Get help using Adobe Animate and creating animations.
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I want to export my graphic design/animation from Adobe Animate to HTML5 canvas.I'm a graphic designer and not a webdeveloper or coder. I have noticed that when I export my graphic design to HTML5 in Animate, when viewing in the webbrowser, I see that it draws a lot of Power from the GPU. I'm making something for a website where you see an animation when entering the website and then the final frame is a still frame and is kept on the screen. At the moment that still frame keeps drawing power from the GPU, and i don't understand why. So i did some testing. I took a simple bitmap image (1920x1080) put it onto a HTML5 canvas (25fps) in Animate and exported that as a HTML5 without any animations.I noticed that even though it is a still frame, it keeps drawing power from the GPU (+/- 10%).When Changing the 25 fps to 1 fps, I noticed a drop to 1% GPU usage. So this probably means that even though it is a still frame, HTML5 sees it as an animation?Is that something that I
I am new to Animate CC which I really like and makes creating animations quite easy. When I publish an Animate OAM package and place it on a web page using Dreamweaver CC and Bootstrap 4, the animation looks great and is fully responsive from lg to sm screen sizes - but as the screen size gets smaller there is a proportionally larger span of white space between the OAM and whatever element is next. On my cell phone this empty space takes up half the screen,Here is a good web page example: https://andrewandterry.net/TestingObjects.html.In the Animate publish settings I select responsive=both. As you can see from the web page attached I get the same behavior if I wrap the OAM in an <object> tag (default Dreamweaver) or an <iframe>. I use width = 100% and height = animation pixel width. I have tried several different configurations including wrapping the <object> element in a div class embed responsive item, etc.Anyone have suggestions?
One of the most frustrating things in this app beside it crashing and not saving your work is when your work become corrupted. This is the first time it has happened to me and now I see that a lot of the community has suffered from the same thing. Something I don't see though is a solution to fix this problem. Adobe Animate needs a system to refresh and uncorrupt fills that they have ill judged. A lot of good work that people had worked on for a while just has to get thrown out become the platform you created destroys their hard work. This should be seen and fixed as soon as possible if you want to see more art and animation posted on your platform. Hopefully, a program can be developed to fix these issues and allow the great work of others to be finished. Thank you, please help.
i'm new to animate 2020.and runnung on a mac mojave computer.other versions of Flash & Animate allowed me to bypass Encoder and export directly to a .MOV file.can i turn off the need to open media encoder every time i export to video?thank youG
HelloI would like to export my animation wich i did on HTLM5 Canvas, but it didnt worked. Every time i try to export everything appears white, without my animation as well when i want to test my movie. Also the error message "Frame numbers in Ease1JS start with 0 instead of 1. This applies e.g. b. the calls "gotoAndStop" and "gotoAndPlay" appears. I know this is just a reminder and shouldnt hinder exports. But why can't i export my animation, what can I do to make it work? What is the problem? Thanks, kind regards
How do you select a range of frames on a layer in the timeline? You used to be able to do this by holding the shift key and clicking but this only selects an additional single frame, not a range of frames.
Hiya, folks. I've got Flash Professional CS6 version 6.0.2.529 installed on MacOS High Sierra, and when I've start off with a new ActionScript 3.0 file, and then tried to choose File > Import > Import to Library to try to import a bitmap file, this app have quit unexpectedly repeatedly, and there a problem detail and system configuration that I've copied onto this thread below:Process: Adobe Flash CS6 [3286]Path: /Applications/Adobe Flash CS6/Adobe Flash CS6.app/Contents/MacOS/Adobe Flash CS6Identifier: com.adobe.flashVersion: 12.0.2.529 (12.0.2)Code Type: X86 (Native)Parent Proc
I have finally got some code together that generates a random number, and importantly doesnt repeat any of the numbers in the array until they have all been used. I have been testing it with an alert. What I would like to do is go to specific frames in the timeline once it has generated these random numbers. My brain can't get around it and would appreciate any help. this.stop();var TheFramesArray = [1, 2, 3, 4];var TheTotal = [];var Blue_mc=this;if (!Blue_mc.TempButton.hasEventListener("tick")){Blue_mc.TempButton.addEventListener("tick",HeyHoLetsGo);}function HeyHoLetsGo() {var LLRandomGenerator = Math.floor(Math.random() * TheFramesArray.length);if (TheTotal.indexOf(LLRandomGenerator) == -1) {TheTotal.push(LLRandomGenerator);alert(TheFramesArray[LLRandomGenerator]);} else {HeyHoLetsGo();}//I think this resets the counter after all combinationsif (TheTotal.length == TheFramesArray.length)TheTotal = [];}if (TheTotal == 1) {this.gotoAndPlay(1);} else if (TheTotal ==
J'aimerai résilirer ma periode d'essaie d'Adobe ANimate de 7 jours car j'ai plus besoin de l'application et je n'ai pas envie que la periode d'essaie continue d'etre en marche
I use the Adobe CS6 package pretty regularly, and I just recently updated my iMac to Mojave. I didn't have a problem updating my Photoshop settings to get everything back to normal, but now Flash is being a pain in the ass. It crashes whenever I try to import any kind of file, whether it be photo or audio, into my workspace, but importing a video at the beginning still works. I've tried using keyboard shortcuts as well as opening the program from within an external storage device, but nothing seems to work and I'm getting really frustrated. If someone can explain in SIMPLE terms (for I am but a child) how to fix this, it would be greatly appreciated. I think I'm gonna start crying.
Hi, I was wondering if I can export my animation from Animate (in MP4) without using Media Encoder. I have a very tight budget and I can't afford both software. Is there an alternative? Thank you and have a nice day!
Hi. All my code is on the first frame.However, I have the same movieclips etc... on other frames too and I do the same things. Do I have to write out the actionscript again or can I reference the code from another frame.
I have just seen that adobe animate now can publish an apk to target Android.I was using Starling a few years ago but now this.I did some quick exports and it was like magic.So what would be the pros and cons of using adobe animate ad not starling framework.I noticed that the HTML5 publish packaged the vector graphics into sprite sheets with Texture packer automatically - amazing.Is the same true when we publish an apk? I noticed that the graphics looked amazing on different mobiles with diff resolutions - I wonder if that was because they were kept as vectors.
Hello! I'm pretty new to animate, does anyone know how to export a file so it is suitable for instagram stories. I have my doc set up at 1080 x 1920 but the mp4 only appears in 1/3 of the story screen.What is the best way to expot for stories?TIA!
BonjourRecemment j'ai commencé un projet sur Animate qui m'a deja pris pas mal de temps j'ai une fois eteint mon pc sans sauvegarder mais Animate a parfaitement recuperer la sauvegarde et depuis aujourd'hui Animate me mets ce message d'erreurs a chaque fois que je tente de lancer le projet (je mets le message d'erreur en fichiers joins)Merci de m'aider
Morning - just starting out on Animtae CC and was wondering if it was possible to motion tween a symbol which is parented to something else? I can't see the motion path when the thing is parented, so can't edit it. At least I think that's what the issue is - I did try unparenting and the path appeared. Any advice?Thanks!
Is it possible to export a rig from Animate CC into Illustrator or Character Animator, intact? If so, how would I do that? I've spent a few days trying to find an answer. From what I've found, it looks like all the rigs I've made in Animate CC will have to be totally redone in Illustrator if I want to do a scene in Character Animator. I keep getting a white background which relegates it to a reference for me to remake each rig, drawing by drawing. It would obviously save me a whole lot of time if there's a way to move the rig over. I feel like there has to be a way. Thanks in advance.
Hi Guys,I would really appreciate any help. I created some html5 banner ads in Animate. Two of the banners worked fine. For some reason, the 300x600 banner wouldn't work.I tried recreating it many times, using the same method as the others, different methods, whatever I could think of, but for SOME REASON, the 00x600 banner would not sit properly once it had been uploaded.Does anyone have ANY ideas why it could be? The picture shows it not aligning properly. Could it be an issues with spritesheets? If so, why did it work on the other banners ok, but not this one??
MY GOAL: to get my Animate HTML5 file to play on a website so that it fills desktop screens and SCALES DOWN DYNAMICALLY on smaller screens. I created an interactive, animated HTML5 file (call it an 'app') in Animate. I selected Test Movie in Browser. The app fills the screen (close enough anyway) and scales down perfectly if I reduce the window size. In 'Publish Settings' I select make responsive and scale to visible area. I publish it as an .OAM. 1) I can't place it in Adobe Portfolio. Portfolio doesn't accept .OAM2) I place it in Muse. It is PERFECT. It fills a desktop screen and scales down smoothly and beautifully to ANY smaller screen. However when I publish it on GoDaddy, the webpage is blank. If you re-fresh the page several times it works perfectly but having to re-fresh the page seems non-viable. Adobe Support will not comment on Muse.3) When placed into Dreamweaver using the 'Insert, Animated Com
I drew with the pencil tool, then after I finished the lineart, I converted it to fills. But as the title suggests, some lines disappeared when I converted from lines to fills. I'm not really sure why this is happening so I'd be happy if anyone knows a solution. I've searched around the forum and I haven't found a single answer. I'm using Adobe Animate version 21.0 by the way.
salut a tout le monde mon fils mathieu est desespéré en effet il a perdu sur son cloud animate 6 mois danimation de ses dessins etes vous capable de les retrouver merci de votre aide christophe dupuy le père
I oversee a project for youth coaches. I have an animate project a previous hire did but she cannot get the audio to preview or publish. I have a basic knowledge of Flash/Animate and I've tried converting from as3.0 to canvas and to set audio to stream, neither of which help. I would happily hire someone to come in to solve the issue and please let me know your rates. There is potential work in the future. If there is no one like that here, some ideas would be welcome. Thank you!
I used to use Muse because it made making slideshows that run over and over and also with buttons easy to make. I lost access to it [don't ask me why as it's too complicated to explain] so I've switched over to Animate. I got a basic 950x350 slideshow with previous and after buttons working. There's no animation though - the first photo comes on and stops, you click either previous and next for the next or prior one. So I'd like for this to run continuously with a photo and its text staying on for maybe 10 seconds then fading to the next over and over and of course with the buttons as well. I know the more things you add with actionscript the more complex. So I'm just seeking any resources for this on how to code this in AS. Any guidance, help or links are appreciated. Thank you.
My art brushes seem to not have the correct colour.When saving some shapes as an art brush, the colours always come out as a dull variant of what it was created from. For example, Fig.1 in the image attached is the original art, and Fig.2 is how it appears when used as a brush. Similarly, Fig.3 is the art, and Fig.4 is the brush. The squares beneath serve to give an indication of the colour difference. I have no idea what's causing this, could anyone please help?
How? Use an animated Gif in Animate CC HTML5 CANVAS, WITHOUT making frames from it
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