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I have a student whose color picker is acting wonky on Adobe Animate 2024. It instantly changes from the color picker to a gradient bucket with a lock on it and fills all of the art on the layer. I thought the color picker was supposed to act more like Photoshop where it changes just the swatches and then he could draw a new line with that color. The paint bucket popping up is frustrating. Anyone know what is going on?
So here is this file I made. I wanted to make a transition, I'll show a comparison of inside the editor and when I test it.
Hello, I have problem with my android project. I use Air SDK to publish my project. In my project i have video and i want the video have playback funtion so user can play and pause or mute the video. The video have the playback function while i run test in adobe animate but after i publish and install in my android phone the skin playback not appear.(*Note the video working well just not have skin playback) HELP ME
Good Morning. when animate asks me in air configuration for android the logos, the largest size it asks me is 192x192 px. However, I think the optimal size should be 512x512 px. why do i think this? because, just before launching the application on my phone, the icon appears small and does not occupy all the space that android offers, but remains in the center and there are white spaces on the sides (maybe the problem is another )....is there any way to upload a logo in 512?. Or else fix the issue of blank sides on my icon just before launching the app? Thank you very much
Hi all, I'm fairly new to Animate, so I don't fully understand its tools and limitations yet. Is there a way to select and move anchor points on two or more objects at once, like you can in Illustrator? Say for example I want to select and move all the anchor points where they converge in the middle here. How would I do that?
I'm trying to do a LocalConnection between an application (.exe) file and an android application, I've tried almost every domain and I keep getting errors. What should I do?
It appears in Adobe Animate you cannot change the label type for multiple keyframes at once, or it's not possible on my Adobe Animate ver 23.02 Installation for some reason. I was not able to select a range of frames and change the label type from the properties panel's "frame" section as expected, nor was I able to change the type for all frames at once by using the "Edit Multiple Frames" mode.As a workaround, I put this command script together and I am sharing it here in case anyone else needs it too. Link to Script: https://drive.google.com/file/d/1nGetXzD5N8-mLVhmn4QwfVhAqHQqS5iv/view?usp=sharingIt allows you to select a range of frames on a layer and switch the label type to name, comment, or anchor type. Type "none" is accepted too if you want to clear all the selected frames' labels. Simply run the script using the Command tab > Run Commands... option in Adobe Animate, and then enter which type you want your selected frames to have.One particular cas
For some reason or another whenever I go to generate a sprite sheet, the preview tab just does not work and it shows a blank nothing. The spritesheet tab does show the actual sprites and stuff that are being used, but on the otherhand, with the preview tab it just does not show upUsing this sprite sheet with the xml then kind of causes an error as well with the sprites not even loading or showing properly. I've used the sprite sheet generator many times and even going to older projects it just shows absolutely nothing in the preview tab. I've tried restarting animate as well but that did nothing at all. did I do something to the settings making this break, and it if is how do I fix it? or is this just a bug that I can't do nothing about.
Hey! Recently move to Adobe animate, and i've found an issue. You guys see, at Macromedia Flash 8 has an specific way to stretch, if you see, a whole part of the object you're stretching is not moving at all, but if i try the same at Adobe Animate it moves at both sides. Is there any way to change this to how it was at Macromedia?
this is a extension of the post " How do make animate cc assemble a avatar in memory - Adobe Community - 14189269" but we didn't quite hit the solutton i was looking for., so so close but we hit thesame stopping point i did! recap: JoãoCésar -you hit the solution i used in the sense of connecting the files and i figured id try a more direct post on the issue as the script for renaming the library from Solved: Re: how do i add a shortcut to this properties box - Adobe Community - 14189238 has now got everythingat the finish line swo i can look at a lot fo this art and make sure its actually aligned correctly.as some of the art files looked damaged as the hat was no where its head...looking to to code a simple frotnend to allow the files to be viewed bya non content creator or for a video highlighting was found, not having to the dance we know about for one file after another. picxture a 100 mb folder of these coming to y
i animate a body then move on to the head but when i press f6 it goes to the end of my animation
I'm a noob and have just realized edits I make to a symbol on the stage also change it in the library. Is there a best practice for keeping an uneditable version of a symbol? In other I want to keep a neutrally posed symbol to use as reference. I was expecting that would be default behavior in the library, but either I've made an incorrect assumption of I'm doing something wrong. Thanks to anyone who can clarify.
I have a problem with my recent project. When I saved my project and tried to export it to an mp4, it suddenly stopped working and crashed. Now the FLA is only 300 bytes and I can't acces it anymore, telling me there was an error while starting it up.Does anyone know what possibly could have happend and maybe have a solution for this?
I just updated to the newest version of Animate, V24.0. I build AS3 training modules as standalone programs, so I'm NOT using HTML5. I'm unable to use embedded font styles for dynamic text. The fonts are in the library, but whenever I try to set the font style to one of those fonts, it doesn't work and reverts to Helvetica. I can set the font style to any font in the display list, but none of the embedded font styles. I've tried creating new font styles now that I'm running V24, but they have the same problem, so it's not an issue with fonts embedded in the previous version of Animate. I think I'm going to try to revert back to the previous version of Animate to fix the problem.
Hi, Ive setup a simple illustration in adobe illustrator 2023 with freeform gradient. When I import this into Adobe Animate 2023 the gradient turns Red? How do I stop this happening? lister
Hi - i need some help.I have a HTML-Page (a) with four buttons in it. By clicking one of this buttons a function "callNL(value)" will called which is within this page (a) - this works.On the same HTML-Page (a) i have an iframe with the id "ifr_unten". In this iframe a HTML-Page (b) is running. This page (b) contains my Animate animation. In this animation there is a dynamic textfield, which should show some text if i click one of the buttons of page (a). To show the text there is a function "changeLanguage(value)" which i want to call via the function "callNL(value)" from page (a). On page (a) i usevar iframe = document.getElementById("ifr_unten");to get access to the page which is running in the iframe. The result is: [object HTMLiFrameElement]To call the function within the animation i use thenvar iframeDocument = iframe.contentDocument; iframeDocument.defaultView.changeLanguage(indx);But as result i get always NULL. What to do? Can someone please help me.
i have a very old set of game files thats been baffling me for ages how they did this and wondering if anyone has any insights how the as3 code works.i am looking at this code due to how elegant it , but over time the actionsript f files that combined them all are long lost and this is the missing step i need to usethis method for my own projects. This thing loads 400 character files /9 species and they fit into ONE wireframe and have no less than 16 types of clothing. i got as far as being able to in the TIMELINE being able to assemble them by dropping and replacing assets but the as3 code is baffling me how its done. here is how the files are setup: character file->wireframe16 pieces of clothing->wireframethe files themselves are as followswireframe has NOTHING but placement data on it character file has nothing but limited cell animation piecesall characters have their pieces in one place as far as i can tell(i can if i name them the as3 name th
ok i have a issue thats been bafflng me for a while here. i know you can add custom keyboard shortcuts but how do you add it for the properties box forthe properties of a symbol (select a symbol, right click, and select properties) the project im working on im having to copy and paste the actionscript names of things to the name box(or the art pieces well, explode) and i can setup everything else just fine, but stillhave to manaully do this part.id like to assign it to a single key so i can open it, copy , paste the text and b e done with it. or does anyone know of a script etc that could do this part for me. literally just needs to copy the as3 name to the name box as these files have in some 300 plus files and not one of them the same symbol number across files. i do need to unify them to work with them outside a runtime envirnment and this seemed to be the least invasive way to do this. this seems to correct the problem as the as3 code itself i
The latest Animate update has done something bad to the brushes (both Classic and Fluid). The stroke has become wobbly to the point it's almost unusable (throwback to Flash's awful tools).And, while I draw, the controur of the stroke is pixellated (or, not antialiased). It softens when I release the Wacom pen, but to see this happening all the time is a bad drawing experience. Has anybody else noticed this?I enclose two images to explain what's going on (open them so you can look at the strokes in full size).
There are over 2000 songs in the remote directory.In this case, might "sound.play()" be executed first before "sort()" completes?So is there a way to prevent this?I would greatly appreciate it if you could let me know the sample code. var channel: SoundChannel; var sound: Sound; var n:uint; var dm: String = "http://.../Music/"; var sm: Array = [ Music list of over 2000 songs ]; sm.sort(1); n = Math.floor(Math.random() * (sm.length-1)); musicPlay(sm[n]); function musicPlay(url: String): void { if (channel) channel.stop(); n = sm.indexOf(url); url = dm + url + ".mp3"; sound = new Sound(new URLRequest(url)); channel = new SoundChannel(); sound.addEventListener(ProgressEvent.PROGRESS, progressHandler); channel = sound.play(0); }
I've been having trouble with the 3D Transform Tool. Moving a movie clip symbol on any axis via the 3D Transform Tool appears to double what you ask for. For example, I click and drag a movie clip symbol's Y axis by 25 degrees and as soon as I let go of the mouse it will instead rotate 50 degrees. I have tried it on 2 separate computers in new files, I did not have this issue 2 years. Could it be a bug in the 2023 and 2024 versions of Animate?
I have a Movieclip symbol for a character and within it are multiple symbols of body parts that are linked together using Layer Parenting. Please see my linked .fla here if needed. I can't seem to upload it directly to the forum for some reason.When I rotate one of the body parts such as the torso symbol using the below ActionScript 3.0 code, the torso rotates, but its linked child layers do not rotate with it. MovieClip(root).character.torso.rotation = 45; How can I get the linked layers to move along with the torso symbol which is being moved with ActionScript?While I know a workaround would be to place all the other body part symbols inside the "torso" symbol and then rotate it, I would still like to know if layer-parented symbols can be moved with ActionScript while moving the rest of its linked layers with it.Thank you for any input or assistance with this!
Hello all,When i open a file with a camera layer, animate trigger a yes-no prompt to activate advanced layer.How prevent this prompt ? Or is there any preferences to set to prevent or say yes by default ?Thanks!N.B: its in a command line animate instantiation: /path/to/animate fileToOpen JsflScriptToExecute
I'm new to animate and I am trying to keyframe a simple character. However, I accidentally did something causing the departure keyframe on one layer to turn blank, Which in turn made that entire layer dissapear from the scene. I'm sure its a simple non- intuitive oversight, but Its had me stumped for the better part of an hour.
Hi!A published html interactive I created with Animate cc in 2016 is no longer working in the server and i am trying to figure out how to restore the project and get it up and running again. Here is the link to the live version:https://storage.googleapis.com/course-assets/PANS/Mod4_1/ReviewOfPhysicalSystems.htmlI managed to track down a source project file, and open it with the latest version of Animate cc. When I try to test it from the project to the browser, I get this error message and nothing launches:WARNINGS:Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (254) Modifying the transform point in a tween can produce unexpected results. (18) Shadow and glow filters are very expensive effects, and not all options are supported. (3) Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.I am not sure how to make fixes with this message and could use
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