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Inspiring
September 28, 2022

Interface is Slow and Laggy

  • September 28, 2022
  • 312 replies
  • 33461 views
Dear Adobe,

Me again.

Please stop everything that you're doing with the development of new bells and whistles and doodads and put all your resources and firepower into resolving the years-old issue of the Slow and Laggy Interface in After Effects. Seriously. It's been YEARS. I kept thinking, "ah, they'll fix it soon.." and hope for the best and I end up feeling like Charlie Brown trying to kick the football every time a new update for After Effects comes out. "Maybe they fixed it!" And it's still not fixed.

When I contact Support I'm told, "the issue that you are facing is a known issue and the same has been highlighted to the designated team who are working on getting the issue fixed in the future releases," but it has yet to be fixed.

Old After Effects was FASTER on OLDER laptops - I have been on modern workstation-build DESKTOPS that are slower in response. Makes me not want to work in After Effects. I feel bad for those starting out in motion graphics in 2020 and this is what they are introduced to.

SpaceX put two astronauts on the space station. Surely we can get a butter smooth interface in After Effects.

Thank you.

https://vimeo.com/441661685/b7aba12cba

312 replies

Frank_B
Inspiring
November 27, 2023

Adobe 24.2 ridiculously lagging /freezing for split seconds or even couple of seconds. Small projects and compositions. Powerful windows 10 workstation. Lightroom or Photoshop don't have this issue. After Effects team, please resolve this issue.

Warren Heaton
Community Expert
Community Expert
November 27, 2023

While Resolve has some great features, it still doesn't have kerning (maybe we'll finally see it in version 19?), no Text Animators, and it doesn't allow for running multiple versions along side each other.  

Inspiring
November 27, 2023

I recommend learning DaVinci Resolve/Fusion. Bit of a learning curve but SO much faster. Possibly not all the features of AE yet, but they'll come and I haven't encountered anything I miss yet. I've already cancelled my personal CC subscription.

Inspiring
November 10, 2023

I also would say that I'm not really keen on using Unreal, as the learning curve looks pretty steep, but to me this is how a modern graphics app should look and behave in terms of interactivity and rendering speed. They are putting a lot of effort into this new Mercury 3D engine but the GUI and Rendering responsiveness are miles away from where Unreal or even Blender is. When they announced the new 3D engine I was excited and hopeful that they could get something that worked as responsively as unreal but its still the same old juddery mess. There should be no reason that we can't render shape layers in 3D in realtime in 2023. Fix the interface, up the render speed, or its already obsolete. 

Participating Frequently
November 10, 2023

to make up for it, Adobe just bumped up the subscription price by ca 8,3% / 50 EUR

 

It IS nice to see that adobe is finally working hard to overcome the historic product silos that existed for decades.

Probably gpt will eat the entire CC in the end. Having AI generate a new photos is already cheaper than paying for PSD to edit existing ones. Let the fray begin.

Participating Frequently
November 10, 2023

Arguably the drain circling started more than 15 years ago! Because by then people were expecting 1080p. AE was at its peak when everything was SD@720*576, haha

Fresh Squeezed Creative
Known Participant
November 10, 2023

Thanks for the insight Mr Goatwar. 

 

While I'm not 23yrs into AE, I am 15, and it's unbelievably sad to see how it is playing out.

 

I just hope this Unreal prospext really seriously rattles some cages at Adobe.

 

About damned time (and I say that out of love for AE, mostly). Reality is though we've been circling the performance drain for way way way too long, and somehow I have a sneaking suspicion that there's enough corporate arrogance at Adobe to continue to shrug it off while they sit back and collect all those sweet sweet passive sub $$$

 

But hey, there's that new feature every release nobody wants, that's something! 

Participating Frequently
November 10, 2023

typo, that should be notch.one. 

 

Also with 8k televisions becoming a thing, does anyone see those coming and think "OMG, imagine working in AE at 8k and trying to do anything serious"

 

There will therefore be a point when it's finally no longer possible to work in AE and maybe that's when it will die. A shame as fundamentally I quite like the way it operates, I've used it since 2000 - so I know all the shortcuts, all the tricks and when it works I can work fast with it. But it's dying right now - it will not make it another 5 years like this. 

Participating Frequently
November 10, 2023

Also have a look at Nocth.one - broadly similar to unreal (gpu based 3d) but it's much more artist friendly (Unreal is like using a sledgehammer to crack a nut sometimes - there's massive unnecessary bloat in there due to it being primarily a game engine, and it doesn't encourage experimentation either because assets are shared across different levels, meaning you can break things elsewhere if you aren't careful) 

 

Notch is used in a lot of live shows. Because it can handle very high resolutions that basically bring AE to its knees.

 

Talking of which, with things like the MSG dome in vegas and the al-wasl dome in dubai we are seeing content resolutions that blow way past the hardwired frame buffer size limit of 2gb that's internally hardwired in AE. Presumably in 1998 nobody dreamed it was possible to make a frame use that much ram, but with massive LED walls becoming cheaper and cheaper, here we are. So if any devs read this, you have to do something about that for a start. 

Fresh Squeezed Creative
Known Participant
November 9, 2023

Holy smokes, this looks great! Can't wait to try it out.

I really honestly hope, for After Effects sake, this really scares Adobe. It should.