Get help using Adobe Animate and creating animations.
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Currently making my first script to automate some tasks in Adobe Animate. One of the steps is keeping my selected layers' first keyframe, while clearing out the rest that follow after. How would I go about asking the computer to do this? Picture "A" is what I'd like to achieve, picture "B" is what I get when I run:an.getDocumentDOM().getTimeline().clearKeyframes(); How would I break this down further? (super beginner, haha!)
Hi guys. I have a problem with my fla file. Every time I click "Test Movie" button, I always get an error and Adobe Animate is chrashes some time or freezes. It seems like it's not in app problem because I tried it by making new document and I never had problem with test movie button. It works perfect. In addition to all this, I can't also export my animation. I get this similar error. Please assist me! What should I do?
I'm trying to figure out a way to make a command that guides all layers, except the current layer I have selected. This is what I've cobbled so far, however its fallen flat and I'm unsure how to tackle the syntax from here. Could someone shed some light on how to make the magic happen? Thanks! var doc=fl.getDocumentDOM();var tl=doc.getTimeline();var layers=tl.layers;for(var i=0;i<layers.length;i++){if(an.getDocumentDOM().selection)continue;else layers[i].layerType="guide";}
I am doing frame by frame animation and origonally had my frames set to 1 image for every 4 frames but I want to change it to 1 image for every 8 frames. I know that I can expand it by highlighting a layer and dragging it until the X2 banner comes up, however if I do this to mulitiple layers at once it messes up the the synchronization of the layers since not all the layers start at the same time. Does anyone know how to double the lenght of all the layers at ocne without messing up the synchronization? Thanks!!
It seems that few people know
Why the fu. i cant erase on animated layers, and why i cant change its form
So I've been trying to create a game with AdobeAnimate and HTML5 canvas just for fun.Anyways I can't seem to get player movement to work.I've tried using:var canvas = document.getElementById("canvas"); canvas.addEventListener("keydown", doKeyDown, true); function doKeyDown(e) { var playerSpeed = 100; //W Key if (e.keyCode == 87) { this.player.y-=playerSpeed; } //S Key if (e.keyCode == 83) { this.player.y+=playerSpeed; } //A Key if (e.keyCode == 65) { this.player.x-=playerSpeed; } //D Key if (e.keyCode == 68) { this.player.x+=playerSpeed; } } And it didn't work, so if you can help please do.Thanks in advance.
I'm new to Adobe Animate and attempting to create a simple test animation of an isometric cube-button squishing in place.Intended Frame 1 & 3:Intended Frame: 2I've set up my file with each polygon on its own layer. Animating the 'top' up and down is easy enough with a classic tween, but I'm unable to consistently deploy the shape tween for the left and right 'sides.' The 'right side' animated easily with a shape tween, without using shape hints at all. But the left side wants to switch corners in a way that ruins the effect:I have tried to use shape hints to prevent this from happening, but to no avail:I even tried switching hints b and c on Frame 2 just in case something counter-intuitive was happening, but the issue persists:Can anyone help me troubleshoot what's going on here? If I can't achieve something as simple as pressing a 3D button, I'm a bit discouraged about using Animate for the projects I have planned. I'm working in Animate version 20.5
when i try to split a motion tween, the option is greyed out. i looked through the help center and it told me the problem was i had too many frames selected. i tried again with only one frame selected and it still did not work. it also said something about command+click, but that didnt work either. i use animate 2021 on mac if that helps
Will we have or can we hav adobe animate exporter for toon boom? Were you dont hav to export to swf ? Like the flash plugin for unity were you just straight export to unity with layer order...n a 3d space and node view for rigs
So I'm working on this character sprite for someone, and have been working on it for the past week and a half now. The problem I'm having here is that when I try to open the file, I get a message with "An error occurred opening file (file name)." I had auto recovery on as well, but no recovery was found in my folders. If someone could help me recover this file, it would mean the alot.
So I'm working on this character sprite for someone, and I''ve been working on it for the past 1 and a half how. The problem I'm having here is that when I try to open the file, I get a message with "An error occurred opening file (file name)." I had auto recovery on as well, but no recovery was found in my folders.
I am using Animate 21.0.9 - html canvasI have an image that I am hiding at the beginning of the timeline using: this.nextBtn.visible = false;This hides the image with no issues.I have a function that shows it:function CheckComplete_btn() { if (ButtonVisited == 1) { console.log("TrackSequence Code Ran"); this.nextBtn.visible = true; } else { console.log("TrackSequence Code ELSE Ran"); } } When I click the button to run the function, I receive the following error code:The function is running since I receive my console message, but the visible part is throwing an error.If I take the line this.nextBtn.visible = true; out of the function, it works fine.Any ideas?Thanks
Adobe Animate is not previewing scenes. The camera and 3D features also do not work. I have tried all sorts of troubleshooting. My computer run other programs, such as, Cinema 4D and Blender without a problem.I also have the most update version of Animate (Sep/Oct 2021). Anybody else experiencing this?Any help is truly appreciated! Thanks
Hey there,I've been developing 300 frames animations with (vector) texture build ups. Please see the attached screen shot. Each time I add a new frame, I have to wait 24 minutes. It's been a slow process. I realize my MacBook Pro (Retina, 15-inch, Late 2013) must be too old. I'm considering to buy the newest iMac or Macbook Pro, but I fear that I'll still face similar issues. I briefly tested my file on my friend's last year's Mackbook Pro. Adding a new frame took less time, but it was still slow. Could anyone please provide an advise? I'm new to Adobe Animate, and this is my first art/design project. Thank you!
How to open flash application directly on fullscreen
In the HTML5 canvs project, 30 pieces of voice (sound) are placed on the timeline (stream). When playing after publishing, 1 to 3 segments of voice will be randomly not played. This problem has bothered me for several days. I can't solve it. Please help me. Thank you!
Hello, I am trying to control audio and timeline in an HTML5 document in Animate. My Pause and Play buttons are not working correctly. They work for the timeline but not the audio. In my main Scene 1 timeline I have an mc named S2. On my Actions layer in frame 1 of S2 I have:var soundS2 = createjs.Sound.play("mysound"); soundS2.play();I then have another 1-frame mc called Nav that holds the navigation and control buttons on another layer in S2. On frame 1 of Nav I have:this.pause_btn.addEventListener("click", fl_MouseClickHandler_4.bind(this)); function fl_MouseClickHandler_4(){ this.parent.stop(); this.parent.soundS2.pause(); } this.play_btn.addEventListener("click", fl_MouseClickHandler_5.bind(this)); function fl_MouseClickHandler_5(){ this.parent.play(); this.parent.soundS2.play(); } When launched the sould plays, but it does't pause. The timeline, however, will pause and play. I saw on another post that if I make an instance of the createjs.Sound.play("mysound
when i switches to fullscreen my buttons to pause and goto next frames button disappearing?i know this is an stupid question but please help
What are brushes in Animate? are they like the brushes we found in Photoshop? (raster brushes), how do Animate behaves with Wacom tablets, are all the settings like pressure sensitivity taken into account like in Photoshop?
Hi There, since my last update I have noticed that I'm no longer able to drag symbols into folders in the library panel. I can hilight them and right click, choose move and organise them that way but it's very tedious. Has anyone else experienced this?
Hi all,I'm developing an AIR Desktop application that makes intensive use of memory. With the 32bit runtime the application crash.I have add the <architecture>64</architecture> in the XML and the application works perfectly.But when I test the application inside Animate (CTRL-ENTER), Animate uses the 32bit runtime and the application crash. How can I use the 64bit runtime inside Animate for test and debug the application?Thank you.
just upgraded to 2021 and can't launch the app. crashes constantly on MAC OSX Catalina. checked with two of my coworkers on same systems and they have the same experience. can't use 2021. we are all forced to revert back to 2020. below is the crash report. any fix or workaround? Process: Adobe Animate 2021 [14339]Path: /Applications/Adobe Animate 2021/Adobe Animate 2021.app/Contents/MacOS/Adobe Animate 2021Identifier: com.adobe.Adobe-Animate-2021.applicationVersion: 21.0.0 (21.0.0.35450)Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Adobe Animate 2021 [14339]User ID: 503 Date/Time: 2020-10-29 11:46:32.408 -0400OS Version: Mac OS X 10.15.7 (19H2)Report Version: 12Anonymous UUID: B1720E0A-5FD9-0A3D-22E1-F4C37DBD9D9E Time Awake Since Boot: 3200 seconds System Integrity Protection: enabled Crashed Thread: 7 Exception Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000458Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Seg
I have these errors when I export it in .SWF.I don't know how to fix these errors and have already tried many times.If someone would help me I would really appreciate it.This is the file.https://drive.google.com/file/d/1Ia1rg1dd90L7mHrIw5ac_JoRXCIHkbKS/view?usp=sharingPLEASE HELP
Hello, I have issues with parenting a Video.I've imported a video and want to have it parented onto another layer so it does move exactly with another object.Works great in stage view, but when I render it into an MP4, the video just stays at it's place and the parent object moves alone..This really sucks, because I payed for animate and did not see that coming.Can anyone help me here?Thanks and regards, Torsten
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