Get help using Adobe Animate and creating animations.
Recently active
i need some help with conversion: I have been a long time user of flash and actionscript but now I have to think ahead and all my AS3 scripts need to be converted to .js html5. So I am new to the platform ".js/canvas" I want to continue to use animate CC to publish HTML5 content. Below is the script in Actionscript 3 (which works) can anyone assist me on converting the below script. to adobe animate CC html5. I am willing to supply files if needed: so my enviroment is a closed network" and I am parsing out jackpot information from a XML paramater name see below: so the paramater that I am linking to is called jackpot_powerball which is in a XML and the value is submitted like 680000000 without commas. or dollar sign: my script below adds the dollar sign & commas var amt23Check:Number = Number(root.loaderInfo.parameters.jackpot_powerball); if (amt23Check > 999999999){var PB_JP_Num = formatAsDolla
Hi, new to animate but this seems pretty basic- I can get so far through an animation on a particular layer - successfully moving objects on to the canvas and adding tweens (alpha/fades). So far down the timeline (around 2200 frames) however, the timeline becomes dark grey and if I move an object onto the canvas, it snaps back to its origin, leaveing a blue outline box where I wanted it. If I try on a light grey pat of the timeline before this, it's fine. I've re-installed Animate - same issue. I've tried deleting the dark grey frames, and adding new frame to place the object, but the timeline always appears as dark gey/cannot move objects were I want them. It's a basic 'animation' - just tracklist text appearing then fading over a background for a 45min or so audio mix. I've tried working on a new layer - same issues - tried resaving the file - same issue.
Imported a multi-layered PSD of a bug into Animate,the head and body worked fine with the Assest Warp pin,the legs do not work, for no apparent reason;each PSD layer is on its own Animate layer,checking with the tutorial, I converted the bitmaps to movieclip symbols. When you hover over the item with the Asset Warp pin there is a little No Entry symbol. Why would one layer work and not another?Makes no sense.
Hello everyone, I am experiencing an issue with testing my HTML5 Canvas project. What currently happens is when I test my scene for the first time after opening my file, it will test just fine. Open File 1: Frame 1: Test 1: Correct But any time I test after the first time, some of my assets disappear. Open File 1: Frame 1: Test 2: IncorrectThis will even occur right after closing out of the working test and exectuting a test seconds later. Sometimes it will make different assets disappear during different test executions. Open File 2: Frame 1: Test 2: Incorrect I could just keep closing and opening my file to make it work, but this will very much likely discourage any future development using Adobe Animate. I am not a programmer by trade, so I will need to do a lot of trial and error of my file, and this way of working around the issue isn't ideal. I'm wondering if anyone has experienced the same issue and could provide some assist
Hi! I believe the paint brush tool in adobe animate is either broken or has a severely bad intended UI. I have spent 1+ days trying to get it to work to no avail, and I have found articles showing that the code is "Deprecated". Basically, I go to to the brush library to add custom brushes to paint with. I double click to add to document, however, the brush is never active -- my output when I draw is always the same dynamic brush, and I have no otpion to use any custom brushes. I go into the properties tool for the brush or the dynamic brush and it never gives me stroke options or style options. What do I do!? You'll notice that even though double I clicked on "Caligraphy 1" to add it to the document, I still got a normal dynamic brush, and, I have no actual options anywhere that I can find to actually change the stroke options or the brush style. When I click on fluid brush in the top right too nothing happens. I'm so confused and beyond frustrated. Need help.
Is there a way to convert an mp4 animated file to allow changes? I reached out to the author to offer a gig to do the edit but no reply. This is the MP4 I will purchase and hope to modify the race of some of the subjects. Thanks
Please i need your help! After the last update i can't move the timeline markers, neither for the multiple framse selection nor for the onionskin frame range. Anyone had the same trouble or some suggestion?
So I have a problem where artwork inside a symbol will disapear. Example:I have a character. I animate the scene, save etc. Close the file. Next time I open it up, the eyes are missing. But you can see a white square where the symbol is. In fact, the symbol is still there. When you go inside the symbol however, all that's inside is a single blank frame. No matter how many layers or frames was inside it before, there's just a single blank frame.This doesn't happen often, but when it does, it can set me back an hour or two fixing things, depending on the symbol that it happens to. Currently, it's a set of symbols in a prop that have emptied. Any ideas?
Hi We have converted FLA files to Html5 using Adobe Animate.In our original FLA file we have software built where sound plays without any interaction of user(Automatic). But when loading converted html files with chrome default sound is not playing.... Sound plays after interaction with window(when we click somewhere on window) Note:This issue is there only with chrome .In Microsoft Edge sound plays without any interaction Please help in solving this Browser issue
So, I read about this problem a few times. I imported an Image and converted it into a button. Then this Error appears: "Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system."In Firefox everything works, but in Chrome and Safari it doesn't. I read that this can be fixed by using a local web server. The problem is that I can't do this because it is a project for university and I'm supposed so just hand in a html file.But what can I do? I tried to put a button over my Image, made it invisible and used it for my functions. But i need something that I can convert to a button. I tried text or a shape but the same error appears.
Hi,We have converted FLA to HTML5 canvas using Adobe Animate. Html file is loading correctly in MicrosoftEdge , but when i open same html file in chrome blank page is visible. I don't know what is the problem please help us. Attached below is error log in chrome There are three errors.
Is there any way to scale down or pan around the Custom Ease graph to see above the 100% mark? I'm using version 19.2.1.
So I've been working on a project where I am trying to add the ability to move the native window from a mc on stage.It works fine when I test movie, but when I try to publish it to a windows application the native window wont move anymore. Also my xml sockets I have setup no-longer run once I run as exe but once I test movie they work once again. is there a way to address this issue?Can I move the native window still once compiled? and can xml sockets still run in a compiled windows exe? I am attaching my main class, any help would be greatly appreciated
There are several changes that occur after publishing the HTML5 file such as font changes, position changes and so on. I tried clearing the cache of the browser, deleting the HTML file, as well as the files in the CodeModel and tmp directory. The text is not dynamic, the font is not a web font, it has been downloaded and installed. Please see the images attached to this. In the first image, you can see that the text shifts up. In the second image, the text shifts up in multiple places, some of the texts become bold for no reason, the alignment is lost as well.
when I draw on a frame it brings the drawing one frame back and makes the previous frame mixed with the one I draw. it is SOOOOOOOOOOOO annoying and I'm trying to start a storytime channel
I've been using Adobe Animate for a while now, and its been perfectly fine for creating vector puppets/rigs and animating that way. However, I think the vector characters are limiting me in terms of dynamic animation, and I'd like to animate like how I do in Clip Studio Paint (hand drawn/frame by frame). Strangely, when I connect my tablet, Adobe Animate because much more laggy. When I try to draw, the classic brush feels sluggish, and the fluid brush is just impossible to draw with. Using my mosue(with the tablet disconnected) the classic brush moves exactly like how I'd expect. I believe the fluid brush option is greyed out, though, so I haven't been able to test it Is this a common issue? I sort of feel like this is an issue with AA acomodating the tablets setting/drivers. Like, now it has to worry about pressure sensitivity and such, so its doing more work and making it lag. Also, I can't use my tablet unless I plug it up before starting Adobe Animate. If I plug
I'm still getting used to the Animate workflow... If I create a small scene in one file with movie clip symbols, can I copy this entire sequence into another file as a movie clip? How many movie clips can be nested within each other? Also, can scenes be strung together without ending up with a thousand layers?
I just got adobe animate, but I have a problem where I'm not able to see my pasteboard or stage AT ALL. I put a picture of my issue. I can draw and change the stage color as you can see in the timeline preview, but nothing shows on the main screen. This even happens to the premade animations on "open new" I need help on this issue fast so I can finish a piece for my portfolio.
Hi, I have created a simple banner advert in adobe animate. I have added a 'go to website' actionscript to the timeline. The published advert workes fine in any internet browser however after emailing the zipped file to the advertisers website to be uploaded to Google Ad Manger, they reply saying that the html5 file cannot be uploaded as there is no 'exit function'. I Have very little coding experience and i'm really at a loss of what to do. Can anyone help?Thanks Ryan
I am writing tools to automate the conversion of FLA files from ActionScript into HTML Canvas. Many of the files have elements with references to ActionScript (.as) class files. When a file is converted, I would like the tool to link the appropriate JavaScript (.js) file as a Global Include reference. As powerful as the JSAPI is, I haven't found a way to automate this process. Thus the only way to do what I want is to add each ActionScript class individually by pressing "+" in the Actions panel interface and then select the file. With ten class files, in each of hundreds of files, that's a lot of clicking. Does anyone know of a way to access these Global Include references through the JSAPI? Thanks!
I have created a mousewheel scroll for a movieclip to move in the y direction, however I want it to stop at the bottom and top of the movieclip. Currently, it just scrolls forever. This is html5 canvas-------------------------------My script is:canvas.addEventListener("mousewheel", scrollMC.bind(this));function scrollMC(event) {if (event.wheelDelta < 0 || event.detail < 0 ) { this.myMovieclip.y-=20; }else if (event.wheelDelta > 0 || event.detail > 0 ) { this.myMovieclip.y+=20; }}-----------------------Thank you for your help!
Hi Guys, Am using Adobe animate to create some simple web banners. My client wants something like this: https://www.iam-mai.com/experiment1 Is this something that can be created in Animate. My banners are typical 300x250px, 728x90 and 300x600px size. My coding skills are pretty basic, i have decent expereicne in using Flash/animate. Thanks for any help. Vijay.
After converting FLA to HTML5 and publishing.Our html5 content is displaying beyond screen size.It means in order to see whole content we need to scroll down.Is there any workaround or code fix so that content matches with screen size and need not use scrolling? Note:Document size is width:1000; and height:750px;
Hi We have converted flash files to html5 canvas using Adobe Animate. We have buttons which will navigate to other html5 files. These buttons are not working i.e (we are not able click that buttons no interactivity) when presenting in chrome.... However, These buttons are working in Microsoft edge and IENote:Problem we are facing in chrome and firefox Can you please suggest solution for this problem
Hello,I'm using HTML5 canvas with Animate to make an application that will use a touchscreen.My problem is that something like on click buttons and whatever needs the "mouse" to be pressed down for some time does not work.The button will triger the click function however it wont show the "down" state. I tried to enable touch to see if that would help but it does not, in fact it seems to not detect that I have a touch device: console.log("Enable touch: "+createjs.Touch.enable(stage)); ==> returns false if(createjs.Touch.isSupported()){ ==> does not trigger console.log("touch is supported");} I'm running this in windows and the same thing happens when I run it on my target device (a brightsign player that can run HTML5).
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.