UDIM Workflow Material Bug
I'm using a UDIM workflow on a model in Painter, and attempting to render it in Stager. When I import my model into Stager as an FBX, it imports with all of the materials applied to various areas of the model correctly. However, the bug I'm observing is that textures applied to the first material (UDIM 1001) appear on all of the subsequent UDIMs as well. In this case I'm using normal maps to start.
