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guys, I need some advice about how can I connect my jsfl array (for example "all movie clips in the library") with Actionscript and then show it in the "List" in swf panel like in code below but with an array of names of library items//var my_array:Array = new Array();//my_array = MMExecute("fl.getDocumentDOM().library.items.name");var dp:DataProvider = new DataProvider();dp.addItem( { iconSource:RedBox, label:"Item 1" } );dp.addItem( { iconSource:RedBox, label:"Item 2" } );dp.addItem( { iconSource:RedBox, label:"Item 3" } );dp.addItem( { iconSource:RedBox, label:"Item 4" } );var list:List = new List();list.iconField = "iconSource";list.dataProvider = dp;addChild(list);I want to do with array something as I did with simple texts update in swf (count of movie clips "myItems")function callMeFromJavascript(arg:String):void{try {var name:String = String(arg);myTextField.text = name;var numLibItems = MMExecute("fl.getDocumentDOM().library.items.length");myItems.text = numLibItems;
When you move the pivot point on an object, it reduces its size. I work for years in flash / animate and I have never seen it, is this a bug?Look at the example:
Hey guys, my project in Adobe Animate crashes when i test (ctrl + enter) my work, i don't have allot of vectors, im using almost 11830 frames (i already try to delete unsued frames) please tell me tips or what to do! Thank you for your time.
I am making a puzzle with scoreboard with error addressed in subject.Pasting part of the code:var textfont: TextFormat = new TextFormat(); textfont.size = 40; textfont = "Showcard Gothic"; 1b1.setStyle("textFormat", textfont); /*error line in compiler*/ 1b2.setStyle("textFormat", textfont); Hopefully someone can help me.I am new to this kind of forum so if i forgot something please let me know.
I created a character using pixel drawing, I later transformed it to vector drawing using image trace in illustrator. Some of the lines did however not get completely draw so I used object drawing to do some finish touches on my character. I do however want to transform my characters into smaller piece (1 layer for arm 1 for legs etc.) but i dont know how to do it or if its even possbible.
Hi, I'm using this actionscript below to stop animation in Animate 2019: if (!this.loop)this.loop = 1;if (this.loop++ == 3)createjs.Ticker.removeEventListener('tick', stage); After updating to Animate 2020 this script isn't working any more. I would appreciate any help 🙂 Br / Preben
Hello, I have a .MAX file and I would like to use it in animate. In what format should I convert it and on what medium should I convert it. Thank you
Hi guys, im trying to make a MCQ quiz through Adobe Animate CC, i've already done the whole quiz through Adobe Animate CC in web size browser. Now the final step for me is to make it mobile responsive meaning that when i scale it down to a movile screen size the layout will change by itself.Example: w3schools.com/html/tryit.asp?filename=tryhtml_responsive_w3css
Hi, I'm using the latest version of Animate, and while exporting the media everything is fine except it isn't exporting the audio file! very frustrating. The audio file is in a seperate layer than that of the frames, should this matter?Sounds plays fine during playback.. Although another issue i'm having is that the song only plays in preview if i start it at the very begginnig. this is quite a pain.. Help!! please!!!
Hello, I come with a question - is there any way to change my language in Animate 2020? I've tried to change my laptop language to ENG and it doesn't work, and I cannot find it anywhere in help or anything. Is it possible to change the language in Animate? How can I do that? I'm okay with reinstalling/anything to get this to work.
So i am trying to figure this out, for some reason when i publish my html5 canvas project, Animate will not make a 24 or 32 bit spritesheet any longer. It will make the 8 Bit one though, when i publish it it says 210 Bitmaps packed successfully into 6 spritesheet(s), but when i check the folder there isnt anything in it and the page fails to display anything. I have tried changing the size of the sprite sheets from 2048x2048 to 4096x4096 to 8192x8192 so not sure what the issue is, any help would be appreciated.thx
So I was dumb enough when learning Dreamweaver in 2003 to use some of their Flash applets in a web site. One simply forces a FONT onto a clients screen (The Banner of Course) on each page, controlled by a template. I have no idea how to accomplish the same thing now that Flash is kaputnik. Any pointers cheerfully accepted!Thanks,David S.
Hi. Iam seeking a fix for the Error code 176, when trying to install CC porducts, namley Animate CC and Illustrator CC. I have tried deleting files, changing permissions on the registry, cleaning the registry and manually trying to upload the software also changing the location of the drive the software is uploded to. My PC (Running Win 10) meets the rec specs but still no joy! I see several people have had the same problem with no concrete solution. Any help would be much appreciated. D
Hi. Im trying to get a chartacter to enter a doorway but to do that i need to erase the part that is going behind the door so that it looks like hes gone in. Ive converted it to frame by frame and made them all bitmaps however i cant erase it and when i do modify>Trace Bitmap It gets rid of alot of the detail on the characters shirt. Is there another way i should be doing this. Thanks
Hi,Last week i was reading some replies that JoaoCésar gave to some other users about navigating the timepline using scroll and this works fine to me:var that = this;this.targetTimeline = this;this.targetTimeline.loop = true;this.targetTimeline.force = 1;this.targetTimeline.friction = 0.7;this.targetTimeline.minFrame = 0; // set the start range value herethis.targetTimeline.maxFrame = this.targetTimeline.totalFrames - 1; // set the end range value herethis.loopClamp = function(value, min, max){if (value < min)return min;if (value > max)return max;return value;};this.clamp = function(value, min, max){if (value < min)return max;if (value > max)return min;return value;};this.onMouseWheel = function (e){e.preventDefault();var evt = window.event || e;var delta = Math.max(-1, Math.min(1, evt.wheelDelta || -evt.detail));that.targetTimeline.speed = delta * that.force;};this.tickHandler = function (e){var clamp = that.targetTimeline.loop ? "loopClamp" : "clamp";that.targetTimeline.s
Hello, I have situation - presently rebuilding the project from AS3 to HTML5 Canvas. I need some advise how can I change color of Movie Clip with code ?Code in AS3:komodamenu1_mc.spalv81_btn.addEventListener(MouseEvent.CLICK,komoda81);function komoda81(event:MouseEvent):void {var myColorTransform:ColorTransform = new ColorTransform()myColorTransform.color = (0xdab396);//RAL 1001komoda1_mc.transform.colorTransform=myColorTransform}The Live flash version: https://bilijardai.lt/sites/default/files/SWF%20failai/Pronto%20Ultra/Bill%20ULTRA%20konstr%202017_1%20OutAS.html
Hello everyone! I am interested in the question, whether it is possible to import brushes from Photoshop in Animate or in the same style as in Photoshop? Animate really lacks raster brushes (
It looks like it's possible to create animated ad banners for Google Ads through Animate. However, it looks like you need to go in to the code and do a few cut/paste job to "make it work". Is there a more straight forward way to simpler create the banner and export/publish the files needed? (zipped or not) This way you can simpler upload it to the valuator to check if it worked? The cut/pasting of codes can be intimating to designers not comfortable with going into the code level. Any suggestions? Is this even possible?
I have a movieClip on my scene with instance name character1.I want to play its internal timeline with this.character1.gotoAndPlay(2);But getting this error TypeError: Error #1010: A term is undefined and has no properties. at animation1_fla::MainTimeline
How do I make globes spinning around in HTML5 canvas.
I like to set the lower side button on my cintiq stylus to Erase, so I can hold it down and erase and then switch back to the brush i'm using when I release the button. This works perfectly fine in Photoshop, but does nothing in Animate. Before you advise me to install the new driver - I have double-checked that my iOS, my Wacom driver, AND my copy of Animate CC 2020 are 100% up-to-date. This is a common issue, I have seen many posts about it, and I'm frustrated by how useless the response has been. How can this be? Clearly this is something a lot of working professionals are experiencing. I have worked for years on television programs made in Adobe Animate, every studio I've worked at uses Wacom Cintiqs. This is not some esoteric, little-used tool. this is the ERASER. It used to work just fine, I don't know what changed. Even trying to use the back-end 'eraser' on the stylus is malfunctioning, it erases all alo
Hi, I was wondering, does Adobe Animatie (and Adobe Flash Pro CS6) still allow the import of *.swft files?
The new UX versions of animate CC are causing bad click-lag / window-lag. Examples of the problem:- When I click on a symbol, there is a small delay before the symbol gets "selected"- When I drag the size of the timeline window, the "dragging" happens at like 2 FPS.- Dragging symbols around the screen, the symbols move at 2 FPS.I'm on a Mac Pro and I use an LG 4k screen as my primary screen. I've noticed that if I make the application window as tiny as possible, these slowness problems get much better. Any advice? This slowness problem is causing big workflow issues for me - feels like I'm working through molasses. Thanks,
I have recently been animating more and was told by a few elites that it is better to create a Character in Illustrator than in animate, he didint exactly list why but he seemed very strong about it. ive only mesed with it for about half an hour but it seems that it would be much much easier in animate. Am I missing somthing or is it just personal prefrence?
Hello,I have a function, addAircraft. In that function, a graphic is added to an array object, and that object has an addEventListener "click" event that goes to a sub-function, selected. When the object is clicked, the selected function is triggered, doing a bunch of code.This process works on desktop machines, but it does not work on the iPad. On the iPad, when I tap the object, nothing happens.I am using createjs.Touch.enable(stage); at the top. Does anyone have an idea why the selected sub-function works on a Desktop, but not iPad or touch devices?createjs.Touch.enable(stage); // ...a bunch of code ... function addAircraft(aircraftFilename) { // --- Load external aircraft graphic, put it into an array object, and add it to the stage var imageLoader = new createjs.LoadQueue(false, null, true); imageLoader.loadManifest([{id:"loadID", src:imagesPath + "/" + aircraftFilename+".svg", type:"image"}]); imageLoader.addEventListener("complete", loadComple
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