Get help using Adobe Animate and creating animations.
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I want to use Animate to create a movie that will run on an I Pad. Is there a way to convert without Air?
Hi,I am trying to make a animation where the user can draw or fill a form, and this way trigger a new animation. The filling of the form must be in a certain direction. I don´t know if this even is possible in Aninmate 😉 Anyone know if this is possible? And if so, could you put me on track on some way?
Hello everyone,I have an animation where a character comes walking in the field and then he sits down but the movement between the 2 positions is very brutal. Are there any transitions like in Première that make it possible to smooth out the frame changes?
Hi,I want to add symbol in scene use actionscript. How can i do it? Can you help me? Thanks.
hi,I have a problem,In the timeline the animation work. But after publish, nothing works!!! Not the animation and not the button up hit and down.Does someone have a solution? It's a little emergency.Thanks to all
I want to know that Adobe animate 2019 can run on 32 bit software.
Hi everyone, When I try to upload my HTML5 video banner into the Validator I get a flie_type_invalid both for .mp4 and for .webm. Are there any video formats allowed? Or a workaround for this issue?Thanks in advance!Cristina The creative contains a file type that isn’t supported by DCM. Supported file types are HTML, HTM, JS, CSS, JPG, JPEG, GIF, PNG, JSON, XML, and SVG. To resolve this issue, contact the creative developer and request that any other file types are removed or replaced.More details:Source: FILE_TYPE_INVALID found in Output/video_16-9_min12.webm
I'm unable to publish my html5 canvas when I put the standard video component on the timeline. I just get "A Javascript error occurred" it won't kills the publishing process? Ideas? If I remove the component it publishes just fine.
Why isn't there any motion capture in Animate? Or Character Animator? The iPhone already has a feature that can turn full-body movements into rigging so we can capture walking, dancing, sports actions, animals, etc. Yet Adobe puppet apps focus entirely on faces, and maybe a little bit on hands, but everything below the waist is ignored much the same way they neglect sound in web and app design. So, why is there no full-body motion capture in Animate or Character Animator?
Anyone help me please.. In html 5 (Canvas) documents of Animate 2020, although I set up black (or red) on stage color, I see white on html background color.Html bgcolor is always white.Can I change html bgcolor on html 5 Canvas document published by Animate 2020?Is there any way I can match stage color with html background color?Anyone help me please!
https://twitter.com/mknol/status/1276466174306459648The adobe care team on twitter asked me to report my issues with Adobe Animate in the forum, they promised that doing this would make a difference. I made pretty clear gifs to demonstrate several issues. These exist in many versions of Adobe Animate and also even in the current (version 21).I hope this can get solved soon.
I am trying to export an animation to SWF but it has several problems in the exported file that are NOT present in the original FLA document. These are:- When I turn camera on, some layers will randomly not be attached, even though in the file, they are.- A layer keeps showing up in front of another one when in the file, it's below that layer.- Transparent layers are not transparent when converted. I really want to know how I can fix this. I have tried a lot of things and still, the SWF file has countless flaws that it is not supposed to have.
Hello. My company uses a version of Bally's Elite Bonus Suite hardware that can only accept .swf files with action script 2.0. We currently have a single workstation with Flash Pro CS6 installed to accomplish this. I have tried unsuccessfully to install it on another workstation to have a backup. It is unlikely that my company will spend millions to upgrade their Elite Bonus Suite hardware to a newer version. Is there any way to do a fresh install of Flash Pro CS6 or to create .swf files with action script 2.0? We have both windows and mac platforms.Thank you in advance for any assistance you can provide.
Hi I am new to Animate Canvas. I created an animation and tested it along the way in the browser. Control>Test Movie>In Browser. Now that I have uploaded the files, images, .js to the website it is a blank page. I uploaded it halfway through the production and it worked fine. Now there is nothing. Anything that might cause this? I don't know how to show you anything because of the scenario.
I've been trying to export as a video all day but I always get the same error I don't know what to do.Unable to write to filename "(file location).mov". Please choose another filename or pathWhat should I do??
Hello,I found a bug regarding the use of the arrow keys on the keyboard.With the latest version of animate on my pc using arrows simply does nothing. I usually use it to move object in straight vertical or horizontal lines. On a collaborator of mine using the arrow keys actually move the objects in the exact opposite direction.If he moves to the right the object move to left and viceversa. Same for up and down.With the previous version of Animate the problem is not existent 🙂
I am trying to animate the drawing of a circle. Is there such thing as a radial wipe (as in After Effects) for Animate? If not, how can I accomplish the same outcome? I'm a beginner and don't know much yet Thanks!
In Animate 21, it now seems to be possible to have code attached to graphics if you're only changing the instance type on the stage.I have a sequence of frame labels, and some prev/next buttons to go between them.On the first label though, I use my prev button as a graphic, and on the last label I use the next button as a graphic, each time faded down so the user knows they can't be clicked on.Since Animate 21 though, reaching the last frame label now has the eventListeners still attached to the graphic version from the same instance further back on the timeline when it was a button, which defies the whole point of graphics as being something less interactive.
so i want to download adobe animate but then i found out it works like a membership and you have to pay monthly is there a way to download animate WITH money and it stays permanantly or do i HAVE to pay monthly?
If there is a key on a single layer or multiple layers, you can highlight the key(s) and then click-and-drag them to somewhere else in the timeline.If you're selecting keys that are nested in folders, clicking and dragging will do nothing.Even if all the folders are expanded, if you cut through a "layer" that indicates a folder, it will not let you move the keyframes. This used to work without issue in all previous versions of Animate and Flash This currently breaks our animation workflow as we have layers nested in folders and subfolders, and need to be able to keyframe through it all and move them around.
i’m taking a digital media class and i was excited for this section but as soon as i opened the software FLASH CS6 it didn’t have a single one of the default tools no brush no rectangle tool no oval tool NOTHING how do i add these things to it?!?!( i did try the show tools button and customize tool panel but i couldn’t customize because there was no tools To customize )
CC somehow auto-installed Animate 2021 and WIPED OUT 2019. Also 2019 is no longer available to download?I really hope this is an error on my part... But could someone let me know if 2019 is still available? Thanks
When I test the Animate animation the two things happen. First the playback works up until the FLVPlayback in the timeline, then it plays less then a second of the FLVP I have AND it goes back to the beginning of the work (it's about 15 seconds long) and plays the sound from both and the pictures from the begining. How do I make it stop and just play in a streight line? The work is a .mp4
Good day, I am trying to do dynamic text. When I press button, it will start to increase or decrease, or implement function according to value? I used to do this AS3 but I can not do it in html5 canvas document.How can I use a timer event in html5 canvas document?Is there a list of all these functions in html5 canvas? some example in AS3, I need in html5 canvas import fl.motion.MotionEvent;var sayacTimer:Timer=new Timer(100);sayacTimer.addEventListener(TimerEvent.TIMER,colsayac);var sayac:Number=4;function colsayac(evt:TimerEvent):void {sayac-=.08;sayac=(Math.round(sayac*100))/100;sayac_txt.text=String(sayac);if(sayac==-30){sayacTimer.stop();}}play_btn.addEventListener(MouseEvent.CLICK,startTimer);stop_btn.addEventListener(MouseEvent.CLICK,stopTimer);function startTimer(evt:MouseEvent):void {sayacTimer.start();}function stopTimer(evt:MouseEvent):void {sayacTimer.stop();}
So I have some older content that I have been trying to update publishing with Animate 20 and createJS 1.0.0 and I have hit a bit of a snag. I have a tool that selects "badges". Let's call Badge the main display object, which is comprised of a background circle (drawn as a Createjs.Shape filled in with a variable color at runtime), a level indicator (a movie clip exported/design time), and a individual player icon (also a movie clip exported/design time) that is one on a specific frame, each with a this.stop(); This rendered fine with the older version of createjs (2015.11.26), but it seems that now the shape drawn in code now occludes the other children no matter what z-index I try to assert. Among other things, I've tried to control the z-index by adding in the following order:(this = parent = main badge object) this.addChildAt(this.bg,0); this.addChild(this.levelIcon); this.addChild(this.playerIcon); //stage.update(); // Tested, no impact cons
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