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I want to turn documentary footage of people talking, into animation... cartoon animals, I had been envisioning...but even if they just looked like cartoon people.. that could work, so long as they aren’t recognizable replicas of the real people. (Footage isn't shot yet. End products very short, few minutes.)
Hi, I'm trying to animate a AI File that I created, but I've been going through problems. After converting the elements to symbols I'd tried to create a rig using the bone tool, but I can only add one bone per symbol, what is limiting me on creating the animation. Someone can help me with this, please? Looks like the bone tool is working based on anchor points, which is very limited to create what I want. Plus, converting to symbol was the only way that I find out to work with the AI imported layers, I don't know why, but it's a kind strange how the animate CC shows imported AI layers and read them. Details: Using updated softwares. Thank you for helping me.
Plays perfectly on just about everything but the latest ios.I have the background set to zero opacity and I have the mp4 z-index -1All I need it to do is loop on the iphone. Works perfect on desktop and andriod phones.https://dev.terrapincarestation.com/html5test/300x250-test-2/test-2-300x250.html
Even with the mouse, the classic brush tool and fluid brush creates these rough looking lines. You can see it the most with smoothing set to 0. Zooming in makes the rough texture smaller but I need to be zoomed out to draw bigger stuff. Even with smoothing on it still affects the look of the line. I don't think it's my tablet if my mouse is also producing these rough lines.Specs:Tablet: Huion Kamvus 16 2021CPU: Ryzen 7 1800xGPU: RTX 2060Ram: 16GB ddr4 (2800 MHz)OS: W10Animate Version: 22.0.5
Hey! I don't know how to apply F5 (and F7) on a MacBook keyboard – can anyone tell me what the shortcut is or how to use the function otherwise?Thanks a lot!
I am completely new to Adobe Animate, so I tried to run one of the starter tutorials: animating a jellyfish. On the second step, the tutorial instruction box disappeared while I was following the instructions. There are supposed to be 12 steps in the tutorial, but I was unable to continue because the instruction box contains the Next button.
Error message 'To add code for this object please select and instance of the object in the main timeline or movieclip timeline'. This message pops up when I click 'Click to go to frame and play'. I am trying to make a replay button. I am using HTML5.I don't know if this is related, but when I first click on my animation there is nothing in the timeline; I have to double click on my charecter to make my animation appear.I am very much a beginner user of animate, but I would be greatful for any help you can provide. If you need any additional context I will be happy to provide some.Thanks,Liz
I am new to Adobe Animate and was trying to see how it works. When I started to draw something it was a weird purple outline rather than just plain black. Is this supposed to happen? How do I make it so the brush is a plain black line? Thank you,Marshall
hello i need supporti am having issues with adobe animate, it loads up incredibly slowly and immediately says not responding, i recently tried to open a 150mb files and it took 2 minutes to open after being stuck on not responding, i have a good PC and its not a capability issue. i have tried to reinstall and deleted preferences (didn't work) even tried splitting up my animation to make the files sizes smaller but it still loads up incredibly slowly. i have dealt with this for months but i am currently at my witts end as the app is performing incredibly slow and I am behind on a cartoon that i am working on. any help would be much appreciated
I've converted a drawing into a grafic-symbol. Go into the symbol and draw a bone onto my layer. the drawn layer disappears and an armature (Skelett)layer was created. Now I have no chance to make any corrections on my drawing. How can I fix that, so that drawing bones creates another layer ontop without deleting the grafic?
when im trying to make Parent Layer , it doesnt rotate with 2nd layer
Hi everyone, on Chrome mobile browser, my animation suddenly drop its fps (normal it's 30fps, but on Chrome mobile, I think it's 1-2 fps, very lagging). The thing is it's only happened to some project, and it's working fine on Chrome windows and other browsers. I have add this meta to header but it's still run slow:<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=0, viewport-fit=cover" /> I also run these scripts but not helpful:https://helpx.adobe.com/animate/using/tip--html5-optimization.html I also change all my tweens to classic tween (before that they are motion tweens) and remove every frames that aren't need. Not helpful. My last resort would be change it to Bitmap instead of using Illustrator import. But that'll take a lot of efforts because these projects have many images. Please, anyone, help me.Link to my animation: https://angry-jones-e2ad12.netlify.app/
Why when I make a movie clip symbol it disappears without any reason it's just going to 0 H & WWhat is the solution?
When i'm not drawing it makes the drawings brighter, and sometimes there's white flickering when i'm playing the video or when i'm moving something. Is there any way to fix this or is it going to take time to update this?
So, I made multiple symbols inside the same one, so I can make multiple motions at the same time, (Nesting) and I have one for rotation, vertical movement, and horizontal movement, but if I wanted to add more animation to it after, the rotation and vertical movement keep moving! I set it to play only once, and have tried everything that I can. (That I know about, I'm new to adobe animate.) so I have no idea what to do next.
Currently torn between using Animate which I'm super comfortable with, and Anime.js which lets me do similar stuff programmatically. Unfortunately in Animate, in order to export my animation I also need to add ridiculous amounts of JS and unsemantic markup to my app. The whole process is so tedious that I often just export to GIF instead. I came across https://github.com/vielhuber/adobe-animate-embed the other day which is supposed to simplify things, but it still feels a bit wrong. Enter https://animejs.com/. It allows you to do manual tween-like operations using SVG and simple/proper JS. I just can't help but think what if Animate in the future could integrate Anime.js somehow and act like a front-end to it? We would get the best of both worlds. What do you guys think?
Hi, i've been using animate regularly but what bugs me off is that the lip-sync feature, i've been a bit mad about the fact that character animator has a better lip-sync option than animate, which by the title of this discussion, it's writing a script and making the mouth talk like what's written on the script, if this is a upcoming feature or there's a plugin/extension for this, please inform me.
I opened my Flash fla file in Animate and received this message: I believe because of this one part of the animation doesn't work in Animate, the stars are there but they don't appear when I play the movie inside Animate nor when I export the file.I'm a graphic designer, I know little about programming. Please help
Hi,I need to create a simple drop down menu that when a certain option is selected it takes you to a certain frame.So for example when Location 1 is selected from the drop down menu it goes and stops at frame 21. I have the code in AS3 but it needs to work in HTML5 Canvas and I have very little experience working with JS.Is someone able to help ??Here is my AS3 code:stop();combobox.addItem( { label: "Please choose a location" } );combobox.addItem( { label: "Location1" } );combobox.addItem( { label: "Location2" } );combobox.addItem( { label: "Location3" } );combobox.addItem( { label: "Location4" } );combobox.addEventListener (Event.CHANGE, changelocation); function changelocation (event:Event) :void{ if (combobox.selectedItem.label == "Location1") gotoAndStop (21); if (combobox.selectedItem.label == "Location2") gotoAndStop (22); if (combobox.selectedItem.label == "Location3") gotoAndStop (23); if (combobox.selectedItem.label == "Location4") gotoAndStop (24
I have "Insert Blank Keyframe" bound to F7. I've tested my Keyboard, F7 functions properly, but Adobe Animate refuses to recognize the keystroke "F7". All other Function keys are recognized as a keystroke. I'm on Adobe Animate 2023 for Windows.
Trying to copy and paste elements inside the same Adobe Animate project or between 2 projects, I could not paste anything. The "paste" option is always disabled no matter what.Also, when pasting from a different application, such as a screenshot, it shows the following error message:Embedding OLE objects is unsupported. Use File->Import to import media.
I'm having a strange bug while running a Jsfl script which import bitmap or video files in an Item, then post them on the Timeline.fl.getDocumentDOM().editScene(0); fl.getDocumentDOM().getTimeline().setSelectedLayers(2); var lyr = timeline.layers[2]; var lib = fl.getDocumentDOM().library; lyr.locked = false; var itemIndex = lib.findItemIndex("flvFileName.flv"); // Or a png|jpg var theItem = lib.items[itemIndex]; //lib.addItemToDocument({ x : 0, y : 0}, theItem); // Does not work! doc.addItem({ x : 0, y : 0}, theItem); // POPUP ERRROR (randomly)!But it randomly popup a dialog box which contains :Embedding OLE objects is unsupported. Use File->Import to import media.I've search the origin of this random bug in 2019, without any solution and forget it. But I'm actually reworking my script for an another project and it randomly stop [1] with this annoying popup dialog box.While searching, I discover some logs [2] in Windows which appends each time I run the Jsfl script and the popup app
does anyone know what character of lettering for the text tool matches these dumbo letters im trying to type words more circusish charecter?
forgive me I know im posting this same question again with the problum im having but im afraid i messed up the first post and you cant see my screen recording so i have to start over so let me say this more clear i need some explaining what is happening here when i make a song in adobe audithion, i export it to mp3 and then i drag it to my adobe animate but this happens
How do I resize the stage dimensions, without shifting it to the left? My stage is wider than the content area. All I want is to reduce the width of the stage, but keep the live area in the center (like resizing the canvas in Photoshop. Is it possible to do this?
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