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Get help using Adobe Animate and creating animations.
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Hello, Everyone. I am asking this question on behalf of my 12-year-old son, who just started working with Adobe Animate. I know virtually NOTHING about Adobe applications, so please excuse my ignorance! To make a long story short, this is what's happening: when he erases something, it goes away while the mouse is clicked/dragged, but when you unclick the mouse, it comes right back. His animation is one "merged layer." That may or may not be relevant. As I said, I don't know anything about these apps! Can anyone guess what the problem might be? If you need visuals see what is happening, I can post. Thank you in advance.
I want to add sound to a 3-1/2 minute animation I have almost completed. I want to be able to project the animation (I don't know if that changes anything).2 questions:1)Is it best to add the sound in Animate? What I research seems to suggest that, but 6 years ago when I made an animation in Flash, I exported it before adding sound. Can't remember much about it. 2)My animation file has 33 folders, each with several layers. Is it best to make a separate folder for sound or add sound layers to each pertinent visual folder? I plan to add a lot of separate sound effects. I imagine organization would be easier if I add each sound layer to the pertinent folder.thank you
So I am doing an animation using Motion Tweens, as I want to create a Motion Preset to use on another movieclip symbol. Problem is my Motion Tween isn't working properly. When I play my movieclip, it is only producing movement on the keyframes, but not moving at all within the frame span. How do I fix this please?
Dear Adobe Team and Fellow Animate Users,As a loyal Adobe Animate user, I’d like to share an idea that I believe would greatly enhance the software for animators and designers alike: introducing basic video editing capabilities within Adobe Animate.Currently, Animate is a powerful tool for creating animations and interactive content, but when it comes to handling video files, we face limitations that often force us to switch to other Adobe applications like After Effects or Premiere Pro. For many of us, this means performing even the simplest video edits—like trimming, cutting, or controlling playback on the timeline—in a separate, more complex software, which disrupts workflow and slows down productivity. This especially affects projects that don’t need advanced video manipulation but could benefit from streamlined, built-in video editing features.Imagine if Adobe Animate allowed us to:Trim and cut video clips directly within the timeline.Play and pause video clips within animated sce
Hi everyone,I've made a basic HTML5 canvas animation with sound.With the exception of iPhones, the exported files function properly in every other browser.The iPad and MacOS both function flawlessly.Also in createjs demos, the audio is broken.https://createjs.com/demos/soundjs/playonclick The console shows no errors.I would appreciate any assistance with this.
I am trying to import a png with a transparent background off google into adobe animate. When I press import to library, a error pops up saying that "One or more files were not imported because there were problems reading them." This error has come before, when I tried to upload a audio file and didn't know it had to be 16-bit in order for Animate to read it. Does anyone know how to fix this, and make sure that the file is readable? I don't have Photoshop, and I hope that fact doesn't make it harder.
How can i solve this, its appear when i test movie/scene even I want to publish also the output "SWF contains multiple copies of a sound item"
i searched the internet for an answer and the 'best' answer i found was that there isn't a scrubby zoom in adobe animate (or flash at the time) from 2014 but i can swear i used scrubby zoom until it suddenly changed to marquee zoom with no explanation or a way of changing it back. so if anyone have an answer to my problem i will be glad to hear.
As the title says, If I make an oam file and publish thru dreamweaver the animate part of the webPage isn't responsive? Seen others ask why but no answers found.So I try publishing straight from Animate, set horisontal center option, not vertical. change default position from absolute to top. Still when I test the page, it will fit the entire animation on the page vertically no matter how long it is. So will not create a vertical scrolling bar and long images are tiny in width since it scales the animation way down to fit vertically on the page. (when i say bottom of page I'm not including the task bar, it does appear under that)Any help greatly appreciated as always
hey! so my lip sync keeps doing this, despite every mouth being on one layer, what is this exactly?
anyone having issue with connectivity lately? everything works except animate? it uploads analyze then i get an error that the server has internal issues. been doing this for 2 days now
why does when i try to nest the arms (beefy die arms) just loop the first tween and not go on with the 2nd tween on the arms?????? 😭
Hiii, can someone help me please?? Everytime I go into adobe, no matter the app, it says "SORRY SOMETHING WENT WRONG. This is likely an issue at our end, but it could be that you’re not connected to the internet. Please check your internet connection and then try again later. If you’re still having issues, please see our troubleshooting guide. Error code: 12127." Ive searched up error code 12127, but nothing comes up! Can someone please help and tell me what this means?? Much appreciated.!
I'm trying to develop a scratchcard effect by using the cursor to scratch and reveal an image.The code below works for painting over the bitmap but I'd like to convert the painted lines to a mask that reveals the image. I'm wanting "Brush" to be the mask and "ImageToMask" is the bitmap.Can anyone help? var MDown = false; var Canvas = document.getElementById('canvas2'); var Brush = Canvas.getContext('2d'); var BG = new lib.MaskedContent(); stage.addChild(ImageToMask); Canvas.onselectstart = function () { return false; }; Canvas.onmousedown = function (e) { MDown = true; Brush.lineWidth = 80; Brush.lineCap = 'round'; Brush.beginPath(); Brush.moveTo(e.pageX - Position(Canvas) .left, e.pageY - 5); } Canvas.onmouseup = function () { MDown = false; }; Canvas.onmousemove = function (e) { if (MDown) { Brush.lineTo(e.pageX - Position(Canvas).left, e.pageY - 5); Brush.stroke(); } } function Position(el) { var position = {
this one is not coming up in any of my actionscript books so far and wondering if anyone has done this before. what im trying ot do is have teh following happen : write a loop that does the following 1. opens a swf named from d000 to d750.swf (yes theirs that many) 2. pulls a list of the symbols and returns one of them to switch/case search3. run said list through a switch and case filter and pushes the results to the output console4. goes to the next file and repeats this until all the files are processed.the results i'm looking for would look like this ittem 0: s000 : this is a shirtitem 1: s001 : this is a <not mathcuing any of the above>item: s003 this is a pair of pantsitem s004: this is a pair of glassesitem s005: this is a dress how does it know this, the switch script will be looking for "pants", "shirt" and send to the output what it is. i need this list to allow my reverse string generator (i select pants
I keep getting a Java script error on Animate when trying to use the Action script feature adding buttons and also when trying to Publish as an OAM.I have tried reducing size of the mage imported (all the rest were drawn using Animate tools) , any ideas why please?
I am fairly new to Animate, so this may be user error. But, you see my monkey is here when I click on the previous (light grey) keyframe.So now, I am on the new (dark grey) keyframe and my monkey disappears I don't know how to get it to go back to light grey so I can see and animate my monkey. Interestingly, its won't let me delete or cut them either, so I have to click Ctrl+Z to undo. PLEASE HELP!
As an animator, I frequently create transitions where one scene fades out while another fades in. Typically, I set the outgoing symbol to fade out and the incoming symbol to fade in by adjusting their alpha levels: I’d set the incoming symbol to 0% alpha at frame 1 and 100% alpha at frame 40 xxx, using a classic tween for a smooth transition.In the past, I encountered an issue where all the layers, groups, and shapes within the symbol would become visible through each other, resulting in a chaotic blend. My goal was to achieve a fade-out effect that looked like a "flattened" image without actually flattening it. Previously, I could do this by using the “Layer” blend mode, but this option has been removed in a recent update.
glitch effect
Hi all, In my work as an animator, I often have scenes fade out at the end and transition into a new scene. This means I fade one symbol in and another symbol out. In the past (about 8 years ago), I would handle this fading directly on the object (the symbol itself) in the properties panel. For the incoming symbol, I would set it to 0% alpha at frame 1 and to 100% alpha at frame 40, using a classic tween to create the transition.The problem was that all the layers, groups, and shapes within the symbol would become visible through each other, creating a messy blend. What I wanted was for the symbol to fade out as a "flattened" image, but without actually flattening it. Back then, this was possible by setting the blend mode to “Layer.” However, an update has removed this option. There was also an update that allowed these types of actions to be applied at the frame level instead of the object level, creating a white dot on the frame. I experimented with this, but initially enco
I spent 2 hours making animations and decided to save the file. Foolishly, instead of saving the file, I selected 'close' and later confirmed the action without reading the label. Now I can't restore it. I remember exactly that adobe auto-saved my file and I also looked for it in the AutoRecuveFilenames text document, but it was empty. Apparently because of my choice to 'close' the file, it wasn't saved anywhere at all. But maybe there is a way? At least somewhere auto-saves even after closing the file completely should have been saved. Right?
A day ago, I chat with an adobe agent and he said Animate team is still working on new tools and features for animate! I suggested a feedback about "please care more about animators who using animate."Hope they will listen and care more about us 😄
Hi, I'm young and Don't have enough money to pay for a subscrption, Let alone have a debit card, Is there anyway I can buy animate for flash CS6 Legit with only a one-time payment? Ever since I was 7 I used my dad's computer to animate in flash I think CS4 or 3 and am wanting to animate again! I am really good with only flash and want to but animate but don't want to pay a monthly fee! Is there a way to pay only a one time fee or are you guys to greedy? Hopefully not greedy because I'm kinda angry how I can't just buy it without having to pay money I don't have monthly, Please let me know if there is a one time option.
wondering how you do this as i'm not having good luck figuring this out. ok i have a loader that grabs the contents of a swf and on its own, will load just fine to the stage as all of the addchild etc commands are IN the loop), problem is as soon as separatea the two, they don't see the commands anymore. i know that stuff in a {} set is like this...and wonder how you get it out without a battle. i need to be able to access them outside the loop so the addchild commands can place them in the correct symbol with as3 name etc attached already.
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