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Is there a way to hide or show timeline layer or graphic symbol by its name in adobe animate? wanted to hide uncessory graphic symbols from stage which are kept in a perticulate layer named Layer_graphics1" and "Layer_graphics2". Action: Wanted to hide all symbols or perticular layer by clicking button. these "Symbols" are placed in respective layers:Layer_graphics1 = Symbol1, Symbol3, Symbol11Layer_graphics2 = Symbol2, Symbol12 Thank you,
I'm currently working on trying to resolve an issue with an HTML5 game create in Adobe Animate 2020. The problem is when it is played on specifically iPhones running an iOS at either 13.5.1 or higher. All other android devices and even iPhones/iPads using a lower iOS work fine. The first page/level loaded will always work fine. I am using the following code to navigate my folder structure:window.location = "../level02/level02.html";After maybe a level or two the game will be stuck on the default background colour I have set in the Animate build file and the script is seemingly stopped from firing. On the iPhone I was using that was running iOS 13.6, I went into the Safari cache and it was when I deleted only the "create.js" cache by itself and not the actual browser cache that it would force the page to reload and then it would work as intended. Pressing refresh would not work and going back to previous pages would now have the same blank screen as well.In my files, the
When I try to export the .fla file as a .mov file it exports it as a 2 GB file that can't be opened by Quicktime. I have exported the original versionof this before. I made some changes and now this happens. Can you help?
HI! Animate Community, I need Adobe air web socket as3 code for Android app. I'm using Animate & Flash Pro.
If I'm not mistaken the eraser tool only would work on the selected layer and NOT erase anything on other layers (even if they were unlocked). This update took that feature away? Is there any way to set this up?
I have a menu designed in HTML5 using Animate 20.5.It needs to be responsive 99% of the time, so I have "Make Responsive: Both" set in my Animate Publish Settings.The menu runs on a webpage that is also using sweetalerts2. I use a sweetalerts popup to ask the user for a password at one point. The problem I'm seeing is that on a smartphone, when the sweetalerts popup shows up with the text input field, the smartphone pops up the on-screen keyboard, which causes my menu to resize. I don't want that. In sweetalerts, I can call a function before the popup opens, and another function after the popup closes.Is there a way to disable responsiveness of my project when the popup opens, and re-enable responsiveness when the popup closes? It looks like the responsiveness is handled in Animate by the makeResponsive function, which adds an eventListener to window for the "resize" event. It would be nice if I could remove this event listener temporarily, and re-add it, but because I d
I have a complex movie clip animation that won't play smoothly on a smartphone, unless I use bitmap caching. Enabling bitmap caching works great for performance, but the lack of scaling options when using a texture atlas appears to make the feature result in horrible visuals (at least in my case). I have an animated satellite dish. It has multiple pivot points which are used to do motion tweens, and the only way to set the pivot point in Adobe Animate accurately enough to be where I want them is to draw the dish very large, and when I'm done, scale it down to the size I need it to be. Seems like that should be simple enough, so that's what I did. Unfortuantely, bitmap caching using texture maps are based on the original size of the objects - not the scaled version, which means I end up with something like the images attached. When I publish the project with the dish being at the regular size (too large for my project), it looks great. When I scale it up (Enlarged.pn
Hi, it's the first time I'm using Animate. I was working with 4 layers named 'camera', 'spiral', 'animasyon' and 'video'. I was testing the clip as usual and suddenly all my layers duplicate as video_obj, video_prop etc. and the colors next to the names turned red. Also, several errors occured and I don't understand them. The errors and layers increased as I kept triying to test. Then they decreased now there's 12. Now there are problems in the clip and I can't work on it. What should I do? Thanks in advance. *English translation of errors:Error 1-3: There is a conflict with the name XXX in the name field.Error 4-10: Definition of replication function.Error 11-12: The class 'privatePkg .___ xxx___' must be a subclass of the 'flash.display.MovieClip' class because it is linked to a library symbol of type 'flash.display.MovieClip'.
When I open any old file Animate CC stop working/ Publishing when I choose to publish option spritesheet to image export works but with error and code in HTML file be like below.It is heppening with all Animate version.</head><body onload="init();" style="margin:0px;"><div id="$ANIM_CONTAINER_ID" style="background-color:rgba(255, 255, 255, 1.00); width:300px; height:600px"><canvas id="$CANVAS_ID" width="$WT" height="$HT" style="position: absolute; display: block; background-color:$BG;"></canvas><div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:$WTpx; height:$HTpx; position: absolute; left: 0px; top: 0px; display: $CANVAS_DISP;"></div></div></body>
Im trying to download this image from this archived flash website. But method I was told would work was to download .swf and extract it. It did that but instead the .swf file only seem to contain the websites background not the actual images. if anyone can help me out that would be much appreciated. https://web.archive.org/web/20100204061412/http://www.atlus.co.jp/cs/game/pstation2/dds3/index.html
So I recently upgraded to Flash CC 2015, but it is not on Static Text.I use Flash to ANIMATE, not to CODE. I can't switch to Static text, nor can I switch to Input Text. I just can't. It is disabled. CAN SOMEONE HELP???
My "create brush" is absolutely stuck on an old shape. It comes up as this same weird stroke every time I try to create a new brush no matter what object I'm trying to use for it. Here I'm trying to make a frog-leg stroke (been trying for 3 days) and the same wrong shape comes up even when I try to create a brush out of a square shape.
I want to force a gotoAndPlay('dopeMovieclip') action based on a PHP variable I pass to the HTML page from the query string.I don't need help with the PHP>>> 😉but I am not sure (nor can I find anything out there) that explains how to do this in the simplest format.Basically, I am not sure how to assign/call a variable properly that can be called from the published HTML page AND I am not sure how to call that variable from my HTML Source.thx in advance 😉
It would be awesome if every time I did a Publish in Animate, it would let me run a binary, which could be a bash script, a Python script, or anything like that. Any chance this is something already built into Animate, and I just haven't seen it?
Hi all. Spritesheets not work in this curent version. Both/32bith..etc - missing compilation.
Hi everyone, The latest update to Adobe Animate brings with it a many exciting features using which you can quickly create and share your animations. Auto Keyframe: When you edit your project on stage or using the Properties panel, Animate automatically adds a Keyframe. This is indicated by a blue dot on the Timeline panel. Assets Panel: Store, manage, and reuse assets across projects using the Asset panel. In the Library Panel, export an image or symbol using the Contex Menu. You can then import the exported images or symbols into the Assets panel from the menu. Quickly share your animations through social media: Click the Share button and select Quick Social Share. Extension - Hands On Tutorial creator: Create a hands-on tutorial using Window> Extensions> Hands-on Tutorial Creator. Test your saved tutorial using Help> Hands-on Tutorial> Import Tutorial... Optimize file sizes using Selective
Dear Community I client of mine has recently changed their requirements for online banners and ads from .gif-file to HTML5 creatives.Before the change i worked with Photoshop to generate the banner. Since PS doesn't support the export of HTML5 I shifted my work to Animate CC which supports HTML5-export. My problem is that I need to have a multiplied layer in my doc because that is in the corporate design of my client.Is there any way to export HTML5 with a mulitplied layer? Not just drop the transparency?Everytime I convert my Animate-file into a HTML5-Canvas it removes the multiplied layer. Thanks for you help.
Hello We create ads for the google display network and since the new Animate update to 2020, they have stopped working. They are simply displayed in white without an error message.We are not allowed to use external urls on the google display network and therefore use the js libary hosted by google.So we edit the html-file from:<script src="https://code.createjs.com/createjs-2015.11.26.min.js"></script>to: <script src="https://s0.2mdn.net/ads/studio/cached_libs/createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.js"></script> With Animate 2019 the Ads works fine. See attached Files. Any solutions?
I received some revisions to an existing ad campaign done in HTML5 / JS. I originally created these about a month ago, on Windows 7 and (I'm pretty sure) an earlier version of Animate. I recently moved to a new PC so all my Adobe products, the OS, etc. are up to date.Now, however, the HTML5 coming out of animate is ... crazy and unpredictable. One example is the fonts, which are randomly replaced at runtime with new fonts. See attached for an example. It doesn't even seem consistent about which bits of text get re-mapped. Is there a switch somewhere I need to throw?
Hi Team I am developing an interactive animation in HTML5 canvas in Animate 2020. This comprises of 2D animation, voice overs, subtitles and many small video clips (mp4) which are imported as "components". Now, I have to come up with video control buttons and sliderbar which controls all the elements (animation, voices, texts and the videos) at the same time. I've tried developing one. Please find the sample file in this link. https://we.tl/t-oaoevJGnl9The pause / play button is working with the video embedded as component. Moving the sliderbar doesn't! Need your help guys. I'm running out of time and the deadline is fast approaching! Best Regards
How does one publish to different device sizes and to the desktop using animate cc and create js?I have not been successful in my search either here or on stack overflow.Are there best practices on how one can do this? Is publishing different versions the way to go? Making it responsive does not solve the problem because of the different height/width ratio. If it fits iPhone 8, it won't scale properly to iPhoneX and Ipad etc.Would appreciate any help on this matter. Thanks
After placing the bones, some objects became higher and others lower
Hi All! I used to dabble in a little Adobe Flash back in AS2.0 days but very basically and now really want to learn as much as possible about Adobe Animate for making games/interactive pages in HTML5 Canvas. I'm really struggling to find many resources about coding in Animate as the main focus seems to be on animation. I wondered if any veterans could point me in the direction of how I can learn to code from the ground up. My specific questions are what language should I be working with? I'm not sure on the differences between Action Script and JS - isn't AS defunct now? Or can it be used in HTML5 projects? Something I've been trying to do but was struggling with is controlling the camera with some hover over buttons I.e. every frame that you stay hovered over it adds 10 pixels to the X value and then stops adding once you hover out - would be great if anyone could help me with this, please? I really look forward to hearing your responses and being a part of th
Hi, I was wondering if there was any way to import a drawing from illustrator to animate with it staying as a shape so that i can edit tha paths an add shape tweens and stuff like that Thanks
I have 4 frames with next/prev frame buttons using action script. Everything works except on the 4th frame if I decide to go back to the 3rd frame, I cannot go forward again unless I go all the way back to the 1st frame. Once I arrive back to the 1st frame, I can do whetever I want again unless I arrive at the 4th frame again, then it's the same deal, need to go back to 1st frame to do what I want again. What's going on?
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