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Dear comunity, I'm trying to find a way how to make animation kind of interactive (not buttons). I am in need of stop at some frame and wait for keypress. There is a script which was posted here few time, which help to stop on each frame and continue on ANY key pressed. I'd like to have something similar, but with possibility to stop only on some frames. Idelly would like to have 3 scripts:1. General (working over wole timeline 😞 when I press predefined key (ideally "-"), the animation will go back to starting frame (like reset)2. Wait for any key and continue (when I put this script on frame 10, animation will stop there and wait until I press any key and continue to next rame)3. Wait for ENTER key and continue (similar to script 2 but only ENTER key will move us to next frame) It would be nice to have all this functions in one script, and use some kind of marks on the timeline (I used this in Macromedia Director many years ago ), but I'm not sure if this i
I'm loving the new Character Rigs in Beta, but it currently only comes with 6. Is there somewhere I can download more, whether external resources, and import these rigs into Animate? Thanks for the help!
So my march towards conversion of all my Flash code continues in reasonably successful fashion except I've hit a new irritant.I am trying to create "inverse" text, which essentially means dynamically drawing a box behind the text. Which I was able to do in Flash quite easily, but in HTML5 not so much.For starters, the first major road block is that myDisplay.myBG.getBounds().width and myDisplay.myBG.getBounds().height DO NOT exist by default on a simply square fill MovieClip!!! Anyone know an easy way around this? It seems crazy to me that this is the case, but it is literally commented upon right in the EasleJS documentation:ShapeDoes not currently support automatic bounds calculations. Use setBounds() to manually define bounds.Additionally, to add insult to injury, the setBounds() command does NOTHING to change the width or height of the object. And setTransform() seems like an incredibly tedious way to be going about this.Any tips or pointers on where to get better ways to deal with
Hello people,I use the video component in the autoplay mode. The video autoplays only on iOS iPad not iPhone. I muted the video. I know there are problems with the iPhone and autoplay is disabled for a better user experience. But maybe someone knows some code that I can use successfully to get the videos running in auto play mode on the iPhone. Many greetings!
Hi,In the animation I prepared, I wrote a code as follows. I created symbols of type MovieClip. What I want to do is briefly as follows:The Symbol1 symbol I prepared for the value 1 read from the array and the Symbol2 symbol I prepared for the 0 value will work. However, I have a problem like this.1- Animation works non-stop. I want to run the symbols I add only when the condition is true. However, my animation is repeated infinitely. The for loop doesn't work step by step. As I understand it, the for loop is completed first and then the animation is shown.How can I solve this problem? I will be grateful if you could help me.I wish good work. import flash.display.MovieClip;import fl.transitions.Tween;import fl.transitions.easing.*;var quest:Array = [1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,1,0,1];var len:uint = quest.length;var bh:Symbol1 = new Symbol1();var bhs:Symbol2 = new Symbol2();for(var i:uint = 0; i < len; i++){if(quest[i] == 0){addChild(bh);bh.x = 415.7;bh.y = 149.6;}el
Hi, I have a question regarding the HTML5 - CreateJS support.I have created a simple Adobe animate HTML5 project containing a simple Motion Tween animation on it. After publishing the project to HTML5 canvas, when I looked at the html code generated by Adobe Animate, I saw codes for establishing the connection to the external CreateJS site for it to function correctly.I don't know the exact technical term for this external CreateJS connection/dependancy but I have a question.Will CreateJS be supported in the next 20 years? Perhaps this question can only be answered by people who created CreateJS and providing the CreateJS to all HTML5 canvas contents on the web, but I am asking this question because it looks like the generated HTML5 canvas is very dependant on the CreateJS and it won't work unless CreateJS is provided externally.Will HTML5 Canvas stop function just like Adobe Flash swf when the people who created/providing CreateJS service terminate their service? Or is their any
I drew stroke, shape but they turn into Object while the Object Mode had been disable (turn off).Sometime I draw stroke (break apart mode), it's ok... but when I switch to draw a shape, it's turn into Object automatically (Obj Mode button is still off).Is that Adobe bugs or what?Thanks!
I just bought Animate some days ago, and it seems that my hand just s*cks, so I wanted to know if a Stabilizer Tool exis. Thank you for you're time.
Hi,I want to do show/hidden animate layers with actionscript. How do i do? Can you help me?
I've made a walk cycle using the Parenting tool. It will not now let me convert the tweens into individual keyframes. Is this just the way it is with parenting or is there a trick to make it convert? Thank you
i just updated to animate 2021 and it seems that i can no longer drag keyframes up or down the timeline if they reside in separate folders. in older versions of animate this was possible and not having this ability will seriously cripple my workflow. has anyone else discovered this bug/feature removal?here is a short video of what's happening, i select the frames vertically that reside in seperate folders in the timeline and when i attempt to drag them to a new location on the timeline nothing happens when i release. this is very frustrating. i did submit a bug report but just wanted to put it out to the community as wellhttps://www.youtube.com/watch?v=fuTwmkHwLuU
I am new to Adobe Animate and need to create a presentation in AS6. My problem:There are 16 images. On frames from 1 to 160 -- Keyframes which change the image are 10, 20, 30 etc till 160At each keyframe a new image is displayed with navigation buttons on top (like Home, Next, Previous, About etc)The button instances are called - e.g. for the "Home" Button: home1_btn, home2_btn, ... home16_btn,For the "Next" button: home1_btn, home2_btn, ... home16_btn and so on. The big question - do I have to write the same mouse click events - 16 times - that is create an AS3 for each button instance?The logic would demand that one would write one code for the base button out of which 16 button instances are created.And that when one uses an instance of this base button then automatically - if the user ticks "yes" - the code associated to this base button would be executed:Just as the 4 different states (Up/Over/Click/Hit) of a b
Hi Adobe!is it me who is completely delirious or you were very strongly "inspired" by my drawings to create your rigging model on the Animate V21? I am torn between being flattered or very annoyed not to have been contacted ... especially since just a few weeks ago I sent you a link to my job during one of your satisfaction surveys.
Hi,I want to change the position of the symbol i created with Actionscript to a certain length, first from top to bottom, then from right to left. Can you help me?
I clicked on the tool item that looks like 🛠️ and clicked the << button but it only shows thebes swatches and switch to black and white tool but no oval or brush that should come pre-installed by default in the toolbar.I have the tool bar item and expanded it with the <</>> button but when expanded is empty. The software has been reloaded too and still no luck.
Hi there, after I installed the update for adobe animate the software keeps cashing on me. Now everytime I open up animate, it gives me a small screen I can't respond to on the top left corner on my computer. It won't even allow me to go full screen or close the tab. I've tried un-installing and re-installing the software and i'm still having these problems. Can anyone here help me please?
For a project for college, I wanted to animate some waves. The waves in question are a shape made in Illustrator using a gradient of different shades of blue. When I try to import this file into Animate it always turns the wave a solid red colour. I tried changing the file from CMYK to RGB, importing them seperately from the other images, using different extensions, but they always end up red. Why does this happen and, more importantly, how do I solve it? Attached is the image in Illustrater and the same file in Animate. Illustrator: Animate:
Hi folks, Can someone please help me convert this AS3 to javascript? I have an illustration with dozens of movie clips. When the user clicks on a movie clip, it becomes active and when they press certain keys on the keyboard, it plays a frame of the movie clip and changes color. A lot of this is redundant because there are 6 states/colors and I use some numbers, keyboard and key pad. I have this.stop(); at the end of each state in the movie clips, but the rest has me baffled. Also, I used the Flash Input Text Component, so the user could enter a number, but they no longer work with javascript. What can I use instead? Thanks. import flash.display.MovieClip;import flash.events.KeyboardEvent;import flash.text.TextField; var selectedMC:MovieClip; stage.stageFocusRect = false; for (var i:int = 0; i < stage.numChildren; i++){ if (stage.getChildAt(i) is MovieClip)
When I create an animation in flash I have discovered that 30 seconds covers exactly 450 frames when I test. Yet, when I convert that same file to Canvas, it plays very rapidly and ends at 15 seconds. Anyone know why the conflict in timing?
What is the programing language I'm editing in when make an HTML5 Canvas file in Animate? Is this ActionScript 3.0 or something else? Line
Please help me to figure out how to add adMMob to my Actionscript 3 app. There isn't well-written documentation on how to do it. I only found a youtube video that explains it but still, it was not well and fully described. for the bits and pieces of information that I gathered, I managed to construct the following code, however, it errors. Please help to reconstruct the code so I get it to work. First I got Pozirk's AdMob Air Native Extension from githubI installed the AdMob.swc and the AdMob.ane files in the Advanced ActionScript settingsI created a class file called Main.as which contains the following code:package { import flash.display.MovieClip; import com.pozirk.ads.admob.AdMob; import com.pozirk.ads.admob.AdParams; import com.pozirk.ads.admob.AdEvent; var _admob: AdMob = new AdMob(); public class Main extends MovieClip { public function Main() { //> initialization of AdMob _admob.addEventListener(AdEvent.INIT_OK, onEvent); _admob.addEventListene
Hi, when i test the film, a movie clip repeats itself over and over again on stage. But it should only play once.How can i stop a movie clip at the end without script?
Picture it: i draw a "messy box" with the line tool. Four lines, overshot at the corners, like a Tic Tac Toe grid: (Why not just use the rectangle tool? Because i'm frequently tracing something in a photo to highlight it, and the shape is usually not uniform. And it might be an irregular polygon. But let's start simply.)i want to write a JSFL script that fills the middle: deletes the stroke:re-applies a "clean" stroke: and deletes the interior fill:So essentially, it's a script that cleans up all the messy "tails" on the rough shape i draw: And yes, i do this very, very often, so it's really worth writing a script to do it for me!i know how to delete the stroke in step 2. i'm stuck at the part where i'm filling the empty shape in step 1.Just like addFilter(), JSFL doesn't really let you just conjure up a fill where there isn't already one. So i've been messing around with trying to select the bucket tool, setting a fill colour, finding the middle of the
Hi everyone! It's been a whilte since I made a game in Adobe (Flash sadface) now Animate. I could have sworn back in the day the code to create a variable was var varName = 1; Question 1) I want to have var equal to a number would that be correct? Question 2) If I had a button in a movieclip and I wanted that number to go up +1, would this be the code:exportRoot.varName ++;Question 3) If I wanted to do a if/then code if the variable got up to 3 or more.. would it be: if varName >= 3 { doSomething; } Question 4) Is there a list of Adobe Animate ActionScript codes for HTML5 canvas games somewhere that I can look at? Thanks ahead, Line
COMPONENTS PARAMETER IN HTML5 (canvas)MP4 Video falls to start, although Auto Play is checked in the components parameters window, when testing the animation. Is it me, or is it the latest version of Animate?
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