Viseme order when pasting into AE
The information available on how to do this is, at best, incomplete and at worst, wrong.Referring to the page here: https://helpx.adobe.com/uk/adobe-character-animator/using/export.html#LipSyncTakeexportforAfterEffectsStep #2 says to create a comp with the visemes "matching the order of visemes in Character Animator’s Visemes context menu" and gives an example of the order being Neutral, Aa, D "and so on".The problem is that in Character Animator (current version 2.11) the viseme order in the context menu is different. See screenshot. Just to complicate things, the layer order of the visemes in the default head PSD is different again. So… which is the correct order? For the record, following the order shown in the contextual menu does *not* produce the correct results. The actual process of pasting in the keyframe data works fine, it's just that the visemes being displayed in After Effects don't match the ones being displayed in the original Character Animator capture, and short of end