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Hey there, can anybody tell me how I can get rid of the bold jittery stroke preview while drawing. When zooming in the preview is just so disturbing: Thanks a lot for the help
Hi, everyone. I need to stop animation in the game. I guess, I need to add KeyFrame to the timeline for the specific second, and later on to insert "this.stop()" inside of that action. But it doesn't work. What am I doing wrong? Thanks in advance!
I am working on a cartoon and I was wondering if I put a .gif in the timeline would it play? If it did how about the timing?
In AS3, when you access the x and y properties of a movieclip that is on the stage, you get the actual properties of the movieclip's origin (0,0 in the symbol). In CreateJS, however, the x and y properties return the Transformation Point (the registration point that the Free Transform tool uses). By default the Transformation Point is in the center of the object, but it can be moved graphically within the symbol by the Animate author. I am converting AS3 code to JS and this creates a major problem. I have movieclips that correctly align under AS3 script control, that now are in the wrong places under JS control. (A nasty surprise is if you happen to have moved the Transformation Point by mistake when dragging with the Free Transform tool.) This was discussed in a very old thread on the CreateJS/EaselJS git site, but there was no clear soluion. https://github.com/CreateJS/EaselJS/issues/14 Anyone know if there different properties we can access to g
Guten Tag, ich brauche Hilfe... ich verwende eine V-Cam für meine Animationen, um Kamerabewegungen einzufügen. Jedoch fängt es immer an zu ruckeln, sobald ich die Test-Animation starte und eine Stelle kommt, bei der rangezoomed wird. Bitte um schnelle Antwort
Dear Community I put in the action panel the code for opening a new website window. window.open('https://....', '_blank'); Everything is working fine but after the url link opened I saw the website changed the size, there are scrollbars on the side...Does someone know, how can I avoid this problem? --> resolved issue
Hi all, I seem to have got my self into a pickle where I used to create animations with sound using flash cs5 and now with flash (.swf) files going I've recreated my animation with Animate and a HTML5 canvas but no sound! Ive tried using the HTML5 audio component but I dont want to autoplay a sound like that I want it to happen more often with the action on screen. What am I not getting lol
hi, ive stopped animating for a while, and tried to get back into it, i started drawing, but i tried rubbing something out, i randomly regrew and didnt change anything, i cannot draw over pasted items, or rub out drawn lines/drawings is there any known way to fix this issue
Hello, I created an animation and then exported an OAM export package to place in Adobe Captivate as an HTML5 Animation. This has never happened before but in this instance when the animation plays in captivate it shows graphics that were delted during the animation creation. When I play the animation in Animate itself that is not the case
Hi everyone,I am using Adobe Animate to create 10 pages to scroll horizontally or vertically (I have not yet decided) in order to move from page 1 to page 2 both with the touch on mobile and tablet and if possible also with the scroll of the mouse wheel on desktop.Every time I change the page some animations start. When I switch to page 2 with the swipe other animations start and so on until 10.How can I do?Thank you all for the help!
Estou com um problema na parte de exportação, a tela de exportação não aparece o botão para salvar, só fica mostrando até uma certa parte, como posso resolver?
I've successfully created a button that changes color when I hover and when I click it goes to a website. Next, I want a mouseover of this same button to make another image come up and go away when the mouse leaves. When I add the code for this, it doesn't work. It worked fine in Action3.0. I don't know what I'm doing, but how can I fix this code so it will work please? /* Click to Go to Web PageClicking on the specified symbol instance loads the URL in a new browser window. Instructions:1. Replace http://www.adobe.com with the desired URL address. Keep the quotation marks ("").*/ this.btn_1mc.addEventListener("click", fl_ClickToGoToWebPage); function fl_ClickToGoToWebPage() {window.open("https://www.commonwheel.com/store/c1/Featured_Products.html", "_blank");} /* Show an ObjectShows the specified symbol instance. Instructions:1. Use this code to show objects that are currently hidden.*/ this.mc_flyout_1
Hello! I know the very basics of Animate (using CC 17/18 at the moment) and can get through a sequence with some fidgeting, so this isn't a particular technical issue, but I've been wondering how to create certain visual effects, and some seem too specific to turn up tutorials/guides on here or elsewhere. If anyone has any advice or links to sites/videos I could learn more about what I'm going for it would be really appreciated! I'm looking to learn about:animating the decreasing/increasing opacity of an image (without going frame-by-frame)changing a tween's speed over time; i.e. making it faster/slower at the start, middle or end (I know of the ease function but not the full technique)transitions (pans, fades, blurs, etc) & looping backgroundsThank you!
This isn't a real problem since the fix is easy, but it puzzles me no end that in order to install (some?) Adobe programs I have to shut Microsoft Outlook down. Is there an access conflict to some of the components, or what? It isn't required when updating programs, just installing them, and I don't know if it affects all CC programs or not. I can say that it affects both FrameMaker and Acrobat. Is it just me, or has this happened to anyone else?
I've been having this issue recently. When I copy and paste on stage, timeline or dragging a frame it lag!I'm wondering if it has something to do with how much work I put inti the file.Help!
Hi all-I have a weird thing happening that I hope someone can help fix. My project has butterflies that are movie clip symbols, so that it looks like their wings are fluttering, and then I want to move them in the main scene, so it looks like they are flying around. I have created a motion tween in the timeline, but when I select the butterfly and move it, it does not stay where I move it. If I try to manipulate it or the motion path in any way it reverts to a position of x=0, y=0 and even if I undo whatever commands I have given it stays in that position rather than reverting back to where it was originally placed. And even weirder the motion path also changes positions and ends up no where near the symbol at x=451.9, y=1368.1. Any ideas? Thanks everyone! Tracy PS Tried to attach file but got this message:The attachment's foradobe.fla content type (application/octet-stream) does not match its file extension and has been removed. Which is we
Hey guys,I would like to add vertical scroll functionality to MovieClip object on the stage in HTML5 mode with Adobe Animate. The stage dimentions are 1366x768 px.The myMovieClip dimentions are 600x1280 px (Higher than stage!!!)I was try this code below but unsuccesful.var stage = new createjs.Stage("canvas");this.createjs.Ticker.addEventListener("tick", tick)var offset = new createjs.Point();function startDrag(event) { offset.x = stage.mouseX - exportRoot.myMovieClip.x; offset.y = stage.mouseY - exportRoot.myMovieClip.y; event.addEventListener("mousemove", doDrag);}function doDrag(event) { exportRoot.myMovieClip.x = event.stageX - offset.x; exportRoot.myMovieClip.y = event.stageY - offset.y;}function tick(event) { stage.update();}So, how can i add a scroll to movieClip on the stage?Thanks.
I was struggling with this code and still not find correct way of doing this. so posted here. All frame are in my nested movieclip (mc_1). now I want to go on target frame by clicking on the button inside movieclip from the currentFrame as shown in below image.here is my code: this.stop();var a = this;a.mc_1.t.addEventListener("click",test_1)function test_1(){if(a.mc_1.currentFrame > 0){var tds = 29 +(a.mc_1.currentFrame-a.mc_1.currentFrame); //wanted to get targeted frame numbera.stage_freezeobject.gotoAndStop(tds); \\ this will directily jump onto frame29 but I wanted to play from current frame and stop on 29.}any help will much appreciate. below are 2 examples of two different currentFrames and play direction whereas 1 direction is normal play and 2nd direction is reverse play. it will be good if both ways are possible, if not, then 1 of this will fullfill my need.
I'm trying to produce really simple animated svgs for websites.Snap.svg has been "retracted by the Partner" on the Adobe Extensions site and there are broken links (& tutorials depending on it) all over the web.The GitHub pages seem confused.I tried tyburn's svg animation plugin but it failed to export a moving svg, whatever settings I used.My question is this:What is the best free (or Adobe) WYSIWYG svg animation editor that you've personal experience of using, available in 2019?Thanks PS- I'm obviously getting frustrated that, what I believe should be a simple task catered for by either AI or An, or both, should be missing from those apps!
I need to delete an Adobe Animate Template file that I created, but I can find no way nor any information on how to do that. If I knew where the template files were located, I could delete it. It didn't show up (on Mac) in Applications : Adobe Animate CC 2019 : en_US : Configuration : Templates : Animation, which is where I thought it should have gone.Anyone know the answer to this? Thanks in advance.
Hello, I'm just having some trouble in trying to figure out how to make my character do a small bounce-like movement when I change keyframes to symbolize talking. It's quite common in animation stories. I found a way to do it, however it's a bit convoluted and there's no easy way to copy and paste the motion through out. Does anyone have any ideas?
Is anybody else having issues with the FLV Video Playback skins in Animate 2020 (v20.5.0). If I try to add video using File > Import Video (on a Mac), I'm taken to the Import Video chooser, which works fine, but in step 2, I can select, but not preview any of the FLV Playback UI Skins. If I continue and then output a swf or projector, I get an error on playback stating that the playback skin .swf is not a supported file type. If I go back to Animate 2019 (19.2.1), there are no issues. I can preview the playback UI skins when I go to File > Import Video and they display correctly when I render the .swf. Is this a bug with the latest version of Animate or am I doing something wrong?
I have a single frame HTML canvas file. There is a single button in the file programmed using wizard. When I tested the animation, everything worked fine in the browser, I could click the button and go to another web page. However, the published HTML file losed all its interactivity. I opened the HTML file up in chrome, and I couldn't click the button. I thought it might be my publish setting problem. After trying everything in the setting, still nothing worked. I also tried to export the test as HTML to see if I can use that instead. That didn't work either.
///////////////////////////////////////////////////// RANDOMfunction getRandomSequence2(min: int, max: int): Array {if (min > max) throw new Error("Max value should be greater than Min value!");if (min == max) return [min];var values: Array = [];for (var i: int = min; i <= max; i++) values.push(i);var result: Array = [];while (values.length > 0) result = result.concat(values.splice(Math.floor(Math.random() * values.length), 1));return result;}var randomicos: Array = new Array();randomicos = getRandomSequence2(1, 10);//PEGA O X////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////String.prototype.removeSpaces = function ():String {var str = this;while(str.indexOf(' ') > -1)str = str.split(' ').join(' ');return str;}function textRemoveSpaces(e:Event) {var current = e.currentTarget;current.text = current.text.removeSpaces();}txt.addEventListener('change', t
Hi. I'm fairly new to Animate and animation.My tutorial book says if I edit an image in PS or AI after I have placed it, I can update the graphic without having to import again. I can't find out how. Can anyone advise please?
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