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Hi, I've been having trouble with characters with diacritics (accents) such as ṁ and ś which appear slightly larger than the normal characters. However, characters such ā and ī appear to be the same size as the others. Any way of fixing this issue. Please see photo attached. The problem appears in the question text but not in the answer texts. Thanks in advance. Aris
Is anyone else experiencing trouble with opening Animate today? I'm thinking that they are launching their update and maybe that's conflicting with my programs ability to open. Is it me or is it them?I restarted, uninstalled and reinstalled, I've got no viruses on my Mac. It just won't open.
Hello.I am creating content with adobe animate canvas. I am embeding generated canvas output to my page as iframe. How can I perform communication between adobe generated canvas output and actual my page document.
I have a timeline of 10 frame labels, each label has a movieclip on it and in those movieclips there's a short animation, with a couple of actions being fired along the sub-timeline which play some sounds.I have a next and prev button on my main timeline to go between the labels.Something new seems to be happening when I use gotoAndPlay to go backards through the frame labels though.If I go from say label 4 to label 3, all of the actions on the timeline of the movieclip on label 3 fire instantly in reverse order, as if the movieclip animation is being reversed to get to its first frame, rather than jumping there instantly. This means it tries to play all the sounds, which I can see it logging in the console, before it then reaches the first frame, and then starts normally.This appears to be happening in animate 20 and 21.
Is it possible to use JSFL to select the Line tool from the Tools panel, and then set the "Stroke size" parameter (or any of those parameters in the Properties panel) to a certain value?
Yesterday morning Adobe animate was working just fine. Yesterday afternoon I saw that Adobe had updated the program on my i Mac and everytime I try to open it or open an Animate file it does not work. So now everytime I try to boot up the program the icon just bounces at the bottom of my screen and the initial screen pops up, then Adobe Animate just shuts down. I have several projects I am working on and this is extremely frustrationg.I understand that these companies want to seem cutting edge and all, but for a user like myself who has worked with this program ever since it was Macromedia Flash 4, this new way of doing things bothers me. I just want to be able to turn on my program that I pay every month for, and get to work. I don't want to have to go through trying to figure out how to get your new version to work every 6 months. I wish Adobe would just make a copy of animate that you could buy and install on your harddrive that way you would not have to go through these thngs
Running Adobe Animate v. 20.0.1. I have an FLA that has an external .js file defined in the Global Include actions. When I test with Ctrl-Enter it runs correctly in a browser window. But if I publish to OAM, that external .js file is not included in the .oam file (I checked by unzipping it), and Animate did not embed the code from the external .js file anywhere else. Is this a known issue? Any workaround? FYI the objective here is to use Animate to generate a series of FLAs which all can include one or more js scripts from a file library. Each FLA will be published to an OAM which will be loaded into Captivate using Media, HTML Animation, and played by Cp as an iFrame. Any tips on incorporating Animate HTML5 output into Captivate would be appreciated!
Hi,Am I alone to be unable to correctly tween the simplest shape ever?Just see...(iMac 27'' 5k 2017, Mojave, Animate CC 19.2.1)
I have a series of training videos in SWF format that were created in Adobe Captivate. The source files are no longer available. Is there a way to convert these videos to a usable format using Animate?
I have multiple symbols on the main timeline with incremental instance names : player1, player2, player3 How can I reference these symbols with a string variable?currentPlayer = 1"player"+currentPlayer would reference "player1" for example Is there a way to programatically reference these instances with a string variable? Or is there another way to reference these symbols without explicity calling them by name? thanks!
Hi all,when I try to modify the position of more elements on the stage, selecting also timeline's photograms togheter, the keyboard arrows don't work. Does it happen only to me?
Hello everybody,i have a problem: i have a video component i imported in a html5 canvas. I managed to control the video trough buttons, but i need to pause a video without the buttons.I mean, i need the video to play and pause after 3 sec. The instance i gave to the video is "myVideo"i tried the snipped code of animate, but nothing work. When i play the video trough button, there is no way to stop it at second 2.Is there out there anyone willing to help me? thank u.
Its happening more frequently now, Im working on an animate job.As Im about to finish it, the file gives me an error, I cant save so I have to Quit without saving.I look at the FLA and it says its 1kb.CORRUPT!So I have lost all of my work, this has happened 6 or 7 times now, no reason at all.Recovery files do not help as there is no recovery because you have to Quit.Has anybody else had this issue?I'm Uninstalling and reinstalling now.FRUSTRATED!
Bonjour, J'ai un problème lors du lancement d'animate, je viens juste de l'installer et impossible de le lancer, il plante à chaque fois avec un rapport d'erreur. Je vous met une capture du rapport d'erreur, je ne sais pas si c'est déjà arrivé à certains d'entre vous ?
I can't add any instances to frame picker.1. I converted the symbol to graphic2. I inserted keyframes before creating the instances. In properties panel>> looping >> I have "frame picker" not "use frame picker".When I click frame picker, it adds the instance to the panel, but when I click on another keyframes and redo the same steps, it changes the frame pick not adds the second instance to the panel.
After copying a new created banner in Animate2021 I changed the canvas (document) size, adjusted the elements, changed the dimensions of some elements and tested the html output. Some of the assets got the wrong (old?) size in the export. Some were correct.Then I clicked the assets in animate until I got to the deepest level (tween, groups, etc). I did not change the properties of the elms. Some of the assets were displayed correctly - some not. I had to import the wrong displayed elements (svg-files) again, to get a correct output.All elements were shown correct in the authoring environment (just playing the timeline by hitting enter). Any ideas?
How to do to be able to use a variable that is inside a symbol in another symbol? What I want to do is count points in a symbol, when changing symbols I want it to keep the same score.var count = 0; this.total.text = count;keep that value and use it in the next symbol.
I'm currently trying to animate a music video by rotoscoping over a 2-minute video of live footage. I won't be animating everything in the frame so I want to be able to export the live footage and the animation as one video file when I'm finished. So far, when I try to import the mp4 video to animate over, it just gives me a black box on my stage and I haven't found any way to scrub through it or even get it to show me any frames of the actual video (this is using "load external video with playback content"). The video is over 2 minutes long and I'm not sure if that's the source of my problem or if it's even possible to import videos of that length into the timeline/stage. If you need any clarification on my goals for this project or anything else that will allow you to help me out please let me know!
Hi there, Im designing a digital menu that needs to be provided as an MP4 but rotated at 90 degrees clockwise so my client can use on their TVs. Is there an easier way to export to an MP4 but rotated? Ive been exporting the MP4 via the Adobe Media Encoder then rotating it in Quicktime then re-saving it as a mov, then resaving it again in Adobe Media Encoder as an MP4. It works, however it loses a bit of quality. Is there an easier way to do this without affecting the quality?Thanks, Claudia
I created an animation with images and made each symbol a movie clip. The animation plays perfectly when I hit control anter , but when I export it only shows a single frame and the sound doesn't play.
I tried to update my files but it keeps failing. I retried and reset my computer but the apps wont update. I uninstalled Adobe Animate to try and see if I could reinstall it with the update but now I can't install animate at all with out saying installation failure. Does anyone know how I can update my apps or at least get Animate back? PS. I recently transfered my files from a hard drive to a solid state drive, let me know if that plays a factor.
HiBuilding HTML5 canvas file in Adobe Animate. I want to send it to my client for approval.How can I do this?
I'm trying to use Animate to create an interactive animation with ActionScript 3.0, but I'm a student with no experience with interactive animation or code and I'm hoping someone can help me get started or point me in the right direction. I have a movie clip of a spider walk cycle, and I want it to follow my cursor walking at a set speed and rotating towards it. I also have a second movie clip of the spider struggling in place, and I want that to play when my cursor hovers over the spider's body (which I set up as a button). When I click the spider, I want it to 'die' and I have a separate vector file for that too. I'm struggling to find any good tutorials on any of these steps, and none of the code I've tried pasting into my Actions panel has worked. I'd be so grateful for any advice or code I can use!
Need an idea of playing multiple sounds in html5 canvas.
當使用筆刷時,不論是電繪版還是滑鼠,當畫完放開後,筆刷都會偏移一點點,這樣畫的東西都接不上,想請問這是什麼狀況?(ps.已經從新載卸安裝過但還是一樣)
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