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I can't access my fluid brush because it's greyed out. I tried searching for a solution but I can't seem to find one that fits my situation.I believe I meet the requirements to enable it, but I guess I could be wrong. Anyone know a solution? Using: Adobe Animate CC 2020 (v.20.0.3)GPU: NVIDIA GeForce GTX 760It is "DirectX 12 Compliant", however I'm not sure how to check if it's "with feature level 12_0 support."I've already tried updating my Graphics Card and my OS, but I'm still having the same issue...
I have an SWF extension panel and the issue appears when I try to show an alert if the user selects another document in Animate. It shows many many times, and I can't figure out why..jsfl code: var docChangedID = fl.addEventListener( "documentChanged", onDocumentChangedHandler ); function onDocumentChangedHandler(){ var panelChange = fl.getSwfPanel("mySWFpanel", false ); panelChange.call( "changeDoc" ); } AS code: ExternalInterface.addCallback('changeDoc', this.enabledList ); function enabledList() : void { list.dataProvider.removeAll(); MMExecute("fl.trace(\"you are change FLA file\");"); MMExecute('alert("you are change FLA file");'); //MMExecute('fl.runScript(fl.configURI + "/WindowSWF/mySWFpanel.jsfl", "showAlert");'); }
Hey there.I am wanting some 'drag and drop' functionality for a module I am creating.I have tried a few tutorials but I can't quite get my head around it. Plus, the tutorials that are available seem to be more focused around not using the timeline and more using pure code. I would rather use the timeline + Instance names etc.Essentially I have 3 drag objects. They need to be placed in the correct position named box1, box2, box3. Once the user has all 3 drag objects correctly in the boxes, a button appears to move onto the next stage. I've uploaded my project here.I feel like I'm not using the full power of Adobe Animate - if you see some things that I am doing wrong please also let me know!I am using video imported from another program, and then I use z-index:-1 on the dom overlay once the program has been exported (so that the buttons become interactive, otherwise they are behind the video).Thanks for your time and in helping me out here.
Windows 10, newest version of Animate. Hey all. I'm relatively new to Animate, but I knew Flash pretty well so it was an easy transition.I've completed an animation that's about 3' and 190 MB and I'm trying to export it. Now, I have an SSD that's pretty much just for my OS, I only have about 20 spare gigs on it. My HDD, however, has 1.6 TB, so no sweat. Of course I have Animate on my HDD. That said, when I attempt to export as mp4 (h.264), the initial progress bar goes up to 100, but then the last 20 gigs of my SSD slowly dwindle down to 0. When the SSD hits 0, Animate stops responding, and after about 15 mins, I get an "UNKNOWN ERROR; THE PROGRAM WILL EXIT" and Animate exits out immediately. After I restart my PC, the SSD is back to it's normal level. I've been told that it is because Animate does a raw rendering to the C drive and then encodes that particular rendering into mp4? If this is the case, is it possible that I can change the directory for the initial, tempor
Hey so i'm relatively new to Flash/Animate but i've definitely worked in it enough to feel familiar with the way things work. Maybe i'm losing my mind but i cant move the playhead farther along in the timeline unless there are empty frames there, which is really annoying when i want to scrub ahead and F7 a new frame. I realize i can click on the frame i want to start a new on and hit F7 or F5 to extend the last frame, but i feel like you were able to scrub through the timeline whether there were frames there or not. Is this just a patch that i have to deal with?
ive been searching for 2 days on how to do this. i would like to be "spoon fed" if at all possible, all i want to know is how to take an external text or xml file and allow AS3 to read it into a dynamic text box. i want this as to make it easier to update my website and make changes to the text bodies on each page more conveniently. thank you.
I don't know how to fix this problem and I already looked at other posts but nothing addresses buttons.
I downloaded the free trial for Animate CC 2020.Pen pressure isn't working. Yes I have the pressure icon clicked, I'm familiar with how this works.Pen pressure works in every other program.Restarted tablet. Restarted Animate CC. Restarted computer. Nothings changed.I have a Wacom Intous 4. Windows 10. I'd REALLY appreciate some help! I have 7 days to submit something for a job opportunity and pen pressure is REQUIRED!!!!! 😞
Hi. I am a novice to animate CC so this question might have an obvious answer? I hope so! I am using two laptops because my macbook air 2017 Sierra system does not support adobe Animate. My dads computer, that i used to make my animation is a Macbook pro with animate cc installed. On my dad's computer when i preview my html 5 canvas animation in the browser by opening the html 5 generated by publishing my canvas document everything is nice and smooth. On my macbook air (2017), all browsers including safari, display the same html 5 canvas animation well but conversel the image quality, especially line quality is slightly but noticebly off. Jagged text and jagged images which seem to strangely get smoother when zooming and more jagged when zooming out. Its not something happening during compression because if i send the same file back to my dads computer its all smooth and nice again! What could possibly be going on? Need a pro here because this is driving me a
For some reason when I import a file from illustrator into anitmate it gets rid of all my colouring and only importants a blue outline of my original illustrator photo. Does anyone know how to keep this from happening? I have been importanting many things and haven't had a problem.
Hi all,Apologies for the confusing title, I feel it represents my situation well. I am making a small animated gif in AA using imported layers designed in photoshop.I have two major issues when exporting the animation from AA. One is that the borders of the design specifically the outer borders of the image have a lot of unwanted white pixels surrounding them. This isn't the case when exporting images from photoshop, nor when a coloured backdrop is applied. The second issue surrounds one of the layers and the colour white. One part of the animation is a big toothy smile, the white of the teeth are completely transparent. Which is odd because there is another layered image underneath, somehow the teeth are burning a hole through. For some reason it's coming up perfectly on this post funnily enough, however I have this problem when imposing onto video footage in PP or facebook messenger.I'd love to know what you think.Cheers
Hi all, I'm facing a strange problem. I'm trying to do a very banal thing: to code "go to Scene" using Code Snippet (so, you see, I myself type nothing but the target scene name, and it fully matches the one in the Scenes panel). But when I test the scene, Output says it can't find the target scene. What did I miss? I've not been working with Animate for some time and could forget something important.Windows 10, Animate 20.0.3 (build 25487), but there was the same issue on another comp with Animate 19. Any help will be much appreciated.
so made this shape with pen toolbut i cant modify the overlaped lines anfter i end of drawing itiwant only to move one line not the twothey are some how intersected
I updated Animate this morning and now files which were publishing fine a few days ago are showing up blank in my browser.My Publish settings all look the same. I've tried viewing straight from Publish, as well as dragging the HTML into a browser (tested Chrome, Firefox, and Safari), uploading it to a server, and also viewing in Dreamweaver, none of which have worked.I saw in the forums that people suggested not using sprite sheets but this didn't fix the issue. The only thing that DOES work as of right now is copying all of the frames into a new file (so at least I can still get my work done today) but I was wondering if people have any other fixes besides the one I mentioned
I'm working with symbols within tweens. When I insert a new keyframe within a sequence, like in a motion tween for example, it shows up as a small diamond shape rather than a dot. Why is that, and how do I change it? Because I want to make breaks within the sequences so I can fine tune positions and rotations.
Hallo!Ich hatte früher eine Flash Homepage!in den 2000er Jahren war Flash ja Trend und beliebt!Aber ich meine irgend wo gelesen zu haben das der Flashplayer 2020 eingestellt wird. Stimmt das?Und dann ist Flash auch nicht mehr beliebt! Alle beschweren sich und es sei unsicher usw!Ist das denn so?Ist Flash als Animate besser?Und was ist mit dem Flashplayer? Wird er tatsächlich eingestellt?Oder kann / Sollte man immer noch mit Flash/Animate animierte Homepages bauen?Ich liebe es wenn die Seite nicht nur angezeigt wird sondern sich auch was tut!Wenn Flash out ist welches Programm nimmt man heute das man seine Homepage sowie früher mit Flash animieren kann?Und wieso wurde Flash dann plötzlich vom Trend zum Aussenseiter?Mit freundlichen GrüssenMegadrop
import flash.events.MouseEvent; stop(); var offset:int = 10 var pp1StartX:int = 63var pp1StartY:int = 71var pp1EndX:int = 326var pp1EndY:int = 160 pp1.buttonMode = true;pp1.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp1.addEventListener(MouseEvent.MOUSE_UP, stopDragging); var pp2StartX:int = 17var pp2StartY:int = 185var pp2EndX:int = 393.5var pp2EndY:int = 160 pp2.buttonMode = true;pp2.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp2.addEventListener(MouseEvent.MOUSE_UP, stopDragging); var pp3StartX:int = 84var pp3StartY:int = 290var pp3EndX:int = 460.75var pp3EndY:int = 161.85 pp3.buttonMode = true;pp3.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp3.addEventListener(MouseEvent.MOUSE_UP, stopDragging); var pp4StartX:int = 173var pp4StartY:int = 160var pp4EndX:int = 529.4var pp4EndY:int = 161.85 pp4.buttonMode = true;pp4.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp4.addEventListen
So I have this problem in adobe animate in which the brush tool seems to want to make a line that comes from out of the frame and does not let me draw normally. It only seems to be a problem with the brush tool as the other tools are shown to work in the video. My drivers for my tablet along with my adobe suite are all updated, so I'm thinking it could just be a simple fix that I'm missing. Thanks for the help!Edit: I think the video is fixed.
How do I retain my camera movements from animate and export it into after effects?
Hi,I start in AS3 after making Flash animations in AS1. I would like to convert, in these old animations, AS1 to AS3 to convert them to HTML5.Are the vast majority of AS3 functions, such as startDrag, for example, converted to HTML5?I have already posted this post, no one has answered me..Thank you for your answer.
My wacom tablet is drawing slow on the program; but this is not the issue in particular. The program as a whole, without the tablet, is very slow. I even closed all programs running in the background, only leaving Animate 2020 on.Is it possible to rollback to 2017? I'm currently using the trial since I planned on re-buying it, but if this is not possible then I will not bother and will instead find a new animation program, since this is just not worth the trouble until I'm able to afford a new laptop. 2017 worked PERFECTLY on my old laptop, and my windows; but this however, 2020, seems to be lagging a lot and does not let me draw anything. I have a similar issue with illustrator, but in that case, it is easy for me to use photoshop. MacBook Air (13-inch, 2017)1.8 GHz Intel Core i58 GBRAM 1600 MHz DDR3Intel HD Graphics 6000 1536 MB
Ae and Ps support "$.getEnvVar('VAR')" to get the value of an environment variable from the app. Is there an equivalent in Animate? Thanks in advance.MO
I have a cep that calls into js. I'd like to set the playback range to match to editorial's idea of the frame range for the shot. I need to write this function: function setFrameRange( aStartFrame, anEndFrame) { // fl.getDocumentDOM().getTimeline().startFrame = aStartFrame; // fl.getDocumentDOM().getTimeline().duration = anEndFrame - aStartFrame return true; } but seems like all of the timeline variables that revolve around playback are read-only. What's the right way to do this? Thanks in advance. MO
/Applications/Adobe Animate 2020/Adobe Animate 2020.app/Contents/Common/Configuration/Camera/Flash/privatePkg/___LayerProp___.as, Line 1, Column 1 5000: The class 'privatePkg.___LayerProp___' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type. /Users/(my name)/Desktop/, Line 1, Column 457 1152: A conflict exists with inherited definition flash.display:DisplayObject.x in namespace public. error with a symbol that I deleted a long time ago, only with anything that has to do with the symbol. It ruins the transparency on all layers with classic tween. Could someone help with this???
I've created a document that's 1080px X 1080px. My drawings fit within the canvas which is fine, but whenever I export as SWF movie, there always seems to be excess space. What's the problem? :s
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