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I wish to load an external swf file from the internet- in a cloud storage- into my animate as3 gameo
Hello,I've been using Animate for about a week or so and suddenly in April it just stopped opening. It generates crash reports and upon further investigation it says that's it's an "except access violation." I've tried uninstalling + reinstalling, running as administrator, and giving my profile full control over Animate's features to no avail. The only thing I haven't tried is letting it through my firewall. Should I try it? Will it work? Here's the crash line: <crash exception="EXCEPTION_ACCESS_VIOLATION" exceptionCode="0xc0000005" instruction="0x00000001402D819F">
Hi all, I'm looking at creating a background that when I press a number live, it will appear in a box on the screen and then go to a smaller box on the screen, So to translate that into English...Imagine a game of Bingo and the caller calls a number,That number appears live on the screen which can be input from a laptop and then stays on the screen in its appropriate box, Hopefully, that makes sense, I'm not sure even where to start with this type of project or even if Adobe is the correct software to create it,
Hi, I'm brand new to Adobe Animate 20. I do have experience with Flash CC I've created a basic timeline, placed an image in frame one, test movie and the image is their in the browser. The template was HTML5 CanvasI've converted the image to a symbol, type Movie Clip, called it movPC and called the instance movPC.Then Ive inserted the Drag Drop code snippet for the symbol. When I then test the movie, the page is blank in the browser, the image has gone.I've even tried a basic button with the "Click to go to Web page" Code Snippet and that shows nothing as well when testing movie. Also, when Im in the Actions window, when I type action script Im not getting any code hints or color changes depending on whats been typed What am I missing. Thanks in advance John
Hi everybody! I may be interested in a subscription to Adobe Animate, but I have 3 questions. I have a collection of 60+ interactive instructional lessons in the Flash format. Each lesson consists of organized groups of SWF files. Each of these lessons features an animated, “talking” avatar. What I need is a way and/or resource that will allow me to turn these SWF files into a functional version of HTML5. Although I have some experience with HTML, I have absolutely NO experience with HTML5. With that said, here are a few questions: Is Adobe Animate the tool I need to make this conversion?Given that I have NO HTML5 experience, will learning to use Adobe Animate be a formidable time-consuming task, or is it something intuitive and easy to learn and use?I would expect that I am not going to immediately experience success, and as a result, I will probably need a lot of tips/advice from support. Is support for Adobe Animate tho
Hello
I have identified a button. This button was going to the next frame. But I want a random frame. Would you like to see sample code. thank you so much
In Photoshop, there is a setting in the paintbucket tool which allows you to "sample all layers" Is this option also available in adobe animate cc? I know adobe animate is vector based and not raster, but I've seen other vector programs use a similar function such as Inkscape. It would just really help with my animation If there was a "sample all layers" function so I can use a paintbucket tool on a different layer but it is based off of the line layer.
I am not a Flash/Animate developer. However, I am finding that I must use Animate to extract 'resources', for lack of a better word, such as images and graphics from eLearning which was developed at our company over the past several years. I am rewriting the training in another tool. Once support for Flash goes away, will the product Animate itself still be available via our team subscription if for some reason in the future I find I need to revisit the .fla files and perhaps again extract an image? Make sense? Any insight ... link to an FAQ somewhere, etc. greatly appreciated. Best regards, Judy Peterson
Is there a way to export an Adobe Animate library so that I can import assets with linkages into an external IDE and edit the Javascript with better development tools/code completion etc? This used to be accomplished by creating an SWC file in the flash days and using something like Flash Builder. Is there an equivalent way to do this with Canvas projects? I love using Animate to build interfaces and the simplicity of building MovieClips as game objects but the code editor is pretty basic.
I installed animate(19.2.1). But when I open it, a window pops up for 1-2 seconds, then closed. What is the problem? how can I fix it?
I had an app on my dsi a while back called Flipnote studio. I remember there was a feature which allowed you to hold right to skim through frames and draw freely leading to a pretty cool looking line that would flow around the screen. I was looking for a way to do the same with Animate but it doesn't seem to like the idea of you drawing over the playback. Is there any way to do this? I imagined that if a DS could do it way back in 2010 then there should be a way of achieving this in animate? Thanks!!
Bonjour, Je rencontre un problème.Quand je teste mon animation via Animate via navigateur, celle-ci se stoppe bien à la première image avec le this.stop(); et tout le reste marche très bien !Mais quand je mets mon animation sur mon site, celle-ci tourne en boucle sans cesse, comme si le this.stop() n'était plus pris en compte !C'est une animation très simple avec juste de l'intéraction au niveau des boutons en mouseover et mouseout. Je ne veux pas que l'animation se mette en lecture, je veux juste que les gens déclenchent des gotoAndStop() avec le passage de la souris sur les boutons. Voici le code html5 très simple (Animate cc 2020, Flashplayer dernière version, Navigateur Firefox et Safari dernières versions) : this.stop; {this.arobas.addEventListener("mouseover", fl_MouseOverHandler.bind(this));function fl_MouseOverHandler(){this.gotoAndStop(1);}this.arobas.addEventListener("mouseout", fl_MouseOutHandler.bind(this));function fl_MouseOutHandler(){this.gotoAndStop(
Hello! I am fairly new to Adobe Animate and I'm having some trouble. I'm trying to animate my drawing for a school project, and I've watched multiple videos on how to do so. It said to right click on the layer you want to animate and select classic tween, but it's not showing up. And when I reopened my drawing, I couldn't interact with any of my symbols. Nothing would highlight, and I couldn't select anything. Please help!
thanks
Is there a way to make button labels align to the left in button component? I've tried everything but the label always centers. I've removed the skin and created buttons in actionscript. The labels appear fine.
Hey everyone! Not finding much online, but my Animate program does not seem to have the Gradient Transform tool. It's not nestled in the Free Transform drop bar (there isn't a drop bar in my program) and it's not in my Tools either. It doesn't even come up in the "Help" search engine on the interface either. Wacky issue, any ideas? It's CC up to date as well! Thanks!
I am a newbie with Animate CC, and I somehow made the "properties" section of my options disapear. I am wondering how to get it back, or completely reset all of the settings back to the default.
hi, as far as I can remember, in previous versions of Animate (or back in Flash) one could keep Object Drawing on even when using the Brush's very useful "paint behind" mode.Now I see it will only work with "paint normal" mode. I find it was much better when you could paint behind without welding shapes, as happens now when Object Drawing is not on or (as I suspect) not working. Does anyone know whether this is a bug or if it's just a new (and in my humble opinion, worst) way this feature works?thanks!
Hi dear animate communityI need your help please I'm trying to create a small animation with canvas project but a cant made it, my idea is, turned on a bulb with two buttons , the project is explained on attached file myproject fla file /RECOVER_Simple.fla
Dear all, I keep getting this error. Not sure, what needs to be done. Initially it seemed fine..thanks.Aris TypeError: Error #1010: A term is undefined and has no properties. at Main/selectQuestions()[/Users/aristotlemn/Downloads/codecanyon-klxjGZe0-quiz-marathon-trivia-with-cms-android/iqm_app/without ads/Main.as:683] at Main/xmlLoaded()[/Users/aristotlemn/Downloads/codecanyon-klxjGZe0-quiz-marathon-trivia-with-cms-android/iqm_app/without ads/Main.as:656] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete() TypeError: Error #1009: Cannot access a property or method of a null object reference. at Main/goBack()[/Users/aristotlemn/Downloads/codecanyon-klxjGZe0-quiz-marathon-trivia-with-cms-android/iqm_app/without ads/Main.as:1001] at Main/clickPlayAgain()[/Users/aristotlemn/Downloads/codecanyon-klxjGZe0-quiz-marathon-trivia-with-cms-android/iqm_app/without ads/Main.as:344]
Hi, I know the bone tool in Animate is very rudimentary and hasn't undergone any substancial improvement since (I think) Flash CS4. Still, I was hoping to maybe use it for some really basic tasks, like moving the tail of a character. But I find the IK structure squeezes the shape at the bone junctures, making even such a simple animation impossible - and as far as I've searched there doesn't seem to be any strenght control or other features to avoid this. Hoping for some ideas here 🙂
Sequence of workflow:.fla document converted to "Canvas" ..."Publish" sends only _preloader.gif to the "images/" folder - no *atlas_.png ...Have tried "Texture", "Spritesheet", & "Image Assets" ..."Image Assets" creates an .html file with a disjointed timeline-esque jumble ...Please see attached "Publish Settings" screen shots ...Has worked previously (www.flydutch.net top of page) - where's my operator error screw-up? Thanks ...
Hello,I'm working in Adobe Animate CC and I'm trying to use javascript to create an interaction where the user drags an object along the Y axis, but the object remains within a certain area, or 'bounding box'. I was able to get the object (in this case, a movie clip with the instance name "handle") to be moved up and down with the mouse using this code:this.handle.addEventListener("pressmove", fl_MouseClickHandler_2.bind(this));function fl_MouseClickHandler_2(evt){evt.currentTarget.y = evt.stageY;}I only want the object to move along the Y axis, so this worked really well. However, in my attempt to restrict how far the 'handle' will slide, I haven't been successful (I don't really know how to write code). I found a good resource here: Text Drag (StackOverflow) - JSFiddle and have tried to adapt this code to meet my needs - this is how my code turned out - var sliderBoundary = new createjs.Shape();sliderBoundary.graphics.beginStroke("#999").setStrokeStyle(2).drawRect(623, 212, 143, 282.
Hi, dear community.Today I first faced such a problem. When I create classic tween, the symbols begin shaking. I tried copying the first frame and pasting it at the end of the scene, but that doesn't help. How can I fix it?
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