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I have my character's arms in regular draggable mode (not IK). When dragging them around, I get the overlapping action, or the "dragging behind" in the hands, as seen in the gif below. Is there a way I can edit the drag amount? It is too much for my taste currently. I noticed that switching to IK eliminates the drag completely, but for this character I'd really rather not have it set as IK. Thanks!
Hello, I solved one problem with having only one layer as the default. This was when I made the A key for a left punch (with the right hand on waist 1 layer with both hands on it) but I wanted both the left and right neutral arms (seperate L & R layers) to be hidden on that on the A key press. This created a problem as when the A key was pressed the one layer (with both hands) appeared but only the default Left hand dissapeared and the right hand was hanging. So, I made an identical swap set but made the Right hand the default and the A key again swapping out the punch image layer). This worked and I started doing it for multiple swap sets.My problem now is when greating controls it is a mess. They keyboard keys puppet perfectly but the on screen puppet control buttons only work with one swap set and not like the keys. Please see attached video for more clarification.https://vimeo.com/911238407/c46429720c?share=copy
Hello Everyone! I've been using Character Animator since last year and I've been working with Illustrator Files imported to Character Animator. My issue is everytime I make a change to my Illustrator File like updating my character or adding a shape, I just get the "Error opening Illustrator File -54 Error in Ch version 24.2x80" popup in Character Animator and I don't see the changes I've made at all. I've never had these problems before and I've worked with both Photoshop and Illustrator with Character Animator with no problems everytime I make changes to my psd or ai files. Would love to hear some solutions from you guys and thx in advance!
Hi! I can't seen to find a tutorial for my problem. The lip sync on my imported video works fine. However, my puppet only lipsyncs with the audio and I can't seem to move it, it also does not blink. When the audio stops, then I can finally move the puppet and it blinks. Thanks
Not sure what's hapening here, but there are a couple parts of my video where a character's ears just start flipping out for no reason. Any idea what I can do to fix this? Here's what the ear mesh looks like:Here's the ear in its folder:Most of the time when I use this pupet the ears are fine. They move around a little bit with gravity when the character moves and it looks great, brings him to life. It's just this part and one other moment (so far) where it happens. I also have other completely different puppets with the same ear set up that do the same thing occasionally. No idea why!Other thing: I kind of like the crazy ear effect for some situations, so in addition to fixing this problem I'd also love to know how to get the ears to flap around like that on purpose haha.Any ideas? Let me know if you need more info/ screenshots/ whatever. Thanks CH gang!
I am just exploring this program a little bit. I must be missing something as it seems all of the mens are greyed out. I am unable to select a workspace. There are no layers showing up. I have the full Adobe suite available to me and I am running the latest update. Is there something else I am missing?
Hi!I find myself in a very bad ch situation, and I'm crossing fingers as hard as I can.A music video I'm making is supposed to be delivered tomorrow, but of course problems have perfect timing:I'm about to render the final animations from Ch, to relink them in the already finalized AE comps that are already assembled in PR.Basically the video is done, BUT the last step is relinking the psd files in Ch for the characters, as I've polished the design of them all on different files. I've been keeping the same identical layer structure, as before editing I've turned every layer into smart objects, in order to edit them in a non destructive way. (did the same for the backgrounds in AE, and worked like a charm).Apart for some behaviours and independence, mayhem occured, and basically all the animations have to be done again, for the whole 4 minutes long music video, so I really hope to find a solution :'DI've tried rasterizing, I've tried relinking and apply changes gradually, I've tried tri
Ich möchte gern in die Pro version
For more nuanced animation within replays, it would be great to be able to trigger a swapset asset at a specific point within a replay,For example, if you want a latched replay pose where a character points to the side, it might look best for the "default hand" to switch to the "pointing hand" and back at some point a few frames from the beginning or the end. At the moment, when recording, it's only possible to have this change right at the start of the replay and then back again at the start of the blend out.I'd like to be able to specify where, in the blend, the hands will change. It would also be great to just generally be able to change the hands a couple of times within that blend or to cycle layers/use keyframes animations etc. on the in/out blends.
Hi, i have only recently started experimenting with Character Animator.I think it is really cool that you can create stuff like the chicken mini-game, but how can i export this kind of project so other people can use it? Is it possible to export it to a format that can be embedded or something?Thank You.
Can´t record seperate layers for the puppet dora from the presets. It just records, when i do everything at once. I tried to record speech first, then eyes etc., but it doesn´t record the layers over the speech layer. I also can´t change the background in the scene. Any suggestions? BestJohnny
Puppet shows in Rig Mode but not in Record Mode...Why??? Am I missing a behaviour or something. I attached the file.
Incompréhensible de la part d'Adobe ce genre de bug qui perdure depuis trop longtemps. A QUOI SERT CETTE APP SI L'ON NE PEUT PAS S'EN SERVIR ?????
hola mi computador no me permite usar Character Ch sale Error code( Container.js:249)
Hey, y'all! Happy New Year, Everytime I change the scenery for a character, the software completely breaks. This is the error message:Character Animator Handle value is not a number Error Code :(Container js;249) I would upload a puppet, but it happens with all of them. I'm on the latest version of the software(20214?) 2018 Macbook pro2.3 Ghz quad Core i516 gigs of ram If I've left anything out just let me know. Brand new to posting on these forums so I aplolgize for blowing any of the protocols. Thanks in advnce.Will
Hello. Every single time I am trying to record something I've got this error: handle value is not a number!Error code: (Container.js:249)How can I fix it?I use newest version of the app, I use macbook pro 2019 with intel.
Hi!My puppet's body has a wierd shaking when the camera is turned on and I don't understand why. (It doesn't disappear when I record it.)Any ideas how to fix this?I made a few character riggings before and never had this issue, this character has an unusual posture and this time the ordrer of the layers is a bit different, but everything moves just fine besides this constant shaking:Here's how it looks:https://youtu.be/tguzgwTo5Ow
Hey There, First off, i want to say how much i love this software. It has expedited so much of what i wanted to do for my animation project. Thank you OKSamurai and the entire character animator team. why i am here today. I recently followed along the ok samurai "motion library" tutorial, and rigged a character on a 3/4 turn. I am running into a small problem with the preset motions.Due to the grouping of the torso and limbs together (in a body folder), the characters left arm ends up passing between his head and torso rather than in front of his head. I've tried taking the left arm out of the body grouping/folder but then everything starts to float in air. my goal: i would like have his left arm (and hand) pass in front of his face so it doesn't look like the character is chopping through his head. Is this possible? Thank you in advanced.
Hi,when I quit my session on Character Animator, I alwas save my file.But when I want to open the file again, I cant open it anymore. I can see the file in the explorer but the file size is 0 kb. I get this two error warning messages. Its sad because I alwas have to start from the beginning with my projekt.Can you tell me what I can do better not to loose all the work? Lots of greatings Simona
Hellow. I have my PS files saved to the creative cloud no problem. But I can't figure out haw to save my Character Animator project to the creative cloud so I can continue to work on it on my laptop and desktop.Save project as has not creative cloud save option that I can see. Copy media files into a project folder has no option either. (No files outside the projet folder message).I'm stuck. Help!
My puppet is having truoble with it's eye gaze. When she looks a certain way it only moves one eye. For instance, I click for her to look left and only the left eye moves very far but the right barely moves or doesn't at all. It's the same when she looks right, only the right eye strongly moves but the left doesn't. It's like they aren't connected..
As per your suggestion, here is my puppet file to fix issues.Your help will be much appreciated.I will learn so much about rigging. Your videos have already helped me so much. I can't thank you enough.
Since I have updated from 22.4 when I try to create a custom walk cycle the puppet doesn't seem to go back to initial stationary pose when blending out the takes. The feet just stay stuck to wherever they initially land instead of sliding back to starting position with the blending option... is this just how the updated software works now?
I had a portrait puppet as my first attempt. Then I wanted to create a full body puppet using the portrait puppet as a starting point but have had nothing but problems since. I thought the problem might be in creating the same artboard so I adjusted that issue and now (see below) I cannot get this to work.
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