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I installed Flash CS6 today, and whenever I try to import anything, it always crashes. I've tried everything I could find but nothing worked. If there's any way to fix this, please help. I'm using MacOS High Sierra Version 10.13.6. If anything is needed to help (ex: crash log, etc.) please tell me.
So, I just started using Adobe Animate CC.Everything is fine EXCEPT whenever I select certain menus, the pop up window is HUGE. So huge in fact that I can not even see the "Ok" and "cancel" buttons. I'm using a Wacom Mobile Studio Pro 16.15.6" UHD 3840 x 2160 IPS Display Is there any way to decrease the size of the windows?
For reasons I won't get into, I can't use Wacom drivers to run my tablet monitor (Dell Canvas). But Windows Ink works as a perfectly fine alternative in pretty much every case EXCEPT Adobe Animate. Without a Wacom driver installed, Animate offers no pressure sensitivity. The button in the toolbar that usually toggles it on/off is just completely missing. Been waiting through several updates hoping it would come along, but so far no luck. PLEASE add this! If the other apps can use all the features of Windows Ink, I don't see why Animate can't as well.
Hi!I have a problem with my fluid brush on Animate 2020 and hopefully, you can help 🙂I'm working on Windows 10 and for some reason, the fluid brush stays inactive. I've made sure the system meets the necessary requirements and yet the brush still doesn't work... Is there a way to solve this issue?Thanks!
I just attempted to use the tween feature and immediately the program froze and quit responding. I don't want to lose my work but how do I stop and also prevent this from happening in the future?
I have developed game by Animate(first CS5) and now on release at AppStore and PlayStore.And now use Unity.Can I update the app made by Animate on Store to made by Unity ?
OMG!! Is there any solution for this ?!! it is working when selecting use device fonts for an input text field on PC but it is typing disconnected Arabic letters on Android!!even if i did embed fonts it is only changing the font style/shape and writes Arabic letters as English Disconnected form letters.Did Adobe even thought about fixing this problem (RTL languages) and especially the Arabic connected letters form, Everything is good at PC but not for Android and IOS we really need help here.Thanks
Creating a text input field using Components is pretty easy. Unfortunately, its properties don't allow you to change things like the type attribute, so you can't set it to type=password. You can add a class name to the text input component, and run javascript like: $(".my-password-field").first().attr("type", "password"); or the equivalent raw javascript code (this is jquery), but you need to do it after the input field has been loaded. I can run the above code, and it'll work in my browser's dev console, but at that point, the page has already loaded. How do I do it within the Adobe Animate project automatically? Adding Javascript to the same frame that contains the text field doesn't appear to work, because at that point, the text input field hasn't been loaded yet. I also tried the standard $(document).ready(), but that didn't work either.
Using Adobe Animate 20.5, with HTML5 Canvas project.If I add this code to the frame that contains my button: this.btnUp.addEventListener("mousedown", function() { console.log("mousedown!"); }); this.btnUp.addEventListener("mouseup", function() { console.log("mouseup!"); }); this.btnUp.addEventListener("touchend", function() { console.log("touchend!"); }); this.btnUp.addEventListener("click", function() { console.log("click!"); }); The only events that trigger are mousedown, and click.I need the button to do something on mousedown, and undo it on mouseup. Is there a way to do that?
I have included an external script through the include feature in the actions panel. Many HTML5 files use this script, and it makes easier for me to make change in that one script to reflect changes in all. But when the file is published, the js file is included in the libs directory, without which the published HTML file doesn't work. I have selected combine js/html files and deselected 'export createjs assets' in publish settings, but that didn't make any difference. I need to upload these files to Wordpress, and it doesn't allow JS files in its media. Please help.
Hi, I'm totally had no idea how to retrieve the user name from scene 1 and display it on the other pages in animate CC. I work with scenes, pls help me with the coding. Thanks in advance 🙂
I am working with a Wacom Bamboo MTE-450 and have the latest drivers installed however I have been unable to find an option for pen pressure in Adobe Animate when it works perfectly in Photoshop.I have been looking through the forums and seem to have tried everything. I've extended the tools section, tried to draw, uninstalled and reinstalled the drivers as well as Animate itself with no luck.
I made an animation on Animate CC 2019 but it doesn't look properly when i try to open it on Animate CC 2018. It has many errors with charecters body parts. I have suspision that it is because of layer parenting that i used in my animation. Is there any ways to properly save my fla file to be able to open it in Animate CC 2018? Help me please(
I am trying to shape tween two symbols of a puppy. I have broken them apart but I don't get the option to shape tween them. I have come at them in a number of ways but I can't seem to figure it out.
Flash Player at the end of 2020 then Is it feasible to develop FLASH applications now?
When I start to draw a circle, I get straight lines where it should be curved. I have the latest windows 10 update, all my Monoprice 21.5" tablet driver updates, and all the Animate updates. This problem appears nowhere else as I use Photoshop normally and all my other programs don't glitch like this. I've seen other forums about this but everything I tried hasn't worked. Help!!
I have 4 frames with next/prev frame buttons using action script. Everything works except on the 4th frame if I decide to go back to the 3rd frame, I cannot go forward again unless I go all the way back to the 1st frame. Once I arrive back to the 1st frame, I can do whetever I want again unless I arrive at the 4th frame again, then it's the same deal, need to go back to 1st frame to do what I want again. What's going on?
This is a short game for a project. I was wondering if there was somehow a way for animate to "remember" / keep track of the button options chosen in order to lead to certain scenes.I.e. Clicking more of the bad choice buttons will get you to the "bad end" sequenceFor example I have 3 scenes, so clicking the bad option 2/3 times will trigger the bad end, at the end. Can it be done? If so, what codes are needed to achieve this?
This recent switch to Animate, After Effects, and Premiere all having the same colored icons has made finding files and switching between programs pretty annoying. Especially since, on jobs, the shots in Animate and After Effects frequently have the same names. Does anyone know if there is a way to change the icons back to the old, clearly legible ones? Thanks!
I'm using Animate 20.5 and after a grueling four hours of trying to get auto lip sync to work, i still can't pick which frames I want to use for each sound even though they're visible in frames picker. I am pulling out my hair in frustration. I would really appreciate a fix for this because I can't move on to the next stage of this project without lip sync.
So I have a wacom Intuos P S drawing tablet and it normally works fine. Up until the latest update to Animate, I have had no problems with it but now Animate wont comply with the setting a choose on my tablet. My goal is to make it so that my tablet only works on my second monitor, which is the main one I work on, so I went into the tablets settings and set it so that on all applications and the desktop it would confine the tablet to just the 1 monitor. When I click on the desktop with the pen it pushes the cursor to my desired monitor (setting it to monitor 2), which is what I want, but when I click on Animate it sets it to Full (it registers both monitors and allows the cursor to travel between monitors). However, it works fine before I open a project/file on Animate but as soon as I open something it changes to Full. This only happens with Animate as I have tested it with Photoshop and some others. I have tried resetting all the settings on my tablet but it still doesn't work, I als
Hi, I'm trying to transform an old educational simulation to HTML5 Canvas with Animate CC and I still can't find my way. If you can help me, I am very grateful. This is the function: function alfafire() {i++;duplicateMovieClip ("alfas", "alfas" + i, 1000 + i);clearInterval(afint);afint = setInterval(alfafire, 200 + (Math.random() * 1000));}
Hello everyone! First of all, I'm very sorry, I know there are a lot of topics about sounds in Animate CC.Unfortunately, I still don't know how to solve my problem. I am making a digital book. There are several pages, and there's a narrative voice reading each text.I tried to add music by the simpliest way possible, just by dragging the file from the library on my keyframe.The user can click a button to go directly to the next frame, if he/she doesn't want to listen to the narrator's voice. By doing so, I was expecting the first sentence to turned immediatly mute, and the next one to start at the same time.But I found out that the first sentence won't stop until the sound is over, and it overlaps the seconde one. It seems like we cannot choose effects nor sync possibilities in HTML Canvas.It's my first attempt using Animate CC, so I'm struggling a lot. I've seen severals posts about CreateJS, I tried it, but won't find a way to stop the previous song and start the new o
I have rigged a charater and made it into one big symbol. Within this charater symbol there is a nested symbol for the head and within the head there is another nested symbol for the mouth. How do I bring in the charater rig into a seperate scene? When I duplicate the charater and bring it in a new scene I can change a few layers but the nested symbols are still connected. For example, When I change the mouth symbol on the duplicate charater, it will change on both the duplicate and the origional since the nested symbol "mouth" is techniquly the same. How can I duplicate and start fresh without having to duplicate every single nested symbol and re rig it for every scene?
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