Get help using Adobe Animate and creating animations.
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I decided to try out the fluid brush in Animate but for some reason the brush gets a large initial delay when making a stroke, and continue to create a delay towards my cursor until I let go, which creates a quick line from its current location to the cursor once released, which ends up making the line look awkward. The same can be said for the mouse. However, when I bring my window into my main monitor, the fluid brush has no problems. The issue only occurs whenever I use Animate on my tablet. All other brushes are fine.The version I am using is Adobe Animate CC 2023, v23.0The display tablet I'm using is an XP Pen Artist 13.3 ProI've tried to show the delay problem using my tablet but it doesn't show the cursor in the video properly, so I've made a video with me using the mouse to show the delay better.If needed, I can provide a better example with the tablet
Hi all! First time posting to a forum for advice like this, but I haven't been able to find anything thus far to fix this issue, so I'm here.I updated my macbook pro to Sonoma 14.2, and my animate 2024 is up to date (as of dec 2023), but nearly every time I try to use the color swatches, or draw/fill with different colors it crashes unexpectedly. This issue only started as soon as I updated my computer, and I don't have the option to revert back to the last OS I was on. Are there any solutions to this? Thanks so much.
Hi there - is it possible to export an animted svg from adobe animate without all the html?
Hi, I am looking for remote Adobe Animate HTML5 Canvas jobs,I mainly developed many e-learning interactive activities and simple games for kids.I have been working on educational company which decreased monthly tasks since many activities completed. Thanks,Nurba
I'm having trouble with the clickability of a button. I have to move my cursor in a very specfic place, right on the text, to get the hand cursor to appear. Any ideas? The graphic was made in Illustrator and is a rounded rectangle and a text box. They are grouped in one layer in Animate.
I'm very new to Animate CC, and I have no clue why my oval tool is drawing "pacman" shapes instead of...y'know...ovals. I was following a course on the program, and was experimenting with the start angle, end angle, and inner radius on the "Oval Primitive Tool". Is this what caused it? I couldn't find any solution to this, so any help is appreciated.
The Flying Dutchman logo exists (& displays) in other pages on this website, but in trying to update said logo, bizarreness ensues ...And, I know it must be my lack of awareness ...Most of this website had Flash content that I transmorgraphied through Animate a couple of years ago - page headers (mainly) that I could translate (some really involved Flash pages were abandoned) ...Re-building this particular page (as a test) is kicking me & it would seem to be simple ... All that is being changed is the logo (to include the Jamaican flag as the wooden shoe's tail) ...
One day my ui completely broke. For some reason I can't have more than one "window" open (ie timeline and toolbar, properties, whatnot). On top of that my toolbar is completely empty. I see absolutely nothing online about how to fix this. If I could just find a way to reset this to defualt that would be nice.
I recently started to use rigs in adobe animate but in the center of the screen is a black white and I want to hide it , how I do it i use adobe animate 2024
Well I’m using Adobe Animate CC 2018 on Windows 10 I‘m trying to erase my drawing but it doesn‘t work the way I’m erasing for example I want to erase a little part of my drawing (using the ereaser) but it erases the whole of it or even sometimes it doesn‘t erase , it change the shape of it....I did try to fix it by changing eraser mode , eraser shape , work with layers and..but it wasn’t useful.
When creating HTML5 banners, the filesize limits are really draconian sometimes. The best workflow for keeping both reasonable image quality and filesize is to prepare image assets in Photoshop, export them to PNG or JPG and squeeze them in TinyPNG or similar. But after importing those into Animate and Publish, we discovered that Animate keeps stubbornly "optimizing" them, resulting in twice the filesize. A checkbox "Do not fiddle with my images" in Publish settings would be really an improvement, I guess...
I still use Adobe Director Lingo once a while. There used to be a discussion forum but it's gone. Is there an archive that I may search for answers that people asked before? Is there another public forum for this old software? I have a question in sorting a list. When sorting, it sorts in alphabetic order. How do I know the order of the sort so I can find the items in a different list?For example: list1 = ["aaa", "zzz", "mmm", "bbb"]list1.sort would make it ["aaa", "bbb","mmm","zzz"], but I'd like to know the changed order is 1, 4, 3, 2 if the original is 1, 2, 3, 4. I need this so I can pick up the value from another related list based on the new order after sorting. Sorry to post it hear. I thought there were many Lingo developers moved to ActionScript in the past.
Hi team,I am unable to see video after exporting .mp4. It show some glitch. This issue has observed by my teammates as well.Please suggest.Version of the app: Animate (24.0.3)Platform and OS version: Windows 10Basic steps to reproduce the problem: Exporting the .mp4Expected result and actual result: I have attached published .mp4 after facing this issue
Animate allows me to export the sequence however when I look at the hundreds of files they are all blank white.
All my codes works except for 1 for actioscript 3 in animate. i get an error Scene 1, Layer 'actionscript', Frame 1, Line 19, Column 6 1120: Access of undefined property counter. I am not too sure what to replac counter with. Here is my code import flash.utils.Timer;import flash.events.TimerEvent;import fl.transitions.Tween;import fl.transitions.easing.*; mc1.alpha = 0;mc2.alpha = 0;mc3.alpha = 0; var timer:Timer = new Timer(500,27);timer.addEventListener(TimerEvent.TIMER,timerListener);timer.start(); function timerListener(event:TimerEvent):void{if(timer.currentCount == 1){if(counter==1){var tween6:Tween = new Tween(mc3,"alhpa",Strong.easeOut,1,0,1,true);}var tween1:Tween = new Tween(mc1,"alpha",Strong.easeOut,0,1,2,true);} if(timer.currentCount ==10){var tween2:Tween = new Tween(mc1,"alpha",Strong.easeOut,1,0,1,true);var tween3:Tween = new Tween(mc2,"alpha",Strong.easeOut,0,1,2,true);} if(timer.currentCount == 19){var tween4:Tween = new Tween(
I have 17 layers of different parts of this character's body under one folder. They're all parented. I want to add keyframe/insert tween but if I do so, every other layers will disappear. Plus, I moved the playhead to 30 (1s) and tried to make some changes with the wrap tool (W) there, but the playhead would move back to 0s. Please help me explain. Thank you so much.
HII cant get my head around this problem; when im exporting my animations from Animate i want 25fps and when i open them in Quicktime and try to walk frame by frame i can only see 12 drawings per second..?? I know the file s in 25fps from the inspector, and i have tried both in premiere and after effects and there framerate is the right one. I guess this question is more related to quicktime..What I need is a tool where a can go easily from one frame to the next to analyse the animation in detail, when i have the mp4. without opening the .fla.. best regards,Frida
Hi Community, I designed the interactive infographic on that page: https://www.elisabethdeim.com/infografik-illustration-die-welt-der-insekten Unfortunately, "Make responsive" didn't work. Whatever settings I used (except stretch to screen), the image ended up shrinked to the screen height. I think, the Animate-script doesn't work with such long images. That's why I finally exported it with "make responsive" unticked, because it was the only way to get it unscaled, and tried to find a css/html solution to make it responsive. If I change the width of the browser window or view it on my phone, the infographic doesnt change in width, it goes above the page dimensions. My goal is it, that the infographic fits into the page design like the text and the other images and is as responsive as these. It works in preview in Chrome Development Tools. When I change there "canvas" width to "100% and height to "auto" it resizes perfectly when I cha
Hi team,I am unable to see animate file after exporting . mp4. It is giving me glitch. This issue has observed by my teammates as well.Please suggest.Version of the app: Animate (24.0.3)Platform and OS version: Windows 10Basic steps to reproduce the problem: Exporting the .mp4Expected result and actual result: I have attached published .mp4 after facing this issue
Hi guys back again already. So I have a button, fire16, controlling the frames of another movieClip on the timeLine, instance named score, which is simply 0-1-2-3-4-5 dots over 6 frames to show the score. this.fire16.addEventListener("click", fireSweet.bind(this));function fireSweet(){var TP = this.score.timeline.position++;this.score.gotoAndPlay(TP);}Well this code works well for first click, goes from frame 0 to frame 1 every time but after that it almost seems to go off random each new click. Any help would be much appreciated!
A quick rundown of the issue im having and my goal: I'm trying to build an interactive animation scene, where there's objects on the stage I want the user to be able to interact with certain objects and have them change the room a bit as they do. Their goal is to wake up the stickman in the bed. I'm running into a problem getting the animation to play correctly. I made the blanket on the bed a button, assigned an Up and Over state, and placed a movie clip in the Down state. When tested however, I have to hold the mouse button to get the animation to play, and once you release the mouse button, the the blanket returns to the bed as if untouched. I just want the blanket to stay off stage after the animation runs, and need the animation to play off of a click not a hold. This is for a school assignment due sunday so any help or brainstorming is appreciated ❤️
As you can see in the library, number 49.png is missing and the next picture is 50.png and its there. This seems to happen sometimes. I usually have to reload all of my sprites and make a name the second one thge name with a 2 aftr the name. Then I add the first one into the second one so I dont have lots of the same thing named. Is there any reason this keeps happening?
I tried everything to fix this and its not working i need help
Hello, I need help because when in Adobe Animate I want to fill some parts with the paint bucket it doesn't let me but other parts do, for example the background doesn't let me fill it and some parts of the drawing don't let me fill it either
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