Get help using Adobe Animate and creating animations.
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Hello, I'm super new to using Animate and have a really dumb question. I have AA Animate 2020 and am trying to practice with using Tweens. When I create new layers, I can only see one at a time at the bottom of my screen. I have clicked the "Show All Layers" button but nothing happens. Meanwhile, the stage part of my layout is large and I don't need it to be. I've tried clicking/dragging the Layers bar at the bottom for expansion, but I can't figure it out. Please help! Best,MLA
So my issue is that I created an animation in black, it had symbols and frame by frame animations within the symbol. I then decided I want to make the animation in white instead. I tried to highlight all the frames within my symbols to change the color but that did not work. So instead, I had to go frame by frame and change the color of every single frame (each symbol had 115 frames) My question is, is there a feature that would have allowed me to do this more efficiently and if not can i give product feedback to develop the functionality?
Two questions if I may.1. With the sad demise of the Flash Player at the end of the year I am attempting to transfer some of my vector graphics to Xcode. How can this be achieved?2. If I convert my previous work to WebGL format using AnimateCC, is there anyway it can be protected from being copied when it runs in a browser window?All information much appreciated. Regards, Em.
How to relocate or move the entire animation to a new position? Every time I try to move the entire animation to a new place in the same doc, it distorts the whole animation. Is there any way to do this without impacting on the animation flow?
Hello everyone, I have this problem in HTML 5.I have several videos that change at every frame.At every frame there is a different video (inserted through video component JS). There are two buttons. The first button stops at this.currentframe + 1The second button stops at this.currentframe -1Actually, this works very well with images but not with videos.Unfortunately it seems to me that VIDEO COMPONENTS PLAY ONLY ONCE. At the second click (for instance if I click on the button that goes this.currentframe -1) the video (placed at the frame before) disappears.Maybe there is some code I have to insert somewhere there.Can you help me?Thank you in advance
I want the rights of the development on the adobe flash pro program. Is this possible?
Hi everyone, since the newer versions of animate 2020 v. 0.1 to animate v.5 I can not click any buttons/clicktags in my html anymore. In the older versions it wasn't a problem ever. I know, that I can test it live on a server or with the preview (strg+enter), also when I set the browser security limitations off. But still it's confusing and laborious when I can not test it offline easily. Therefore I wanted to get an older version again. But I can not find one to download in the cloud? Is there any possibility to get an older version like animate CC 2018/19? Or a publication setting to get a working html file for offline testing? Thank you so much in advance!
Hi,I have a group of frames with the action"this.goToAndPlay(9);" inside of a symbol. The symbol has the action "this.Stop();" and also has frames after it. When I test in the browser, the group of frames 'action' plays and the symbol frames 'action' plays also. The frames after the symbol action frames do not play though. Basically, the frames after an action of "this.Stop(); " is not playing. When I take off "this.Stop();" the frames play but the action "this.goToAndPlay(9); is not completing fully.
can we use an svg (small 6kb animated svg image) insted of the gif preloader, if yes then how? (Html5 canvas file)
Hi,I'm new to Adobe Animate, but have used Flash in the past, I have a few questions:I have 3 Layers in a Animate HTML Canvas.Layer 1 = Video 1 (background)Layer 2 = MC based animation of Text / ImagesLayer 3 = Video (forground)I am trying to make Layer 1 Video play as the background, Layer 2 to animate in middle and Layer 3 play video above all other content. I have read about indexz= -1 but this affect all the videos, can we some how target which video to affect?How can I create animation of Text + Images for Layer 2 without preventing the playback of the videos (they stop playing on a simply keframe of 2 images.How can I play a list of videos / images from XML or text file within a component or on the stage as a time line?I would appreciate your help guys !!Thanks !
I have been trying out simple navigation between two frames (frame 0 and frame 4) with a button. on the first frame I just have a text and a button with the code: this.stop();this.btn_scena.addEventListener("click", fl_ClickToGoToAndStopAtFrame.bind(this));function fl_ClickToGoToAndStopAtFrame(){this.gotoAndStop(4);} and on frame 4: this.btn_scena.addEventListener("click", fl_ClickToGoToAndStopAtFrame.bind(this));function fl_ClickToGoToAndStopAtFrame(){this.gotoAndStop(0);} It works for about 10 times and then stops, since I just used Code Snippets and didn't make my own code I'm not sure how this could possibly not work. Thanks in advance.
Hey there, this is my first time using this sort of software for a class I'm taking. It's going well so far, but I'm stuck on how to bend a straight line, much like in the attached picture. When I hover my Selection Tool crusor along the edge, it doesn't give me the option to bend. Any advice you guys can give?
Ive noticed for the last few videos that I've made, that Whenever I import my sound to a layer, it only generates 1 frame instead of all the frames for the recording? I can simply go out into the timeline and keep adding frames to that layer until it covers everything I've recorded, but this i very tedious and time consuming. Can someone help me?
I have Movieclip with instance name **MC1**, inside MC1 I have 2 button, first button in frame 1 with instance name **Btn1** dan second button in frame 2 with instance name **Btn2**. I want navigate to frame 2 when clicking Btn1 and back to frame 1 when clicking Btn2. How the code?
I've been having issues with my tablet drivers as of late in Photoshop CC and Animate CC. I actually JUST fixed the photoshop issue but I bring it up because it might act as a clue for this issue. I'm using an Intuos 5 pen and touch lg, and and Cintiq 12wx , with Windows 10 Version 1909 (2004 isnt avaible for my build yet). Previously I had issues where the pressure sensitivity on my Cintiq did not work in Photoshop, but worked in flash, and for the intuos it was the opposite the pressure worked in photoshop but not in flash. I also wanted to add that there is a brush lag too (but that issue is corrected in photoshop now) I went through the following steps:Updated Wacom Drivers 6.3.39-1Made sure Windows was up to dateReset the driversRestarted wacom servicesmade sure windows ink features were correctly turned offdowngraded to an older version of Cintiq driverAfter trying all those things nothing helped until I found this forum post:https://community.adobe.com/t5/photoshop/ph
Two feature requests... 1. I used the Magnet all the time to enable/disable object snapping - its now gone! Please make it a toolbar icon in the customize toolbar options. 2. The Layered Fill/Stroke color picker - it's just crazy! Please seperate them, so they are easier to click. Also - there is a bug with object drawing.If you hold down Shift and Alt - when using the Oval Tool (to make a perfect circle from center) - it runs so slow, and hangs.
Was wondering if this has been happening to anyone else. The object drawing option doesn't seem to work in the latest update. I have it selected, but when I use the brush tool, it still draws in fills, rather than creating a drawing object.
How to adjust the timeline so that the keyframes are dense, like on Flash, and shown in this Animate tutorial video on youtube? My view after sliding the view bar only shows like 32 frames, way too big. Thanks for any help!
When generating sprite sheet from a movie clip in the library the sprites in the sheet ends up in an other order than in the animation. This makes it impossible to use them in an easy way in Unity. Does anyone know what I can do to fix this?
I use Animate2020.MacOS 10.14 MojaveAirSDK 33.1----When I preview to swf,Below error Occured.Error: EncryptedLocalStore is out of memoryWhen I search about this error,and find that to change jvm.ini file.But I cannot find jvm.ini in my macPC.(FInder search result is none)So please tell me haow to resolve this error.
I have made a small animation to use as the outro to my YouTube videos on my channel, but i can no longer export it. I use a MacBook Pro with Adobe Animate 2020. My typical export process is File - Export - Export Video/Media. Then i set the format to H.264 with preset Default (AME) and hit export. At which point Media Encoder automatically opens, and my video file is created. I have made multiple animations this way. I had been doing this with no issues on the current project i'm referring to. Yesterday evening and this morning i exported it this way a few times just to check the animation was okay, as playback on my application is slow. However, this afternoon after animating a drawing of a character raising their arm, covering 5 frames, i can no longer export. When i click export, the box appears showing 'Exporting SWF Movie' and the bar reaches 100%, Media encoder opens, and then that's it. Nothing else happens, and my animation doesn't export. I have tried to export agai
I was working on an animation before the new update, it saved just fine. But after the update (where the logo changed), I tried to open the file but it says "An error occurred opening file "Still Alive (animatic).fla" I don't know what happened, and it says the same sentence for the recovery file. Anyone know what to do?
I have imported a video to my animate project (converting it to the proper format using the encoder beforehand), but I can't seem to get it to actually play in the gif I export. For context, it's meant to represent the computer screen someone is watching. I've attached the exported gif. What causes this to happen and is there a way to activate the "play" feature of the video?
Hi TeamI am developing a 2D animation in Adobe Animate HTML5 canvas which has voice over and subtitles.Unfortunately, after exporting and opening the project in a browser, I observe that the voice starts earlier and keeps on playing while the subtitle lags behind. Not able to sync both of them.It is a priority project.Seeking your expert advise to rectify the same please.RegardsVinod
Hello guys, i tried to export my animation to video (i'm using Adobe animate cc 2019) it ran through Adobe media encoder, but it seems that it only exports sound with black screen .Does anyone have any solution please??Thank you in advance!
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