Get help using Adobe Animate and creating animations.
Recently active
Hello! Currently I am working on an animation where I am having a character look around. However, upon running a test movie as well as export, the eyes and pupils become flat on the top. I'm not sure how this is occuring, as the eyes are fine in the file itself. Images are included.
Hi everyone, I'm trying to find a way to react to events happening into Animate. My focus right now is being able, using an extension, to detecte when I enter in a symbol:Using ctrl + E,or by double-clicking it. I'm using the JavaScript API. I have a minimal example script running, but I cant find anything related to Animate events listeners. Are events happening in Animate avaliable in some way to extensions developers, and is there a way to subscrive to them? Please keep in mind that I am new to developing this kind of extension, so I might be missing something obvious. Many thanks.
so I've been using Adobe Animate for a short while now, and for the first time today when i tried to export "Video/Media" it said "Error creating SWF movie file. Be sure the destination file is not locked or on a locked drive. Also, check that the file name is not too long." any help on what's wrong because i have no clue.
Did anyone experience the problem with missing audio after export from Animate? I simply cannot export a single animation containing audio. Could someone help me?Thanks for help.
Hello, I'm attempting to put together a small animate project for my finals in college, and I've run into a massive roadblock with one specific function.I want to be able to have a button's graphic change based on a button press.The current system is as stands: In frame 0 there is the title, the instructions, and four buttons, three of which bring up additional content. All three of these will present the user with choices, where when you choose any of them, or the main menu button, it returns you to frame 0. However, I want the choices you have (AKA the buttons attached to those choices) to change the image of the button you originally pressed.IE: >Click WorldChoiceButton; >Opens Menu; >Click PeacefulButton; >Changes image under WorldChoiceButton's frame to Peaceful.jpgbut I can't figure out what to do here to make this work. At first, I wanted to try changing the whole symbol used for the Buttons entirely, but then I decided to leave the button as a frame, with transparen
We are developing apps with Adobe Flash CC 2015 (ACS 3.0).I am trying to register an Android app, but the APK is not registered because the version is low.(Only API version 26 or higher can be registered.)However, if you change to android: targetSdkVersion = "26", the flash does not run normally and stops.(android: minSdkVersion = "14" android: targetSdkVersion = "19"The AIR SDK (version 30.0 or later) is also set up correctly.Why is the problem that the app launches and the flash screen stops?
Hi Everyone I keep coming up against roadblocks when it comes to finding a suitable place to host my HTML5 output in my company. I previously used Adobe Experience Manager (AEM), but it was incredibly time-intense. Each time I made a change to the files, I had to modify the HTML, JS and AEM script, which took a huge amount of time (I tend to work with multiple Animate files to keep them lighter, otherwise the user will be stuck with a forever-loading file at the beginning). Having inquired into further possibilities with IT and not having been given any satisfying solutions, does anyone know of a ready-made platform for this purpose that I could use or purchase? I'm not much of a techie, but I understand an FTP server is probably needed to link to the files - if I had that, could I link to the files with WordPress for example? Could Google Drive be used as a host for the files themselves? Is there any simple solution to showcase our Adobe Animate work and how does everyone else de
hello everyone. i am new to adobe animate and i want to learn this app. but i want to find a free tutorial to learn. i searched from the internet but all of the people use light pen in their tutorials and i do not have a light pen i want to know that is there any free tutorial without using light pen? thanks a lot 🙂
Hello,I’m trying to make a reusable widget for our design team, and instead of the user having to put this.movieClipInstances in a array inside my logic, I’d like to sort through the children of my container movieClip using Easlejs myContainer.children and storing them dynamically. If I console.log myContainer.children, I get an array with all the children in the movie clip - Great! But if I try to get the length or try to get an index of container.children[0] it returns undefined. I am so confused as to why this shows up but I’m unable to access it?On the stage I have a movieClip instance myContainer.In myContainer I have three movie clip instances test_01, test_02, test_03.(Inside my container movieClip)var c = this;var arrChildren = c.children;console.log(arrChildren); //returns arrayconsole.log(arrChildren.length); //returns 0console.log(arrChildren[0]); //returns undefinedIf I console.log arrChildren, I get:Array(3)0: lib.Symbol1{objects properties}1: lib.Symbol1{objects pro
and it's not working.here is the code:var movieClipName = 'main'var component = 'Retailigence Ladybug (Compact)'var base = fl.configURI.split("Users")[0];fl.runScript(base+'/Users/yuval/Tremor/CreativePython/createenvcreative/scripts/config.jsfl');var componentPanel = blinkComponentsvar layerBefore = 'Bug'var parameters = {}parameters['retailerid'] = 'f4b57e8f-1538-4cd3-8971-ed9ee0b44cbb, 21992066-3a78-4797-a82d-2ea8ae5356c7, 5a41ddd9-fb0c-4e2f-88cc-9015ccb1144b, 19b5eaaa-1f71-40b5-9701-8bd4b163b363, 8700a410-cd23-440a-aeab-2aea7fc1e95d, 1a91fa7e-96af-4cd7-84c3-fcd0d6799241, e57dbeb1-ce01-4cde-b223-a93e0c8bd158, abe3d757-6a09-49ef-a971-dd26fd478aa6, 05d16795-cded-4ae1-82d6-3f6b9a452610, 2034938e-e9ff-4228-9679-81388a8dff14, 78102105-c814-4c37-a4de-82d7bc461b74, 05d16795-cded-4ae1-82d6-3f6b9a452610, 3baf6d91-e9f0-42b2-ac74-c68bfa303bb6, 102aff7a-c831-47ea-b976-9dd6e4468b43, 06b2126a-93cd-4127-afe0-9e370382b1d3, 2f1be15a-6a89-4947-ad73-e3d7967b3b8a, 2a07c9
Is there a maximum limit on layers in an Animate "Character Animation" file or am I doing this wrong? I have a 60 second animation with 100+ objects, and so I have 85 layers so far. Each time I add a character (a Symbol) that will move, I create a new layer. It's going to be 4 mins, so I'll have 300 or more moving symbols by the end, on ~300 layers. Is that the best way or should I be re-using layers, with symbols that appear later on being put on a now unused layer? Or failing that, is there a way to collapse previous layer groups while you're working on newer ones? ThanksEventually I want to put this on YouTube with music, so - 2nd question - what's the best format to export this video in? Or do I need to use a different Adobe product for that? Thx.Using Animate v21.0.3 on a Mac Mini M1 OS11.2
1. I have an audio in the library with a linkage of "dude"2. I use the following code to instantiate and play the audio. var audio = new Audio(dude); audio.play();It doesn't work.3. I need to add 100's-1000's of audio files - (Learning English platform.) I would like to host them on google drive and download as necessary. This way I save on traffic to my website. Is that all possible. Could you point me in the right direction to learn about streaming audio.Also, if it's streamed then it won't have a linkage name as it's not in my library so how can I instantiate as needed.Thanks.
Hi! Im just new to animating, and I already have a problem and I cant find a solution online so here I am seeking help. My main point is my timeline, Im working on a nested symbol and when I put a keyframe on frame 23 to 30 and play on the main scene it just animate after the whole scene, like litteraly after the transition. Here are some pictures: Please help, I cant find online. Thanks for your understanding.
I want to export my graphic design/animation from Adobe Animate to HTML5 canvas.I'm a graphic designer and not a webdeveloper or coder. I have noticed that when I export my graphic design to HTML5 in Animate, when viewing in the webbrowser, I see that it draws a lot of Power from the GPU. I'm making something for a website where you see an animation when entering the website and then the final frame is a still frame and is kept on the screen. At the moment that still frame keeps drawing power from the GPU, and i don't understand why. So i did some testing. I took a simple bitmap image (1920x1080) put it onto a HTML5 canvas (25fps) in Animate and exported that as a HTML5 without any animations.I noticed that even though it is a still frame, it keeps drawing power from the GPU (+/- 10%).When Changing the 25 fps to 1 fps, I noticed a drop to 1% GPU usage. So this probably means that even though it is a still frame, HTML5 sees it as an animation?Is that something that I
I am new to Animate CC which I really like and makes creating animations quite easy. When I publish an Animate OAM package and place it on a web page using Dreamweaver CC and Bootstrap 4, the animation looks great and is fully responsive from lg to sm screen sizes - but as the screen size gets smaller there is a proportionally larger span of white space between the OAM and whatever element is next. On my cell phone this empty space takes up half the screen,Here is a good web page example: https://andrewandterry.net/TestingObjects.html.In the Animate publish settings I select responsive=both. As you can see from the web page attached I get the same behavior if I wrap the OAM in an <object> tag (default Dreamweaver) or an <iframe>. I use width = 100% and height = animation pixel width. I have tried several different configurations including wrapping the <object> element in a div class embed responsive item, etc.Anyone have suggestions?
One of the most frustrating things in this app beside it crashing and not saving your work is when your work become corrupted. This is the first time it has happened to me and now I see that a lot of the community has suffered from the same thing. Something I don't see though is a solution to fix this problem. Adobe Animate needs a system to refresh and uncorrupt fills that they have ill judged. A lot of good work that people had worked on for a while just has to get thrown out become the platform you created destroys their hard work. This should be seen and fixed as soon as possible if you want to see more art and animation posted on your platform. Hopefully, a program can be developed to fix these issues and allow the great work of others to be finished. Thank you, please help.
i'm new to animate 2020.and runnung on a mac mojave computer.other versions of Flash & Animate allowed me to bypass Encoder and export directly to a .MOV file.can i turn off the need to open media encoder every time i export to video?thank youG
HelloI would like to export my animation wich i did on HTLM5 Canvas, but it didnt worked. Every time i try to export everything appears white, without my animation as well when i want to test my movie. Also the error message "Frame numbers in Ease1JS start with 0 instead of 1. This applies e.g. b. the calls "gotoAndStop" and "gotoAndPlay" appears. I know this is just a reminder and shouldnt hinder exports. But why can't i export my animation, what can I do to make it work? What is the problem? Thanks, kind regards
How do you select a range of frames on a layer in the timeline? You used to be able to do this by holding the shift key and clicking but this only selects an additional single frame, not a range of frames.
Hiya, folks. I've got Flash Professional CS6 version 6.0.2.529 installed on MacOS High Sierra, and when I've start off with a new ActionScript 3.0 file, and then tried to choose File > Import > Import to Library to try to import a bitmap file, this app have quit unexpectedly repeatedly, and there a problem detail and system configuration that I've copied onto this thread below:Process: Adobe Flash CS6 [3286]Path: /Applications/Adobe Flash CS6/Adobe Flash CS6.app/Contents/MacOS/Adobe Flash CS6Identifier: com.adobe.flashVersion: 12.0.2.529 (12.0.2)Code Type: X86 (Native)Parent Proc
I have finally got some code together that generates a random number, and importantly doesnt repeat any of the numbers in the array until they have all been used. I have been testing it with an alert. What I would like to do is go to specific frames in the timeline once it has generated these random numbers. My brain can't get around it and would appreciate any help. this.stop();var TheFramesArray = [1, 2, 3, 4];var TheTotal = [];var Blue_mc=this;if (!Blue_mc.TempButton.hasEventListener("tick")){Blue_mc.TempButton.addEventListener("tick",HeyHoLetsGo);}function HeyHoLetsGo() {var LLRandomGenerator = Math.floor(Math.random() * TheFramesArray.length);if (TheTotal.indexOf(LLRandomGenerator) == -1) {TheTotal.push(LLRandomGenerator);alert(TheFramesArray[LLRandomGenerator]);} else {HeyHoLetsGo();}//I think this resets the counter after all combinationsif (TheTotal.length == TheFramesArray.length)TheTotal = [];}if (TheTotal == 1) {this.gotoAndPlay(1);} else if (TheTotal ==
J'aimerai résilirer ma periode d'essaie d'Adobe ANimate de 7 jours car j'ai plus besoin de l'application et je n'ai pas envie que la periode d'essaie continue d'etre en marche
I use the Adobe CS6 package pretty regularly, and I just recently updated my iMac to Mojave. I didn't have a problem updating my Photoshop settings to get everything back to normal, but now Flash is being a pain in the ass. It crashes whenever I try to import any kind of file, whether it be photo or audio, into my workspace, but importing a video at the beginning still works. I've tried using keyboard shortcuts as well as opening the program from within an external storage device, but nothing seems to work and I'm getting really frustrated. If someone can explain in SIMPLE terms (for I am but a child) how to fix this, it would be greatly appreciated. I think I'm gonna start crying.
Hi, I was wondering if I can export my animation from Animate (in MP4) without using Media Encoder. I have a very tight budget and I can't afford both software. Is there an alternative? Thank you and have a nice day!
Hi. All my code is on the first frame.However, I have the same movieclips etc... on other frames too and I do the same things. Do I have to write out the actionscript again or can I reference the code from another frame.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.