endpoints or similar, which reduces width of that section, ruining lines. I haven't actually been able to find a proper solution for this, which is... odd. So, I'm asking you guys to post instructions/guides on how to fix this problem! Note that a custom brush will be used, no complex shaping though.Hopefully, less people will get stuck at this problem, due to this post (and it's comments)![If you dont understand, or need examples, here are some examples below!]
I placed a video component but it won't play the video. The screen shot shows that I have placed a video and the source is from youtube.When I open in a browser I get "Unhandled Promise Rejection: EncodingError: Decoding failed" in the console. Tried googling with no luck.
So I have finished a project done in html5 canvas using some JS. Now I want to send it to the client so they can open it, run everything, basically use it. But they don't have adobe animate to open and they don't need the source code and so on. How can I send them the project to run on their machine?
I imported a character from illustrator into animate. I then broke it apart and distributed it to layers. When I try to use the bone tool it doesn't work. I start off with one plot and drag to the next, and then, then bone tool moves the points to the edge of a bounding box, not where I set the transformation points. Also, piece of my character just flies away out of position. Each part of my character is a symbol. However, my full character is a not a symbol. I don't know if it's supposed to be one. When I tried to make it into one, the mouth that I made stopped moving. (Some audio is attarched) I attached 2 photos. The first photo shows the transformation point where I want to start at. The second photo shows what happens when I try to make a line with the bone tool, from the first point, then up the belly to the 2nd point. What happens, is the line moves somewhere else, and connects the line to the end of a bounding box.
Hi guys! I've searched above and beyond, and haven't found any solution to this. I made a puppet in flash, using layers and symbols for every body part. I keyed out all the poses necessary, and started adding tweens. Now at every tween, it moves to a position close to the keyframe it's moving to, and then on the actual keyframe it snaps to the pose it was meant to go to. Which creates this really janky, choppy look on my character animation. I've tried converting every frame on a tween into a key F6, didn't work. I made sure all the pivot points are the same, I made sure to not use custom eases, I tried copying and pasting frame A over frame B and then reposing it with the same frame- none of this worked. I'm really frustrated because it's majorly messing with the quality of my animation! This is an assignment for school, so I can't work around and use something other than Animate CC either. I hope so of you guys can help me!
I'm new to Animate and whenever I use the fluid brush tool, it works the first time I use it, then it doesn't work again unless I change something in the brush settings. (ex. stabilizer, brush size, etc.) Not sure if this matters but I'm using the ASUS - ROG Zephyrus G14 AMD Ryzen 7. It has 16GB Memory and NVIDIA GeForce GTX 1650 - 512GB SSD.
Is it possible to pass text from one onto another scene?
Hi - I wonder if someone can help me. I am trying to create a simple analog clock (with real time) for a static scene that I am creating. I am totally new to Adobe Animate (Canvas) so I have no clue how to write code for a real analog clocks that appears in a scene. I have searched the Internet for many weeks now to no avail. Please help Many thanks.
Hello. After I import an audio file (wav) into Adobe Animate, and I scrub across the timeline, the audio sounds really low/really quiet, and I can't hear it well enough. Is there anything I can do to fix it? Thank you in advance.
I use the Animate for the first time, I do everything according to the guides, but I see only a white workspace. What could it be?
Hi everyone! I'm very new to Adobe Animate but I'm pretty familiar with their other products (After Effects, Illustrator, Photoshop). I'm putting together an animation just for fun and I need to make a change on one of the vector graphic files outside of Animate (using Illustrator). In After Effects, you can use the "Reload Footage" command and AE will reload the source graphics including the most recent changes and reflect the change(s) and update the view in your AE project. Is there a similiar function in Animate? I would think so but not finding anything anywhere. Any help would be much appreciated!
Good Morning. I have uploaded my apk to google play console and it gives me these warnings:1) There is no deofuscation file associated with this APK. If you are using obfuscated code (R8 / ProGuard), you can upload a deofuscation file to make it easier to analyze and debug ANR bugs and errors. Using R8 / ProGuard can help reduce the size of the application2) This APK contains native code, but you have not uploaded debugging symbols. We recommend that you upload a symbol file to facilitate the analysis and debugging of ANR errors and failures.My question is where to get deofuscation file and debug symbol file.Another question I have is this: my app is not available for devices with an ABI: armeabi-v7a. My ABI is: arm64-v8aIf I don't put that ABI google play console it gives me an error !!They are a lot of devices !! Is there any way to fix it?Thanks a lot.
I was rodoscoping and this thing happens. I have attached the .fla file . please check it out . I have tried converting to .zip file and restoring it but it doesnt work.
https://www.mediafire.com/file/ljphzyskp81o39g/Untitled-1.fla/fileMany hours of work down in toilet .tried converting it to .zip and repaired but it still doesnt work.Library items are still there but the things i drew on timeline got lost .Help is much appreciated
Hello, I am currently animating this turtle and when I closed the file yesterday everything seemed to be working perfectly but when I opened the file later on to change something his head seems to disappear part way through the animation. Does anybody know why this is happening or how I can resolve the problem? I think it has something to do with the Asset Warp Tool but I don’t why it was working fine and now isn’t. I haved attached images of before and after the Assset Warp Tool was used to demonstrate what I mean.Any help would be great. Thank you,Victoria
"You can import and export both solid and gradient color palettes between ...""To replace the current palette with the imported colors, select Replace Colors." https://helpx.adobe.com/animate/using/color.htmlNo mention of how to import or export colors. So, how is this done?Thanks.
I am creating a multi-layer animation. I have a movie clip symbol with animations within it. When I exit the symbol and go to the main Scene. It doesn't play that animation. It just shows a still of the symbol. When I double click back into the symbol it plays fine. How do I make it so I can watch the symbols animation without going into the symbol?
Can something like be done in Animate? https://www.youtube.com/watch?v=WmV_bqHdaqs
I've made a projector file in adobe animate that's a sort of interactive asset for clients that need to run it on mac or windows. Windows users have no problems running it with the .exe. But Mac .app is impossible to use! I can open the projector file fine on my own Mac, but when other Mac users try to open it they get an error message saying. ""Video" is damaged and can't be opened. You should move it to the Trash.". As a note, this is to be used in corporate laptops for a sales presentation, so the users are not allowed to install, or do weird things with their machines. What can I do? Help please!
Hello, since a week, when Animate starts up, it is completely frozen. I can't click on anything, not the close button, nor the menu items, I can only force-quit using the task manager. I am very dependend on Animate in my work for specific projects, what can we do about this? I had an older version, so tried updating but even in latest version (v.21.0.9) it doesn't work at all. The company I work for has many Adobe licenses.What is really odd, at the bottom left there is some kind of bouncing ball banner running, that is the only thing that does something. Specs Any help welcome!
I'm a middle school teacher(writing for 8 total middle schools) and on some of our accounts, like mine, the assets are missing certain backgrounds, objects along with many of the hands on tutorials, like the bouncing ball. Is there something I need to do or am I missing something here? Any help is appreciated- thanks in advance!
SCENARIOWe are trying to get multi-touch functionality with Desktop AIR (30) running on MacMini with Catalan and the touch-base UPDD touch-screen driver (v6). The screen is a iiyama multitouch TF2738. The touchscreen technology is the Weida CoolTouchR System. PROBLEMSetting Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT result in a NULL value for Multitouch.inputMode and henceforth MultiTouch Events are not receieved by event handlers. Has anyone tried multitouch AIR desktop application on Desktop Mac before? Is there a solution to this? Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT //textfield called 'output1' output1.text = Multitouch.inputMode // returns NONE //sprite graphic called 'buttond' buttond.addEventListener(TouchEvent.TOUCH_BEGIN, doGameTouchT) //never called function doGameTouchT(e:TouchEvent){ output.text = "do Touch" }
The Adobe Air forum seemed to be closed to new posts when I just tried now. I have been using Animate to create and publish apps with Air to iOS + Android for many years. Now I'm considering selling some of my apps on Desktop on a website, directly to customers. Is there anyone on here with experience selling desktop software on their website? Building a desktop app for Mac (.dmg file) seems the best result. The user just has to download the Air plugin to use it. On PC it's also possible, but a nasty popup will appear saying this is from an unverified publisher (Harman say this can't be fixed due to a certificate problem anyway..) So my question is: Is there a way to protect your software with a licence key? If anyone can share the method for this and how it can be technically done? For example: 1) The user buys your licence key (using an automated payment site like ejunkie) 2) The user installs your desktop app. From within the app, or on a entry screen, enter
Does anyone know why this is? Whenever I click on a layer, it looks like this. Sorry for the low quality pic.
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