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Hello, I have been trying to get a rotating wheel to work as a decoder wheel on both a PC browser and mobile device. It simply involves the user clicking the on a wheel and rotating it to show a decoded letter from a provided code.It works within desktop, but whenever we try to get it in mobile, it doesn't work. Currently I have:var shape = this.top;var mouseMove = function () {var rads = Math.atan2(stage.mouseY - shape.y, stage.mouseX - shape.x);var angle = rads * (180 / Math.PI) - offset;shape.rotation = angle;console.log("angle: " + angle);};var offset = 0;stage.addEventListener("stagemousedown", function () {stage.addEventListener("stagemousemove", mouseMove);// Determine initial offset, and take off shape rotationvar rads = Math.atan2(stage.mouseY - shape.y, stage.mouseX - shape.x);offset = rads * (180 / Math.PI) - shape.rotation;mouseMove();});stage.addEventListener("stagemouseup", function () {stage.removeEventListener("stagemousemove", mouseMove);});
When I try to draw to lines starting from the same point quickly (like a 'v' shape, chicken feet, or even a capital 'E'), Animate doesn't pick up the second line. I can do the same drawing style on Photoshop, Illustrator, Toon Boom, Gimp, and every other image related software I have. I was on a chat with Adobe support for about 3 hours restarting my computer a half dozen times and repeatedly updating my drivers and trying out older versions of Animate. I've tried turning off pressure sensitivity and reducing the view resolution to 'outline' and the problem persists. My setup is a Wacom Cintiq 16 with a 16 inch Macbook Pro running Catalina 10.15.16 and up-to-date Animate 2020. This is extremely frustrating as I need to demonstrate animation techniques to my students in Animate but cannot sketch properly in it, any help would be greatly appreciated. Thank you so much to anyone who has any idea what this issue could be.
Hello, I'm very very...very new in Adobe Animate and I'm not a programmer of any kind so, let me tell you about a project: I'm working on an app that is about Tales (animated) for children. Here's the thing: It has like 32 animated scenes and everytime I export it it gets really slow when I test it on the cellphone. It's like loading every frame in the moment and no matter what if it's a simple thing or it has too much motion. After the scene is complete, if I use a "play again" bottom you can see that it's seems fine, really fluently. I wanna know if any of you knows what kind of "PreLoader" can I use to load all scenes at once in the beggining. I was looking on google but I only find preloaders for a video or just one frame animation. I only use simple bottoms: foward, play again, menu and options (go and play "scene X" or "scene Y"). Thank you very much!
Hello everyone,I was working on Animate (2D animation) and I encountered a few problems :the minors problems :- with my brush : sometimes I paint above an other color but my brush stroke goes behind or partially behing for no apparent reason (no symbol anywhere ; my brush properties seems ok : "paint normally" mode on)- my paint bucket tool sometimes doesn't work while I am 200% there is no gape anywhere in the shape I want to fill. the bigger problem please helpe meeee I kinda want to cry :- my file just shot down with a error message. And.it.won't.re-open. All I have is a error message "A problem occurred while opening the file blabla". PLEASE HELP me recover it. I worked for hours on it T_TDoes anyone have a clue about what should I do besides crying?Sorry for my poor english, not my 1st langage, hopefully it's understandable enough 😞
Forgive me if this is a stupid question with an easy answer. All I’m trying to do is link a button to a webpage using HTML5. The code snippet is attached, I’ve not even changing it yet. For the Record, ‘Use Advanced Layers’ is turned off. The code hasn’t changed:this.button_1.addEventListener("click", fl_ClickToGoToWebPage); function fl_ClickToGoToWebPage() { window.open("http://www.adobe.com", "_blank"); } I’m still getting the ‘Access of Undefined Property Window’ message when I export. What am I doing wrong?
How come there is no multi-line textbox (textarea) component in Animate CC for Html5 Canvas??
I'm currently using a Surface Pro 7 with a pen. Since pen pressure isn't an option in the "Wintab" tablet input mode, I'm required to use the "Windows ink" setting. However when this is turned on, suddenly the Shift, Alt and Ctrl keys all trigger rapidly or otherwise glitch out when held down. This makes drawing in the application near impossible. Are there any known solutions to this? I understand that the Windows Ink setting was added relatively recently and solved a lot of users problems as linked below, however for myself it fixed one problem and created another three.https://community.adobe.com/t5/animate/animate-cc-drawing-bug-for-windows-10-tablet-pc-users/m-p/10126227?page=3#M186177
I've been trying to make a giraffe animation and the tween isn't working. I've got some images below to explain what I mean.
I am trying to create a new file and it just sits there and loads. I have all of the correct requirements on my computer. I don't know programing languages and am just looking for a simple solution. Thank you.
I'm using the latest version of animate 2020 and when I rotate the stage (as you can see above), the square selection from the selection tool is STILL parallel to the normal unrotated stage. When I'm using Toon Boom, I have no issue with this, since the selection's X and Y lines are always parallel to the user. Is there a button that can trigger this feature that I don't know of?
Lines made with the Brush tool in Adobe Animate are jagged. This has only started happening recently. This only happens in Adobe Animate, and not Adobe Photoshop or anything else I've tried.I use a Huion GT-221 Pro and have uninstalled and reinstalled the driver.Increasing the smoothing doesn't do much to improve results, and is only a surface fix for a deeper problem.I don't know what else to try honestly. Older posts (6+ months) with similar problems only instruction seems to be to wait for the next version.Attached are several lines drawn at various speeds in Photoshop and Animate. The lines in Animate are too jagged and those jags are too regular, irrespective of the speed at which the line was drawn.
Not like Premiere pro, It seems there's nothing changed when I change original clip.then how can I fix problems during process?
The latest update to Animate comes bundled with a number of exciting features. Also, many bugs reported here and on other platforms have been also addressed in the latest update. While I encourage you to try the latest update, please ensure that you have a backup copy of your projects in the very minute chance that things do not go as expected.Mac OS 10.13 (High Sierra) is not a supported OS for Adobe Animate. However, in their initial testing on the latest Mac OS the team has found no major issues. Use your discretion when moving to the new OS.A summary of features is available in this article.What's new and changed in the 2017 release of AnimateNew features:Layer Depth and Camera Enhancements : As a 2D game developer, when you want to introduce parallax scrolling, add heads up display, or introduce camera at runtime, you require advanced layers. Animate now introduces layer depth along with enhanced camera tool to help you create such engaging content with ease.Timeline Enhance
Greetings community! I'm currently creating an interactive picture gallery with buttons advancing each frame to the next. The images are 1920x1080, and I've managed to create a simple navigation system which upon testing works well, however after publishing and then launching it in a browser window, after around 12 slide clickthroughs the performance slows to a crawl and will no longer advance, forcing me to close out the window 😞 I have created many of these interactive presentation in Flash previously, but am new to HTML5. Am i wrong in assuming HTML5 Canvas can handle something like an interactive slideshow the way Flash can? I appreciate any suggestions or possible solutions! Thanks in advance. Note: I've attached an image showing my basic timeline structure and simple button code for reference.
Hi, how can I best use animated characters that I have created in adobe animate in an adobe xd project? Is it a good idea to import the animations as gifs? I have about 50 animations and I'd like to start them with a click. Thanks!
Dear Community,I have a problem where exporting to video takes unbearably long which seems to be beacuse Animate isn’t utilizing the capacity of my CPU or GPU at all. CPU usage hovers around 6% during export, while GPU rarely even moves from zero.I’m not sure exactly when this started happening because I haven’t done any long animations in a while, but exporting used to rev up the processor just fine in the past.I did enable hardware acceleration in publish settings (tried all options) but I think that only affects swf creation and not swf to mov conversion.Could any kind soul please help?Thank you!
Hey everyone, I am new to animate so I apologize in advance for my lack of knowledge. I've been working on this infographic animation for about a week now and I once exporting it, it doesn't look like the playhead. After editing, I will export to get a better sense of the animation, avoiding the sluggish previews, and it doesn't show some of the edits. I did a motion guide to several items and the exported video does not show their movements, like the playhead shows. Rather the images just stay in place, unmoving and unchanging. I've attached a video showing the problem, (at 32 second) when the "windows" are guided on a motion guide to go in a circle animation and fly downward, as shown in the playhead here. Any idea what's wrong with my export or settings?
Hello! Recently, seemingly out of nowhere, the brush tool in Animate has stopped drawing smooth lines and instead does these harsh straight lines instead: I've tried updating to the newest version of Animate, and had the same problem. I usually use Adobe Animate 2019, I'm on macOS Mojave 10.14.6 and I'm using an Intuous4 tablet, model PTK-640. I've tried updating the drivers and restarting, but it's still a problem. Weirdly enough, the brush tool works great in Flash CS6 so I know it's not my tablet's fault. Maybe it's a processing issue? It sort of feels like the brush tool is having a hard time keeping up with my fast strokes and tries to "simplify" them as I draw. Please help me solve this! Thank you!
Hi, Is there anyone here who can also not select a brush from the library to 'ad it to the document' ?with the new fluid brush tool as well as the classic brush tool, i can not acces the brushes in the library. Double clicking does not work. In Adobe animate 2019 the old brush tool worked fine. thanks, Nils
So I habe an octopus that I'm looking to animate to do various actions, but I'm having a rough time figuring out how best to do it. Asset warp distorts it way too much. is there a way I can kind of draw a wire frame and manipulate that frame by frame?
I have a Huion 220 pro. I try using my stylus, but no matter what select it erases. Would any one know how to fix that?
I recently got my pen display (Huion Kamvas 13), and have noticed this since day one. My brush strokes in Animate show up a little bit off from where im pressing down. Is there any way to fix this?
How can I create Fruit Speak Animation Videos Such as :Appe,Banna. Anyone Can Help me Please?
Buenas!. Quiero comprar y usar animate para hacer aplicaciones para ios y android. Querría preguntaros si este ordenador es suficiente para su instalación y uso para lo que acabo de decir. Ahí va el enlace y muchas gracias. https://www.worten.es/productos/informatica/portatiles/portatil-gaming-hp-pavilion-15-ec1006ns-amd-ryzen-5-4600h-nvidia-geforce-gtx-1050-ram-8-gb-256-gb-ssd-pcie-15-6-7137003?kk=a4c6327-171eb7196ea-2a48e&gclid=CjwKCAjw-5v7BRAmEiwAJ3DpuJA8sE2vKYIf_SQlJmWwTHoS8z5E5Rqg9MmHtjgOY3t6V2U5tubdNhoCHpcQAvD_BwE&utm_source=kelkooes&utm_medium=cpc&utm_campaign=kelkooclick&utm_term=HP+Port%C3%A1til+Gaming+HP+Pavilion+15-EC1006&from=kelkooes
I am working on a school project using Animate and my problem is that the animation needs to extend to frame 938. Except, I cannot figure out how to reach that frame.I was able to go as far as frame 640, and by decreasing the timeline's size, I was able to extend out to frame 780 but no further. Basically, I am limited to 780 but was informed that the Animate frame limit went as far as 16,000 frames.So how can I add the last 158 frames for my project?
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