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I oversee a project for youth coaches. I have an animate project a previous hire did but she cannot get the audio to preview or publish. I have a basic knowledge of Flash/Animate and I've tried converting from as3.0 to canvas and to set audio to stream, neither of which help. I would happily hire someone to come in to solve the issue and please let me know your rates. There is potential work in the future. If there is no one like that here, some ideas would be welcome. Thank you!
I used to use Muse because it made making slideshows that run over and over and also with buttons easy to make. I lost access to it [don't ask me why as it's too complicated to explain] so I've switched over to Animate. I got a basic 950x350 slideshow with previous and after buttons working. There's no animation though - the first photo comes on and stops, you click either previous and next for the next or prior one. So I'd like for this to run continuously with a photo and its text staying on for maybe 10 seconds then fading to the next over and over and of course with the buttons as well. I know the more things you add with actionscript the more complex. So I'm just seeking any resources for this on how to code this in AS. Any guidance, help or links are appreciated. Thank you.
My art brushes seem to not have the correct colour.When saving some shapes as an art brush, the colours always come out as a dull variant of what it was created from. For example, Fig.1 in the image attached is the original art, and Fig.2 is how it appears when used as a brush. Similarly, Fig.3 is the art, and Fig.4 is the brush. The squares beneath serve to give an indication of the colour difference. I have no idea what's causing this, could anyone please help?
How? Use an animated Gif in Animate CC HTML5 CANVAS, WITHOUT making frames from it
I have a very weird problem with fonts that are installed on my pc. Sometimes those fonts work only in Illustrator and not in ae, ps or animate. Animate even makes fonts look different than in illustrator. Sometimes there are some symbols that is not showing up in animate, opposite to illustrator or photoshop.It's been years since I have this problem, but lately it got worse. I found that there are fonts that ae just doesnt recognize. This problem is accross devices, I have started windows from scratch, and this problem doesn't go away.
I am completely new to animation in general and to Adobe Animate. Can someone point me to some vids or reading material on the fundamentals of animation and the Animate Workplace? Much appreciated!
salut a tout le monde mon fils mathieu est desespéré en effet il a perdu sur son cloud animate 6 mois danimation de ses dessins etes vous capable de les retrouver merci de votre aide christophe dupuy le père
Teaching Animate CC 2020 remotely. Some of my students using either a school laptop can't save anything in Animate. When click File/ Save As or File/ Export/ Save as Animated GIF it throws an unknown error. So my few students with this issue must video their animation on their cell phone and send that video to me. edward etherington
When I publish my file I am having trouble getting the font to align in the same position in different browsers, Chrome / Safari / Firefox. The font is Geograph and the text dynamic. I have been led to believe certain fonts don't read/posiiton correctly with animate in different browsers. Would anyone know of a solution as I can't make the font a graphic due to it needing to be dynamic?
I'm completely new to Adobe Animate. I was wondering if it's possible to update a image so that all the frames change even though I've been warping the image. Nothing happens if I update the "source" img in the library. Probably because it's changed to a warpedAsset.
Hello, I'd just like to ask you what happens when the trial ends? Will it stop working or will it immediately convert to payment without permission? I just need After Effects for less than a week...
I've got an animation with a series of masks using shape tweens to animate and reveal the content below. All but one of the mask layers is working fine as intended, I can't really tell what the difference is but for some reason the mask that looks fine on the timeline once published just reveals the content at each of the keyframes and not mid-tween as it should. So the content flashes up and then goes away as it plays through.It seems like a bug to me, I can convert the animation to frame-by-frame but I'd rather not as that's real pain to work with later.Wondering if anyone has seen the same, using version 21.0.3
When it comes to traditional 2D animation, especially character, it's much easier to have an auto-keyframe option on; I'm drawing countless frames but each time I have to right click>insert keyframe. Is there an auto-keyframe toggle, like they have in Toon Boom Harmony?
Hi. I have added a text box - dynamic text. Then menu - text - scrollable - enabled.I published but can't scroll. I know I'm missing code but I don't know where to find it. I don't want to use the scrollUI component as it's damn ugly and I need to design it properly. Also I want to scroll with my mouse or finger instead of a scroll bar
I have an issue importing a svg file in Animate 2021. It imports fine into Animate 2019.How can I submit the file to Adobe and get this fixed, as we rely heavily on SVG workflow in my company. Thanks
Okay here's part two:I used to have this:/*IndexNext1.addEventListener(MouseEvent.CLICK, IndxNext1);function IndxNext1(event:MouseEvent):void{gotoAndPlay("Indx1");}Left Turn Stalk BehaviorleftStalk.addEventListener(MouseEvent.MOUSE_OVER, leftOver);function leftOver(event:MouseEvent):void{this.leftStalk.gotoAndPlay("over");}leftStalk.addEventListener(MouseEvent.MOUSE_OUT, leftOut);function leftOut(event:MouseEvent):void{this.leftStalk.gotoAndStop("stop");}leftStalk.addEventListener(MouseEvent.MOUSE_DOWN, leftClick);function leftClick(event:MouseEvent):void{this.leftStalk.gotoAndStop("down");}leftStalk.addEventListener(MouseEvent.MOUSE_UP, leftUp);function leftUp(event:MouseEvent):void{this.leftStalk.gotoAndPlay("over");}*/ And I tried replacing it with this. this.leftStalk.addEventListener("mouseover", leftOver);function leftOver(){this.leftStalk.gotoAndPlay('over');} this.leftStalk.addEventListener("mouseout", leftOut);function leftOut(){this.leftStalk.gotoAndStop('stop'
Hello,I would like to export my animation as a canvas htlm5 file. But its not possible because of a error message. Does anybody knows what that mean: 2 bitmaps packed successfully into 1 spritesheet (s). Frame numbers in Ease1JS start with 0 instead o f 1. This affects e.g.B. the calls "gotoAndStop" and "gotoAndPlay". Thanks
Just when I think I have it figured out . . . .The attached is a very simple animation with a single movieclip and four buttons. So there are four event listeners calling four functions telling the movie to play at a certain spot. To make sure learners play it sequentially, only the button they should play next is on the stage. The first button knows it's a button but doesn't perform the assigned command. I'm hoping somebody can tell me what I'm doing wrong.It's less than 40 lines of code. Any help would be greatly apprecited! this.BrakeChamber.gotoAndStop("On");this.SpringApply.alpha=0;this.ServiceApply.alpha=0;this.ServiceRelease.alpha=0;SpringRelease.addEventListener("click", SpringReleasing.bind(this));function SpringReleasing(e){this.BrakeChamber.gotoAndPlay("On");this.SpringRelease.alpha=0;this.ServiceApply.alpha=1;}SpringApply.addEventListener("click", SpringApplying.bind(this));function SpringApplying(e){this.BrakeChamber.gotoAndPlay("SBOff");
Hello all, I've followed countless online tutorials for using the Lip Sync function but something just isn't correct. I'm inside of a symbol (e.g character 1). After loading in and mapping all of the visamemes/phonemes. There is no layer that i can click on that will allow the Object tab to be selectable, which you need to go to in order to find the Looping section and select Lip Sync. It is ONLY available when i'm in the Main Scene. Then it works fine. Which is great but then the audio syncs to the layer that is on the main scene, NOT the symbol, so you can not further animate inside the symbol (e.g. like move arms or eyes or whatever). Online tuts seem to just breeze right over this, for some reason no matter what I try I can't get the Object tab to be selectable when inside of a symbol. Hope this question isn't too confusing. thnx Jay
sup - i need helpBasically when I try to start a brush stroke (using the brush tool - b) on a previous stroke (on the same layer) it dosent regester, like I never touched it.I have a huion kanvas pro 16 which isnt even a year old since I buyed it. Is this a glitch? a setting? i just need to solve this as its a huge pain to animate at the moment. this is on the current version of adobe animate the best way to contact me is to leave a comment on the vid itself but ill also be reading through this post, its my first time posting on adobe forums
I currently use a macbook pro to run adobe animate. The main problem I find is that when I convert all my symbols into graphic symbls (with graphic playing in loops), the software runs really slow. For example, when I click on a symbol and drag it to any position, it takes about 10-20secs of loading everytime to complete this action. Even 'insert keyfram' takes 10-20 secs to complete. I found a fix for this, which involves me to changing all the symbols properties so that they are all 'movie clips symbols'. As soon as I do this the adobe animate software runs much more smoothly. Problem is, it is harder to animate this way. This leads me to my question, is this a hardware issue? Could someone advise of the best computer/computer specs to run adobe animate? Maybe it's time I bought a desktop? For those interested, here are my computer specs, and version of adobe I am running. Specs:MacBook Pro 2017running Adobe animate 20.0Processor: 2.2 GHz Intel Co
When I place an exported PNG file from Photoshop onto Animates stage it looks kinda pixelated and the colors look a bit off.I drew a picture for a background on Photoshop in 4k 2000res and exported it as a PNG with both color space options selected. Not sure what I'm doing wrong. on photoshop^When on the animate stage^ you can see small green,blue and red blocks surrounding/in the lines. Thanks for any help on this!
Hi!I was looking on the net and I did not find the code - smooth, because drag text is a little hard and not smoothly dragging. How to make a smooth drag text in Adobe Animate?Please help. Thank you! My code:var root = this;var text = root.text;root.start = function(){createjs.Touch.enable(stage);stage.mouseMoveOutside = true;text.transitionDelay = 350;text.transitionEase = createjs.Ease.quintOut;text.on("mousedown", root.mouseDownHandler);text.on("pressmove", root.pressMoveHandler, this, false, { min: -430, max: 40 });};root.mouseDownHandler = function(e){e.currentTarget.offsetY = stage.mouseY / stage.scaleY - e.currentTarget.y;};root.pressMoveHandler = function(e, data){e.currentTarget.y = root.clamp(stage.mouseY / stage.scaleY - e.currentTarget.offsetY, data.min, data.max);createjs.Tween.get(text).to( text.transitionDelay, text.transitionEase);};root.clamp = function(value, min, max){if (value < min)return min;if (value > max)return max;return value;};root.start
I'm trying to get a character from Adobe Character Animator to Adobe Animate with a transparent background. I tried a few settings that where listed for other Adobe products using Encode but no luck with removing the background when importing it to Animate; it's always a black background. Anyone able to help me get a character from Character Animate imported to Animate with a transparent background?
I have an audio track set to start at the beginning of my animation, and when testing the video as a SWF and previewing it it starts in the beginning as it should, but after converting it into an MP4 it wouldn't start until ~43 seconds into the video.
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