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This is my Json :{"MatchOnCourt":{"MatchID":"42959157","Tournament":"Ystad, Singles Qualifying, M-ITF-SWE-03A","P1Name":"ROBIN","P1Surname":"THOUR","P2Name":"OLLE","P2Surname":"NOLTORP","NOC1":"\u0026#160;","NOC2":"\u0026#160;","Score1":"0","Score2":"0","P1s1":"3","P1s2":"0","P1s3":"\u0026#160;","P2s1":"6","P2s2":"1","P2s3":"\u0026#160;","Serve":"1","Time":"00:49:59","Status":"SECOND_SET","CourtID":1,"Sponsor":null,"TournamentGroupID":777,"CourtName":"Court 4","Custom":null,"Info":"Break [T2] (double fault)","SRadarTournamentID":135793,"SRadarCategory":"ITF Men","Order":1}} Code: var that = this; this.json = {}; this.loadJson = function(url) { var queue = new createjs.LoadQueue(true); queue.on("fileload", that.onJsonLoaded, that); queue.on("error", that.onJsonLoadError, that); queue.loadFile({id:"json", src:url}); } this.onJsonLoaded = function(e) { that.json = e.target.getResult("json"); console.log(that.json) var jMat = that.json.MatchOnCourt; c
Hi, I've been using Animate for just over a year, I can't figure out how the audio track is handled. I can import the .wav track into the layer but I can only hear it from the beginning. To explain, I can't hear it by clicking anywhere on the track, which I need to sync audio and mouth movements. To be clear, as I do on Premiere. I hope I was clear!
A buddy of mine got me into the madness combat series a while back, and i originally started work on one of my own animations, but i ended up stopped due to not having enough free time. now its been a while, and i have a newer version of adobe animate but when i try to open the files it tells me that there was an error when opening the file, the files are very old like 2011 old but they worked fine a while ago, any help would be much appreciated.
Hi there!Is there any way to get an old version of Animate CC such as Flash CS6 or MX 2004? The last version it'll let me install is Animate (19.2.1) and no further :[ Is there still a way I can fetch those earlier versions or are they just forever lost in the void?I have a creative cloud subscription
HiI have a bone armature that has lipsync animation nested into its head. When I play the animation on the main timeline, the nested lipsync animation is not synced with the main timeline.How can I make the nested lipsync animation be synced with the main timeline in a bone armature? (I'm aware that the bone tool is limiting so I'm currently learning to use the EDAP toolset as an alternative)
Hi!When I click on a keyframe it automatically opens the "Frame" tab of the properties panel. Is there a way to automatically open the "Object" tab of the properties panel? Or is there a way to set up a keyboard shortcut to open the "Object" tab?Thanks!
Gostaria de saber porque, ao exportar a animação feita no Animate o arquivo html abre em branco no navegador. Percebi que abre somente na aba anônima, gostaria de entender o porque?
Hello, I am new to Animate and have a problem with a banner of an HTML5 canvas file.In my banner is a button of 1 x 2 cm. On this button is the following action: on moueseover the animation jumps to a certain frame and continues playing the animation from there. On mouseout the animation jumps back to another frame and continues playing the animation there. This works almost wonderfully, even mobile. But the problem is still this: If I have triggered the mouseover and only shake or move the mouse very slightly, mouseout is triggered directly. But it should only be triggered when the mouse leaves the button of 1 x 2 cm.The Script is on the button: var _this = this; var frameNumber; /* Durch Bewegen der Maus über die angegebene Symbolinstanz wird eine Funktion ausgeführt. '3' gibt an, wie oft das Ereignis ausgelöst werden soll. */ /*stage.enableMouseOver(3); _this.info_1.on('mouseover', function(){ /* Verschiebt den Abspielkopf in der Zeitleiste zur angegebenen Bildnummer und setzt
Hello all, Does anyone know how to integrate Google Analytics 4 events in the javascript code for an animate html5 canvas game? With Universal Analytics, I was able to use a code like "ga('send', 'event', 'Draw', 'ASAD');" within my actions javascript (while also pasting the GA4 code in the header of the html file) to trigger an event. Now with GA4, I have tried using the new format of "gtag('event', 'draw' , { 'gameType' : 'ASAD'});" but I get no event trigger. All other events on my website are working fine (including the pageview event from the game's html page loading), but there is nothing being reported in my animate games' javascript. Can anyone help me out here?Thank you!
Dear all thank you for yor time I am making an animation that changes a frequency setting on a radio, to do this I need to have buttons that do both next and previous timline postions and then be able to to advance either one frame or two depending on the position selected. the counter display is in LCD digits which I have turned into vectors as there is not a LCD font in adobe or goolle fonts.I put the code that CJ suggested on the main timeline with the buttons and it works but when I put the code and the buttons on the movie clip itself with the code then refer to the buttons via the movie clip I get an error saying the "digits_mc movie clip is not dfined ". How do I make CJ's code work from within a movie clip work.this.stop() stage.enableMouseOver(frequency) var frameNumber = this.currentFrame; let root = this; var frequency = 3; this.stop() createjs.Touch.enable(stage); // prevButton and nextButton are the instance names of the buttons this.navigationLoo
I have graphics that I have saved as JPG, PNG, and BMPs. Animate says it prefers BMPs, but I am unable to import them.
Where do I found mouth sets to download into Animate?
As a person who has used Animate software to make animations all the year round, I am very envious and like some animation functions in AE. The very simple effects in After Effects are thankless in Animate, such as the clipping path of After Effects, etc.Animate is not limited to character animation here, and many graphic animations are made with it, such as Motion Graphics.
Hi everyone. I'm trying to learn JS in Animate through simple examples that I can break apart and recreate. The latest noob confusion that I find myself in is that I can't find a simple, two object collision example where 'MC Ball' touches 'MC Box' and then 'MC Box' becomes insivible.Is there anyone out there who can post something like this? It would be a tremendous help to many of us beginners.
I created a new layer, but the sketch I uploaded on the previous layer is still on display.How do I remove this? Kindly help a newbie
HI Everyone, I am just starting in animate.I got the trial version with the intetion to subscribe. However, I can npt follow the lecture.1 I am unable to create new workspace and the option is not available to me2 When I create a new layer, the sketch I uploaded on the previous layer is still on display.These is hampering me. I just can not follow the class not knowing what to do. Is this normal?Is there how I can fix it or it is because I am using thefree trial version?I will be happy to gt a response.Thank you.
So I was trying to import audio by using Bandicam to record it. When I first tried importing it, it didn't work so I converted it into a .wav. After that, it did import but when I clicked play there was no sound. I've tried everything! I can hear the audio on other audio players but can't hear it in Adobe Animate. I can see the orange lines but I can't hear it. What should I do???
galera !! min tirem uma duvida eu consigo criar um apk usando adobe animate com a ferramenta Adobe AIR , a pergunta é vocês acha que vale a pena fazer esse trabalho de aplicativo usando action script 3.0 ?,, para posteriormente esse aplicativo ser divulgado em uma loja de aplicativos ? e outra a play store suporta app Adobe AIR ? ou é melhor ir para uma outa linguagem tipo java etc... ir para o programa que já faz este tipo de coisa,,, porquê vejo muito rumores que a liguagem action script 3.0 esta ficando desuso,,, sei que adobe animate não é o programa certo para min fazer isso,,, mais por conta da facilidade de programar fazer layout ser bem intuitiva quero saber a opinião de vocês...
Is anyone else having issue with importing WAV files (the 'file could not be read' import error)? I went back, opened version 21.0.12 and the same WAV file imported fine. And the FLA I created with it opens and plays fine in 23.0.2 so it's just an import issue.
Hello, I own Adobe Animate v 23.0.2, on a macOS Catalina Version 10.15.7 To sum up the situation: I am trying to import a video of my rough animation to do linework over, but no matter what, animate seems to refuse to let me import it. Worth mentioning, I was actually able to import a reference video to the original rough animation timeline, (albeit after plenty of failures) which makes this whole problem all the more frustrating. I'm trying to import an mp4 file to the animate, going to File > Import > Import Video. I've tried all of the three options, Load external video, Embed FLV, and Embed H.264 (shortened here for convenience) When trying Load external video, it only imports the first frame of the video in the timeline. When trying Embed FLV, converting the file to an FLV file in Media Encoder, it said it cannot upload something with audio, and I tried again and checked off the audio option but it looks like one glitched looking image. Whe
var posX:int = 0.0var posW:int = 2223.2var escenarioW:int = 800var avance:int = 10var direccion:int = 0var posicion1:Point = new Point(0,0);var posicion2:Point = new Point(0,0);var distancia:Number = Point.distance(posicion1, posicion2); der.addEventListener(MouseEvent.MOUSE_OVER, fnDerecha)izq.addEventListener(MouseEvent.MOUSE_OVER, fnIzquierda) der.addEventListener(MouseEvent.MOUSE_OUT, fnCero)izq.addEventListener(MouseEvent.MOUSE_OUT, fnCero) function fnCero(e:MouseEvent):void{ direccion = 0} function fnDerecha(e:MouseEvent):void{ direccion = 1 }function fnIzquierda(e:MouseEvent):void{ direccion = 2 } stage.addEventListener(Event.ENTER_FRAME, fnFrecuente)function fnFrecuente(e:Event):void{ if(direccion==1){panorama.x+=10panorama.x=distancia//trace(stage.mouseX);trace(distancia); }else if (direccion==2){panorama.x-=avance} } Hi, I'm working on this code. I'm very new. Can someone help me? I need a
The banner ads are non-looping and should end on the last keyframe. The HTML exports all animation to the end correctly and after the last keyframe they arbitrarily stop with a random set of layers. Is something different in the lastest version of Animate? Do I need to set a stop for the last keframe? If so, how? Thanks!(I cannot share example files.)
Hello,I have created HTML5 file where on mouseover a window opens and on mouse exit the window closes. Is there any way to implement this feature for mobile devices as well? So that you go with your finger on the button and the same happens? Without clicking?LG
Thank you for the new stage / canvas rotation tool. It's great. Now how the heck do I make it to go back to normal non-rotated view?!
is there a way to create a 360 2d rig in animate? i'm running into trouble and don't even know what to ask on here, i just know i'm stuck, and I know this is going to be days of work, so i want to make sure it's even possible, and see if anyone had any tips to make it easier.
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