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Hi There, please see the below image. Every time I click any of those menu items and try to click on anything, the menu will disappear and drop down a menu on the right size. This is mainly happening on my dual monitor. My display size is sitting at the recommended %100! And the resolution is set at 1920x1080. Just to note, this issue only occurs when the program is being used on my dual monitor, when I drag it to my laptop monitor, the issue is resolved. I really really really need this app to work on my dual monitor since it's where I do most of my work.
Probably has been said on here before but how do I make playback buttons? I have an animation that I made and I want to add a Play, Pause, and Stop. I know very little about action script. But, I have made the buttons so when the Mouse goes over on them they change but I don't know how to link them? Would anyone have a URL I could watch to see how it is done on Animate CC 2021? Please help me solve this? Thanks!
Just 3 mouse clicks (video attached) and it crashes! Create new, size, ...button
Please make animate for ipad please. Very necessary! For any money!
var _this = this;_this.button.on('click', function(){window.open('http://www.adobe.com', '_blank');}); According to the above script, Adobe web page will be open on a new window. How can I open the Adobe web page on the window itself, but on a new window? Help me please!
Hey everyone! I need to show my client an option where I am having text fade in via steam and I have tried a number of masking options to try and get this to work without luck. I have two layers with separate animations in each (set up as symbols, currently set a movie clip) one is steam and the other is a digital typeface (bitmap image). If I could get any masking to appear in my HTML5 i would be able to manipulate it for effect, but it doesnt matter whether I mask one to the other, use a movie clip or graphic, standard or motion tween, I can not get these two to mask together. Any thoughts or advice? Files attached... Thanks for the help in advance! Nick
I have swf file that was created in illustrator. Previously when it needed editing I would then convert it to html with google swiffy. Now swiffy is gone. I'd like to find a way to do this with adobe animate, but it won't open swf files. So I tried creating a new html file in animate and importing the swf file. But I don't have the option to save as or export as an html file, and I don't see a way to check if it even functions correctly in a browser. Here is a link to how this file (old version of the file) functions in a browser Geosynthetics that Meet DOT Specs
A beautiful and wonderful application that you will like in it, you will find everything new. Create stunning animations. You will not lose anything. Just download it and try and create your pictures.
Hello!I wanted to work on my animation today, but when I opened the file, scene1 (with all my work in it) was deleted and replaced with an empty scene2 although the file was still 150mb. Fortunately I still had an older version and only lost about 5 seconds of animation. I also had an .SWF file with the last 5 seconds still in it. I put the last 5 seconds from the .SWF file in the older version as an .MP4, but when I saved the file under a different name, closed and reopened the "fixed" file, I got another error telling me it couldn't open the file.Is there something going on with Adobe Animate I should be aware of? Is there also a way I can recover an old save from Animate that still has scene1? I should also add, I'm currently working on a computer with Adobe Animate 2019 on it. The computer is quite old and the newest version isn't compatible with it.Kind regards, Iris
I am not new to Animate, but the update has changed a lot of things. Some of my animations require me to ignore the background and just take what I've drawn -- as a .PNG of sorts. This was not an issue in the previous versions, but even when I select to ignore the background and NOT open Media Encoder, the system does what it wants anyway -- it keeps the background with the animation and opens Media Encoder, which I DO NOT want.Is anyone else having these issues because this is going to set me back a week if they can't be resolved soon. Thanks in advance.
Hi I am doing a tutorial and when I go to load it up to Animate CC 2021 it says: "The document "'123.fla''' contains 1 or more fonts currently not on your system. The text will display and publish witht The font mapping below: How do I add fonts and figure this out? Any tips would help or if you could help me, Thanks!
Hi guys,I'm trying to create an animation in Animate that has three button controls. I've gotten the pause and stop buttons to work but I cannot get the play button to work. I'm not even sure how I got the other two buttons to work. I am expected to add music to this animation in the next part of the assignment so I really need the play button to work. I'm attaching my code so you can see what's happening. I'm a complete noob so simple explantion is best for me otherwise it goes right over my head. Thank you so much for the help >.<
Hello everyone,I am making animated button. When click on the button, it changed color slowly and have effect bounce. I did it using MovieClip in down state.The thing is, when I click on the button and later hover on it. The movie clip run again. How can I prevent it? My button's hover state is just image. I don't know why it's happened.Please help.
hello,I made an ios mobile project with adobe animate version 20 at work. but at home at adobe animate version 18, I can not run my .fla . it says all movieclips, buttons not have this kind of property. thank you.
Hello,I'm having an issue with going backwards on a movie clips own timeline.The forward button moves timeline to the right frame, the second on that frame will not return it back.I've tried both the follwoing codes:var _this = this; _this.back_bt.on('click', function(){ _this.gotoAndPlay(10);this.back_bt.addEventListener("click", fl_ClickToGoToAndStopAtFrame.bind(this)); function fl_ClickToGoToAndStopAtFrame() { this.gotoAndStop(0); } The forward button is exactly like the first bit of code, takes the mc to frame 24.Not sure if this is causing the issue but the mc in question is loaded from library.Thanks
I'm creating an app in AS3 and publish setting in "Projection Windows" (.exe) or "Projection Mac" (app)It's working fine but I need it to launch automaticly in Full Screen Mode. How can I do that ? Thank you
my problem is having the animation inside a graphic symbol reset and start over when i tween it or make a keyframe and move it in the main timeline or in the main graphic symbol. so im doing an animation and i have a talking character .the character is a graphic symbol (lets call this Tom)on the main timeline and inside it i have him split up into different symbol per body part . i have entered the head graphic symbol ( lets call this Tomshead) and animated the mouth lip synch to my audio file. now when i got back to Tom graphic symbol i want to make his head move up and down in a tween as he talks. the problem im having is that when i tween it in Tom as soon as it hits the tween section the mouth animation inside Tomshead resets and starts over. also if i make a newTomshead keyframe in the Tom timeline the lipsynch inside Tomshead starts over. ( not just the lipsynch all the eye and eyebrow etc expressions start over) it doesnt do t
Can some help to recover my .fla filei used .rar and .zip methode but archive file is courrepted
Use alone “alert”,It can be run.If use "on click", an error occurs.Browser console.log "Uncaught SyntaxError: missing ) after argument list"It should be an error caused by the name in "for"But i don't know how to solve var map1 = [{id:11}, {id:12}, {id:13},{id:14}, {id:15}, {id:16},{id:17}, {id:18}, {id:19}],jswz = 0 Object.prototype.myUcase = function() { alert("map1" + this.id) //It can be run this.on("click", function() {alert("map" + this.id)} ;//error, Unable to run } for(i = 0; i < map1.length; i++) { //asa0 to asa8,This is a movie-clip on stage exportRoot["asa" + i].id=map1[i].id exportRoot["asa" + i]=map1[i] exportRoot["asa" + i].myUcase()//Error, }
I'm trying to do a simple drag and drop using "pressmove." The problem I'm having is that the object being dragged is only centered on the mouse pointer when it is a 0, 0 on the stage. The further right I go, the more the object lags behind the cursor (object X < cursor X). The more down I go, the more the object lags in the Y direction. So, it is perfect in the upper left-hand corner and totally off (~100 px) in both dimensions in the lower right corner. What the heck? var a17 = new lib.A17();answer1Array.push(a17);a17.addEventListener("pressmove", moveItem);function moveItem (e){e.currentTarget.x = e.stageX;e.currentTarget.y = e.stageY;}
Recently my friend is doing the actionscript in his computer which successfully run an interactive app with buttons. But when i get the fla working file and open in different computer, one of the code error appear as below: TypeError: Error #1006: enableButtons is not a function. at _1097x1920_fla::Music1_4/frame810()We are using the same version animate cc2019, i searched for TypeError but didn't find it out.
Hey, I heard after Adobe ended online sales for CS6, you were still able to purchase via a phoneline. Is this still possible in 2021, and what would be the price for Flash CS6?
I am creating a simple interactive exe by animate cc 2019. Now I have 5 buttons layer in a scene, there are animated movie clip inside the button and each button's down state had inserted a VO sound over 10s. long.Here I got a problem that when one of the button clicked and playing the sound, I can still click other buttons which lead to multiple sound playing at the same time. I can't find a script or any way to stop the mouse click event of other buttons until the VO sound is completed. The simplest way seems to disable the other button clicks. And then return to normal when the sound complete.
Me da incompatibilidad con mi sistema operativo y se supone que puedo instalar la versión anterior (y no se como hacerlo)
Can someone help me. How can i transfer files from adobe after effects to adobe animate
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