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So I've been working on a project where I am trying to add the ability to move the native window from a mc on stage.It works fine when I test movie, but when I try to publish it to a windows application the native window wont move anymore. Also my xml sockets I have setup no-longer run once I run as exe but once I test movie they work once again. is there a way to address this issue?Can I move the native window still once compiled? and can xml sockets still run in a compiled windows exe? I am attaching my main class, any help would be greatly appreciated
There are several changes that occur after publishing the HTML5 file such as font changes, position changes and so on. I tried clearing the cache of the browser, deleting the HTML file, as well as the files in the CodeModel and tmp directory. The text is not dynamic, the font is not a web font, it has been downloaded and installed. Please see the images attached to this. In the first image, you can see that the text shifts up. In the second image, the text shifts up in multiple places, some of the texts become bold for no reason, the alignment is lost as well.
when I draw on a frame it brings the drawing one frame back and makes the previous frame mixed with the one I draw. it is SOOOOOOOOOOOO annoying and I'm trying to start a storytime channel
I've been using Adobe Animate for a while now, and its been perfectly fine for creating vector puppets/rigs and animating that way. However, I think the vector characters are limiting me in terms of dynamic animation, and I'd like to animate like how I do in Clip Studio Paint (hand drawn/frame by frame). Strangely, when I connect my tablet, Adobe Animate because much more laggy. When I try to draw, the classic brush feels sluggish, and the fluid brush is just impossible to draw with. Using my mosue(with the tablet disconnected) the classic brush moves exactly like how I'd expect. I believe the fluid brush option is greyed out, though, so I haven't been able to test it Is this a common issue? I sort of feel like this is an issue with AA acomodating the tablets setting/drivers. Like, now it has to worry about pressure sensitivity and such, so its doing more work and making it lag. Also, I can't use my tablet unless I plug it up before starting Adobe Animate. If I plug
I'm still getting used to the Animate workflow... If I create a small scene in one file with movie clip symbols, can I copy this entire sequence into another file as a movie clip? How many movie clips can be nested within each other? Also, can scenes be strung together without ending up with a thousand layers?
I just got adobe animate, but I have a problem where I'm not able to see my pasteboard or stage AT ALL. I put a picture of my issue. I can draw and change the stage color as you can see in the timeline preview, but nothing shows on the main screen. This even happens to the premade animations on "open new" I need help on this issue fast so I can finish a piece for my portfolio.
Hi, I have created a simple banner advert in adobe animate. I have added a 'go to website' actionscript to the timeline. The published advert workes fine in any internet browser however after emailing the zipped file to the advertisers website to be uploaded to Google Ad Manger, they reply saying that the html5 file cannot be uploaded as there is no 'exit function'. I Have very little coding experience and i'm really at a loss of what to do. Can anyone help?Thanks Ryan
I am writing tools to automate the conversion of FLA files from ActionScript into HTML Canvas. Many of the files have elements with references to ActionScript (.as) class files. When a file is converted, I would like the tool to link the appropriate JavaScript (.js) file as a Global Include reference. As powerful as the JSAPI is, I haven't found a way to automate this process. Thus the only way to do what I want is to add each ActionScript class individually by pressing "+" in the Actions panel interface and then select the file. With ten class files, in each of hundreds of files, that's a lot of clicking. Does anyone know of a way to access these Global Include references through the JSAPI? Thanks!
I have created a mousewheel scroll for a movieclip to move in the y direction, however I want it to stop at the bottom and top of the movieclip. Currently, it just scrolls forever. This is html5 canvas-------------------------------My script is:canvas.addEventListener("mousewheel", scrollMC.bind(this));function scrollMC(event) {if (event.wheelDelta < 0 || event.detail < 0 ) { this.myMovieclip.y-=20; }else if (event.wheelDelta > 0 || event.detail > 0 ) { this.myMovieclip.y+=20; }}-----------------------Thank you for your help!
Hi Guys, Am using Adobe animate to create some simple web banners. My client wants something like this: https://www.iam-mai.com/experiment1 Is this something that can be created in Animate. My banners are typical 300x250px, 728x90 and 300x600px size. My coding skills are pretty basic, i have decent expereicne in using Flash/animate. Thanks for any help. Vijay.
After converting FLA to HTML5 and publishing.Our html5 content is displaying beyond screen size.It means in order to see whole content we need to scroll down.Is there any workaround or code fix so that content matches with screen size and need not use scrolling? Note:Document size is width:1000; and height:750px;
Hi We have converted flash files to html5 canvas using Adobe Animate. We have buttons which will navigate to other html5 files. These buttons are not working i.e (we are not able click that buttons no interactivity) when presenting in chrome.... However, These buttons are working in Microsoft edge and IENote:Problem we are facing in chrome and firefox Can you please suggest solution for this problem
Hello,I'm using HTML5 canvas with Animate to make an application that will use a touchscreen.My problem is that something like on click buttons and whatever needs the "mouse" to be pressed down for some time does not work.The button will triger the click function however it wont show the "down" state. I tried to enable touch to see if that would help but it does not, in fact it seems to not detect that I have a touch device: console.log("Enable touch: "+createjs.Touch.enable(stage)); ==> returns false if(createjs.Touch.isSupported()){ ==> does not trigger console.log("touch is supported");} I'm running this in windows and the same thing happens when I run it on my target device (a brightsign player that can run HTML5).
Good afternoon people...Another disappointment with Animate. Now he Crash when I selected the camera - I just clicked on the slaid - my windowns gave Blue screen during this Crash ...The file I was working on has corrupted - because it no longer opens as you can see in the image - and the worst and most incredible: the beckup for this project also doesn't open anymore ... and it wasn't even being used ...Please ask for help from someone who has been through this and managed to resolve that you can tell me how you did it to recover, as I lost an entire day of work and will have to start again.Thankful.
Whenever I make a stroke on an Adobe Animate canvas, it will first show up as pixelated and then become smooth and crisp. This is driving me nuts. Please let me know if there's anything I can do to fix it. Thanks!
I downloaded an image from the web and brought it into Flash. I then created a new layer and began tracing over the image with the pen tool. When all was said and done, I went to use the paint bucket tool to fill in the sections of the paths I created. My only problem is I can't fill the image. I click and click and no color is being filled. I tried converting the selection to both movie clip and graphic symbols and I still can't fill it in. Anyone have any suggestions? All answers are greatly appreciated! Thanks.I'm working with Adobe Flash CS3.
Hello, guys!My frame picker is multiplying the images (there are always 3 identical images) and if I try to choose an image from slot 21 onwards inside the picker I can't. What could this multiplication be, since I only have 1 graphic simbol? Thanks!
on Adobe Animate canvasthere is a textbox name : myTextBox i.e. dynamic variable. now in actionscript class{var cc:String = dropTarget.parent.name;myTextBox.text = cc;Access of possbily undefined property}package net.asit.aqua { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.geom.Point; import flash.text.Font; import flash.text.StageText; import flash.text.TextField; import flash.display.Sprite; import flash.text.*; import flash.display.DisplayObjectContainer; public class AquaScript extends MovieClip { . . . . { var cc:String = dropTarget.parent.name; myTextBox.text = cc; ..... }Somehow I have to assign values in text box via actonscript class only.
Hello, I am wondering why my timeline changed so that i am unable to view entire span of timeline (all the frames in one view) even though i am zoomed out. Also, the markers for keyframes and frames are different. What have i done to myself? Haha. Thank you in advance!
Hello! I am new to creating banner ads in Adobe Animate. When my client tried to publish through Google Ads, they got this error message: "You must include at least one click tag or select the Display & Video 360 environment in Google Web Designer and an exit event in your HTML file in order to set a click-through URL for your creative. Reach out to the creative developer to resolve this issue". Can anyone shed some light on what I need to do?
Hello, everyone. We are doing educational/illustrative applications for children in hospitals. As of right now, every subject has its own app.We'd like to make just 1 main app, which doesn't contain any of the content from the beginning, but will download a specific chapter, when requested by the user, as DLC. Is this even possible to do with Animate? And if so, any ideas in which direction to look?The app would be on both android and iOS
I created an animation of an armature attached to a series of graphic objects. I then used the select tool to select one of these objects, and used the warp assets tool to bend it, creating a separate animation.Double clicking with the select tool sent me to a separate timeline/layer, where the original animation was no longer playing, but if I don't double click it, I can't use the warp asset tool on it. Switching back to the original animation's timeline/layer stops the second one and vice versa.How can I get both animations to play at the same time and be a single animation?
Every time I get on adobe animate, I have to adjust the onion skin from full to outlines, and turn on object drawing. When I leave and come back on, they're back to full onion skin and no object drawing. Wadooeyedo?
I know this sounds kinda whiney, the auto lip sync option is already saving me countless hours and days of work, asking for it to be faster seems rediculous.I'm currently building a new pc and use this tool a lot for work, and tried lip syncing a long sequence on two different pcs (an older work laptop and a newer gaming pc) and was shocked that they took the same amount of time to process the same audio file. When opening the task manager they didn't go past 20% of the cpu to run the sync, had no noticeable affect on memory, and wouldn't register any affect on the gpu? The numbers (both system numbers and time it took to process the sync) were the exact same on both computers which seems to mean the program will only allow so much of the computer to be used for this process.Is it possible to change this? Is there a preference somewhere where I can say "I'm not using this computer for an hour so take all the resources you need and get it done faster"?If I'm stuck with this current spee
When I use Adobe Animate I use the shortcuts f5 and f6, f10 keys a lot.Now with my new laptop and with windows 10 - I only can use this shortcuts when I press the Fn key simultaneously. Is there a way to disable the use of the Fn key so I don't have to press two keys twice?
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