Get help using Adobe Animate and creating animations.
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Hello, I have a weird problem and can't really figure out the cause.I made a quick, small animation for my logo, but when I came to export it to GIF it came out wrong, there seems to be a problem with the mask. I attached the video of what it looks like in the timeline and the GIF I got, also attached is the project file. Any help will be greatly appreciated.How it's supposed to be: The glitched GIF: The project file:https://drive.google.com/file/d/16DYoi--1-gzmVAUj4UuzPEPee4z0FUPh/view?usp=sharing
Hi,I was following the Walk tutorial and it was working well until I got to the background motion tween part. I followed the directions as explained but when I would view the finished animation the background did not move. Is there some kind of preset that may be preventing this to work properly? Thanks.
Hi guys,I'm having a small but frustrating issue. I've created an animated banner in Animate and the client has asked for the file to be exported as a SWF. However, after exporting and viewing the SWF there is a small but irritating glitch. A small black line appears for a second. While the issue is a minor one, I need to remove it. Has anyone ever had an error like this?
Hi guys,I'm having a small but frustrating issue. I've created an animated banner in Animate and the client has asked for the file to be exported as a SWF. However, after exporting and viewing the SWF there is a small but irritating glitch. A small black line appears for a second. While the issue is a minor one, I need to remove it. Has anyone ever had an error like this?
I created a Flash file (for SWFs) using Flash Pro CC. This project contains a particular Movieclip component with external AS3 Linkage. I say "particular" because, as far as I have seen, this problem has occurred with only this one component. Others work fine.After saving and publishing in Flash Pro CC, it works fine. The swf works as expected.Then I get this problem when I open the same .fla file in Adobe Animate. The Output window gives me the following message:Warnings generated while copying/importing in [FLA file]:* HTML5 Components cannot be imported in Flash Document.And the component doesn't show up. More specifically, there's something on the stage, but none of the pieces are visible. As a side effect to this, when I type trace(this.totalFrames) on the parent timeline and attempt to run it, the value is 1 too high. E.g. If the timeline has 20 frames, the output window will tell me there are 21 frames.All I know about this component that's different from the others I've defined
I have a really trivial question. I opened Adobe Animate for the first time and a short introductory showcase video played. I want to watch it again, but can’t find it anywhere! Do you know where I can find it?
Hi I have a simple Animate game with buttons needing to be pressed. When the game is played with a Mac laptop trackpad, "tapping" doesn't elicit the buttons to be pressed; this only happens with a hard pressing down until you can audibly hear the mechanical click of the trackpad, which doesn't come naturally to users. Game works fine with a mouse. See attached video, I am alternating between a tap and a click. Has anyone else had this problem? Cheers
Hi, I'm a student and recently I bought all adobe products to do my homework's but i have a problem with Animate especially to write from "Right to left", i searched for a solution I didn't find anything to fix this issue please somebody help me. see the picture the text is reversed!! (I installed all the programs with Middle East writing support)Thank you.
hii am looking for a fish swimming frames, but i need the fish to swim in circles with a minimum radius, so like he is constatnly turning his body https://www.youtube.com/watch?v=aSVCHEXAZeE here is an example. but in my animation the fish is seen from above angle, and i am really having a hard time to mimic the correct movement
Hey! If I switch between the "Rotate and Skew Tool" and the "Scale Tool" several times they both start functioning as “Free Transform Tool". I'm unable to lock the scale and resize my bitmap image with quitting and restarting the program. Even after that the "Scale Tool"starts functioning as "Free Transform" after a few uses. Im not sure if I'm missing a setting or if this is a bug. Thanks for the help.
When trying to test in my browser I'm getting a blank window and the following errors in my console:
I installed Flash CS6 today, and whenever I try to import anything, it always crashes. I've tried everything I could find but nothing worked. If there's any way to fix this, please help. I'm using MacOS High Sierra Version 10.13.6. If anything is needed to help (ex: crash log, etc.) please tell me.
So, I just started using Adobe Animate CC.Everything is fine EXCEPT whenever I select certain menus, the pop up window is HUGE. So huge in fact that I can not even see the "Ok" and "cancel" buttons. I'm using a Wacom Mobile Studio Pro 16.15.6" UHD 3840 x 2160 IPS Display Is there any way to decrease the size of the windows?
For reasons I won't get into, I can't use Wacom drivers to run my tablet monitor (Dell Canvas). But Windows Ink works as a perfectly fine alternative in pretty much every case EXCEPT Adobe Animate. Without a Wacom driver installed, Animate offers no pressure sensitivity. The button in the toolbar that usually toggles it on/off is just completely missing. Been waiting through several updates hoping it would come along, but so far no luck. PLEASE add this! If the other apps can use all the features of Windows Ink, I don't see why Animate can't as well.
Hi!I have a problem with my fluid brush on Animate 2020 and hopefully, you can help 🙂I'm working on Windows 10 and for some reason, the fluid brush stays inactive. I've made sure the system meets the necessary requirements and yet the brush still doesn't work... Is there a way to solve this issue?Thanks!
I just attempted to use the tween feature and immediately the program froze and quit responding. I don't want to lose my work but how do I stop and also prevent this from happening in the future?
I have developed game by Animate(first CS5) and now on release at AppStore and PlayStore.And now use Unity.Can I update the app made by Animate on Store to made by Unity ?
OMG!! Is there any solution for this ?!! it is working when selecting use device fonts for an input text field on PC but it is typing disconnected Arabic letters on Android!!even if i did embed fonts it is only changing the font style/shape and writes Arabic letters as English Disconnected form letters.Did Adobe even thought about fixing this problem (RTL languages) and especially the Arabic connected letters form, Everything is good at PC but not for Android and IOS we really need help here.Thanks
Creating a text input field using Components is pretty easy. Unfortunately, its properties don't allow you to change things like the type attribute, so you can't set it to type=password. You can add a class name to the text input component, and run javascript like: $(".my-password-field").first().attr("type", "password"); or the equivalent raw javascript code (this is jquery), but you need to do it after the input field has been loaded. I can run the above code, and it'll work in my browser's dev console, but at that point, the page has already loaded. How do I do it within the Adobe Animate project automatically? Adding Javascript to the same frame that contains the text field doesn't appear to work, because at that point, the text input field hasn't been loaded yet. I also tried the standard $(document).ready(), but that didn't work either.
Using Adobe Animate 20.5, with HTML5 Canvas project.If I add this code to the frame that contains my button: this.btnUp.addEventListener("mousedown", function() { console.log("mousedown!"); }); this.btnUp.addEventListener("mouseup", function() { console.log("mouseup!"); }); this.btnUp.addEventListener("touchend", function() { console.log("touchend!"); }); this.btnUp.addEventListener("click", function() { console.log("click!"); }); The only events that trigger are mousedown, and click.I need the button to do something on mousedown, and undo it on mouseup. Is there a way to do that?
I have included an external script through the include feature in the actions panel. Many HTML5 files use this script, and it makes easier for me to make change in that one script to reflect changes in all. But when the file is published, the js file is included in the libs directory, without which the published HTML file doesn't work. I have selected combine js/html files and deselected 'export createjs assets' in publish settings, but that didn't make any difference. I need to upload these files to Wordpress, and it doesn't allow JS files in its media. Please help.
Hi, I'm totally had no idea how to retrieve the user name from scene 1 and display it on the other pages in animate CC. I work with scenes, pls help me with the coding. Thanks in advance 🙂
I am working with a Wacom Bamboo MTE-450 and have the latest drivers installed however I have been unable to find an option for pen pressure in Adobe Animate when it works perfectly in Photoshop.I have been looking through the forums and seem to have tried everything. I've extended the tools section, tried to draw, uninstalled and reinstalled the drivers as well as Animate itself with no luck.
I made an animation on Animate CC 2019 but it doesn't look properly when i try to open it on Animate CC 2018. It has many errors with charecters body parts. I have suspision that it is because of layer parenting that i used in my animation. Is there any ways to properly save my fla file to be able to open it in Animate CC 2018? Help me please(
I am trying to shape tween two symbols of a puppy. I have broken them apart but I don't get the option to shape tween them. I have come at them in a number of ways but I can't seem to figure it out.
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