Get help using Adobe Animate and creating animations.
Recently active
Hi ... i'm trying to move AS3 to separate filebut i always got errorLine 13 1120: Access of undefined property loader.Line 13 1120: Access of undefined property handle_loadComplete.Line 14 1120: Access of undefined property loader. this is my code package { import flash.events.Event; import flash.net.URLLoader; import flash.net.URLRequest; import flash.text.TextField;// ini untuk dynamic text import se.svt.caspar.template.CasparTemplate; public class ParsingXML extends CasparTemplate { private var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, handle_loadComplete); loader.load(new URLRequest("pembuktian.txt")); private function handle_loadComplete(e:Event):void { myTextField.text = e.target.data; } } } before i move to separate file i had test it inside .fla file and it work var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, handle_loadComplete); loader.load(new URLRequest(
Newbie here... I'm trying to convert a Flash drag and drop game to HTML 5 using animate but don't know where to start. The links to a few examples I've found on this forum don't seem to work anymore. Is there any updated drag and drop tutorial? What's the secret of identifying a drop target? Thanks...
Hi All, I am very new to HTML5/CreateJS and am having trouble on my animation. My original stage size is 3x as large and originally I had tried to scale it by decreasing the document size, but then all of my coordinates and positions were off. Since that didn't work the way I wanted it to, I opted to change the HTML directly and scaled by .7 in the makeResponsive() function. function makeResponsive(isResp, respDim, isScale, scaleType) { var lastW, lastH, lastS=1; window.addEventListener('resize', resizeCanvas); resizeCanvas(); function resizeCanvas() { var w = lib.properties.width, h = lib.properties.height; var iw = window.innerWidth, ih=window.innerHeight; var pRatio = window.devicePixelRatio || 1, xRatio=iw/w, yRatio=ih/h, sRatio=1; if(isResp) { if((respDim=='width'&&lastW==iw) || (respDim=='height'&&lastH==ih)) { sRatio = lastS; } else if
Hello!I am new to animate and I am trying to create an application/HTML page where my android device screen masks a part of a video and reveals more of it as I move the device on the horizontal axis. (therefore the video will be larger than my screen in width).a reference for what I am trying to do can be found at https://www.youtube.com/watch?v=23bkYYWsFC0&feature=youtu.beCan this be done with animate?I have experimented with skybox but It seems that it only helps with creating panoramic videos (not what I am looking for). is there a way to do this? maybe with the accelerometer? any tutorials on that? Thanks
Hi,Being able to import an animated character sequence (from Ch) into Animator (An) seems a must have ! Is there a way ? There is a real need to be able to integrate easily elements from Character Animator into Animate. It doesn't seem to work. I'm new to the animation industry and I'm starting with Animate (An). I'm very surprised to see the inexistance of integration between the 2 tools, and I'm far from being the only one ! Cheers,Tchak
I am a long time user of Flash and Animate. I opened it up today and for the life of me I cannot find the gradient transform tool. What am I missing? This a productivity killer. I've spent the past half hour looking for it.
old time flash user (10+ years ago) hereso im just having a look, playing with animating my logo for videos etc. My logo is white text with an outline, so i guess you cant have a solid outline on actual text but.... So if I break it appart to make a shape, I still cant find how to add an outline? I'd prefer NOT to go back into illustrator and make a different version of my logo
I have a fairly straightforward interactive slide-show project here with pictures doing a sort of Ken Burns pan & scan, cross-dissolving, etc. over background audio. The major issues that are slowing me down significantly are that I can't seem to zoom the timeline out far enough, and when I'm dragging something along the timeline, it is invisible so I can't easily line it up with other layers. Example - I'm zoomed all the way out. The background audio on a particular segment is 2m10s - I have 14 images that need to play one after the other - the basic zoom & dissolve animation is set, To add the next picture, I just duplicate the layer, and drag it further along the timeline. The problem is I have to drag it a long way down the timeline to get to the end of the previous picture - since I can't zoom out any further I just have to drag the item to the edge of the timeline and wait as it painfully slowly scrolls along. Since I can't see the item I'm dragging while I'm dragging it,
Hello, I am currently dealing with a problem where my program display distorts on animate and audition. Adobe apps aren't the only apps that do this but I would like to know if there is a correlation with the 2 programs that can help me troubleshoot this problem. I have looked into this maybe being a DPI scaling issue on windows 10 but everything I have done isn't helping. If anyone could help I'd appreciate it so much! - Luke
I've been trying to move anchor points within tweens (motion tweens specifically), but I wonder if the tween has an effect on whether or not I can move them. The problem is, when I add a rotating effect on the object, the anchor point moves completely outside of the center and throws off the whole rotation. Also, when I bend the path of an object the same thing happens.
I desparately need help with a needed function. I have 25 numbered buttons, each leading to a question and question page leads to answer page, then back to the main menu for contestants to choose another numbered button; simple right! I'm a pastor and a graphic artist, who is less than a nubie with AS3. I need help making the buttons disappear from the main menu once they have been selected. When the last button have been selected during the game. I want to be able to reset the visibility of all of the buttons in order to replay the (movie) game again from the start. Any help would be most appreciated. I will gladly upload my file that you may examine the code. Thank you.
So I've try and try, but fail to get it right. I'm trying make Button/Object reveal itself from hidingGot the button to be false and now Im trying get where a keystroke.. let say "j" to get the button to come true Button.visible = false;stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler_4);function fl_KeyboardDownHandler_4(event:KeyboardEvent):void{trace("j" + event.keyCode);Button.visible = true;} Clearly I'm doing it wrong. I think I'm suppose to add a event for the hidden object. I've done different ways, but none works. Anyone know how I could get this to work? It be very awesome if anyone can help. Would also like to know if there a way to do it using more than one keystroke. Like is it using + or == ?
Hey, guys so I just recently paid for the $20 per month Adobe Animate plan. In the tools menu, a few of the tools are shaded. These work fine however I do not have access to the tools that are not shaded. I really need to use the warp tool but its one of the unshaded tools. I'm really frustrated and the official tech support is no help at all! Just a bunch of dudes in India who are just as clueless about the problem as I am. Seriously I'm so fed up right now. Thanks in advance.
I can't access my fluid brush because it's greyed out. I tried searching for a solution but I can't seem to find one that fits my situation.I believe I meet the requirements to enable it, but I guess I could be wrong. Anyone know a solution? Using: Adobe Animate CC 2020 (v.20.0.3)GPU: NVIDIA GeForce GTX 760It is "DirectX 12 Compliant", however I'm not sure how to check if it's "with feature level 12_0 support."I've already tried updating my Graphics Card and my OS, but I'm still having the same issue...
I have an SWF extension panel and the issue appears when I try to show an alert if the user selects another document in Animate. It shows many many times, and I can't figure out why..jsfl code: var docChangedID = fl.addEventListener( "documentChanged", onDocumentChangedHandler ); function onDocumentChangedHandler(){ var panelChange = fl.getSwfPanel("mySWFpanel", false ); panelChange.call( "changeDoc" ); } AS code: ExternalInterface.addCallback('changeDoc', this.enabledList ); function enabledList() : void { list.dataProvider.removeAll(); MMExecute("fl.trace(\"you are change FLA file\");"); MMExecute('alert("you are change FLA file");'); //MMExecute('fl.runScript(fl.configURI + "/WindowSWF/mySWFpanel.jsfl", "showAlert");'); }
Hey there.I am wanting some 'drag and drop' functionality for a module I am creating.I have tried a few tutorials but I can't quite get my head around it. Plus, the tutorials that are available seem to be more focused around not using the timeline and more using pure code. I would rather use the timeline + Instance names etc.Essentially I have 3 drag objects. They need to be placed in the correct position named box1, box2, box3. Once the user has all 3 drag objects correctly in the boxes, a button appears to move onto the next stage. I've uploaded my project here.I feel like I'm not using the full power of Adobe Animate - if you see some things that I am doing wrong please also let me know!I am using video imported from another program, and then I use z-index:-1 on the dom overlay once the program has been exported (so that the buttons become interactive, otherwise they are behind the video).Thanks for your time and in helping me out here.
Windows 10, newest version of Animate. Hey all. I'm relatively new to Animate, but I knew Flash pretty well so it was an easy transition.I've completed an animation that's about 3' and 190 MB and I'm trying to export it. Now, I have an SSD that's pretty much just for my OS, I only have about 20 spare gigs on it. My HDD, however, has 1.6 TB, so no sweat. Of course I have Animate on my HDD. That said, when I attempt to export as mp4 (h.264), the initial progress bar goes up to 100, but then the last 20 gigs of my SSD slowly dwindle down to 0. When the SSD hits 0, Animate stops responding, and after about 15 mins, I get an "UNKNOWN ERROR; THE PROGRAM WILL EXIT" and Animate exits out immediately. After I restart my PC, the SSD is back to it's normal level. I've been told that it is because Animate does a raw rendering to the C drive and then encodes that particular rendering into mp4? If this is the case, is it possible that I can change the directory for the initial, tempor
Hey so i'm relatively new to Flash/Animate but i've definitely worked in it enough to feel familiar with the way things work. Maybe i'm losing my mind but i cant move the playhead farther along in the timeline unless there are empty frames there, which is really annoying when i want to scrub ahead and F7 a new frame. I realize i can click on the frame i want to start a new on and hit F7 or F5 to extend the last frame, but i feel like you were able to scrub through the timeline whether there were frames there or not. Is this just a patch that i have to deal with?
ive been searching for 2 days on how to do this. i would like to be "spoon fed" if at all possible, all i want to know is how to take an external text or xml file and allow AS3 to read it into a dynamic text box. i want this as to make it easier to update my website and make changes to the text bodies on each page more conveniently. thank you.
I don't know how to fix this problem and I already looked at other posts but nothing addresses buttons.
I downloaded the free trial for Animate CC 2020.Pen pressure isn't working. Yes I have the pressure icon clicked, I'm familiar with how this works.Pen pressure works in every other program.Restarted tablet. Restarted Animate CC. Restarted computer. Nothings changed.I have a Wacom Intous 4. Windows 10. I'd REALLY appreciate some help! I have 7 days to submit something for a job opportunity and pen pressure is REQUIRED!!!!! 😞
Hi. I am a novice to animate CC so this question might have an obvious answer? I hope so! I am using two laptops because my macbook air 2017 Sierra system does not support adobe Animate. My dads computer, that i used to make my animation is a Macbook pro with animate cc installed. On my dad's computer when i preview my html 5 canvas animation in the browser by opening the html 5 generated by publishing my canvas document everything is nice and smooth. On my macbook air (2017), all browsers including safari, display the same html 5 canvas animation well but conversel the image quality, especially line quality is slightly but noticebly off. Jagged text and jagged images which seem to strangely get smoother when zooming and more jagged when zooming out. Its not something happening during compression because if i send the same file back to my dads computer its all smooth and nice again! What could possibly be going on? Need a pro here because this is driving me a
For some reason when I import a file from illustrator into anitmate it gets rid of all my colouring and only importants a blue outline of my original illustrator photo. Does anyone know how to keep this from happening? I have been importanting many things and haven't had a problem.
Hi all,Apologies for the confusing title, I feel it represents my situation well. I am making a small animated gif in AA using imported layers designed in photoshop.I have two major issues when exporting the animation from AA. One is that the borders of the design specifically the outer borders of the image have a lot of unwanted white pixels surrounding them. This isn't the case when exporting images from photoshop, nor when a coloured backdrop is applied. The second issue surrounds one of the layers and the colour white. One part of the animation is a big toothy smile, the white of the teeth are completely transparent. Which is odd because there is another layered image underneath, somehow the teeth are burning a hole through. For some reason it's coming up perfectly on this post funnily enough, however I have this problem when imposing onto video footage in PP or facebook messenger.I'd love to know what you think.Cheers
Hi all, I'm facing a strange problem. I'm trying to do a very banal thing: to code "go to Scene" using Code Snippet (so, you see, I myself type nothing but the target scene name, and it fully matches the one in the Scenes panel). But when I test the scene, Output says it can't find the target scene. What did I miss? I've not been working with Animate for some time and could forget something important.Windows 10, Animate 20.0.3 (build 25487), but there was the same issue on another comp with Animate 19. Any help will be much appreciated.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.